The pitchforks are peasants. You can kill them to take their token.
The green rocks are warpstone. They count as a corruption counter.
Crowns are nobles. They increase the value of an area by 1.
The Twin-Tailed comet is an event icon. Their purpose is context-sensitive, and varies almost solely depending on the old-world card drawn. In this case, Norse Reavers.
Also there will be heroes, which are swords, and kill one model per turn of the highest threat demon in there, and Skaven, which are red triangular glyphs, which reduce the resistance of areas by 1.
There's no such thing as summoning something "In X Mode." There are no modes. It's just likely that plaguebearer is going to... well, bear plague. In a fluff sense.
I'm hoping that put Tzeentch and Slaneesh between a rock and a pus filled bag of ooze. Blood for the Blood God! (You don't want my blood, it'll upset your stomach. )
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Oh Nurgle, Nurgle, foolish Nurgle. Are you so proud, my most hated foe Nurgle to step foot in a land containing the warp stones so precious to me? And with such hostility. The cost for interfering with my plans is grave and so I banish you to the distant land of Norsca.
Play Card: Teleport on Estalia for 1 PP, targeting Nurgle's Plaguebearer there and moving it to Norsca.
Plague Touch - 0 - The defense value of each enemy figure in this region is reduced by 1, to a minimum of 1.
Play it at Estalia.
Are you certain you wish to play with me, dear Tznee? Is it worth your while? Did you see this coming? Your followers rot in such lovely, unexpected ways. Please, send more and let me have a taste of what Khorne so adores.
Unofficial Summary of Events:
Round 1
Khorne summons warrior at Empire.
Nurgle summons warrior at Estalia.
Tzneetch Teleports Nurgle warrior from Estalia to Norsca.
Slaneesh summons cultist at Kislev.
Round 2
Khorne summons warrior at Kislev.
Nurgle hits Estalia with a touch of the plague. Estalia is at its chaos power card limit.
Did either of those cards played have a magic icon?
Jealous? Teleport might have, he reworded it himself. The cards with magic are marked by (cost)M in the googledocs he sent out. Thematically, Teleport is probably magical.
You expect a touch of the plague to effect my plans? Foolish Nurgle.
The Meddling of Skaven - 1 - When you play this card, choose an opponent with figures in this region. That player must discard 2 chaos cards from their hand.
Edit: My reading comprehension tonight is terrible.
Re-editing n my discard:
Dazzle - 2M - During the corruption phase, one cultist in this region belonging to each of your opponents does not count for corruption token placement.
Posts
Sorry, allow me.
The pitchforks are peasants. You can kill them to take their token.
The green rocks are warpstone. They count as a corruption counter.
Crowns are nobles. They increase the value of an area by 1.
The Twin-Tailed comet is an event icon. Their purpose is context-sensitive, and varies almost solely depending on the old-world card drawn. In this case, Norse Reavers.
Also there will be heroes, which are swords, and kill one model per turn of the highest threat demon in there, and Skaven, which are red triangular glyphs, which reduce the resistance of areas by 1.
Blood for the Blood God!
7 -> 5 PP
5/6 PP Remaining.
And... what does "epidemic mode" mean?
But you're too busy killing everything to realize that. We understand.
There's no such thing as summoning something "In X Mode." There are no modes. It's just likely that plaguebearer is going to... well, bear plague. In a fluff sense.
Also, good read from the developer here about the inspirations for this game.
Blood for the Blood God!
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
White FC: 0819 3350 1787
White FC: 0819 3350 1787
I've heard plenty a tale of people being saved from stabbings by carrying a heavy book of some sort.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Play Card: Teleport on Estalia for 1 PP, targeting Nurgle's Plaguebearer there and moving it to Norsca.
5/6 PP Remaining
Of all the god damn luck.
5/6 PP remaining
His computer does indeed have some pretty nice speakers.
3/7 PP
Play it at Estalia.
Are you certain you wish to play with me, dear Tznee? Is it worth your while? Did you see this coming? Your followers rot in such lovely, unexpected ways. Please, send more and let me have a taste of what Khorne so adores.
Unofficial Summary of Events:
Round 1
Khorne summons warrior at Empire.
Nurgle summons warrior at Estalia.
Tzneetch Teleports Nurgle warrior from Estalia to Norsca.
Slaneesh summons cultist at Kislev.
Round 2
Khorne summons warrior at Kislev.
Nurgle hits Estalia with a touch of the plague. Estalia is at its chaos power card limit.
Khorne: 3/7
Nurgle 5/6
Tzneetch 5/6
Slaneesh 5/6
Yeah, I was being daft.
Nope.
Jealous? Teleport might have, he reworded it himself. The cards with magic are marked by (cost)M in the googledocs he sent out. Thematically, Teleport is probably magical.
Really? A non-magical teleport? What, did you invent transporters Tzeentch? That's pretty impressive.
The Meddling of Skaven - 1 - When you play this card, choose an opponent with figures in this region. That player must discard 2 chaos cards from their hand.
Play on Kislev targeting Slaanesh.
4/6 PPs left.
It's just a minor thing for Tzeentch ya know, no need for a magic symbol on it.
From now on I'm just going to copy-paste the spell descriptions so there are no confusions as to there being a magic symbol or not.
They should be I believe? I dunno, probably should ask rend.
Which means I should also have a visible discard.
Field of Ecstasy - 2 - None of the figures in this region roll battle dice this round
Rave in Kislev
3/7PP left
Re-editing n my discard:
Dazzle - 2M - During the corruption phase, one cultist in this region belonging to each of your opponents does not count for corruption token placement.