As you point out Trudeau has a strong history when running against uncharismatic conservatives with terrible ideas.
Given that, should be fine this time around.
Starting this thread was a mistake. I’ve spent the evening filling in more gaps of my Bronze Age Uncanny collection on eBay. Before you know it I’ll be remortgaging the house for a copy of #94.
I had an idea for a game called Pay To Win. The game was a 360 era CoD shooter with perks, weapons, prestige, etc.
After every match, you earn an in-game currency called Rounds (bullets). You earn more Rounds for completing quests, kills, avoiding deaths, etc. So even in games you lose, you can earn a lot of Rounds, although you earn large multipliers for wins to push the team based aspect.
Now the silly hook is that the game is blatantly obvious in it's p2w aspect. You can purchase Rounds with real money to unlock huge items that are radically overpowered. You can of course unlock these huge items normally, it just takes a while.
Stupid stuff would include, at the very high end, a Nuke that instantly let's your team win the game. You activate the Nuke and a 10-second timer goes off. At the end of the countdown, your team wins. The Nuke is the most expensive item in the game at a Round cost equivalent to $100.
From their, things get cheaper and less powerful. They include stuff like putting an enemy permanently on your team's radar. Giving yourself unlimited ammo for an entire game (no reloading!). Perhaps an item that puts stickers all over someone's screens. Or maybe you want to swap places with an enemy in front of you. Most of these powerful effects would last one game, but you can also buy multiple packs of them or versions that last more games (or if you want to really gamble, they last until you lose).
In order to lessen the blow on these OP items, the players affected by said items all get a bonus added to their Rounds earned at the end of the match. If you get nuked, you earn Rounds equivalent to $5-$10 to offset the unavoidable loss. Hell, you might thank the enemy team for nuking you. There's also leaderboards and stuff that shows offs off your accomplishments, with with awards that can show if you used certain items with your without paying. Will you "man up" and earn a Nuke or be a scummy P2Winner.
Anyway, the game concept came up while at a game design class in college. My classmates laughed me out of the room, but my teacher was like, "Most of you don't have iPhones, but there are some games with a lot of in-game purchases. He may be on to something, although it's definitely overboard."
That game concept either crash and burns hard or becomes meme loved with two sides of F2P vs P2W trying to outdo each other.
The UN Office of the High Commissioner for Human Rights has called for an independent and transparent investigation of the mass graves at Al-Nasser and Al-Shifa.
When asked if the US supported such an investigation, State Department spokesman said "we have asked the government of Israel for additional clarity and information," and "that is squarely where we are leaving the conversation."
it sucks that literally all of the money is earmarked for practical things but hey at least those things aren't eating into the more limited funds i would have on last month's amount