cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2009
There's also the remake of Chain of Memories for the PS2, which was really just a bonus in the international version(that had the Order as optional bosses!), but Squeenix USA are jerks and just localized the remake.
Sakaguchi is out of the picture. Yoshinori Kitase (who fulfilled various direction and production duties in Final Fantasy VI, VII, VIII, and X) is hard at work on the Kingdom Hearts series and the Final Fantasy VII spinoff movie and games. Hiromichi Tanaka, whose earlier credits include Final Fantasy I through III and Seiken Densetsu 3 and had recently been Final Fantasy XI's main producer and designer, is busy putting together the new XI expansion pack with the misanthropic temerity of a methamphetamine cook. So who did the Square bosses select to produce and direct the latest addition to the Final Fantasy series proper? None other than Mr. Yasumi Matsuno, the man behind the brilliant Final Fantasy Tactics and cult hit Vagrant Story. With Matsuno at the helm, Final Fantasy XII was primed to be a return to his signature world of heretical heroes, political power struggles, and murky morals.
Halfway though production, Matsuno resigned from Square Enix, citing health reasons. That the actual reason was a nervous collapse is practically common knowledge, though you'll never heard Square Enix say so. (Matsuno's not taking a paid vacation to recuperate and choosing to get the hell away from Square Enix instead speaks volumes.) Working on Final Fantasy XII actually caused its director and executive producer to cave in on himself.
So. In the middle of a five-year, thirty-five million dollar development cycle, the man in charge of Final Fantasy XII snapped and called it quits. But the game couldn't be scrapped. Square Enix already had too much time and money invested in Final Fantasy XII to flush it down the toilet and start over from nothing. Hiroshi Minagawa and Hiroyuki Iito (Art director of Final Fantasy Tactics and Vagrant Story and longtime Final Fantasy battle-system designer, respectively) were summoned to replace Matsuno as the game's co-directors, and the vacant role of executive producer was assumed by none other than Akitoshi Kawazu. As in Final Fantasy II, Legend of Mana and SaGa Kawazu. That Kawazu. Somehow, Square Enix concluded the most suitable recipient of Final Fantasy XII's executive producer reins was a man who has pretty much been quoted as saying "yeah, I'm aware that the games I've made have never been, you know...good."
Five years. Thirty-five million dollars. One talented, adept director/producer driven batty halfway through production and replaced by three men out of their depth (in varying degrees). Add to this the nervous meddling corporate brass insisting certain changes be implemented to make the game more marketable and an English localization with a psuedo-Shakesperean idiom that makes the quirky Woolsey translations seem positively virginal by contrast, and you have all the prime ingredients of the long-simmering DVD-ROM stew that Square Enix at last ladeled unto the world as Final Fantasy XII in 2006. Naturally, the sycophantic critics delightedly lapped it up, as did Square Enix's easily-pleased core fan base.
If only the game itself were interesting as the byzantine saga of its creation.
Hopefully 358/2 will have some good unknown plot-twists considering it's covering parts of the KH-story we more or less already know. Not that I'm saying it won't do well on gameplay alone or something. It'd simply be a shame for it to get a 'time-passer' label while we wait for Birth By Sleep to hit.
Hopefully 358/2 will have some good unknown plot-twists considering it's covering parts of the KH-story we more or less already know. Not that I'm saying it won't do well on gameplay alone or something. It'd simply be a shame for it to get a 'time-passer' label while we wait for Birth By Sleep to hit.
The biggest twist they could pull at this point would be revealing that all their characters are actually not gay
my only thing is, no matter how awesome the gambit system may have been pulled off, I just can't play an RPG where I am not choosing the actions of all my party members
my only thing is, no matter how awesome the gambit system may have been pulled off, I just can't play an RPG where I am not choosing the actions of all my party members
Awesome things from the first game:
Anything with the Genie, Hades or Billy Zane
The last hour of the game, especially the Night on Bald Mountain portion
Awesome thing from the second game:
The entire part where Goofy "died" and Mickey got super pissed
Yeah man. Bring up the battle menu and press over on the D pad. You can switch who you're using as your main and select actions for all the characters in the party. I got super quick at that shit.
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I loved all the Judges.
What spring does with the cherry trees.
You ever watch Avatar: The Last Airbender?
Think of that but some people can bend keyblades, and everyone is a knight.
SteamID: Baroque And Roll
Depends.
In the version we got, it was just three armors with keyblades about to fight some random goof.
In the super-extended-whatever-edition of KHII, it turned into a full fledged cutscene with all sorts of random shit flying all over the place.
I'm thinking he saw the former?
They could throw in Ratatouille instead of Atlantica.
Instead of singing, you get to cook.
I do not think this is actually a good idea.
Yeah I just saw the short one
I just thought it looked like something out of a completely different game
:?:
edit damn Pip I must respectfully concede you the point
I want a National Treasure based treasure hunt type dealie in the same vein as the Winnie the Pooh stuff
FF12 is full of Vagrant Story references. One of the Judges casts a spell using the Rood Inverse.
but creepy photorealistic nic cage would give me nightmares
Shame FF12's production almost broke him.
http://socksmakepeoplesexy.net/index.php?a=ff12
who cares
it would be awesome and there's a good chance you could get nic cage to actually do his own voice
This made me grimace a bit.
Yeah, but if thety went with it, someone could use the in-game engine to recreate Wickerman scenes.
that's staggering
Hey, anything to get Patton Oswalt in more things
look you tell me you wouldn't love going a ludicrous treasure hunt with nic cage and that it isn't fun and I will call you a liar
it could have been a little more interesting
never was a thing I thought of doing
the characters were subtle, there wasn't any crazy sci-fi crap going on, tidus wasn't in it
what's the complaint
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
http://www.youtube.com/watch?v=7kH61aqsPSE&feature=related
The biggest twist they could pull at this point would be revealing that all their characters are actually not gay
still, it was classy in a way 10 was certainly not
but then 10 was terrible in most respects, except the gameplay
(I am a minority in this opinion)
What's that?
I can't hear you over the Big Bang.
I chose every action of my party.
Fuck the gambits. I did that shit manually.
SteamID: Baroque And Roll
Anything with the Genie, Hades or Billy Zane
The last hour of the game, especially the Night on Bald Mountain portion
Awesome thing from the second game:
I did not know this
everything I believed was a lieeeeee
i loved the combat system in 12, and want pretty much all rpgs to go that route, so there
most of the game baring optional stuff was pretty easy to pull off without gambits
EDIT: and what nino said
gambits helped to alleviate the banality of a lot of the combat
Yeah man. Bring up the battle menu and press over on the D pad. You can switch who you're using as your main and select actions for all the characters in the party. I got super quick at that shit.
SteamID: Baroque And Roll