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[Phalla] Kill Doctor Lucky in Phalla Mansion - Good Night, Doctor Lucky (Game Over)

MrBlarneyMrBlarney Registered User regular
edited October 2009 in Critical Failures
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Kill Doctor Lucky in Phalla Mansion
A MrBlarney Production
Based off the game series from Cheapass Games

Genre: Hybrid (Factional vs. Mafia), Tactical (Map-based gameplay)


Story

J. Robert Lucky, world-famous businessman and philanthropist, has invited you as a guest to an exclusive party at his summer home along the coast, Phalla Mansion. The end of summer is always a great time for a get together with friends, to relax and welcome the coming fall. It’s also perfect time… for murder.

You want to kill the old man. Whatever the reason, you are compelled to take Doctor Lucky's life. But Doctor Lucky lives up to his name. Over the years, he’s avoided and foiled many a plot to kill him. It's been well recorded that he survived the sinking of the Titanic. Rumors say that in his younger days, J. Robert Lucky led a double life as an international spy, maintaining those keen survival skills while also keeping up a gentle front as a charismatic entrepreneur. In the end, many have tried to kill him but none have succeeded.

That is, until now. You’ve gotten word from others who have been invited that they too would like to see Doctor Lucky dead. In the past, the would-be-murderers of Doctor Lucky have acted alone, or even against their fellow assassins. This time will be different. There will be a united front to take down the old coot for once and for all.

Unfortunately, after so many attempts on the good doctor’s life, someone's finally found the foresight to give the old guy some protection. Bodyguards will be all around, looking for suspicious behavior and preventing any attacks on the old man. And not all of your fellow guests will be on the same boat – there may be different factions at play here who have different purposes for being at the mansion. But be patient. The doctor can’t possibly outlast all of you. At the end of the night, someone will kill Doctor Lucky. And that someone might as well be you.


Game Overview
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Map
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Dr. Lucky
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Cards
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Information
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Eviction Vote
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Game Days / Vote Close / Action Close

Vote closes and all actions are due at 9PM PDT / 12AM EDT / 4AM UTC. Any actions or votes made before the hour (x:59) will count, while actions or votes made on the hour or later (x:00) will not count.


Signups

Post in bold lime your intent to sign up for the game. There are an unlimited number of signup spots for this game. [strike]The signup period ends at 9PM PDT, Sunday, October 4 / 12 AM EDT / 4AM UTC, Monday, October 5.[/strike] The signup period has been extended 24 hours to 9PM PDT, Monday, October 5 / 12 AM EDT / 4AM UTC, Tuesday, October 6.

Inactivity

Dr. Lucky likes his guests active and participatory. A vote and at least two posts are expected for at least minimum participation - more is suggested. A warning will be sent out if inactivity is sensed; if the warning is not heeded, then the player under question will be eliminated from the game (or a reserve player subbed in).


Clarifications

Any questions about the game's rules may be made by highlighting the question in bold orange text. Questions specific to individual abilities or items may be asked privately via PM to MrBlarney. Please note that there may be mechanics or details which will not be answered and kept hidden until the end of the game.


Other Rules

Standard Phalla rules apply: no sharing of host-provided PMs via screenshots and direct quotation. However, information may be shared indirectly, such as through rephrasing. No anonymous contact is allowed. All messages must be traceable to a player in the game. Play nice.

If any players create 'proboards' for private communication, please send a link for it to the host.


Questions and Answers
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Generic Role PM
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Defensive Stance (Day 2)

As an option, you may choose to move to Defensive Stance for the game day's actions. Under Defensive Stance, you will not be allowed to play any cards, make a default attack, or make a movement, but you gain either a 2-point Failure Defense against a single attack, or two 1-point Failure Defenses against two attacks for this round: make your choice of defense type if you decide to take this action. You will still draw cards as normal when you use Defensive Stance and play Failure Cards from your hand as necessary.

Trading (Day 7)

Limited trading will be allowed between players today. There are two restrictions on trading. First, trades can only be performed between players that are located in the same room. Second, trades must be done on a one-to-one basis - no giving cards away. Every card you give to another player must result in them giving one card back to you. To make a trade, PM Kitano and the person you are trading with the card(s) you are trading. Then, that person will send Kitano and yourself a response PM indicating the card(s) that will be traded back. You can consider trades to be completed at that point without needing me to verify. Trades will only be accepted up to one hour before the vote closes (8 PM PDT / 11 PM EDT / 3 AM UTC) - after that time, any trade attempts will not be counted.

MrBlarney on
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