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[XBLA & PC] Gyromancer: Square-Enix & PopCap take on Puzzle Quest
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I dunno how I'd ever get to 7. It certainly doesn't help that cascades or combos or anything doesn't increase the meter at all. I could get a cascade of a 5 but it still takes 3 "twists" to go from level 1 to level 2 no matter what.
Well I think the main way is to actually work it all out.
But in terms of tricks, the two main ways I can think of would be the same as PQ:
match stones at the bottom of the field, as this gives more movement after matching and therefore more chances to cascade.
leave lots of near-matches in the middle and top of the field. You could try to leave lots of lines of two around, or one way I like is to deliberately avoid blocking one particular colour for a while so you end up with lots and lots of it. This increases your chances of getting cascades.
http://img504.imageshack.us/img504/5243/86543402.jpg
Note some of the upper left stuff is superfluous. Also, it's easier said than done (you tend to make a lot of matches by accident.) It prolly takes about the same amount of time to make this from scratch as to get a x5 by luck. However, the x7 you probably do want to set up manually.
So, I found out that bottom row of beasts was for the DLC. My curiousity got the better of me, and I bought it, since I oh so conveniently had enough points left after trying to get the original $15 worth.
The punchline? The DLC doesn't even work! (Or if it does, nobody knows how to access it. One thing I do know is that if I have to start over, I'll just eat the $3 and move on.)
I didn't realize that breaking the chains was such a big problem and now I realize why there were times that my opponents would have active gems all over the board. I ended up counteracting this by focusing on offensive power beetle so that my explosions would break all of the enemy's gems after some manipulation. But man, I want to try playing some more with a better focus on chains.
Still enjoying the game quite a bit, I was expecting a puzzle quest-esque game with slightly different puzzle mechanics and I got that. I think I prefer the general matching of gems to the skull-based system that PQ had. But I'm still pretty slow at recognizing the correct patterns to match a twist.
Where do I send my complaints again?
3rd rank Cait Sith is similar but did no use it.
I miss my electro werewolf though (cant remember the name), because I haven't unlocked the 3rd rank but its most awesome ability is that enemy gems you explode with own ability gem is activated in your favor.
Gyro Chain: one 3rd rank monster has "raise combo level" as third ability but the previous ones do damage so still not that great. Going to try the tree vs tree-tactic someone mentioned.
During the last few stages I always had him, the Phalanx/beetle (for tridents) and a Talos. The Talos (3rd tier stone guy) was pretty powerful, and it was easy to activate one of his abilities that would turn your opponents countdown gem to stone. He's not flashy like the previous two but man is he reliable.
Still waiting on a DLC solution .. . did anyone else buy it? I've actually heard a little bit about it from the PC folks and it sounds pretty cool. I like being super over-powered so I want that supposed screen-clearing Elder Dragon.
Very easy to make (a lot of unused space above and fairly resistant to surrounding gems) - 1-2 minutes setup and ready to go.
(Also on pic Match x6 and Combo x5 exemplary setups)
New link - as Imageshack has blackouts.
On photobucket:
http://i138.photobucket.com/albums/q262/anonim1979/7xCascade.jpg
(Also added Match x7 (x8) setup.)
Start from A gems. F should be probably placed before 2 connected E.
http://www.youtube.com/watch?v=Iv_XaPp-XIY
Though I'm not very far just yet I am in <3 with that original frost owl creature.
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But I hit the level cap with my Red Wyrm and then swapped him out. But then I realized, after reading here, that there are other ranks to get. Was this stupid of me to swap my red wyrm out?
You get the later versions of creatures from gyro codes. You can just switch again when you get that.
What do you mean?
Anyone know if there are any map resources online? The in game map is useless.
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If you've played puzzle fighter you'll notice they have two little dudes who smack eachother when blocks break.
So in this game for example you'd see graphical representations of the two creature's fighting and whenever an attack is made, an animation will play.
1. Bug: Map overlay icons (one-way arrows/creatures/player/chests/etc) are sometimes WAY out of synch with the map graphic background. Like several on-screen inches on my 17" 1920x1200 monitor.
I have no idea how to fix it, it seems a desgn flaw where one overlay stops scrolling when you get near map edges.
2. Optimization: Holy shit this game uses a lot of GPU RAM and system RAM for a freaking non-3D puzzle game. Surely there's a colossal memory leak, but I still can't figure why the engine is so demanding. My only guess is that it's optimized for a console, and ported sloppily to a PC platform.
3. Saving: It's annoying that you can't save while in a map, quit the game, and come back to your save point IN the map at a later time. Some maps take quite a while to reach the high score achievements, and not everyone has 2-3 hours all at once to sit and grind the score.
Even with the bugs, the game really is a lot of fun. I am liking it a lot more than Galactrix (fuck you, gate hacking) but still think the original PuzzleQuest was the best. I miss the little "extras" like crafting items and wearing equipment.
If you open the system menu and save and close the game, I'm pretty sure you'll be in the exact same spot when you load your save again.
makes my screen all fuzzy
MooMan
iirc, it replays the last move you did.
those have been stopping me for a while.
Though I just ran into a map that taught me the importance of checking monster levels before attacking. Lvl 50 vs Lvl 25 is no fun at all.
Also, idle twisting punishment is BS when there are no moves on the board.
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Bad idea: Encouraging Gyromancer players to take regular breaks by crashing frequently.
I'm not sure what you mean, but you can save in a dungeon. Your score and monsters reset on exiting a dungeon, but you can definitely save in one.
Yeah that is causing me grief too.
True, it's pretty annoying.
This game is fun though. WANT MORE MONSTERS!
Want more DLC working!
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WiiU: JamWarrior
Correct. Someone on another board confirmed that nothing happens even if you start over (which was my worry). I sent an email to Square Enix Tech Support, and actually got a response pretty quickly, essentially asking me if I had played the first level and was sure it was purchased/installed correctly. I said yeah, and now haven't heard from them since (granted that was Wednesday before the holiday weekend). Hoping to hear something Monday. Sure doesn't say much for the supposed certification process.
Same problem for me, I've pretty much beat the game and just trying to wrap up some of the achievements. It's also hard to get 5000 points on some stages!