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Crackdown 2: I can see my house from here.
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Well, (Crackdown 1 spoiler)
In fact that is the biggest thing that bugs me so far about Crackdown 2
I know the story clearly isn't the major selling point of the game but I'm gonna be pretty annoyed if the ending of crackdown 2 is pretty much identical to the first one.
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Oh yes, thank you.
It does seem like they had a lot of options that they squandered, based on your reports. Why not only have like four default guns, but they morphed with your skill increasing? So instead of just going from grenade launcher to rocket launcher to homing rocket launcher as your find them, it goes that way automatically as your reach Explosives 4. A pistol becomes a scoped magnum or sniper rifle, an uzi becomes a high-powered assault rifle, etc. And the maximum ranking turns them into sci-fi crap, though at any level you have the option of keeping it at the downgraded version if you prefer that one. And only one agent type? Why would they devolve that? I at least was hoping they got around to making female agents. They said they didn't make a female model in the first game for time reasons. But it's been like four years now.
Yeah, a lack of innovation might be the problem here. "It's GTA, but you're a superhero" was innovative. "It's GTA, but you're a superhero and also there's a mutant infestation" is Prototype already. Heck, they even have their own orbs!
Alternative bullshit asspull idea: the original Agent is behind Cell, the Freaks, or both, having gone mad from the revelation from the first game and you gotta' take him out in some spectacular (or not) fashion.
EDIT: Beaten a wee bit.
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Anyway, I'm picking it up pretty much for the co-op.
I am a freaking nerd.
Methinks we might need a new dedicated thread, too, since the OP hasn't posted here in almost 8 months and we need a place to get shit organized. I'll see if I can scrounge something up later.
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Not really a spoiler since it's kind of speculation and based off the wikipedia and a few other things for Crackdown 2 but whatever:
I tried going to The Agency Tower in the Crackdown 2 demo and it was sealed off. I'm not sure if you start there in the retail game or start in the same place you do in the demo, but going off the idea that you start in the same place the demo starts, my theory is (Crackdown 1 spoilers):
When you get to the Director revealing himself to be evil, instead of the game ending, the Agency Tower area opens up and you go on an all-out assault on the Tower and the Agency police and Director basically become a fourth faction for you to defeat. This is how I thought Crackdown 1 should have ended, rather than the Agent awkwardly shooting the cameraman.
This isn't the most original idea (it's basically just repeating the story of Crackdown), but assessing the demo, it seems the only way to go really. Plus, if the game continues past the same sort of ending the first had:
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Well, this part is right from what's been said in the demo so far.
I made a CD2 thread a long time ago. You can try to dig that one up. Or make a new one.
EDIT: Make a new one. I'll probably fail horribly at keeping on top of updates.
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When a demo says "For Gold only", you can hop on the tail end of a $1 for one month of Gold deal and grab it.
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No problem, dude, that was one monster session, think I'm just going to lie down for a while.
And I didn't experience any lag at all, just some framerate slowdown.
Still blew myself up an embarassing amount of times though.
But this demo kind of bums me out.
It seems that everything they've changed I don't care for, or find unnecessary, while they've ignored what I wanted most.
What I wanted? Basically, if just they gave me a new city, more gadgets/guns, and 4p co-op (even though I didn't play much co-op in the original, I can see it's value) I'd be golden. But instead...
Why did they get rid of the unique agents? Instead, you have four fugly dudes, who you almost immediately throw a helmet on. Your agent has zero visual personality after about 10 minutes. Minor gripe, but still.
Why the hell do I need audio logs? Why are they trying to cram a story in here? Why did they alter the art style? Why do I have yet ANOTHER stupid game with zombies?
I hit 'Start', and there's so much crap going on. In Crackdown, it was just "Hey, go kill some people. When you get close to one of the gang leaders, we'll tell you a few things about them." Now it's do this, do that, all this different stuff. I feel like there's so many layers of shit they've piled on, when the essence of Crackdown was...
Jump around. Kill some shit. Make big explosions. Do it with a buddy. Dick around with crazy achievements. That's what Crackdown was, and I loved it.
I'm really hoping I get converted, because like I said I preordered the SOB. Just wanted to vent.
The armor looks cool, but the one thing I'm sort of hoping for is that eventually we get some kind of a appearance setting so we can pick and choose what stages of the upgrade path we get for each bit. Later stage helmets look fugly whereas the Stage 1 helmet has this nice Imperial Royal Guard look that's just nice to look at.
I really don't get the complaints about them using Pacific City for the setting again: yeah the basic layout's going to be the same, but they've also changed up a whole shitton of things and part of the fun of this is going to be wandering around in old seeing how the new meshes with the old, and it gives the map as a whole this sort of strange familier-yet-alien feeling. Kinda' like a zombie, you know?
EDIT: Oh man, I'm watching the launch trailer while looking for some OP image fodder, and between the choreography work and the catchy-as-fuck music I cannot stop watching this shit.
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I'm avoiding cranking my Agility too high, since I'll have to hunt those same orbs down in the full game. Any tweaks compared to the original?
EDIT: Speaking of Agility, though, I just had a thought: since it looks like skills now go up tto 6 levels (6 nodes for the diagram) does that mean we'll finally get Super Agility and Super Strength like in Keys to the City in 1? I would looooove being able to run around at 200 friggin' miles an hour and to be able to use that in legit play.
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the funniest part was my friend got it first, handed me the harpoon gun, and i got all 5 on first try. he messed up, and we had to redo the whole thing again so he could get it.
I didn't spot the option while I was knocking about in the menue system, but I certainly wasn't looking for it either. I'll look and see if the demo includes something like that when I get on it later.
Is the linking objects useful or cheap gimmick? I need to remember to download the demo!
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Demo is a blast, definitely getting it.
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