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Crackdown 2: I can see my house from here.
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also the jumping and climbing are a bit smoother. you can grab onto things a smidge easier now, making for some awesome ninja like scaling of buildings. the buildings also feel bigger for some reason, possibly because you start out so weak.
ALSO I LOVE THE CRACKS IN THE GROUND WHEN YOU FALL FROM HIGH UP
that always bugged me in the last one
An AI truck came by and actually pushed the fountain along the road, I think it went away when the guy's body despawned.
this is the most hideous and boring thing ever
i am shocked at how last-gen this game is
This sounds like the best bug ever. I need to get on this demo business.
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There's so much to do and only 30 minutes. I start to go around the capture Cell strongholds/drop points and I get completely sidetracked by collecting agility orbs, and then get sidetracked by getting absorption points, then get sidetracked by renegade orbs, than get sidetracked by skill building, than get sidetracked byHOLY SHIT THERE'S A MINUTE LEFT!! NOOOOOOOOOOOOO....
The achievements also seem really difficult. I've done two playthroughs and I haven't gotten a thing.
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But then the shooting sucks.
I love the little o_O, like it's crazy to criticize the game for something that you could just avoid using.
Well its just not surprising that it is a central function to the game considering that the lockon was in Crackdown also.
It is safe to say that if someone didn't like Crackdown they're certainly not going to like Crackdown 2.
And if you made it through all of Crackdown, lockon and all, it is a bit silly to criticize the game for a feature that is pretty basic to the gameplay of the series thus far.
Maybe guy didn't play the first game, I don't know? In my mind it's the same as the people playing Fallout 3 and bitching about how much they hate VATS and wish the FPS was better.
It's not the point.
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tails Gets trolled
Also, the upgraded light gray armor looks all kinds of badass.
Crackdown innovated...somewhat; just enough for me to love it. But this...this is basically just Crackdown again (I know, I know), and with all the amazing releases in the frustratingly ambiguous "open-world" genre lately, this light uprgade of an already obsoleted game (obsoletion via: Prototype, Just Cause 2, Red Dead Redemption etc. etc.) just kind of falls flat for me.
That said, I already pre-ordered it on Amazon because I had some game credits there, so I fully intend to play the whole thing and probably even enjoy it. I just don't anticipate keeping it around for long unless at least one of my friends gets it. I imagine that the multiplayer will be what really makes it in the long run.
And with Crackdown 2, I can definitely see the appeal of leveling up and slowly taking back the city. Two main concerns, though...
The game seems to hint that if I leave a newly cleared area alone, it will be retaken. What do I have to do to prevent this? Because taking back the city block by block is only fun if I don't end up fighting over that same turf again and again.
Targeting. The lock on in this game seems to have a hard-on for unoccupied vehicles. While the two enemies who just got out are blasting away at me with submachineguns.
The Just Cause 2 comparison probably isn't too fitting. Having just restarted JC2 on Hardcore and given up all my upgraded weapons and vehicles, I can tell you, it's basically the same experience as I had with all that stuff available to me. 99% of the time I'm still just flying around with the parachute using the SMG. And the map is littered with all the vehicles I could want, anyway. Crackdown's appeal, and Crackdown 2 by extension, appears to be leveling up your agent to the point that you can crush all the enemies who gave you trouble early on.
Prototype seems like an apt comparison, but the problem in that game was the repetitiveness if the attacks. Tendril comes out, tendril wrecks shit. I'm probably not the expert on Crackdown, having not played it a great deal, but I get a sense that there's a decent weapon variety, along with vehicles and such.
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Also, interesting tidbit related to Crackdown 2 I noticed while playing:
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I am a freaking nerd.
i need the car juggling with UV guns one and pincushion. the juggling one is just flat out tough and is likely going to be luck when we do nail it. pincushion is only hard because i have yet to find a good way to level up guns quickly. i gotta be level 4 before you get the harpoon gun needed for that one.
They didn't even look that bad at all to me honestly
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EDIT: And the revamp for the agent armor evolution they did is absolutly bitchin'. Glowing-plexiglass-visored-oppresser-of-[strike]freedom[/strike]criminals, hoooo!
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TADAH
but seriously it's a fine looking game, nothing amazing but really all i wanted was more crackdown with 4 player co-op. then they added in fun melee combat and a good new enemy type and holy shit i want it now
EDIT: Oh man, driving under the highway and along the main streets after sunset is soooooo therapeutic, just splash-splish-splosh-ROLF-splat. And it looks like Peacekeepers make use of the special agency vehicles this time around too, saw a dude zipping around in a buggy mowin' shit down left and right. God help us when they start driving tanks, though.
Melee really feels weird, though: you can't use the Roundhouse o' Doom when locked on anymore, and trying to combo dudes in melee is hit or miss since the game only seems to get the general gist of where you want to attack but doesn't go for the enemy in that exact zone.
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Great news, just got home and was grabbing a smoke before figuring out what to do. Bout to go download it!
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The city has totally gone downhill
It's not gonna be all relatively sunshine lollipops and rainbows everywhere like the first game was
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tails Gets trolled
I couldn't get the glide to do anything. Am I missing a pick up or something?
My only real complaints so far are that the city seems much emptier than before - so few civvies to get involved in my Agency hi-jinks - and melee attacks don't pack quite the same whallop as they used to. Perhaps that changes further into the game, though, since I've only hit strength 3 so far.
EDIT: By the way, if anyone needs to get the full co-op mission achievement for the first game I just resurrected and intel'd all the targets, so shoot me a message or something on-console and I'll boot 'er up.
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