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Resident Evil: Casually Shooting Bees In The Hallway
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Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Perhaps in a few weeks.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
When I first played RE3 I was still in the ammo conservation mindset beaten into me from the previous games, so I didn't use most of the ammo making stuff. And I quickly realized that shooting Nemesis was pointless, even when you could knock him down for a while, so I never fired a shot at him unless the plot required it. The upside of this is that by the time I reached the last area, I had shit-tons of ammo making supplies. I made nothing but Magnum bullets and fired them at everything that looked at me funny. Using the Magnum on regular zombies is awesome.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Back then, the powers that be wanted to keep the numbered series on the Playstation. RE:CV, which was for all intents and purposes the true sequel to RE2, obviously came out to the DC first.
RE:CV is also pretty much where the series jumped the shark, plot-wise (if you could even say the plot was much to talk about before that). From then on out, it was creepy cross-dressing, japanese opera singers, and a new explanation for the T-Virus every time.
Same. I understand the need for gameplay to evolve, but I think in the case of RE 4 & 5, they should have just made a new IP. Code Veronica's 3D/partially fixed environments are where I feel RE could have stayed.
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Add me on steam and we can have fun coop times.
Way too many Zombies with guns (with controls that are not designed around fighting them). Lots of set pieces recycled from RE4. Lots of sound recycled from RE4. Shitty shitty inventory system compared to RE4. Far worse weapons system than RE4. Terrible boss fights compared to RE4.
The whole thing just feels like they had no idea what to do for a sequel to RE4. It's like this bizarre bastardised mashup of Gears of War and Resident Evil. It has a laughable cover system, which I think was in RE4 but only in one or two bits (whereas RE5 expected you to actually use it), and the controls just feel terrible, but maybe that's just because I am now used to the Wii edition controls of RE4.
Gives them a chance for a RE
The fuck are you talking about?
Wishing they would just remake RE2
But otherwise there was talk of one of the producers saying that the next RE game will be a reboot of the franchise.
And not just because of how..... stupid it was.
Though the Chris vs Rock mini-bossfight was awesome.
Well, I still say there's an entire Umbrella facility in Paris, as well as not one, but TWO Nemesis units unaccounted for. Bring back Rebecca and Barry as the main characters, and you'd have the makings for one more game within the current story. Set it before 2003, and show why Umbrella had to retreat to the Russian facility.
Also, has anyone seen the CG RE movie that's part of ongoing plot? (Takes place a year after RE4 and follows Claire and Leon reuniting during a T-virus outbreak in a airport.)
I do think the outtakes made up a little for it.
"Me fee.... is really good."
Why would they pay to license someone else's engine when they have one of their own?
Yeah the RE5 engine does look pretty good. However, I think he was referencing that Monkey Island Crysis fan level that popped up recently.
Wow... do all hardcore Resident Evil 4 fans feel the same way?
Since I don't have a TV, I finally got to play Resident Evil 5 on the pc. I actually enjoyed the game immensely from start to finish. My only nitpicks were that the camera felt a little to close to the action, and that the mouse controls weren't perfect, but at least they included them this time around. I could be wrong, but the game felt a little shorter than Resident Evil 4 as well. Finally, its pretty unforgivable that they didn't include any typed chat in multiplayer, but I guess they expect you to use a mic via Live.
So anyways... professional difficulty, its pretty damned hard. Is it pretty much a given that the only way to survive this is to wear both the melee and bulletproof vests, while using fully upgraded weapons right from the start? One hit from a regular zombie in the beginning and I'm already "dying".
I thought I was pretty badass since I had unlocked everything in RE4 PC, even the legendary handcannon, but RE5 feels harder. In my opinion, veteran in RE5 feels like professional in RE4, but maybe my skills have just degraded since playing RE4 last year.
I am biased towards thinking the REmake was the best game in the series.
However, the REmake was the first one that I played, and in my opinion the scariest game in the entire series by far.
Lisa Trevor was horrifying.
Make no mistake. REmake was exquisite. But RE2 is on another level. REmake is roughly .00000001 below RE2 but RE2 just barely edges it out. Graphics be damned.
Is Veteran RE5's equivalent of Professional difficulty? I started on that because I have an ego the size of a planet, and have reached chapter 3-3 without any real problems. I've died quite a few times, but mostly due to user stupidity.
Also, there's a cover system? What?
First, RE5 has it's own version of professional. Basically health bar = irrelevant mostly.
There is a cover system, though it only works in a handful of spots (nor can you move while under cover). Really, you could play the whole game without using cover quite easily.
I'd like to try a coop professional run sometime with no uber weapons other than starting out with a fresh unmodded pistol of your choice. The AI is adequate most of the time I find, but two real people would really help in professional difficulty.
I've only briefly tried online coop to see what its like, I noticed theres a brief millisecond lag for clients, though I have no idea where my host was, other than "united states". For some reason, RE5 thinks I'm in the states too.
I didn't mind the cover system gameplay too much. It really helps to judge your timing of when to pop out since you can see their laser sights and when they're reloading.
Anyone up for coop or mercenaries?
The only problem he forgot to list is how the hardest difficulty isn't even that hard...just really frustrating with enemies taking forever to kill unless you spam unlimited ammo from high powered weapons, which makes it even easier.
A certain female characters fight on Pro took Gilder and I 4 HOURS.
Actually, having just finished Claire's scenario, I found that while the game was still fun, it's just not terrifying, nor particularly challenging. The entire game is incredibly well lit, and I was never short on ammo or healing supplies (I don't use Aid Sprays). It was pretty much like RE 4 in the sense that I wasn't 'surviving' so much as running trying to find the next doodad or plot point.
This can of course be attributed to me knowing the game intimately, and actively avoiding the enemies that are a waste of ammo. I'm going to have to actually try Arrange mode one of these days.
Oh, and the quick-turn/dodge buttons are the greatest things to happen to this series ever.
Resident Evil 5: The Good Shit We Took Out.
On Wii.
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If it weren't for the awful movement controls, Resident Evil 5's PC port would be damned near flawless. There's just two control issues, but they're such a big deal that it really puts a dampener on what should be a shining example of how to do a port to the PC. First, running removes the ability to strafe. While walking, Chris can strafe just fine, and the game controls like every other third-person shooter, but hold down the run button and holy shit my legs I can't control my legs. Second - and I can't understand how on earth this got past QA - when not aiming the mouse sensitivity tanks. You really have to play it to understand how bad it is.
I'd like to believe that the PC version will see a patch that deals with these very easy to fix issues. Did any of Capcom's other MT Framework PC ports see post-release patches?
To be fair, I can only think of maybe three or four other games period that are in the same league as RE4. It was a groundshakingly great title for its time and still holds up amazingly well.
I've always been a little confused by the huge backlash over RE5—it went from "crazy awesome" to "crazy shitty" in the Internet's public eye even faster than GTAIV—because I liked it a lot, even as a single-player experience. Granted, I was playing on the medium difficulty, but I never found Shiva to be a cumbersome partner and really dug the entire game. It didn't have as many grand setpieces of RE4, but it was still one of the better games I played last year.
I liked the inventory system a lot—making it real time fixed one of my major qualms with RE4, which was that to swap weapons you had to pause and go into the inventory, which removed a lot of the tension in close-quarters combat when you could pause every few seconds and take a breather in the suitcase menu. And you couldn't carry all that much, but that increased the tension in a positive way for me, and using Sheva as a pack mule worked for the most part.
And yeah, the story was retarded, but the story was retarded in RE4 as well. I'm not playing these games for story.
edit- yes I more or less play RE for Mercs now.
huh? what is the vid, I can't hear it where I am right now.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Jill's VA confirms that she's recording new dialog for a "RE5 Director's Cut" of sorts.
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First issue is a design issue. It's supposed to be like that according to the devs.
And I haven't found the second issue. Mouse is fine.
I think your problem is that you're not adapting to the game's control scheme. It's not Dead Space nor GoW.
I've had SFIV on PC since launch and I don't recall ever having to install a patch..
The console vsns got patches which added in Champ mode, but the PC version had all the latest console updates with it on the retail disc
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games