I just finished playing a short session in professional difficulty online. I take back what I said about poor netcode. The guy I was playing with must have been close to my region, because I didn't notice any lag.
As for the difficulty, its actually quite managable with two real players watching each others backs. Then again, we only did chapter 2-1 with some pretty advanced gear. I had a jailbreaker / psg-1 combo, and he was using a beretta and sig 556.
If anybody wants to get together for some coop goodness, friend me in Live. My handle is "D4ngerB1rd".
ITT: People love the old RE controls while (maybe) other people bitch about not being able to strafe while jogging.
See, thing is, more than anything else RE5 felt like the whole game was designed around more traditional 3rd person shooter controls, but then they gave you more restrictive controls than RE4.
I am kinda cheating my way through Prof difficulty right now.
Beat the game in less than 5 hours on my veteran run and got the unlimited rocket launcher. Combine this with 2 unlimited S&W 500's and/or Chris' minigun and everything dies very fast.
ITT: People love the old RE controls while (maybe) other people bitch about not being able to strafe while jogging.
See, thing is, more than anything else RE5 felt like the whole game was designed around more traditional 3rd person shooter controls, but then they gave you more restrictive controls than RE4.
Well, it's hilarious that half the people hate RE4/5 for changing the series too much while another third hates them for not changing enough.
ITT: People love the old RE controls while (maybe) other people bitch about not being able to strafe while jogging.
See, thing is, more than anything else RE5 felt like the whole game was designed around more traditional 3rd person shooter controls, but then they gave you more restrictive controls than RE4.
Well, it's hilarious that half the people hate RE4/5 for changing the series too much while another third hates them for not changing enough.
I think that this is because the series is in a weird half-way place at the moment. The gameplay has become much more action-focused, but the controls haven't changed to accomodate that. I really hope that this 'reboot' means that they are going to pick one or the other, and stick with it. I don't mind the difficult controls in RE1, but when you've got zombies shooting at you with miniguns and assault rifles, it really feels like you should be using more traditional action game controls.
Ridiculous new scenario aside, have I mentioned this game looks freakin' awesome? 'Cause it does.
So wait, your partner in single player mode has a health bar you need to watch out for? That should make things a lot more frantic. Is co-op health still supposed to be one shared bar?
ITT: People love the old RE controls while (maybe) other people bitch about not being able to strafe while jogging.
See, thing is, more than anything else RE5 felt like the whole game was designed around more traditional 3rd person shooter controls, but then they gave you more restrictive controls than RE4.
Well, it's hilarious that half the people hate RE4/5 for changing the series too much while another third hates them for not changing enough.
I think that this is because the series is in a weird half-way place at the moment. The gameplay has become much more action-focused, but the controls haven't changed to accomodate that. I really hope that this 'reboot' means that they are going to pick one or the other, and stick with it. I don't mind the difficult controls in RE1, but when you've got zombies shooting at you with miniguns and assault rifles, it really feels like you should be using more traditional action game controls.
I largely agree with this. My two favourite games in the series are RE2 and RE4. RE2's controls and gameplay feel fine to me given the context and how things work. RE4 took things away from survival horror into pretty much just action territory. I like them both but they're very different styles of game so there was always going to be a fanbase split
After playing Dead Space though, you just end up feeling that they need to upgrade the controls.
ITT: People love the old RE controls while (maybe) other people bitch about not being able to strafe while jogging.
See, thing is, more than anything else RE5 felt like the whole game was designed around more traditional 3rd person shooter controls, but then they gave you more restrictive controls than RE4.
Well, it's hilarious that half the people hate RE4/5 for changing the series too much while another third hates them for not changing enough.
I think that this is because the series is in a weird half-way place at the moment. The gameplay has become much more action-focused, but the controls haven't changed to accomodate that. I really hope that this 'reboot' means that they are going to pick one or the other, and stick with it. I don't mind the difficult controls in RE1, but when you've got zombies shooting at you with miniguns and assault rifles, it really feels like you should be using more traditional action game controls.
I largely agree with this. My two favourite games in the series are RE2 and RE4. RE2's controls and gameplay feel fine to me given the context and how things work. RE4 took things away from survival horror into pretty much just action territory. I like them both but they're very different styles of game so there was always going to be a fanbase split
After playing Dead Space though, you just end up feeling that they need to upgrade the controls.
Exactly, Dead Space showed everyone that you could have a good horror game without gimping the controls. Isaac is capable of taking out tonnes of necromorphs, the player never struggles to control him, and it was still tense and scary. RE5 has gimped controls and is less scary.
Personally, I'd love to see the older REs redone in the RE4 or 5 engine. Keep the ammo sparse and the zombies tough, keep all the gameplay as true to the originals as possible, but just let me view everything from just over my character's shoulder. Failing this, I would accept a fanmod that replaces everything in RE4 or 5 with the older games.
ITT: People love the old RE controls while (maybe) other people bitch about not being able to strafe while jogging.
See, thing is, more than anything else RE5 felt like the whole game was designed around more traditional 3rd person shooter controls, but then they gave you more restrictive controls than RE4.
Well, it's hilarious that half the people hate RE4/5 for changing the series too much while another third hates them for not changing enough.
I think that this is because the series is in a weird half-way place at the moment. The gameplay has become much more action-focused, but the controls haven't changed to accomodate that. I really hope that this 'reboot' means that they are going to pick one or the other, and stick with it. I don't mind the difficult controls in RE1, but when you've got zombies shooting at you with miniguns and assault rifles, it really feels like you should be using more traditional action game controls.
I largely agree with this. My two favourite games in the series are RE2 and RE4. RE2's controls and gameplay feel fine to me given the context and how things work. RE4 took things away from survival horror into pretty much just action territory. I like them both but they're very different styles of game so there was always going to be a fanbase split
After playing Dead Space though, you just end up feeling that they need to upgrade the controls.
Exactly, Dead Space showed everyone that you could have a good horror game without gimping the controls. Isaac is capable of taking out tonnes of necromorphs, the player never struggles to control him, and it was still tense and scary. RE5 has gimped controls and is less scary.
Personally, I'd love to see the older REs redone in the RE4 or 5 engine. Keep the ammo sparse and the zombies tough, keep all the gameplay as true to the originals as possible, but just let me view everything from just over my character's shoulder. Failing this, I would accept a fanmod that replaces everything in RE4 or 5 with the older games.
The funny thing is that despite having controls evolved from RE4, Dead Space is far more "Survival Horror" than the new games every try to be. The new games really are literally straightforward action, there's rarely the attempts at spooky atmosphere that the older RE games tried for, or Dead Space. Dead Space had a really amazing atmosphere at times.
And yes, any future devs should definitely play Dead Space before going for a series reboot.
I'm a larger fan of the stationary camera than I am of the controls. I know I am alone here, but it felt scarier with the cameras where they were instead of behind my back. And with those cameras you have to have the controls otherwise it'll feel like DMC or something, which isn't something they are going for.
I'm a larger fan of the stationary camera than I am of the controls. I know I am alone here, but it felt scarier with the cameras where they were instead of behind my back. And with those cameras you have to have the controls otherwise it'll feel like DMC or something, which isn't something they are going for.
No, if I had to list mine, RE2 would just about edge out RE4 for the top spot for my favourite game in the series. It's almost sort of like a relaxation game at this point. I know how to get around the police station and the stuff that needs to be done, so I just pretty much go into automatic mode and watch the stuff happening on-screen without really thinking too hard about anything. The fact that playing through a scenario only takes about 3 hours is also a big plus point there, it just makes me more inclined to play through it again since I don't have to devote days to the thing. Last time I played the Claire scenario I think I only saved 4 or 5 times.
RE3 I wouldn't put up as better than RE4, but then I've always thought of it more as RE2: Disc 3, rather than its own separate game.
You're missing RE:CV, which I would place between RE1 and RE2.
But that's because Ive never actually really had fun with RE2. I only played it once, years and years ago, when I rented it and was about 25% through when my parents said the due date was that night, and we needed to bring it back, so I got a walkthrough and burned through the rest, skipping cut scenes and stuff, just to say I beat it to my friends. I was like 14, so that makes it ok.
I will re-play it someday though, properly.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
I never understand why people are so down on Zero. I liked it anyways.
So did I; it employed the co-op style of play really well (especially since you actually had full control over your characters and their equipped weapons rather than having it be an AI crapshoot like in RE5 single player), and the ability to actually drop items anywhere for later use was a nice touch. I guess people didn't like the way the story was handled (leeches leeches lol), but I thought it fleshed out the overall plot nicely.
RE:0 was a god damn mess that was a chore to play.
It's attempts at innovation were badly mishandled and I think it can be blamed for killing the traditional RE game by being a failure both critically and commercially.
Im in the camp that absolutely loved the camera that you couldn't control. But I see the argument on both sides. The RE4 camera makes it feel like a game. The RE1-RE:CV camera made me feel like I was in a movie. I personally prefer the movie style, but that's just me.
Few things have scared me as much as opening doors in REMake and RE1 and CV. Never knowing what I'd be looking at was just horrifying. The absolute WORST was when it would load up, and I'd be looking at a close up of my face. Just the whole screen my face, with some ambient lighting and the sound of shuffling. I remember times my brother and I would just freeze, mustering up the courage to move - and then inch and inch until the camera angle changed, and wondering what would happen.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
ITT: People love the old RE controls while (maybe) other people bitch about not being able to strafe while jogging.
See, thing is, more than anything else RE5 felt like the whole game was designed around more traditional 3rd person shooter controls, but then they gave you more restrictive controls than RE4.
How are the controls more restrictive than RE4? I think the only difference between the two is that you can strafe (while walking) in 5.
Orogogus on
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edited September 2009
I played RE0 over my friend's house for a bit. When I got to the giant crickets, I stopped and never picked it back up.
ITT: People love the old RE controls while (maybe) other people bitch about not being able to strafe while jogging.
See, thing is, more than anything else RE5 felt like the whole game was designed around more traditional 3rd person shooter controls, but then they gave you more restrictive controls than RE4.
How are the controls more restrictive than RE4? I think the only difference between the two is that you can strafe (while walking) in 5.
Someone else mentioned it earlier in the thread, you can't just use one stick, you have to switch between both sticks. Also, the inventory system meant that you didn't have any time to organise your shit.
Then in addition to all that, there is RE4: Wii Edition. Swoon
Posts
He didn't go to evil medical school just to be called mister!
Hahaha! Ridiculous awesome. Seeing it all laid out like that with all those so many plot ret-cons is quite the hilarious read.
The series needs to keep on going and going until it turns out that Wesker is actually Chris' father and Leon is his imperfect escaped clone.
Oh and Wesker created the first ever viruses to be unleashed on mankind and accidently dropped them through a time hole.
And he's actually Jesus.
See, I could be a RE plot writer!
I got so much shit from my friends about arranging gear in my case.
Then they got their copies and I was vindicated.
As for the difficulty, its actually quite managable with two real players watching each others backs. Then again, we only did chapter 2-1 with some pretty advanced gear. I had a jailbreaker / psg-1 combo, and he was using a beretta and sig 556.
If anybody wants to get together for some coop goodness, friend me in Live. My handle is "D4ngerB1rd".
http://www.youtube.com/watch?v=hFMxEB255dM
It is always Sigma and/or Dr. Wily
See, thing is, more than anything else RE5 felt like the whole game was designed around more traditional 3rd person shooter controls, but then they gave you more restrictive controls than RE4.
Beat the game in less than 5 hours on my veteran run and got the unlimited rocket launcher. Combine this with 2 unlimited S&W 500's and/or Chris' minigun and everything dies very fast.
Well, it's hilarious that half the people hate RE4/5 for changing the series too much while another third hates them for not changing enough.
I think that this is because the series is in a weird half-way place at the moment. The gameplay has become much more action-focused, but the controls haven't changed to accomodate that. I really hope that this 'reboot' means that they are going to pick one or the other, and stick with it. I don't mind the difficult controls in RE1, but when you've got zombies shooting at you with miniguns and assault rifles, it really feels like you should be using more traditional action game controls.
Ridiculous new scenario aside, have I mentioned this game looks freakin' awesome? 'Cause it does.
So wait, your partner in single player mode has a health bar you need to watch out for? That should make things a lot more frantic. Is co-op health still supposed to be one shared bar?
I largely agree with this. My two favourite games in the series are RE2 and RE4. RE2's controls and gameplay feel fine to me given the context and how things work. RE4 took things away from survival horror into pretty much just action territory. I like them both but they're very different styles of game so there was always going to be a fanbase split
After playing Dead Space though, you just end up feeling that they need to upgrade the controls.
If it were up to me, I would force everyone working on the next RE game to play Dead Space first.
Exactly, Dead Space showed everyone that you could have a good horror game without gimping the controls. Isaac is capable of taking out tonnes of necromorphs, the player never struggles to control him, and it was still tense and scary. RE5 has gimped controls and is less scary.
Personally, I'd love to see the older REs redone in the RE4 or 5 engine. Keep the ammo sparse and the zombies tough, keep all the gameplay as true to the originals as possible, but just let me view everything from just over my character's shoulder. Failing this, I would accept a fanmod that replaces everything in RE4 or 5 with the older games.
The funny thing is that despite having controls evolved from RE4, Dead Space is far more "Survival Horror" than the new games every try to be. The new games really are literally straightforward action, there's rarely the attempts at spooky atmosphere that the older RE games tried for, or Dead Space. Dead Space had a really amazing atmosphere at times.
And yes, any future devs should definitely play Dead Space before going for a series reboot.
If I had to list them:
RE1 > RE2 > RE3 > RE4 > RE5 > RE0
That's not including the shooters and stuff.
You're not alone.
RE3 I wouldn't put up as better than RE4, but then I've always thought of it more as RE2: Disc 3, rather than its own separate game.
But that's because Ive never actually really had fun with RE2. I only played it once, years and years ago, when I rented it and was about 25% through when my parents said the due date was that night, and we needed to bring it back, so I got a walkthrough and burned through the rest, skipping cut scenes and stuff, just to say I beat it to my friends. I was like 14, so that makes it ok.
I will re-play it someday though, properly.
http://www.eurogamer.net/articles/resi-5-to-work-with-ps3-magic-wand
This man is a machine of zombie devastation.
I don't understand the hate for RE:0 it was a really good game.
So did I; it employed the co-op style of play really well (especially since you actually had full control over your characters and their equipped weapons rather than having it be an AI crapshoot like in RE5 single player), and the ability to actually drop items anywhere for later use was a nice touch. I guess people didn't like the way the story was handled (leeches leeches lol), but I thought it fleshed out the overall plot nicely.
Plus, Rebecca.
Ditto RE: Outbreak.
It's attempts at innovation were badly mishandled and I think it can be blamed for killing the traditional RE game by being a failure both critically and commercially.
Honestly it's low on the list but that doesn't mean it's bad. The game was definitely harder than the others, but it was still good.
I'm missing CV because I've never actually beaten it. Which reminds me, I have it for the GCN I should get around to that.
However I could be wrong. I'd love to see a mock up of that idea to see if it actually worked.
It would make the games ridiculously easy. Instead of frustratingly hard. They would would have to re-do how the zombies work. Me thinks.
Few things have scared me as much as opening doors in REMake and RE1 and CV. Never knowing what I'd be looking at was just horrifying. The absolute WORST was when it would load up, and I'd be looking at a close up of my face. Just the whole screen my face, with some ambient lighting and the sound of shuffling. I remember times my brother and I would just freeze, mustering up the courage to move - and then inch and inch until the camera angle changed, and wondering what would happen.
How are the controls more restrictive than RE4? I think the only difference between the two is that you can strafe (while walking) in 5.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Someone else mentioned it earlier in the thread, you can't just use one stick, you have to switch between both sticks. Also, the inventory system meant that you didn't have any time to organise your shit.
Then in addition to all that, there is RE4: Wii Edition. Swoon
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET