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Crackdown 2: I can see my house from here.

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Posts

  • The Dude With HerpesThe Dude With Herpes Registered User regular
    edited June 2010
    Sorenson wrote: »
    Ahaha, FINALLY got Wang for Psyche Out, and it only took me three tries on solo to do it! Lucky throw with a limpit charge threw his ass off the roof, and two fireflies later, *bing*. Man, I looooove limpit charges. <3

    Also, interesting tidbit related to Crackdown 2 I noticed while playing:
    Spoiler:

    Well, (Crackdown 1 spoiler)
    Spoiler:

    In fact that is the biggest thing that bugs me so far about Crackdown 2
    Spoiler:

    I know the story clearly isn't the major selling point of the game but I'm gonna be pretty annoyed if the ending of crackdown 2 is pretty much identical to the first one.

    Steam.gif Galedrid - WoW.gif Benediction - bnet.gif Galedrid#1367
    Origin.png Galedrid - FFXI.png Kingshand - FFXIV.png Galedrid Kingshand
    360.png Galedrid - WiiU.gif Galedrid - 3DS.png 3222-6858-1045
  • SorensonSorenson Registered User regular
    edited June 2010
    I've been working on firearms trying to get the harpoon gun open, and oh my goodness I have a feeling we're going to run right back into the Heavy Machine Gun+Homing Rocket Launcher loadout again. The HMG is just niiiiiiice, hews through dudes like nobody's business and is pretty friggin' ammo-efficient, and it just sounds so beefy. <3 :D Whomever's in charge of weapons in this dev team really seems to love his HMGs.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • MechanicalMechanical Registered User regular
    edited June 2010
    The Ultra Shotgun is awesome. Still can't manage to rack up a firearms skill high enough for the harpoon gun though.

    3DS: 2809-9292-5994
  • EmperorSethEmperorSeth Registered User regular
    edited June 2010
    Sorenson wrote: »
    Ahaha, FINALLY got Wang for Psyche Out, and it only took me three tries on solo to do it! Lucky throw with a limpit charge threw his ass off the roof, and two fireflies later, *bing*. Man, I looooove limpit charges. <3

    Also, interesting tidbit related to Crackdown 2 I noticed while playing:
    Spoiler:

    Well, (Crackdown 1 spoiler)
    Spoiler:

    In fact that is the biggest thing that bugs me so far about Crackdown 2
    Spoiler:

    I know the story clearly isn't the major selling point of the game but I'm gonna be pretty annoyed if the ending of crackdown 2 is pretty much identical to the first one.

    Oh yes, thank you.
    Spoiler:

    It does seem like they had a lot of options that they squandered, based on your reports. Why not only have like four default guns, but they morphed with your skill increasing? So instead of just going from grenade launcher to rocket launcher to homing rocket launcher as your find them, it goes that way automatically as your reach Explosives 4. A pistol becomes a scoped magnum or sniper rifle, an uzi becomes a high-powered assault rifle, etc. And the maximum ranking turns them into sci-fi crap, though at any level you have the option of keeping it at the downgraded version if you prefer that one. And only one agent type? Why would they devolve that? I at least was hoping they got around to making female agents. They said they didn't make a female model in the first game for time reasons. But it's been like four years now.

    Yeah, a lack of innovation might be the problem here. "It's GTA, but you're a superhero" was innovative. "It's GTA, but you're a superhero and also there's a mutant infestation" is Prototype already. Heck, they even have their own orbs!

    EmperorSeth.png
  • SorensonSorenson Registered User regular
    edited June 2010
    Spoiler:

    I know the story clearly isn't the major selling point of the game but I'm gonna be pretty annoyed if the ending of crackdown 2 is pretty much identical to the first one.
    My guess:
    Spoiler:

    EDIT: Beaten a wee bit.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • MooreningMoorening Registered User regular
    edited June 2010
    Going off of a preview video I saw. Some scientist lady that worked at the agency was snubbed for a position or fired so she stole some virus/chemical/serum that the agency was making and later broke in and destroyed the agent cloning lab (why you are a different person from the first game). I actually think this was all in the animated comic on the Crackdown 2 website. I would provide a link, but I'm at work.

    It would appear there ain't no rest for the wicked...who knew?
  • LockeColeLockeCole Registered User regular
    edited June 2010
    This game has a plot? ;)

    Anyway, I'm picking it up pretty much for the co-op.

  • RericReric Registered User regular
    edited June 2010
    Is it possible to get access to the mag tethers in the demo?

    [SIGPIC][/SIGPIC]
  • EtherealWalrusEtherealWalrus Registered User regular
    edited June 2010
    Yes, if you go to a supply point/ airdrop point/whatever you can select them from the grenade choices. No skill requirements.

    Dram wrote: »
    Still, it took a massive amount of trial and error before I realised that hookers were the solution to all my problems.
  • green-eyesgreen-eyes Registered User
    edited June 2010
    I'd forgotten how addictive the sound of a nearby orb was... and the satisfying ping when you find one... Must. Get. ORBS!

    car.jpg
  • SorensonSorenson Registered User regular
    edited June 2010
    Has anything been said about how Live functionality is this time around besides the invite system? Trying to find some games for Tag Teamer, one of the most irritating things about the original was how you couldn't start up a game unless you already had someone with you and trying to join other dudes the game made no distinguishment between dudes doing singleplayer and waiting for MP, so 9 times out of 10 you'd get rejected and 99% of the time you never saw the actual player status that said they were in an SP game.

    Methinks we might need a new dedicated thread, too, since the OP hasn't posted here in almost 8 months and we need a place to get shit organized. I'll see if I can scrounge something up later.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • PilgrimPilgrim Registered User
    edited June 2010
    Sorenson, you need a co-op partner? Because I am totally up for some co-op right now.

  • FuriousJodoFuriousJodo Registered User regular
    edited June 2010
    Sorenson wrote: »
    Ahaha, FINALLY got Wang for Psyche Out, and it only took me three tries on solo to do it! Lucky throw with a limpit charge threw his ass off the roof, and two fireflies later, *bing*. Man, I looooove limpit charges. <3

    Also, interesting tidbit related to Crackdown 2 I noticed while playing:
    Spoiler:

    Well, (Crackdown 1 spoiler)
    Spoiler:

    In fact that is the biggest thing that bugs me so far about Crackdown 2
    Spoiler:

    I know the story clearly isn't the major selling point of the game but I'm gonna be pretty annoyed if the ending of crackdown 2 is pretty much identical to the first one.

    Not really a spoiler since it's kind of speculation and based off the wikipedia and a few other things for Crackdown 2 but whatever:
    Spoiler:

  • OmeksOmeks Registered User regular
    edited June 2010
    Sorenson wrote: »
    Ahaha, FINALLY got Wang for Psyche Out, and it only took me three tries on solo to do it! Lucky throw with a limpit charge threw his ass off the roof, and two fireflies later, *bing*. Man, I looooove limpit charges. <3

    Also, interesting tidbit related to Crackdown 2 I noticed while playing:
    Spoiler:

    Well, (Crackdown 1 spoiler)
    Spoiler:

    In fact that is the biggest thing that bugs me so far about Crackdown 2
    Spoiler:

    I know the story clearly isn't the major selling point of the game but I'm gonna be pretty annoyed if the ending of crackdown 2 is pretty much identical to the first one.

    I tried going to The Agency Tower in the Crackdown 2 demo and it was sealed off. I'm not sure if you start there in the retail game or start in the same place you do in the demo, but going off the idea that you start in the same place the demo starts, my theory is (Crackdown 1 spoilers):
    Spoiler:

    This isn't the most original idea (it's basically just repeating the story of Crackdown), but assessing the demo, it seems the only way to go really. Plus, if the game continues past the same sort of ending the first had:
    Spoiler:

    Online Info (Click Spoiler for More):
    |Xbox Live Tag: Omeks
    |PSN Tag: Omeks_R7
    |Rock Band: Profile|DLC Collection
    Spoiler:
  • MechanicalMechanical Registered User regular
    edited June 2010
    Omeks wrote: »
    Spoiler:

    Well, this part is right from what's been said in the demo so far.

    3DS: 2809-9292-5994
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited June 2010
    Sorenson wrote: »
    Has anything been said about how Live functionality is this time around besides the invite system? Trying to find some games for Tag Teamer, one of the most irritating things about the original was how you couldn't start up a game unless you already had someone with you and trying to join other dudes the game made no distinguishment between dudes doing singleplayer and waiting for MP, so 9 times out of 10 you'd get rejected and 99% of the time you never saw the actual player status that said they were in an SP game.

    Methinks we might need a new dedicated thread, too, since the OP hasn't posted here in almost 8 months and we need a place to get shit organized. I'll see if I can scrounge something up later.

    I made a CD2 thread a long time ago. You can try to dig that one up. Or make a new one.


    EDIT: Make a new one. I'll probably fail horribly at keeping on top of updates. :P

    ArcherEyes2.jpg
    XBL: Mercy XXVI - Steam: Mercy_XXVI
  • yalborapyalborap Registered User regular
    edited June 2010
    Hey, you know what the best part about having money and a job is?

    When a demo says "For Gold only", you can hop on the tail end of a $1 for one month of Gold deal and grab it. :D Hovering around 10% right now, gonna play it soon.

  • SorensonSorenson Registered User regular
    edited June 2010
    Thanks a ton, Pilgrim, finally nabbed Tag Teamer when you offed Wang. Sorry about the lag and all the trouble it caused, though, I guess my router isn't playing too well with the 360 for some reason despite being cool with the PC.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • PilgrimPilgrim Registered User
    edited June 2010
    Sorenson wrote: »
    Thanks a ton, Pilgrim, finally nabbed Tag Teamer when you offed Wang. Sorry about the lag and all the trouble it caused, though, I guess my router isn't playing too well with the 360 for some reason despite being cool with the PC.

    No problem, dude, that was one monster session, think I'm just going to lie down for a while.

    And I didn't experience any lag at all, just some framerate slowdown.

    Still blew myself up an embarassing amount of times though.

  • BigWhiteRyanBigWhiteRyan Registered User regular
    edited June 2010
    I loved the original Crackdown, I'd probably put it in my top 3 games of all-time, and I've already pre-ordered Crackdown 2.

    But this demo kind of bums me out.

    It seems that everything they've changed I don't care for, or find unnecessary, while they've ignored what I wanted most.

    What I wanted? Basically, if just they gave me a new city, more gadgets/guns, and 4p co-op (even though I didn't play much co-op in the original, I can see it's value) I'd be golden. But instead...

    Why did they get rid of the unique agents? Instead, you have four fugly dudes, who you almost immediately throw a helmet on. Your agent has zero visual personality after about 10 minutes. Minor gripe, but still.

    Why the hell do I need audio logs? Why are they trying to cram a story in here? Why did they alter the art style? Why do I have yet ANOTHER stupid game with zombies?

    I hit 'Start', and there's so much crap going on. In Crackdown, it was just "Hey, go kill some people. When you get close to one of the gang leaders, we'll tell you a few things about them." Now it's do this, do that, all this different stuff. I feel like there's so many layers of shit they've piled on, when the essence of Crackdown was...

    Jump around. Kill some shit. Make big explosions. Do it with a buddy. Dick around with crazy achievements. That's what Crackdown was, and I loved it.

    I'm really hoping I get converted, because like I said I preordered the SOB. Just wanted to vent.

  • yalborapyalborap Registered User regular
    edited June 2010
    Hey, do we have pictures of these 4 exclusive armors the end of the demo mentioned? Want to know if I should be pre-ordering this, or watching for sales.

  • SorensonSorenson Registered User regular
    edited June 2010
    Apparently it's not so much armor as it is armor colors, since a screen I saw just has a high-end dude in Red, which kinda' bums me out, and I'm betting several months down the line they'll eventually open that up as DLC to everybody.

    The armor looks cool, but the one thing I'm sort of hoping for is that eventually we get some kind of a appearance setting so we can pick and choose what stages of the upgrade path we get for each bit. Later stage helmets look fugly whereas the Stage 1 helmet has this nice Imperial Royal Guard look that's just nice to look at.

    I really don't get the complaints about them using Pacific City for the setting again: yeah the basic layout's going to be the same, but they've also changed up a whole shitton of things and part of the fun of this is going to be wandering around in old seeing how the new meshes with the old, and it gives the map as a whole this sort of strange familier-yet-alien feeling. Kinda' like a zombie, you know?

    EDIT: Oh man, I'm watching the launch trailer while looking for some OP image fodder, and between the choreography work and the catchy-as-fuck music I cannot stop watching this shit.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • yalborapyalborap Registered User regular
    edited June 2010
    Best part of the demo: Level 3 strength, street sign bat, one-hit-kill on zombies. Just wade into the mob and start swinging.

    I'm avoiding cranking my Agility too high, since I'll have to hunt those same orbs down in the full game. Any tweaks compared to the original?

  • SorensonSorenson Registered User regular
    edited June 2010
    It might be just me, but it seems like they might've toned initial running speed down just a wee bit, but given some of the stuff I've seen in other trailers it might actually lead to a sharper curve as you progress through Agility ranks.

    EDIT: Speaking of Agility, though, I just had a thought: since it looks like skills now go up tto 6 levels (6 nodes for the diagram) does that mean we'll finally get Super Agility and Super Strength like in Keys to the City in 1? I would looooove being able to run around at 200 friggin' miles an hour and to be able to use that in legit play.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • EmperorSethEmperorSeth Registered User regular
    edited June 2010
    Is there any chance the game addressed a minor issue I had with the first game: namely, did it give the character a portable music player? The "soundtrack is the car radio" gimmick worked fine in GTA, when you're almost always driving and when you're not you're likely in a firefight and don't care. But in games like this, you could go for hours in dead silence while you're hunting for agility orbs.

    EmperorSeth.png
  • Local H JayLocal H Jay Registered User regular
    edited June 2010
    i finally nailed all the demo achievements yesterday, the last one was the harpoon gun one. takes soo long to level up to lvl4 and get that gun. our method was get lvl2 driving - spawn buggy- find a street full of freaks- unleash the turret on them until it's empty- lather, rinse, repeat.
    the funniest part was my friend got it first, handed me the harpoon gun, and i got all 5 on first try. he messed up, and we had to redo the whole thing again so he could get it.

    3DS - 3239-3347-2159
    XB1/360 - Local H Jay
  • StrikerkcStrikerkc Registered User regular
    edited June 2010
    Is there any chance the game addressed a minor issue I had with the first game: namely, did it give the character a portable music player? The "soundtrack is the car radio" gimmick worked fine in GTA, when you're almost always driving and when you're not you're likely in a firefight and don't care. But in games like this, you could go for hours in dead silence while you're hunting for agility orbs.

    I didn't spot the option while I was knocking about in the menue system, but I certainly wasn't looking for it either. I'll look and see if the demo includes something like that when I get on it later.

  • DrunkMcDrunkMc Registered User regular
    edited June 2010
    How's the driving in this, any better? I loathed the driving in the first, I never drove anyway. I just ran.

    Is the linking objects useful or cheap gimmick? I need to remember to download the demo!

  • SorensonSorenson Registered User regular
    edited June 2010
    Driving's definetily been improved, stuff handles signifigantly better now and mowing down the infected en masse with vehicles is actually one of the better ways to deal with them on the streets.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • BlurblBlurbl Registered User regular
    edited June 2010
    So having never played a Crackdown game before, it is possible to get to max level in every skill? Or is there a specialisation thing going on?

    Demo is a blast, definitely getting it.

  • MechanicalMechanical Registered User regular
    edited June 2010
    Yep, you can max out everything. You simply don't have enough time to in the demo, even with the drastically lower point requirements.

    3DS: 2809-9292-5994
  • MooreningMoorening Registered User regular
    edited June 2010
    Still confused on the wing/glide suit. Is that offered after a certain point in agility? I've tried using the Y button as the control screen suggested, but I got nothing.

    It would appear there ain't no rest for the wicked...who knew?
  • SorensonSorenson Registered User regular
    edited June 2010
    New thread's up, folks.. I'll see about scouring any previously-offered gametags from this thread to transplant to the new one.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
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