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A Boy and his Blob: Now with 100% more hugs!
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Seriously. It starts, you go through a corridor of vaguely logical puzzles to get past machines. The it's a dead end. When you finally figure out that you can make a hole in the floor here you get to the ridiculously, complex, large, boring and hazard filled sewer maze! At that point you give up. Or would do if you hadn't died already.
WiiU: JamWarrior
He's doing it! He's hugging the blob!
Careful, talk like that will get you Parish's foot planted firmly in your groin if he hears it.
Doesn't look that complicated to me!
Nintendo Network ID: unclesporky
I was never able to beat the game. I remember I could get up to the princess and just stare at her. I think I played the game just to hear the theme song play over and over again though.
That'd be a pretty awkward feature for the next God of War game.
Hmmm, clearly my 9 year old brain was not up to the task.
WiiU: JamWarrior
I kind of wish the blob had a mouth to show his emotions rather than changing colors which really doesn't help me much. If you tell him to stay put and then walk away he turns pinkish which I have no idea what it means.
So far it reminds me of Lost Vikings' puzzle platforming, obviously with only one person to worry about and with a bigger bag of tricks (though not so big yet, with just a couple beans). The balloon bean is pretty useless considering you can just call for him three times and he'll turn into a balloon anyway. I wish we had the ketchup beans (spawned him where you threw it).
Anyway, I like it! People should play it.
Nintendo Network ID: unclesporky
Especially for God of War -- motherfucker is all RAGGH RAGE AND ANGER cause he didn't get hugged enough. Dude needs to just chill and hug something instead of tearing off heads and limbs and shit.
Funnily enough, O was actually a hug button in one of the God of War games. Was it the original or Chains of Olympus? I forget, but there was a segment where you had to protect your family while fighting off demons. The humor of O being both "hug your family" and "tear the fucking wings off of that harpy" was never lost on me.
Also holy crap, the first level of the second area is nostalgic. <3
Nintendo Network ID: unclesporky
It was the first game.
Now that the gloves are off and the challenge is ramping up, I have to say this is one of the best Wii games I've played this year. WayForward made sure you have to use all your transformation abilities to their full extent, and for that, I salute them.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
And hugs. Hugs for all!
I don't know if many people know, but you can just TAP the A button to drop a bean, no trajectory, and it behaves the same as the first game. You don't always HAVE to aim, but the aiming can be quick, and the accuracy is welcomed by me.
On your issue with the game pausing while picking a bean: this is a much more forgiving mechanic for an action game. Imagine if you were playing any other game where you had to enter your inventory and the gamme continued. I think someone told me the new Alone In the Dark does this, and a lot of people hated it. If Fallout 3 did this to me, I would be pissed.
Hopefully folks like us can spread the word about A Boy and His Blob, that it's a great game anyone can enjoy, not just the nostalgic fans of the original. Hey, it's worked for Valkyria Chronicles so far - maybe we can start our own forum meme. Apologies to Rent, but we can make "Hug a Blob" into the next "Get a VC sig, you!"
I'll do my part to get the word out about this game. I mean come on, how else are we going to get people's attention? Free money? World Series tickets? Ellen Page in edible lingerie???
. . . Okay, that last one was wishful thinking on my part.
As far as Blob's tracking goes, it's been frustrating, sure, but not game-breaking. Like Zek said, three whistles will bring him back to your side with no problem, and if you need to keep him in one place just push down on the Control Pad.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
More at 11.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
So far the World 3 challenge stages have been very tough - precision rocketeering, trampoline bouncing, parachuting . . . the second half is where the challenge really gets ramped up. I don't regret getting this for a second.
That's your own fault for using a retarded browser.
I beat it, but god - I think I never put into my gameboy again afterward.
This game is going to get murdered in sales, but at least they got one from me.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Yes, but I'm still a bit disappointed in the game even so. The slow pace is really bugging me. Like when you come across a puzzle, first you need to select the right jelly bean (and it seems like the jelly bean I want is always the last one I select), then you need to throw it, then you need to wait for your blob to eat it, then you need to call him to you when you're done - repeat, repeat, repeat. Then when you beat a level, you need to wait for it to load the hub stage, then you wait for your blob to spit out treasure chests, then you wait for it to reveal the new item, and then finally, you can go to the next stage (although if you want to go to a bonus stage, you also need to walk over to the appropriate place in the hub). Since the game really isn't designed for younger players despite its appearance (I'm only on the second world & there's no way my daughter would have gotten this far, even if the game had kept her attention, too many tricky puzzles & reflex moments), I really wish they had sped up the pace a bit.
The game is gorgeous and there's some good puzzles in here, but it's little things like this that keep the game from being merely a good game and not a must-buy or modern classic in my mind.
So the morale of my story: going from Splosion Man (i.e. Sonic on steroids) to Boy & his Blob might not have made for the smoothest transition.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Goes good with the hardcore cover art from earlier
That blob has bloobies. This disturbs me.
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
But you know what I find really inexcusable? There's no reference as to what the damned jellybean flavors are! That's half of the concept's charm, but instead of "punch = hole" I just get to select a red bean. I had no idea that the parachute was pear-flavored (for "pearachute", I guess) until I looked it up in the manual (it's one of seven-ish they mention).
Don't get me wrong; I'm enjoying the game so far, but those omissions seem jarring.
Gaming Unplugged columnist and video game reviewer at Snackbar Games