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Resident Evil: Casually Shooting Bees In The Hallway

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Posts

  • No Great NameNo Great Name Registered User regular
    2 is indeed the best

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  • SJSJ Registered User regular
    I say tie between 2 and REmake, though I like 2 more personally.

  • slash000slash000 Registered User regular
    fuck I totally forgot that RE5 was out for PC......... erg and now I don't have time/money for it......

    Perhaps in a few weeks.

  • Vegan wrote: »
    One thing that always sticks out in my mind when thinking about RE is that they're typically more difficult at the beginning of the game and then get easier as you get more stuff. Not a lot of games try to make you rage-quit after the first encounter.

    When I first played RE3 I was still in the ammo conservation mindset beaten into me from the previous games, so I didn't use most of the ammo making stuff. And I quickly realized that shooting Nemesis was pointless, even when you could knock him down for a while, so I never fired a shot at him unless the plot required it. The upside of this is that by the time I reached the last area, I had shit-tons of ammo making supplies. I made nothing but Magnum bullets and fired them at everything that looked at me funny. Using the Magnum on regular zombies is awesome.

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  • No Great NameNo Great Name Registered User regular
    Weren't you invincible in 3 if you just held the dodge button?

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  • NocrenNocren Still AwesomeRegistered User regular
    Not really, it was more about the timing. As for taking down Nemy, if you do you get a sweet pistol (increased headshot percentage) after you drop him 3 times (he drops a case with gun parts the second and third time you fight him) and then a lever action shotgun (5th and 6th I think) as well as a first aid pack (3-First aid sprays in one inventory slot) if you keep dropping him. The downside? These extra weapons can't use the more powerful ammo you can make.

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  • UltimanecatUltimanecat Registered User regular
    This thread made me start playing RE2 as Claire first, which I've never done before. It does make sense that this is the canonical way of doing it, since the A scenario starts on the passenger side of the police car. Anyway, it should be known by all that it is the best RE game.

    I don't think it's possible to even argue that, although 3 is a close second. Actually REmake might be second. This can certainly be up for discussion.

    But has it ever been discussed why Code Veronica was not RE4? I think of 4 and 5 to be more side-stories than part of the main numbered series, seeing as, like people have mentioned, they don't deal with Umbrella so much as the after-effects of their research a decade or so later.

    Back then, the powers that be wanted to keep the numbered series on the Playstation. RE:CV, which was for all intents and purposes the true sequel to RE2, obviously came out to the DC first.

    RE:CV is also pretty much where the series jumped the shark, plot-wise (if you could even say the plot was much to talk about before that). From then on out, it was creepy cross-dressing, japanese opera singers, and a new explanation for the T-Virus every time.

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  • DaemonionDaemonion Registered User regular
    Skab wrote: »
    I've always been in the camp that resident evil 4 and 5, while good games in their own right, were not resident evil games. They just dont have the same feel.

    (RE2 is my fav, for the record.)

    Same. I understand the need for gameplay to evolve, but I think in the case of RE 4 & 5, they should have just made a new IP. Code Veronica's 3D/partially fixed environments are where I feel RE could have stayed.

    Strain 121 wrote: »
    Spoiler:

    LURK mod for SoC|Backloggery|XBL|XFire|Steam|Zune
  • StormwatcherStormwatcher Up all night To get luckyRegistered User regular
    Anyway, I would be up for a spot of pc coop sometime.

    Add me on steam and we can have fun coop times.

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  • LewiePLewieP Registered User
    Well guys. Having finished RE5 yesterday, it really is a piece of shit compared to RE4.

    Way too many Zombies with guns (with controls that are not designed around fighting them). Lots of set pieces recycled from RE4. Lots of sound recycled from RE4. Shitty shitty inventory system compared to RE4. Far worse weapons system than RE4. Terrible boss fights compared to RE4.

    The whole thing just feels like they had no idea what to do for a sequel to RE4. It's like this bizarre bastardised mashup of Gears of War and Resident Evil. It has a laughable cover system, which I think was in RE4 but only in one or two bits (whereas RE5 expected you to actually use it), and the controls just feel terrible, but maybe that's just because I am now used to the Wii edition controls of RE4.

  • AumniAumni Registered User regular
    I'm really glad the next RE will be a reboot.

    Gives them a chance for a RE
    Spoiler:
    do, and do the series proud.

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  • BrianBrian Registered User
    Aumni wrote: »
    I'm really glad the next RE will be a reboot.

    Gives them a chance for a RE
    Spoiler:
    do, and do the series proud.

    The fuck are you talking about?

  • AumniAumni Registered User regular
    Brian wrote: »
    Aumni wrote: »
    I'm really glad the next RE will be a reboot.

    Gives them a chance for a RE
    Spoiler:
    do, and do the series proud.

    The fuck are you talking about?

    Wishing they would just remake RE2 :(

    But otherwise there was talk of one of the producers saying that the next RE game will be a reboot of the franchise.

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  • NocrenNocren Still AwesomeRegistered User regular
    It would have to be. Given how the last game ended.
    And not just because of how..... stupid it was.

    Though the Chris vs Rock mini-bossfight was awesome.

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  • Undead ScottsmanUndead Scottsman Puts his name on his helicoptor.. ..so everyone knows it's his.Registered User regular
    Nocren wrote: »
    It would have to be. Given how the last game ended.
    And not just because of how..... stupid it was.

    Though the Chris vs Rock mini-bossfight was awesome.

    Well, I still say there's an entire Umbrella facility in Paris, as well as not one, but TWO Nemesis units unaccounted for. Bring back Rebecca and Barry as the main characters, and you'd have the makings for one more game within the current story. Set it before 2003, and show why Umbrella had to retreat to the Russian facility.

    Also, has anyone seen the CG RE movie that's part of ongoing plot? (Takes place a year after RE4 and follows Claire and Leon reuniting during a T-virus outbreak in a airport.)
    Spoiler:

    thanossig_zps4bf2ceeb.jpg
  • NocrenNocren Still AwesomeRegistered User regular
    I got to see it. Even got Paul Mercer and Alison Court to sign my copy of it (they along with Roger Smith and Liam O'Brian were at a local con last month).
    Spoiler:

    I do think the outtakes made up a little for it.

    "Me fee.... is really good."

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  • AntihippyAntihippy Registered User regular
    The CG is seriously crap. Especially the animation.

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  • DirtyDirty Registered User regular
    Aumni wrote: »
    I'm really glad the next RE will be a reboot.

    Gives them a chance for a REmake of RE2 with the Crysis Engine

    Why would they pay to license someone else's engine when they have one of their own?

  • UselesswarriorUselesswarrior Registered User regular
    Dirty wrote: »
    Aumni wrote: »
    I'm really glad the next RE will be a reboot.

    Gives them a chance for a REmake of RE2 with the Crysis Engine

    Why would they pay to license someone else's engine when they have one of their own?

    Yeah the RE5 engine does look pretty good. However, I think he was referencing that Monkey Island Crysis fan level that popped up recently.

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  • DangerbirdDangerbird Registered User regular
    LewieP wrote: »
    Well guys. Having finished RE5 yesterday, it really is a piece of shit compared to RE4.

    Way too many Zombies with guns (with controls that are not designed around fighting them). Lots of set pieces recycled from RE4. Lots of sound recycled from RE4. Shitty shitty inventory system compared to RE4. Far worse weapons system than RE4. Terrible boss fights compared to RE4.

    The whole thing just feels like they had no idea what to do for a sequel to RE4. It's like this bizarre bastardised mashup of Gears of War and Resident Evil. It has a laughable cover system, which I think was in RE4 but only in one or two bits (whereas RE5 expected you to actually use it), and the controls just feel terrible, but maybe that's just because I am now used to the Wii edition controls of RE4.

    Wow... do all hardcore Resident Evil 4 fans feel the same way?

    Since I don't have a TV, I finally got to play Resident Evil 5 on the pc. I actually enjoyed the game immensely from start to finish. My only nitpicks were that the camera felt a little to close to the action, and that the mouse controls weren't perfect, but at least they included them this time around. I could be wrong, but the game felt a little shorter than Resident Evil 4 as well. Finally, its pretty unforgivable that they didn't include any typed chat in multiplayer, but I guess they expect you to use a mic via Live.

    So anyways... professional difficulty, its pretty damned hard. Is it pretty much a given that the only way to survive this is to wear both the melee and bulletproof vests, while using fully upgraded weapons right from the start? One hit from a regular zombie in the beginning and I'm already "dying".

    I thought I was pretty badass since I had unlocked everything in RE4 PC, even the legendary handcannon, but RE5 feels harder. In my opinion, veteran in RE5 feels like professional in RE4, but maybe my skills have just degraded since playing RE4 last year.

  • AJAlkaline40AJAlkaline40 __BANNED USERS
    This thread made me start playing RE2 as Claire first, which I've never done before. It does make sense that this is the canonical way of doing it, since the A scenario starts on the passenger side of the police car. Anyway, it should be known by all that it is the best RE game.

    I don't think it's possible to even argue that, although 3 is a close second. Actually REmake might be second. This can certainly be up for discussion.

    But has it ever been discussed why Code Veronica was not RE4? I think of 4 and 5 to be more side-stories than part of the main numbered series, seeing as, like people have mentioned, they don't deal with Umbrella so much as the after-effects of their research a decade or so later.

    I am biased towards thinking the REmake was the best game in the series.

    However, the REmake was the first one that I played, and in my opinion the scariest game in the entire series by far.

    Lisa Trevor was horrifying.

    idiot.jpg
  • BrianBrian Registered User
    This thread made me start playing RE2 as Claire first, which I've never done before. It does make sense that this is the canonical way of doing it, since the A scenario starts on the passenger side of the police car. Anyway, it should be known by all that it is the best RE game.

    I don't think it's possible to even argue that, although 3 is a close second. Actually REmake might be second. This can certainly be up for discussion.

    But has it ever been discussed why Code Veronica was not RE4? I think of 4 and 5 to be more side-stories than part of the main numbered series, seeing as, like people have mentioned, they don't deal with Umbrella so much as the after-effects of their research a decade or so later.

    I am biased towards thinking the REmake was the best game in the series.

    However, the REmake was the first one that I played, and in my opinion the scariest game in the entire series by far.

    Lisa Trevor was horrifying.

    Make no mistake. REmake was exquisite. But RE2 is on another level. REmake is roughly .00000001 below RE2 but RE2 just barely edges it out. Graphics be damned.

  • MumblyfishMumblyfish Registered User
    Dangerbird wrote: »
    LewieP wrote: »
    Well guys. Having finished RE5 yesterday, it
    really is a piece of shit compared to RE4.
    Wow... do all hardcore Resident Evil 4 fans feel the same way?
    Having just bought Resident Evil 5 for the PC yesterday - so you know my opinion is totally relevant and informed - I'd have to agree with Lewie, though I'd really tone down the venom. RE5 is disappointing, but from what I've played it's still a very good game. It's just not even in the same league as RE4, which is such a goddamn shame.
    Dangerbird wrote: »
    So anyways... professional difficulty, its pretty damned hard. Is it pretty much a given that the only way to survive this is to wear both the melee and bulletproof vests, while using fully upgraded weapons right from the start? One hit from a regular zombie in the beginning and I'm already "dying".
    Is Veteran RE5's equivalent of Professional difficulty? I started on that because I have an ego the size of a planet, and have reached chapter 3-3 without any real problems. I've died quite a few times, but mostly due to user stupidity.

    Also, there's a cover system? What?

  • emnmnmeemnmnme Heard about this on conservative radio:Registered User regular
    Lisa Trevor wasn't as scary as the music that played when she made an appearance.

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  • SynthesisSynthesis Registered User regular
    Mumblyfish wrote: »
    Dangerbird wrote: »
    So anyways... professional difficulty, its pretty damned hard. Is it pretty much a given that the only way to survive this is to wear both the melee and bulletproof vests, while using fully upgraded weapons right from the start? One hit from a regular zombie in the beginning and I'm already "dying".
    Is Veteran RE5's equivalent of Professional difficulty? I started on that because I have an ego the size of a planet, and have reached chapter 3-3 without any real problems. I've died quite a few times, but mostly due to user stupidity.

    Also, there's a cover system? What?

    First, RE5 has it's own version of professional. Basically health bar = irrelevant mostly.

    There is a cover system, though it only works in a handful of spots (nor can you move while under cover). Really, you could play the whole game without using cover quite easily.

    Orca wrote: »
    Synthesis wrote:
    Isn't "Your sarcasm makes me wet," the highest compliment an Abh can pay a human?

    Only if said Abh is a member of the nobility.
  • DangerbirdDangerbird Registered User regular
    So, basically... don't get hit... ever?

    I'd like to try a coop professional run sometime with no uber weapons other than starting out with a fresh unmodded pistol of your choice. The AI is adequate most of the time I find, but two real people would really help in professional difficulty.

    I've only briefly tried online coop to see what its like, I noticed theres a brief millisecond lag for clients, though I have no idea where my host was, other than "united states". For some reason, RE5 thinks I'm in the states too.

    I didn't mind the cover system gameplay too much. It really helps to judge your timing of when to pop out since you can see their laser sights and when they're reloading.

  • CG FaggotryCG Faggotry Registered User regular
    I finished RE5 PC just now. Yes it was good. Yes it wasn't as well designed as RE4. It was still good.

    Anyone up for coop or mercenaries?

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  • Xenogears of BoreXenogears of Bore Registered User regular
    I'm got about the same opinion as LewieP does regarding RE5, just a bit less extreme.

    The only problem he forgot to list is how the hardest difficulty isn't even that hard...just really frustrating with enemies taking forever to kill unless you spam unlimited ammo from high powered weapons, which makes it even easier.

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  • SkutSkutSkutSkut Registered User regular
    Dangerbird wrote: »
    So, basically... don't get hit... ever?

    I'd like to try a coop professional run sometime with no uber weapons other than starting out with a fresh unmodded pistol of your choice. The AI is adequate most of the time I find, but two real people would really help in professional difficulty.

    I've only briefly tried online coop to see what its like, I noticed theres a brief millisecond lag for clients, though I have no idea where my host was, other than "united states". For some reason, RE5 thinks I'm in the states too.

    I didn't mind the cover system gameplay too much. It really helps to judge your timing of when to pop out since you can see their laser sights and when they're reloading.

    A certain female characters fight on Pro took Gilder and I 4 HOURS.

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  • BartholamueBartholamue Registered User regular
    I liked RE4, but I couldn't get past the part where the chainsaw guy comes up to you from nowhere and chops your head off. I was so frustrated at that part that I just gave up progressing in that game.

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  • Kristmas KthulhuKristmas Kthulhu Registered User regular
    Brian wrote: »
    This thread made me start playing RE2 as Claire first, which I've never done before. It does make sense that this is the canonical way of doing it, since the A scenario starts on the passenger side of the police car. Anyway, it should be known by all that it is the best RE game.

    I don't think it's possible to even argue that, although 3 is a close second. Actually REmake might be second. This can certainly be up for discussion.

    But has it ever been discussed why Code Veronica was not RE4? I think of 4 and 5 to be more side-stories than part of the main numbered series, seeing as, like people have mentioned, they don't deal with Umbrella so much as the after-effects of their research a decade or so later.

    I am biased towards thinking the REmake was the best game in the series.

    However, the REmake was the first one that I played, and in my opinion the scariest game in the entire series by far.

    Lisa Trevor was horrifying.

    Make no mistake. REmake was exquisite. But RE2 is on another level. REmake is roughly .00000001 below RE2 but RE2 just barely edges it out. Graphics be damned.

    Actually, having just finished Claire's scenario, I found that while the game was still fun, it's just not terrifying, nor particularly challenging. The entire game is incredibly well lit, and I was never short on ammo or healing supplies (I don't use Aid Sprays). It was pretty much like RE 4 in the sense that I wasn't 'surviving' so much as running trying to find the next doodad or plot point.

    This can of course be attributed to me knowing the game intimately, and actively avoiding the enemies that are a waste of ammo. I'm going to have to actually try Arrange mode one of these days.

    Oh, and the quick-turn/dodge buttons are the greatest things to happen to this series ever.

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  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    Oh lord, HERE WE GO.

    Resident Evil 5: The Good Shit We Took Out.

    On Wii.

  • MumblyfishMumblyfish Registered User
    Oh, and the quick-turn/dodge buttons are the greatest things to happen to this series ever.
    Bzzt, wrong, mouse aiming is the greatest thing to happen to this series. As someone who struggled through Professional on Resident Evil 4 with analogue stick aiming, racking up triple-digit deaths due to flailing my guns about like a spastic and just placing bullets any damned where, realising that I could give my rifle to Sheva because I can snipe perfectly fine with the default handgun was a moment of joy.

    If it weren't for the awful movement controls, Resident Evil 5's PC port would be damned near flawless. There's just two control issues, but they're such a big deal that it really puts a dampener on what should be a shining example of how to do a port to the PC. First, running removes the ability to strafe. While walking, Chris can strafe just fine, and the game controls like every other third-person shooter, but hold down the run button and holy shit my legs I can't control my legs. Second - and I can't understand how on earth this got past QA - when not aiming the mouse sensitivity tanks. You really have to play it to understand how bad it is.

    I'd like to believe that the PC version will see a patch that deals with these very easy to fix issues. Did any of Capcom's other MT Framework PC ports see post-release patches?

  • LunkerLunker Registered User
    Mumblyfish wrote: »
    RE5 is disappointing, but from what I've played it's still a very good game. It's just not even in the same league as RE4, which is such a goddamn shame.

    To be fair, I can only think of maybe three or four other games period that are in the same league as RE4. It was a groundshakingly great title for its time and still holds up amazingly well.

    I've always been a little confused by the huge backlash over RE5—it went from "crazy awesome" to "crazy shitty" in the Internet's public eye even faster than GTAIV—because I liked it a lot, even as a single-player experience. Granted, I was playing on the medium difficulty, but I never found Shiva to be a cumbersome partner and really dug the entire game. It didn't have as many grand setpieces of RE4, but it was still one of the better games I played last year.

    I liked the inventory system a lot—making it real time fixed one of my major qualms with RE4, which was that to swap weapons you had to pause and go into the inventory, which removed a lot of the tension in close-quarters combat when you could pause every few seconds and take a breather in the suitcase menu. And you couldn't carry all that much, but that increased the tension in a positive way for me, and using Sheva as a pack mule worked for the most part.

    And yeah, the story was retarded, but the story was retarded in RE4 as well. I'm not playing these games for story.

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  • SkutSkutSkutSkut Registered User regular
    RE5 is my favorite (maybe) just for the extremely well done revamp to Mercenaries Mode.

    edit- yes I more or less play RE for Mercs now.

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  • slash000slash000 Registered User regular
    [ =""]Oh lord, HERE WE GO.[/URL]

    Resident Evil 5: The Good Shit We Took Out.

    On Wii.

    huh? what is the vid, I can't hear it where I am right now.

  • BartholamueBartholamue Registered User regular
    Mumblyfish wrote: »
    I'd like to believe that the PC version will see a patch that deals with these very easy to fix issues. Did any of Capcom's other MT Framework PC ports see post-release patches?
    I think Lost Planet: Extreme Condition and Street Fighter IV were the ones that got patches. Devil May Cry 4 didn't really need one, to be honest.

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  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    slash000 wrote: »
    [ =""]Oh lord, HERE WE GO.[/URL]

    Resident Evil 5: The Good Shit We Took Out.

    On Wii.

    huh? what is the vid, I can't hear it where I am right now.

    Jill's VA confirms that she's recording new dialog for a "RE5 Director's Cut" of sorts.

  • StormwatcherStormwatcher Up all night To get luckyRegistered User regular
    Mumblyfish wrote: »
    Oh, and the quick-turn/dodge buttons are the greatest things to happen to this series ever.
    Bzzt, wrong, mouse aiming is the greatest thing to happen to this series. As someone who struggled through Professional on Resident Evil 4 with analogue stick aiming, racking up triple-digit deaths due to flailing my guns about like a spastic and just placing bullets any damned where, realising that I could give my rifle to Sheva because I can snipe perfectly fine with the default handgun was a moment of joy.

    If it weren't for the awful movement controls, Resident Evil 5's PC port would be damned near flawless. There's just two control issues, but they're such a big deal that it really puts a dampener on what should be a shining example of how to do a port to the PC. First, running removes the ability to strafe. While walking, Chris can strafe just fine, and the game controls like every other third-person shooter, but hold down the run button and holy shit my legs I can't control my legs. Second - and I can't understand how on earth this got past QA - when not aiming the mouse sensitivity tanks. You really have to play it to understand how bad it is.

    I'd like to believe that the PC version will see a patch that deals with these very easy to fix issues. Did any of Capcom's other MT Framework PC ports see post-release patches?

    First issue is a design issue. It's supposed to be like that according to the devs.
    And I haven't found the second issue. Mouse is fine.

    I think your problem is that you're not adapting to the game's control scheme. It's not Dead Space nor GoW.

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  • slash000slash000 Registered User regular
    Mumblyfish wrote: »
    I'd like to believe that the PC version will see a patch that deals with these very easy to fix issues. Did any of Capcom's other MT Framework PC ports see post-release patches?
    I think Lost Planet: Extreme Condition and Street Fighter IV were the ones that got patches. Devil May Cry 4 didn't really need one, to be honest.

    I've had SFIV on PC since launch and I don't recall ever having to install a patch..

    The console vsns got patches which added in Champ mode, but the PC version had all the latest console updates with it on the retail disc

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