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[Aion] Is Now Completely Free To Play. 3.0 Is Now Live.

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Posts

  • skaceskace Registered User regular
    edited October 2009
    Since I broke into the 30s it seems leveling speed has plummeted and grinding is more prevalent. Then I noticed that chart on the last thread showing the quest experience/grinding experience ratio...

    Yeah... I think I'm done. Sorry guys, was fun while it lasted.

    You can go ahead and remove Illiana from Sorcelators

    Man you just ran FT like 50 times, maybe that was overkill? :) Sorry to see you go.

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  • tektek meh... WARegistered User regular
    edited October 2009
    From previous thread:
    Soooraah wrote: »
    I had to post regarding the Vent server. I was in vent tonight in the Aion room while playing Aion when someone came in at random and said that if we were going to be on there we had to put what game we were playing in the comment on vent or we'd get kicked off. I windowed out to do this (while my toon quickly died) and within about 15-20 seconds was kicked off with reason being "game needs to be in comment field".

    First, not one other person in all the Vent rooms had any game listed by their names.
    Secondly, myself and the other person in the AION room were the only ones kicked and
    Lastly, doesn't the AION room say to you "hey, they must be playing Aion!".

    How many people have administrative rights and have their doucheychlorien levels been checked?

    I'll be posting up in a little bit info for a mumble server I'll give up to the PA Aion LegionS

  • EliminationElimination Registered User regular
    edited October 2009
    skace wrote: »
    Since I broke into the 30s it seems leveling speed has plummeted and grinding is more prevalent. Then I noticed that chart on the last thread showing the quest experience/grinding experience ratio...

    Yeah... I think I'm done. Sorry guys, was fun while it lasted.

    You can go ahead and remove Illiana from Sorcelators

    Man you just ran FT like 50 times, maybe that was overkill? :) Sorry to see you go.

    Does the grind really get that bad? Thats unfortunate.

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  • DisruptorX2DisruptorX2 Registered User regular
    edited October 2009
    FingerSlut wrote: »
    FingerSlut wrote: »
    I'm glad you atleast get my point. I need to play more Aion though. I was hoping someone would bring up Aion's awesome animations, water, or sky to counter my argument. The blanket statments are almost repulsve in nature and it really detracts from the community at large. edited for spelling

    Well, I could just start posting pics of WoW's atrocious textures and 2d objects, but that'd be pretty pointless. The game's old.

    WoW is just as hit and miss. For every amazing zone like Hellfire Peninsula and Nagrand, there's a zone like Zangarmarsh or Ashenvale which makes your eyes want to die.

    I have gigs of screenshots, and sure, comparing azshara or desolace to Aion would back up the claims.

    But if you were to take Dragonblight or Howlng Fjords and compare them to Aion, its a bit harder to make a decision.

    And thats my claim, repectively as far as graphics go, WoW is able to keep up.

    Definately not PC animations though, Aion has the coolest ones ive ever seen. edited for clarity

    I'd be the first to defend WoW's graphics. They still look good. I'm just saying, claiming they are good as newer MMOs? Nah....

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  • BeezelBeezel I have to return some video tapesRegistered User regular
    edited October 2009
    So I was looking at rangers. Low levels they don't seem like they have a lot going for them. expensive to boot between arrows and seeds. in their skill trees they look like they don't have a lot going for them? I rolled one and got it to 10 "just in case" but is it one of those late bloomer classes ?

  • aunsophaunsoph Registered User regular
    edited October 2009
    Beezel wrote: »
    So I was looking at rangers. Low levels they don't seem like they have a lot going for them. expensive to boot between arrows and seeds. in their skill trees they look like they don't have a lot going for them? I rolled one and got it to 10 "just in case" but is it one of those late bloomer classes ?

    Yep. By 20 though, they're monsters.

  • DisruptorX2DisruptorX2 Registered User regular
    edited October 2009
    I went with Cleric first. So I figure that no matter what class I choose next, it will seem super fast to level.

    1208768734831.jpg
  • BeezelBeezel I have to return some video tapesRegistered User regular
    edited October 2009
    aunsoph wrote: »
    Beezel wrote: »
    So I was looking at rangers. Low levels they don't seem like they have a lot going for them. expensive to boot between arrows and seeds. in their skill trees they look like they don't have a lot going for them? I rolled one and got it to 10 "just in case" but is it one of those late bloomer classes ?

    Yep. By 20 though, they're monsters.

    It was different than playing my assassin which, by comparison, seems like it has too many skills.
    people said don't even worry about the dagger skills. when you ascend you pretty much sell your swords/knives and say the hell with it. true?

    someone else told me before that professions aren't worth starting until you had a sizable wallet, but what would fit with them? A friend suggested alchemy and weaponsmithing

  • CorriganXCorriganX Registered User regular
    edited October 2009
    If you want your ranger to take forever to kill something, dont pick up melee skills. If you want to get to 19 with any sense of sanity, play the ranger as an assassin that has a great pulling ability. Use the bow, draw them to you, then whip out your melee weapons and carve em up. Your backstab is still super strong, and you can still evade stun them.

    CorriganX on Steam and just about everywhere else.
  • BeezelBeezel I have to return some video tapesRegistered User regular
    edited October 2009
    CorriganX wrote: »
    If you want your ranger to take forever to kill something, dont pick up melee skills. If you want to get to 19 with any sense of sanity, play the ranger as an assassin that has a great pulling ability. Use the bow, draw them to you, then whip out your melee weapons and carve em up. Your backstab is still super strong, and you can still evade stun them.


    ah I gotcha. As assassin I circlestrafe my targets for the movement buffs, I'm guessing this is still a valid tactic until I get strong enough to solely rely on the bow. Will probably save a ton on arrows in the longrun as well

  • AistanAistan Mr. Cellophane Registered User regular
    edited October 2009
    CorriganX wrote: »
    If you want your ranger to take forever to kill something, dont pick up melee skills. If you want to get to 19 with any sense of sanity, play the ranger as an assassin that has a great pulling ability. Use the bow, draw them to you, then whip out your melee weapons and carve em up. Your backstab is still super strong, and you can still evade stun them.

    When I see Rangers level 10-16 kiting things around I die a little inside.

    I'm leveling up a ranger now just to see how fun it is in pvp and it's nowhere near as difficult as people say. It's complicated, since you have to keep switching between melee and ranged weapon sets and hotkey bars, but I kill things just as fast as my gladiator did at that level.

    There was a great ranger guide that someone posted in the last thread, i'll try and find it to repost.

    [edit]Here it is:
    Spoiler:

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  • BeezelBeezel I have to return some video tapesRegistered User regular
    edited October 2009
    Aistan wrote: »
    CorriganX wrote: »
    If you want your ranger to take forever to kill something, dont pick up melee skills. If you want to get to 19 with any sense of sanity, play the ranger as an assassin that has a great pulling ability. Use the bow, draw them to you, then whip out your melee weapons and carve em up. Your backstab is still super strong, and you can still evade stun them.

    When I see Rangers level 10-16 kiting things around I die a little inside.

    I'm leveling up a ranger now just to see how fun it is in pvp and it's nowhere near as difficult as people say. It's complicated, since you have to keep switching between melee and ranged weapon sets and hotkey bars, but I kill things just as fast as my gladiator did at that level.

    There was a great ranger guide that someone posted in the last thread, i'll try and find it to repost.


    It'd be appreciated, since that's what I was doing because up until this point that's how I thought you were supposed to play one D: I got to 10 in about a little over an hour so I can re-roll one tomorrow super quick. Wasn't that happy with her at the time anyway.

  • AddaAdda Registered User regular
    edited October 2009
    Beezel wrote: »
    aunsoph wrote: »
    Beezel wrote: »
    So I was looking at rangers. Low levels they don't seem like they have a lot going for them. expensive to boot between arrows and seeds. in their skill trees they look like they don't have a lot going for them? I rolled one and got it to 10 "just in case" but is it one of those late bloomer classes ?

    Yep. By 20 though, they're monsters.

    It was different than playing my assassin which, by comparison, seems like it has too many skills.
    people said don't even worry about the dagger skills. when you ascend you pretty much sell your swords/knives and say the hell with it. true?

    someone else told me before that professions aren't worth starting until you had a sizable wallet, but what would fit with them? A friend suggested alchemy and weaponsmithing

    Alchemy or cooking are great professions as you get an instant return on your materials in the form of loads of scrolls and pots or food. I took handicrafting but to be honest if I had a choice again I would not take that profession or weapon crafting as they both require you to craft a crit item in order to make a further item which also has a low chance of critting. With the armor crafting you make the item and it is either good or it crits and is better, all based on one set of materials.

    I'm not sure if other people will share that opinion but 15% - 20% success chance on items that are just used as material for crafting the item that you really want is enough to put me off those professions for good. Unless you are ridiculously lucky it will take an obscene amount of materials (but still no guarantee) where as if you had sold the mats you could have just purchased the items you wanted instead :D

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  • tektek meh... WARegistered User regular
    edited October 2009
    tek wrote: »
    From previous thread:
    Soooraah wrote: »
    I had to post regarding the Vent server. I was in vent tonight in the Aion room while playing Aion when someone came in at random and said that if we were going to be on there we had to put what game we were playing in the comment on vent or we'd get kicked off. I windowed out to do this (while my toon quickly died) and within about 15-20 seconds was kicked off with reason being "game needs to be in comment field".

    First, not one other person in all the Vent rooms had any game listed by their names.
    Secondly, myself and the other person in the AION room were the only ones kicked and
    Lastly, doesn't the AION room say to you "hey, they must be playing Aion!".

    How many people have administrative rights and have their doucheychlorien levels been checked?

    I'll be posting up in a little bit info for a mumble server I'll give up to the PA Aion LegionS

    Okay, Mumble is prolly something most have never heard of.. Think open-source ventrilo, it's a work in progress but the 1.1.8.stable is usable. You can get the client here. You need to go here to register an account first, email address is optional for now. Once you have an account, you can log onto the server. [[ I suggest your account name be the name of your main character, for ease of recognizing others. ]]

    Address: mumble.aurekx.net
    Default Port(64738)
    Username/Password, you selected these when you registered.

    Now, I can already hear some of you asking, "why the fuck don't we just use vent?!" Simple answer, mumble is F-R-E-E. There is no monthly cost to a provider for ventrilo's licensing fees, I'm hosting this server on a dedicated host I have based near Sacramento, and the bandwidth usage is inconsequential. You'll quickly find that quality is better, and Mumble has most of the same functionality as vent. Yes, the user interface still needs some work, but it's coming along nicely.

    Again, this is entirely optional, I decided to throw this up for a couple reasons. A) I wanted to play with and get familiar with Mumble as it's becoming very a mature project. B) It's free. C) It's somewhere that's NOT shared with others.

  • spookymuffinspookymuffin ( ° ʖ ° ) Speicher, GermanyRegistered User regular
    edited October 2009
    I don't even have Vent set up yet. I keep meaning to do it, but I never get around to it.

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  • ForceVoidForceVoid Registered User regular
    edited October 2009
    So, ascending with a Sorc or SM, I was kinda bummed at the lack of chain skills. Maybe I'm spoiled with Chanter?

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  • FalloutFallout GIRL'S DAY EVERY DAYRegistered User regular
    edited October 2009
    oh, shit, the abyss RULES

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  • taliosfalcontaliosfalcon Registered User regular
    edited October 2009
    I'm starting to get really bummed out by bots, after level 20 it seems whatever area I go to i'm competing with 5-10 bots (usually in the same guild no less) for the mobs =/ My experiences of reporting bots and seeing them still running around a week later seems to line up with opinion on the official forum that they don't bother checking the /autohuntreports either. Although one bot (GFG from the LOL guild) has been grinding in the same areas as me since i ascended and i'm starting to become fond of him

    Does anyone have any tips for levelling in the 20-25 range asmodian side?
    I'm just about to hit 23, but for 22 i did all the quests that were available to me up to level 25 or so, which filled up about 25% of my xp bar and then i spent around 5 hours killing random mobs in morheim to level up..which sucked.

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  • MeepZeroMeepZero Registered User regular
    edited October 2009
    So uh... This game...

    Is it like other MMOs?
    Spoiler:

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  • AddaAdda Registered User regular
    edited October 2009
    I'm starting to get really bummed out by bots, after level 20 it seems whatever area I go to i'm competing with 5-10 bots (usually in the same guild no less) for the mobs =/ My experiences of reporting bots and seeing them still running around a week later seems to line up with opinion on the official forum that they don't bother checking the /autohuntreports either. Although one bot (GFG from the LOL guild) has been grinding in the same areas as me since i ascended and i'm starting to become fond of him

    Does anyone have any tips for levelling in the 20-25 range asmodian side?
    I'm just about to hit 23, but for 22 i did all the quests that were available to me up to level 25 or so, which filled up about 25% of my xp bar and then i spent around 5 hours killing random mobs in morheim to level up..which sucked.

    Yeah the bots are really bothering me, what's worse is the fact that they seem to be from a mix of guilds and actual players and not just gold selling farmers. Real shame that average people can get away with it and feel the need to do so.

    Around that level I just moved between morheim and brushtonin.

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  • some of them might be real players, for all you know...

    and some people may be strange enough to use those names. gfg sounds reasonable as a player character name to me. if i can get all caps on the name of my sorc i would too, but that's because it is supposed to. i guess the same is applicable to gfg.

  • taliosfalcontaliosfalcon Registered User regular
    edited October 2009
    some of them might be real players, for all you know...

    and some people may be strange enough to use those names. gfg sounds reasonable as a player character name to me. if i can get all caps on the name of my sorc i would too, but that's because it is supposed to. i guess the same is applicable to gfg.

    no, you can easily tell a bot by watching it for a few minutes. If their health hits 50% they'll immediately rest after a fight, never heal any other way, they're pretty much always gladiators, usually 5-10 levels above the mobs they're grinding to reduce risk of death, and they move very distinctively, i.e instantly making a 180 degree turn and running to a mob thats barely visible on screen if its the only one in range, always travelling in perfectly straight lines to the next nearest mob immediately after killing the old one. They also run up and attack whatever mob you're fighting if its the only one in range, even if you already have it under 50% health so there's no way they can steal it

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  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited October 2009
    Gladiators and Assassins. I've seen a bunch of bot Assassins.

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  • AddaAdda Registered User regular
    edited October 2009
    some of them might be real players, for all you know...

    and some people may be strange enough to use those names. gfg sounds reasonable as a player character name to me. if i can get all caps on the name of my sorc i would too, but that's because it is supposed to. i guess the same is applicable to gfg.

    no, you can easily tell a bot by watching it for a few minutes. If their health hits 50% they'll immediately rest after a fight, never heal any other way, they're pretty much always gladiators, usually 5-10 levels above the mobs they're grinding to reduce risk of death, and they move very distinctively, i.e instantly making a 180 degree turn and running to a mob thats barely visible on screen if its the only one in range, always travelling in perfectly straight lines to the next nearest mob immediately after killing the old one.

    Exactly, or you see the botting programs bugging out so they will run into a wall stop run into another wall and repeat ad infinitum. It's easy to tell the botters from the real players and I often whisper people before reporting them.

    It's cool (I guess) that you are trying to look out for the little man with the stupid name (yes gfg or an all caps name is stupid) but we are talking about a genuine concern here.

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  • MeepZeroMeepZero Registered User regular
    edited October 2009
    My biggest beef with the game so far is the feeling of lack of a social structure to the game. Everyone seems to be going batshit on grind grind grind and nobody wants to just hang around and goof off.

    Im nit picking, but yeah, just seems a little more "empty" in a way like that.

    Maybe that part comes after everyone actually reaches max level or something.

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  • AddaAdda Registered User regular
    edited October 2009
    Gladiators and Assassins. I've seen a bunch of bot Assassins.

    Man if I botted an assassin that thing would make no money as it would be dead all the time :D

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  • EnderEnder Registered User regular
    edited October 2009
    Assassins make great bots, as long as you're willing to wait between fights for cooldowns, which bots typically are.

    eahenryii wrote: »

    i've resorted to reading your posts in William Shatner's voice.

    I am now using the Christopher Walken voice.
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited October 2009
    MeepZero wrote: »
    My biggest beef with the game so far is the feeling of lack of a social structure to the game. Everyone seems to be going batshit on grind grind grind and nobody wants to just hang around and goof off.

    Im nit picking, but yeah, just seems a little more "empty" in a way like that.

    Maybe that part comes after everyone actually reaches max level or something.

    You aren't on Lumiel, I take it? As the unofficial-official RP server, chilling and fucking around is all anybody seems to be doing.

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  • FingerSlutFingerSlut __BANNED USERS
    edited October 2009
    played in my first group and my love for this game is taking off.

    Very well, I shall take you to heaven, before I take you to hell.
  • SarcastroSarcastro Registered User regular
    edited October 2009
    The glide mechanics make me so happy. If I have to get anywhere, I find the nearest watchtower/cliff, and jump off. There is some kind of momentum meter I think, you can go up slopes and over small level areas if you have enough speed. You can do the whole Dukaki mine/canyon/ holy ground run in Vert in like two hops if you pick your jump points. It is so awesome to have other options than slogging it on foot.

    Edcrab wrote: »
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  • EnderEnder Registered User regular
    edited October 2009
    Interesting tidbit I found on the (ugh) aionsource.com forums:

    Green: The level gap (stone beyond the item) is 5 = 50%, the level gap increase 1 = 5%
    Crafted Green: The level gap (stone beyond the item) is 8 = 50%, the level gap increase 1 = 5%
    Blue: The level gap (stone beyond the item) is 10 = 50%, the level gap increase 1 = 5%
    Crafted Blue: The level gap (stone beyond the item) is 13 = 50%, the level gap increase 1 = 5%
    Orange: The level gap (stone beyond the item) is 15 = 50%, the level gap increase 1 = 5%"

    That info comes from the mmosite. Therefore, theoretically, you can obtain 100% success rates with the following stones:

    Green: +15 higher than the item
    CraftGreen: +18 higher than the item
    Blue: +20 higher than the item
    CraftBlue: +23 higher than the item
    Orange: +25 higher than the item

    While this may not be 100% accurate (I believe the devs said there's no 100% guarantee of success), it's at least close.

    eahenryii wrote: »

    i've resorted to reading your posts in William Shatner's voice.

    I am now using the Christopher Walken voice.
  • RendRend Registered User regular
    edited October 2009
    Ender wrote: »
    Interesting tidbit I found on the (ugh) aionsource.com forums:

    Green: The level gap (stone beyond the item) is 5 = 50%, the level gap increase 1 = 5%
    Crafted Green: The level gap (stone beyond the item) is 8 = 50%, the level gap increase 1 = 5%
    Blue: The level gap (stone beyond the item) is 10 = 50%, the level gap increase 1 = 5%
    Crafted Blue: The level gap (stone beyond the item) is 13 = 50%, the level gap increase 1 = 5%
    Orange: The level gap (stone beyond the item) is 15 = 50%, the level gap increase 1 = 5%"

    That info comes from the mmosite. Therefore, theoretically, you can obtain 100% success rates with the following stones:

    Green: +15 higher than the item
    CraftGreen: +18 higher than the item
    Blue: +20 higher than the item
    CraftBlue: +23 higher than the item
    Orange: +25 higher than the item

    While this may not be 100% accurate (I believe the devs said there's no 100% guarantee of success), it's at least close.

    I'm not sure if that's true. I failed 3 times in a row socketing Physical Crit +10 into my level 30 blue armor, and those stones are level 40. Either I am hella unlucky, or those odds are off.

  • AddaAdda Registered User regular
    edited October 2009
    I'm fairly sure that info is about enchantment stones and not manastones.

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  • RendRend Registered User regular
    edited October 2009
    Adda wrote: »
    I'm fairly sure that info is about enchantment stones and not manastones.

    I'm fairly sure I need you to explain what enchantment stones are to me. Because I have the basic gist of the deal but I don't know exactly what they do and I think I'm missing out on something fairly large.

    Or you could lmgtfy the aion site for me, but I'm more looking for an analytical viewpoint of these things.

  • AddaAdda Registered User regular
    edited October 2009
    Yeah no probs :)

    Enchantment stones can be had by pretty much disenchanting equipment like in warcraft. Unlike in warcraft it''s not the remit f a particular trade class and you just need to buy extraction tools from a general vendor.

    The level of stone and number of stones depends on the level and quality of the item. These can then be applied to weapons or armor to give them increased stats. If a stone is successful your item will go +1, add another that works and it goes +2 and so on up until a maximum of +10.

    If you fail to apply one then the item goes down instead but never below it's starting point.

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  • RendRend Registered User regular
    edited October 2009
    Adda wrote: »
    Yeah no probs :)

    Enchantment stones can be had by pretty much disenchanting equipment like in warcraft. Unlike in warcraft it''s not the remit f a particular trade class and you just need to buy extraction tools from a general vendor.

    The level of stone and number of stones depends on the level and quality of the item. These can then be applied to weapons or armor to give them increased stats. If a stone is successful your item will go +1, add another that works and it goes +2 and so on up until a maximum of +10.

    If you fail to apply one then the item goes down instead but never below it's starting point.

    If I put a +1 stone on my crap how much better does it get?

  • EnderEnder Registered User regular
    edited October 2009
    Rend wrote: »
    Ender wrote: »
    Interesting tidbit I found on the (ugh) aionsource.com forums:

    Green: The level gap (stone beyond the item) is 5 = 50%, the level gap increase 1 = 5%
    Crafted Green: The level gap (stone beyond the item) is 8 = 50%, the level gap increase 1 = 5%
    Blue: The level gap (stone beyond the item) is 10 = 50%, the level gap increase 1 = 5%
    Crafted Blue: The level gap (stone beyond the item) is 13 = 50%, the level gap increase 1 = 5%
    Orange: The level gap (stone beyond the item) is 15 = 50%, the level gap increase 1 = 5%"

    That info comes from the mmosite. Therefore, theoretically, you can obtain 100% success rates with the following stones:

    Green: +15 higher than the item
    CraftGreen: +18 higher than the item
    Blue: +20 higher than the item
    CraftBlue: +23 higher than the item
    Orange: +25 higher than the item

    While this may not be 100% accurate (I believe the devs said there's no 100% guarantee of success), it's at least close.

    I'm not sure if that's true. I failed 3 times in a row socketing Physical Crit +10 into my level 30 blue armor, and those stones are level 40. Either I am hella unlucky, or those odds are off.

    Ahh. This isn't manastone socketing. It's enchanting.

    eahenryii wrote: »

    i've resorted to reading your posts in William Shatner's voice.

    I am now using the Christopher Walken voice.
  • EnderEnder Registered User regular
    edited October 2009
    Rend wrote: »
    Adda wrote: »
    Yeah no probs :)

    Enchantment stones can be had by pretty much disenchanting equipment like in warcraft. Unlike in warcraft it''s not the remit f a particular trade class and you just need to buy extraction tools from a general vendor.

    The level of stone and number of stones depends on the level and quality of the item. These can then be applied to weapons or armor to give them increased stats. If a stone is successful your item will go +1, add another that works and it goes +2 and so on up until a maximum of +10.

    If you fail to apply one then the item goes down instead but never below it's starting point.

    If I put a +1 stone on my crap how much better does it get?

    Depends on the item.

    Weapons:

    Dagger, Sword: +3 damage
    Mace: +2 damage, +10 magic boost (I believe, these could actually be wrong)

    Greatsword, Polearm: +4 damage
    Staff, Orb, Spellbook: +3 damage, +20 magic boost (again, might be 30 mb)

    All Armor: +2 physical defense

    eahenryii wrote: »

    i've resorted to reading your posts in William Shatner's voice.

    I am now using the Christopher Walken voice.
  • AddaAdda Registered User regular
    edited October 2009
    Rend wrote: »
    Adda wrote: »
    Yeah no probs :)

    Enchantment stones can be had by pretty much disenchanting equipment like in warcraft. Unlike in warcraft it''s not the remit f a particular trade class and you just need to buy extraction tools from a general vendor.

    The level of stone and number of stones depends on the level and quality of the item. These can then be applied to weapons or armor to give them increased stats. If a stone is successful your item will go +1, add another that works and it goes +2 and so on up until a maximum of +10.

    If you fail to apply one then the item goes down instead but never below it's starting point.

    If I put a +1 stone on my crap how much better does it get?

    you'd put a stone of level 20 or something and that would make your weapon go +1. I can't find the article I read now but weapons will go up in damage and primary stats when increased I think (so casters can get some magic boost) and armor goes up in defense.

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  • FandyienFandyien But Otto, what about us? Registered User regular
    edited October 2009
    So, Chanter at 16 is pretty awesome. I can solo anything. My problem is, I have a tough time main healing in groups while still debuffing and meleeing; in situations where I am MH, I assume I should just stand back and cleric it up?

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