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Crackdown 2: I can see my house from here.

1235

Posts

  • Local H JayLocal H Jay I'm Catbug! Registered User regular
    edited June 2010
    it's better, mostly. there are multiple hand to hand moves now, not just the same combo over and over. the combos are also longer and you can really go nuts on people. also objects you hold can be used as weapons, such as cars smashed into the ground like the hulk.
    also the jumping and climbing are a bit smoother. you can grab onto things a smidge easier now, making for some awesome ninja like scaling of buildings. the buildings also feel bigger for some reason, possibly because you start out so weak.
    ALSO I LOVE THE CRACKS IN THE GROUND WHEN YOU FALL FROM HIGH UP
    that always bugged me in the last one

  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited June 2010
    Ran into a weird bug earlier with Ratsult and Lookfreegrenade. Our framerate was tanking (around 5fps). Discovered that a guy had died and his body was spewing a literal foundtain of guns and grenades. Like, imagine a hose. And that hose is being used to spray guns and grenades everywhere.

    An AI truck came by and actually pushed the fountain along the road, I think it went away when the guy's body despawned.

  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2010
    wow

    this is the most hideous and boring thing ever

    i am shocked at how last-gen this game is

    Inquisitor wrote: »
    I fucking hate you Canadians.
  • exoplasmexoplasm Registered User
    edited June 2010
    FyreWulff wrote: »
    Ran into a weird bug earlier with Ratsult and Lookfreegrenade. Our framerate was tanking (around 5fps). Discovered that a guy had died and his body was spewing a literal foundtain of guns and grenades. Like, imagine a hose. And that hose is being used to spray guns and grenades everywhere.

    An AI truck came by and actually pushed the fountain along the road, I think it went away when the guy's body despawned.

    This sounds like the best bug ever. I need to get on this demo business.

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  • OmeksOmeks Registered User regular
    edited June 2010
    Just played the demo for a second time. These guys really know how to make a demo.

    There's so much to do and only 30 minutes. I start to go around the capture Cell strongholds/drop points and I get completely sidetracked by collecting agility orbs, and then get sidetracked by getting absorption points, then get sidetracked by renegade orbs, than get sidetracked by skill building, than get sidetracked byHOLY SHIT THERE'S A MINUTE LEFT!! NOOOOOOOOOOOOO....

    The achievements also seem really difficult. I've done two playthroughs and I haven't gotten a thing.

    Online Info (Click Spoiler for More):
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    Spoiler:
  • Delta AssaultDelta Assault Registered User regular
    edited June 2010
    And to the person before complaining about the lockon....just don't use it. o_O If you don't hit LT then you won't lockon but you can still shoot without locking on. Problem solved.

    But then the shooting sucks.

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  • tofutofu Registered User
    edited June 2010
    And to the person before complaining about the lockon....just don't use it. o_O If you don't hit LT then you won't lockon but you can still shoot without locking on. Problem solved.

    But then the shooting sucks.

    I love the little o_O, like it's crazy to criticize the game for something that you could just avoid using.

  • EtherealWalrusEtherealWalrus Registered User regular
    edited June 2010
    Oh man. The UV shotgun is my new "annoythehelloutoffriends" gun. Just go up to a rooftop to clear a stronghold or whatever...then watch as your friends ragdoll into the distance. <3

    Dram wrote: »
    Still, it took a massive amount of trial and error before I realised that hookers were the solution to all my problems.
  • The Dude With HerpesThe Dude With Herpes Registered User regular
    edited June 2010
    tofu wrote: »
    And to the person before complaining about the lockon....just don't use it. o_O If you don't hit LT then you won't lockon but you can still shoot without locking on. Problem solved.

    But then the shooting sucks.

    I love the little o_O, like it's crazy to criticize the game for something that you could just avoid using.

    Well its just not surprising that it is a central function to the game considering that the lockon was in Crackdown also.

    It is safe to say that if someone didn't like Crackdown they're certainly not going to like Crackdown 2.

    And if you made it through all of Crackdown, lockon and all, it is a bit silly to criticize the game for a feature that is pretty basic to the gameplay of the series thus far.

    Maybe guy didn't play the first game, I don't know? In my mind it's the same as the people playing Fallout 3 and bitching about how much they hate VATS and wish the FPS was better.

    It's not the point.

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  • MrVyngaardMrVyngaard Registered User regular
    edited June 2010
    Anyone on XBL want to team up and run amok in the demo? I'm liking this more the second time around, after I've re-familiarized myself with it again.

    "The term griefing, alone, is a negative thing. It's like saying you know some cool terrorists, and as long as, you know, they aren't targeting you, they are cool. And I can't appreciate someone who intentionally goes out of their way, especially in an organized manner, to disrupt and degrade another's gameplay." - Amon

    "Vyn is the Master Director of PA. He's an Oscar winner, IMO." - MayGodHaveMercy (drunk)
  • Shady3011Shady3011 they cant troll you if there dead Registered User regular
    edited June 2010
    I will buy this at $20. The lock-on is shit.

  • DJ Cam CamDJ Cam Cam Registered User regular
    edited June 2010
    Anyone want to play this? My XBL tag is CamCamJelly

  • MechanicalMechanical Registered User regular
    edited June 2010
    This is pretty awesome. It's not taking a lot of risks, but it's still awesome.

    Also, the upgraded light gray armor looks all kinds of badass.

    3DS: 4184-1806-6008
  • hatedinamericahatedinamerica Registered User regular
    edited June 2010
    Okay, played the demo twice now and man, I'm really not that impressed. Technically speaking, it's practically just like Crackdown so I should love it...but....I've come to realize that I tend to value innovation over perfection.

    Crackdown innovated...somewhat; just enough for me to love it. But this...this is basically just Crackdown again (I know, I know), and with all the amazing releases in the frustratingly ambiguous "open-world" genre lately, this light uprgade of an already obsoleted game (obsoletion via: Prototype, Just Cause 2, Red Dead Redemption etc. etc.) just kind of falls flat for me.


    That said, I already pre-ordered it on Amazon because I had some game credits there, so I fully intend to play the whole thing and probably even enjoy it. I just don't anticipate keeping it around for long unless at least one of my friends gets it. I imagine that the multiplayer will be what really makes it in the long run.

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  • Zoku GojiraZoku Gojira Registered User regular
    edited June 2010
    I played the hell out of EDF:2017 and loved every minute of it. So I can take last-gen or early-this-gen graphics if the gameplay is good.

    And with Crackdown 2, I can definitely see the appeal of leveling up and slowly taking back the city. Two main concerns, though...

    The game seems to hint that if I leave a newly cleared area alone, it will be retaken. What do I have to do to prevent this? Because taking back the city block by block is only fun if I don't end up fighting over that same turf again and again.

    Targeting. The lock on in this game seems to have a hard-on for unoccupied vehicles. While the two enemies who just got out are blasting away at me with submachineguns.
    (obsoletion via: Prototype, Just Cause 2, Red Dead Redemption etc. etc.) just kind of falls flat for me.

    The Just Cause 2 comparison probably isn't too fitting. Having just restarted JC2 on Hardcore and given up all my upgraded weapons and vehicles, I can tell you, it's basically the same experience as I had with all that stuff available to me. 99% of the time I'm still just flying around with the parachute using the SMG. And the map is littered with all the vehicles I could want, anyway. Crackdown's appeal, and Crackdown 2 by extension, appears to be leveling up your agent to the point that you can crush all the enemies who gave you trouble early on.

    Prototype seems like an apt comparison, but the problem in that game was the repetitiveness if the attacks. Tendril comes out, tendril wrecks shit. I'm probably not the expert on Crackdown, having not played it a great deal, but I get a sense that there's a decent weapon variety, along with vehicles and such.

    Confirmed Xbox 360 fan who hates what MS is planning for XBone and will jump ship. Millions more are less devoted than I am. Reflect on this well, Microsoft.
  • SorensonSorenson Registered User regular
    edited June 2010
    I'm probably not the expert on Crackdown, having not played it a great deal, but I get a sense that there's a decent weapon variety, along with vehicles and such.
    On that note, I wonder how much they've done to encourage dudes to go with a wide variety of weapons besides a normal/UV mix. In the original it was pretty much Heavy Machine Gun+Homing Rocket Launcher, the first of which you got relativel early and could carry you all the way to the second. Some kind of a weapon upgrade/tweaking system where you can eventually turn even the humble Ditka into a head-popping powerhouse would be nice.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • ThreepioThreepio Registered User regular
    edited June 2010
    I'm totally up for a few rounds, so feel free to add Threepio if you don't mind.

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  • SorensonSorenson Registered User regular
    edited June 2010
    Ahaha, FINALLY got Wang for Psyche Out, and it only took me three tries on solo to do it! Lucky throw with a limpit charge threw his ass off the roof, and two fireflies later, *bing*. Man, I looooove limpit charges. <3

    Also, interesting tidbit related to Crackdown 2 I noticed while playing:
    Spoiler:

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • LockeColeLockeCole Registered User
    edited June 2010
    I wasn't really sold on this game until I tried out 4player Co-op in the demo - holy crap this is 18 flavors of fun.

  • Local H JayLocal H Jay I'm Catbug! Registered User regular
    edited June 2010
    so i have 8/10 demo achievements so far.
    i need the car juggling with UV guns one and pincushion. the juggling one is just flat out tough and is likely going to be luck when we do nail it. pincushion is only hard because i have yet to find a good way to level up guns quickly. i gotta be level 4 before you get the harpoon gun needed for that one.

  • UnbreakableVowUnbreakableVow Training time, Faith Now that you're back, you gotta keep sharpRegistered User regular
    edited June 2010
    You guys hate the graphics that much?

    They didn't even look that bad at all to me honestly

    hCdkGkZ.png
    Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
  • FuriousJodoFuriousJodo Registered User regular
    edited June 2010
    I think the graphics are just fine, not sure where the complaints there are coming from. Runs smooth and looks good. I don't think it's supposed to be photorealistic or anything.

  • SorensonSorenson Registered User regular
    edited June 2010
    It's not so much that some of us hate the new art style as it is we found the old one's bright and distinguishing poppy setup so endearing, especially considering this was during the height/higher period of the whole real-is-brown thing. Having played the demo a few times I can understand and appreciate some of the changes they made to both the UI and the art as a whole, I just prefer that comic-book inspired setup from the first game.

    EDIT: And the revamp for the agent armor evolution they did is absolutly bitchin'. Glowing-plexiglass-visored-oppresser-of-[strike]freedom[/strike]criminals, hoooo!

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • Local H JayLocal H Jay I'm Catbug! Registered User regular
    edited June 2010
    if you liked bright colors turn up the gamma in game settings
    TADAH

    but seriously it's a fine looking game, nothing amazing but really all i wanted was more crackdown with 4 player co-op. then they added in fun melee combat and a good new enemy type and holy shit i want it now

  • TommattTommatt Registered User regular
    edited June 2010
    I know checking the XBL marketplace would be easiest but away form an xbox for a couple hours, but did i read that the demo is EU only right now?

    360 GT Tommatt
  • SorensonSorenson Registered User regular
    edited June 2010
    No, NA's got it too, gold only though.

    EDIT: Oh man, driving under the highway and along the main streets after sunset is soooooo therapeutic, just splash-splish-splosh-ROLF-splat. And it looks like Peacekeepers make use of the special agency vehicles this time around too, saw a dude zipping around in a buggy mowin' shit down left and right. God help us when they start driving tanks, though.

    Melee really feels weird, though: you can't use the Roundhouse o' Doom when locked on anymore, and trying to combo dudes in melee is hit or miss since the game only seems to get the general gist of where you want to attack but doesn't go for the enemy in that exact zone.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • TommattTommatt Registered User regular
    edited June 2010
    Sorenson wrote: »
    No, NA's got it too, gold only though.

    EDIT: Oh man, driving under the highway and along the main streets after sunset is soooooo therapeutic, just splash-splish-splosh-ROLF-splat. And it looks like Peacekeepers make use of the special agency vehicles this time around too, saw a dude zipping around in a buggy mowin' shit down left and right. God help us when they start driving tanks, though.

    Melee really feels weird, though: you can't use the Roundhouse o' Doom when locked on anymore, and trying to combo dudes in melee is hit or miss since the game only seems to get the general gist of where you want to attack but doesn't go for the enemy in that exact zone.

    Great news, just got home and was grabbing a smoke before figuring out what to do. Bout to go download it!

    360 GT Tommatt
  • SorensonSorenson Registered User regular
    edited June 2010
    Heh, so it looks like there's stuff that pops up after you clear out certain strongholds:
    Spoiler:
    Next up, time to give coptorjacking a try.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • UnbreakableVowUnbreakableVow Training time, Faith Now that you're back, you gotta keep sharpRegistered User regular
    edited June 2010
    I mean

    The city has totally gone downhill

    It's not gonna be all relatively sunshine lollipops and rainbows everywhere like the first game was

    hCdkGkZ.png
    Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
  • Shady3011Shady3011 they cant troll you if there dead Registered User regular
    edited June 2010
    The glide doesn't seem as useful as it is in Prototype. Then again, I didn't try going really high and gliding from there.

  • PilgrimPilgrim Registered User
    edited June 2010
    I don't know what the fuck you guys are talking about, there's nothing wrong with these graphics.

  • TommattTommatt Registered User regular
    edited June 2010
    Feels like crackdown, will be awesome, buying

    360 GT Tommatt
  • MooreningMoorening Registered User regular
    edited June 2010
    Shady3011 wrote: »
    The glide doesn't seem as useful as it is in Prototype. Then again, I didn't try going really high and gliding from there.

    I couldn't get the glide to do anything. Am I missing a pick up or something?

    It would appear there ain't no rest for the wicked...who knew?
  • PilgrimPilgrim Registered User
    edited June 2010
    I think this demo could stand to be a little longer, I can barely get started before time runs out.

  • GrimthwackerGrimthwacker Rydia Swimsuit Edition Sunny Fort Myers, FLRegistered User regular
    edited June 2010
    It honestly feels good to be back in Pacific City after a long time away. The basic gameplay is still fun, rampaging around never gets old, and I like the fact that there are actual statistics attached to the weapons now - most guns in the original were nigh useless once you got the heavy machine gun and Firefly launcher. Should be fun to mess around with three other people; I missed out on the original's co-op play. Most of all it seems like there's going to be some actual structure to the game now with the Agency doling out primary and secondary objectives rather than having the one overarching objective of eliminating the gang leaders. I'm looking forward to it.

    rydiabeachsig.jpg
  • SilkyNumNutsSilkyNumNuts Registered User regular
    edited June 2010
    Wait, I missed something. Is there a demo?

  • Quake MattQuake Matt Registered User regular
    edited June 2010
    I ditched the machine gun pretty quickly in the original; swapped it out for the scoped Shai-gen pistol and headshotted my way through the crowd.

    My only real complaints so far are that the city seems much emptier than before - so few civvies to get involved in my Agency hi-jinks - and melee attacks don't pack quite the same whallop as they used to. Perhaps that changes further into the game, though, since I've only hit strength 3 so far.

  • SorensonSorenson Registered User regular
    edited June 2010
    All right dudes, I went and whipped up a Crackdown metatag for us to use to make shit way easier. Send a request to PA Crackdown and make sure you shoot me a PM on the board so you don't slip under the radar or something.

    EDIT: By the way, if anyone needs to get the full co-op mission achievement for the first game I just resurrected and intel'd all the targets, so shoot me a message or something on-console and I'll boot 'er up.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • GrimthwackerGrimthwacker Rydia Swimsuit Edition Sunny Fort Myers, FLRegistered User regular
    edited June 2010
    Wait, I missed something. Is there a demo?
    Just got released; it's a 30-minute timed demo like the original, giving you a taste of everything just like before. You can also earn a couple of achievements in the demo that will be unlocked once you get the full game. Best of all: 4-player co-op is enabled.

    rydiabeachsig.jpg
  • SilkyNumNutsSilkyNumNuts Registered User regular
    edited June 2010
    ... I need some proper internets back

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