Yeah, the DBZ stands for Dragonball Z, and before you all lose your composure and start posting "nine thouuusssaand!!!!!!" over and over again, read the goddamn post.
Since I've been sick this weekend, I've had plenty of time to play Cap'n Level Grinder in a couple of RPGs lately, and I've noticed that every game I can think of (besides Progress Quest, which is a phenomenally deep game, but my PC can't handle the high graphics requirements) has a limit to the level any PC can xp his way up to.
Now, back in the 8 bit days, it was understandable because the might of the 8 bits could only go so far, and the max number it could process using the power of hexidecimal numbers was 65355. Since you were limited to such a small number, RPGs of the day had to work with this number to level you up.
Dragon Warrior (or Dragon Quest) only got you up to level 30, and Final Fantasy went to 50 (IIRC?), and as time went on, and bigger, more powerful machines rolled out, we started getting higher levels, more max xp, and so forth.
However, here we sit on the cusp of 2007 (well, everyone besides us Americans are already into the new year), and we're still limited to the growth our characters can attain.
It's not a limit in the technology, and as we've seen with MMOs and that pic of Disgaea's lvl 9999 guy someone will surely post, people are willing to take the time to grind their PCs into godhood. Most RPGs now can be beaten by characters in mid-levels, and yet many people enjoy grinding all the way to 100 (or higher). Where's the harm in taking off that level cap?
In Dragonball, the main characters went from funny midgets who were little better than the average person to people who had the power to destroy a galaxy without even trying. I bet Goku wasn't limited to just 100 levels to attain a power level of eleventy four hojillion.
Why can't someone make an RPG where there is no max level, where there is no "max stats"? It would be a simple matter to just add a couple attribute points or another point in a special ability at every level, and it would get many people to play a lot longer. I think it'd be fun as hell to level your guys up to crazy levels and beat the piss out of enemies that caused me trouble a few levels back, especially in MMOs.
Since we now live in a world of microtransactions and online leaderboards, you'd think it would be a popular decision to allow players to level their characters to insane levels, since it would keep players engrossed in the game, and I feel MMOs would benefit greatly from this lack of restriction. I think there would be many, many people who would keep playing an MMO that they would ordinarily leave if they weren't limited to the level their PC could get to.
Like I said earlier, I'm sick, I've been medicated, and everyone's abandoned me so they can go party like it's on sale for $19.99, so maybe I'm just ranting like a moron, but I can't
be the only guy who thinks level caps really need to go. For such a small bit of code, it could add unlimited hours of play in a game that many people would quit playing because they've maxed out their guys and there's nothing else to do.