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[WoW] [Raiding] is way too easy

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Posts

  • DhalphirDhalphir Registered User regular
    so we had a DK tank in our ToC10 late night maintenance pug tonight

    1) Dualwielding tank. Small red flag. Maybe he doesn't know its not quite as optimal.
    2) Dualwielding tank, two fast weapons. OK, they're fast, which is shitty thread, but they're tank weapons at least so its kind of excusable.
    3. He was Blood specced. As a DW tank.

    All of these things were bad. the final nail in the coffin?
    He had both weapons enchanted. Not runeforged. Enchanted. One had Blade Warding, the other, Blood Draining.

    Oh, and when we pointed this out to him and our DK MT offered some tips, the guy told us "fuk off r u dissin my gear?"

    we quickly rushed to assure him that yes, we were in fact doing so. then we kicked him, replaced him with a decent tank, and all laughed and joked about his idiocy in guild chat for 10-15 minutes during the remainder of the run.

    good fun

    11237-1.png
  • rizriz Registered User regular
    Dhalphir wrote: »
    All of these things were bad. the final nail in the coffin?
    He had both weapons enchanted. Not runeforged. Enchanted. One had Blade Warding, the other, Blood Draining.

    Ahahah. I love that. I've personally never enchanted a DK's weapons but people in guild have, and always link it to everyone's great entertainment.


    That reminds me of our good pug raid story the other day. We were inviting randoms for an Ony 25 half alt/half pug raid, so some random warlock joins. He somehow manages to zone in and pull trash, leading to his own demise and that of many of the others who already zoned in, but I think a tank and healers were there and managed not to let EVERYONE die. People continue to zone in and trash pulling continues. No one rezzes the pug warlock, mostly because we're all in combat the whole time. One or two trash pulls later, he starts bitching about not getting rezzed, asks if we "actually expect him to walk" or something. Raid leader is like "We're pulling trash, next time don't face pull and you won't have to run back" and the pug goes "rez me or kick me"

    So of course we kick him.

    I think the warlock helm dropped, too. XD

    Organichu wrote:
    she's some sort of malevolent creature who bores through this world into the next using hatred and suffering as her fuel
  • fortyforty Registered User regular
    Oddly enough, I was in a heroic daily PUG last night with a dual wield blood DK as well, but he was "DPS" speced. Unsurprisingly, his DPS was well below his gear level (all 200+ epics, 226 brewfest mug in the main hand, HToC5 chainsaw sword in the off hand). Recount showed his heart strike crits averaging about 2000 damage. Whoa baby.

    Patch 4.3 wrote:
    In patch 4.3 we’re changing the daily battleground (BG) to reward 100 conquest for a win (up from 25). In addition, every non-rated BG that you win will also give you 50 conquest.
    YES! I AM INVINCIBLE!
  • orthancstoneorthancstone Registered User regular
    riz wrote: »
    the pug goes "rez me or kick me"

    That pug has a pretty high opinion of himself if he thought that tactic was going to work. Random DPS shouldn't go off thinking they are gods that cannot be replaced. :lol:

    I thought we were talking about my rug.

    Oscilliot the Kingslayer - Member of The Scarlet Dawn
  • TofystedethTofystedeth veni, veneri, vamoosi Registered User regular
    forty wrote: »
    Oddly enough, I was in a heroic daily PUG last night with a dual wield blood DK as well, but he was "DPS" speced. Unsurprisingly, his DPS was well below his gear level (all 200+ epics, 226 brewfest mug in the main hand, HToC5 chainsaw sword in the off hand). Recount showed his heart strike crits averaging about 2000 damage. Whoa baby.

    That makes me cry.

    My little 59 dk that exists only to farm herbs and mine for me almost heartstrikes for that much already and he's in baby dk blues.

    steam_sig.png
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    riz wrote: »
    the pug goes "rez me or kick me"

    That pug has a pretty high opinion of himself if he thought that tactic was going to work. Random DPS shouldn't go off thinking they are gods that cannot be replaced. :lol:
    It's common for bads to think they are awesome, because people who think they are awesome seldom improve. Remember when synchronized damage meters became available in vanilla WoW? DPS started going way up in our raids around then.

    PSN:GeneiDjinn XBL:Top Hat Panda Steam:Top Hat Panda Battle.net:Walt#1813
    got more chains than the snow patrol every one razor thin like an insect stripper pole
  • ForarForar Registered User regular
    Walt wrote: »
    riz wrote: »
    the pug goes "rez me or kick me"

    That pug has a pretty high opinion of himself if he thought that tactic was going to work. Random DPS shouldn't go off thinking they are gods that cannot be replaced. :lol:
    It's common for bads to think they are awesome, because people who think they are awesome seldom improve. Remember when synchronized damage meters became available in vanilla WoW? DPS started going way up in our raids around then.

    Oh, some of the hillarity based on those initial mods was outstanding.

    "Guys, I'm totally rocking the meters! I'm in first by a long shot, jeeze guys, stop slacking!"

    *Forar synchs whateverthehell mod it was*

    "... guess I'm not in first. I was just too far away from the melee dps for most of the fights. Nevermind."

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
    Steam: Forar Origin: Forar80 B.Net: Forar#1391
  • aunsophaunsoph Registered User regular
    Dhalphir wrote: »
    so we had a DK tank in our ToC10 late night maintenance pug tonight

    1) Dualwielding tank. Small red flag. Maybe he doesn't know its not quite as optimal.
    2) Dualwielding tank, two fast weapons. OK, they're fast, which is shitty thread, but they're tank weapons at least so its kind of excusable.
    3. He was Blood specced. As a DW tank.

    All of these things were bad. the final nail in the coffin?
    He had both weapons enchanted. Not runeforged. Enchanted. One had Blade Warding, the other, Blood Draining.

    That guy was bad and he should feel terrible.

    1) DW Tanking is fine already, and will be pretty potent in ICC. We've done Heroic 10-man ToC easily with me and a Paladin tanking, and we switch up who tanks what on every run too. Only thing I'll never want to tank again are Anub'arak adds.

    2) Yeah, that's awful. People say they can keep threat just fine with two Tanking weapons, but personally, Quel'Serrar is as fast as I'm willing to go. I'd still probably stick to slow DPS weapons until threat had been well established, switching to the fast Tanking weapons after the first 30-60 seconds of the fight. I wouldn't try it without 31+ Expertise either.

    3) I'd say that this right here was already the final nail in the coffin.

    The Runeforge part was just setting said coffin on fire.

  • DhalphirDhalphir Registered User regular
    What I meant was it is fine, but currently is suboptimal due to lack of Stoneskin Gargoyle equivalent, and that minor niggle will be fixed come 3.3 so the only thing DK dualwield tanks will lose over a 2h DK is a bit of parry haste which is of arguable consequence at best.

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  • SenshiSenshi Registered User
    9/13 for my Rusted. Missing Firefighter, Knock x 3, Vezax and Yogg hard modes. Hopefully I'll be able to knock 'em off after the reset, as well as finally finish TotC10H.

    also finally invested in 4pc t9. Shame it's only the 232 stuff, but still. A set bonus is a set bonus, and I figured there ain't much of a chance of getting a trophy before 3.3 hits anyway, so I might as well go with as good as I can get as soon as I can get it, to make the few achievements I have left easier.

    Non-raiding lolz: still need oculus achievements and like one or two other ones for the Red Proto. Goddamn it, I should just bite the bullet and do them this week sometime to get it over with.

    >Signatures
    >2012
    ISHYGDDT
  • IshtaarIshtaar Fun is underrated. Registered User regular
    Senshi wrote: »
    so I might as well go with as good as I can get as soon as I can get it, to make the few achievements I have left easier.
    I wish more people had this kind of attitude.

    WoW: Army ~ SC2: iSh.120 ~ D3: Ish#1521 ~ Steam: Ishtaar
    GW2: Ish.5760 ~ Army Status [El]: 80 [En]: 80 [G]: 80 [M1]: 46 [M2]: 16 [N]: 41 [R]: 18 [T]: 10 [W]: 80
    SWTOR: Ishie, Ish, Ishia, Ishianne, Ishiko, Ishii, Ishio, Ishiu @ The Ebon Hawk
  • SenshiSenshi Registered User
    I'm a pretty great guy, yes.

    >Signatures
    >2012
    ISHYGDDT
  • aunsophaunsoph Registered User regular
    Ugh. Last few weeks our 25-man Heroic ToC has gone down the drain.

    We're getting stuck on Northrend Beasts. Our best healer switched servers and the Officer that leads the healers got a job that conflicts with our normal raiding. Then we lost some of our top DPS'ers to boredom or "getting hacked" and disappearing. It all adds up to new people that stand in the fire, get charged by Icehowl and have just enough DPS to kill each of the Beasts as the next wave comes.

    And this just as we finally found a strategy that seems to work amazingly well for us on Faction Champions.

    Every time a Mage, Rogue or Druid gets hit by Icehowl, or a Paladin dies to Firebombs or casters stand in front of a Spewing Jormungar Wurm, I grit my teeth and die a little inside.

  • Lilac CitizenLilac Citizen Registered User
    yeah, something like that happened to me too, Aunsoph. I just got into this guild after six months of not raiding, and then the week after I got in my RL friend stopped raiding and the DPS all went braindead. We still have yet to kill the beasts since I joined

    Plus there's this freakin terrible DK tank, every time he gets aggro my balls clench up because I know I'm going to have to spam the crap out of him. Honestly the only way to keep him alive reliably would be that test realm bug from last year where Lay on Hands had no cooldown

  • MistaCreepyMistaCreepy Registered User
    Ive noticed that pugging 25 man Onyxia is a crapshoot. Either:

    A. You get 24 of the baddest pipe hittin motherfuckers on the server and you oneshot her within 40 seconds

    or

    B. Get 24 of the most incapable mouthbreathers who are akin to kittens in the way the jump and swat at her tail before being promptly rocketed into a pile of whelps

    There doesnt seem to be an inbetween here. Worse yet my last 3 pugs have been of the "B" variety :(

    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • SabreMauSabreMau Still featuring glasses. Registered User
    Mine tend to be more towards A. Never had a run disband due to wipe, wipe, wipe, "Ok, yeah, this isn't working out," mass /leave. Only one wipe at the most, more often one-shots, and always got her downed by Tuesday afternoon.

    1yrxP.jpgmXcqC.jpgtYRm1.jpg
  • aunsophaunsoph Registered User regular
    yeah, something like that happened to me too, Aunsoph. I just got into this guild after six months of not raiding, and then the week after I got in my RL friend stopped raiding and the DPS all went braindead. We still have yet to kill the beasts since I joined

    Plus there's this freakin terrible DK tank, every time he gets aggro my balls clench up because I know I'm going to have to spam the crap out of him. Honestly the only way to keep him alive reliably would be that test realm bug from last year where Lay on Hands had no cooldown

    Could be the DK tank is terrible, yeah. Or maybe it might be a healer problem, seeing as how Northrend Beasts is that brutal on any non-Paladin tank. We may never know, and it all comes full circle. :winky:
    Spoiler:

  • BoogdudBoogdud Registered User regular
    Ive noticed that pugging 25 man Onyxia is a crapshoot. Either:

    A. You get 24 of the baddest pipe hittin motherfuckers on the server and you oneshot her within 40 seconds

    or

    B. Get 24 of the most incapable mouthbreathers who are akin to kittens in the way the jump and swat at her tail before being promptly rocketed into a pile of whelps

    There doesnt seem to be an inbetween here. Worse yet my last 3 pugs have been of the "B" variety :(


    While we don't really do pugs per se, we've picked up a few friends at time and run it and wiped not because people had no idea about the encounter or were mouthbreathers, but because we had too much dps. We have some hard pipe hittin ranged folks that can pretty much bring ony down just as the first add is being tanked... It's not right.

    The first week we basically had to tell people to not dps at all for a while. I guess it's a good problem to have.

  • TofystedethTofystedeth veni, veneri, vamoosi Registered User regular
    This happened to us the first or second time we tried 10-man. We'd done it on 25, so we knew we needed some ranged dps. We ended up having like, 1 or 2 melee dps, and the rest were really good ranged.
    We knocked the shit out of her on the ground, beat her up more as she got ready to fly. Killed the whelps, and then the ranged went back to her. All of a sudden people are going "oh shit she's down!" "there's still adds up!"

    We ended up getting the Deep Breath acheivement because she never got a chance to use it.

    steam_sig.png
  • Lilac CitizenLilac Citizen Registered User
    Last time I did it there was this tank who was probably the worst tank I've seen since pre-BC. I think they must have cryogenically frozen your typical pre-BC bad tank to preserve the authentic Ony pug experience

    He didn't once break a fear, his threat output was atrocious, he took so much damage that I'm not even sure he was defense capped, and to top it off he was constantly moving Ony back and forth, flame-breathing, cleaving, and tail-swiping members left and right

  • DhalphirDhalphir Registered User regular
    without a tremor totem or fear wards Ony is going to be moving around a lot even with a warrior tank.

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  • MistaCreepyMistaCreepy Registered User
    There is nothing more horrifying than having your feared character wander directly to the tail. This has happened to me twice and both times nothing came of it but its a nerve wracking epxerience.

    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • SabreMauSabreMau Still featuring glasses. Registered User
    There is nothing more horrifying than having your feared character wander directly to the tail. This has happened to me twice and both times nothing came of it but its a nerve wracking epxerience.
    Sure there is. Having your feared character wander directly to the head. I go to the Deaths tab of recount and see a lot of people dying during Ony-25 go down because of taking a 30-50k cleave crit. At least a tail swipe won't oneshot you.

    1yrxP.jpgmXcqC.jpgtYRm1.jpg
  • EndEnd Registered User regular
    I'm glad I'm not melee.

    What's the cooldown on her fear. Is it still 30 seconds?

    Time rots everything. Even hope.
  • SabreMauSabreMau Still featuring glasses. Registered User
    Something like that. Often enough that Tremor Totems outdo Fear Wards.

    1yrxP.jpgmXcqC.jpgtYRm1.jpg
  • The WolfmanThe Wolfman Registered User regular
    A warrior with no help will at best only be able to break every other fear. Sometimes she plays nice with the cooldown, but not often.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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  • Lilac CitizenLilac Citizen Registered User
    yeah, a warrior should be able to break SOME fears

    oh well, I'm just glad they undertuned Ony to the point where even The Original Bad Tank, combined with a smorgasbord of bad deeps and inattentive healers can one-shot her

  • KainyKainy Registered User regular
    I'm just glad that a bad Ony group doesn't get you saved, since she's the only boss in there.

    Thanks to anyone who voted for my friend's shield in the Dark Souls 2 contest! He made it in to the top 30, so he's got a chance to be chosen!
  • SabreMauSabreMau Still featuring glasses. Registered User
    Wow. I just had a startlingly smooth Ulduar-10 PUG. Apparently they had a rocky start going through FL and Razorscale, and I get summoned just as they're about to pull XT. After a half-hour of waiting because some people disconnected and never came back, we get going. Oneshot XT, oneshot Kolo, oneshot Auriaya, oneshot Thorim, oneshot Council, then two wipes to Freya and we called it due to tired people not switching to highest-on-health add and letting them respawn, but plan to reconvene the PUG on Sunday.


    Update: And then afterwards, I manage to PUG myself into a ToGC-10 run. Downed Northrend Beasts, got Jaraxxus to 25% at best before adjourning that until tomorrow night. This is indeed a good raiding week so far.

    1yrxP.jpgmXcqC.jpgtYRm1.jpg
  • LorahaloLorahalo Registered User regular
    Sabre, aren't you on Jubei? If you are alliance I could probably squeeze you into my guild. We're doing pretty well, 2/5 ToGC on 10 man (FUCK ME heroic FC is hard as balls)

    3DS: 1118-0244-2697
  • SabreMauSabreMau Still featuring glasses. Registered User
    My Horde characters are on Jubei. My dwarf priest is on Draenor.

    1yrxP.jpgmXcqC.jpgtYRm1.jpg
  • fortyforty Registered User regular
    Ive noticed that pugging 25 man Onyxia is a crapshoot. Either:

    A. You get 24 of the baddest pipe hittin motherfuckers on the server and you oneshot her within 40 seconds

    or

    B. Get 24 of the most incapable mouthbreathers who are akin to kittens in the way the jump and swat at her tail before being promptly rocketed into a pile of whelps

    There doesnt seem to be an inbetween here. Worse yet my last 3 pugs have been of the "B" variety :(
    This sounds more like my experience as well.

    The way people on this forum talk about bad DPS and AFK healers or a terrible tank in a PUG one shotting Ony (or whatever else) makes me think there is a massive difference in player quality by server. Too bad that's not the sort of thing you can find out ahead of time.

    It should be interesting to see if there's a change in the quality of heroic PUGs at least in the next patch once I'm grouping with people on other servers. If heroic runs improve notably, I think that will be a sure sign that the server I'm on is just plain bad.

    Patch 4.3 wrote:
    In patch 4.3 we’re changing the daily battleground (BG) to reward 100 conquest for a win (up from 25). In addition, every non-rated BG that you win will also give you 50 conquest.
    YES! I AM INVINCIBLE!
  • LanglyLangly Up, and to the RightRegistered User regular
    forty wrote: »
    Ive noticed that pugging 25 man Onyxia is a crapshoot. Either:

    A. You get 24 of the baddest pipe hittin motherfuckers on the server and you oneshot her within 40 seconds

    or

    B. Get 24 of the most incapable mouthbreathers who are akin to kittens in the way the jump and swat at her tail before being promptly rocketed into a pile of whelps

    There doesnt seem to be an inbetween here. Worse yet my last 3 pugs have been of the "B" variety :(
    This sounds more like my experience as well.

    The way people on this forum talk about bad DPS and AFK healers or a terrible tank in a PUG one shotting Ony (or whatever else) makes me think there is a massive difference in player quality by server. Too bad that's not the sort of thing you can find out ahead of time.

    It should be interesting to see if there's a change in the quality of heroic PUGs at least in the next patch once I'm grouping with people on other servers. If heroic runs improve notably, I think that will be a sure sign that the server I'm on is just plain bad.

    I just switched from Garona to Cho'gall, and went from not able to pug 25 man anything, to finding togc 10 man pugs that make it all the way through.

    A way you can check is just to make a character for the dominant faction on a server, and just look at trade chat. If there are lots of calls for 25m/hardmode pugs, it means that the general population does those on a regular basis.

    Also, servers with a larger population are probably going to have larger pools of better players (although this could really go either way, I guess).

    CQ6oKSf.jpg
  • fortyforty Registered User regular
    Langly wrote: »
    I just switched from Garona to Cho'gall, and went from not able to pug 25 man anything, to finding togc 10 man pugs that make it all the way through.

    A way you can check is just to make a character for the dominant faction on a server, and just look at trade chat. If there are lots of calls for 25m/hardmode pugs, it means that the general population does those on a regular basis.
    Sadly, transferring is not a realistic option for me.
    Langly wrote:
    Also, servers with a larger population are probably going to have larger pools of better players (although this could really go either way, I guess).
    Yeah, it goes either way. Hellscream (failure ground zero, it seems) is usually listed as "Full" and is one of the servers that winds up with queues each time an expansion is released.

    Patch 4.3 wrote:
    In patch 4.3 we’re changing the daily battleground (BG) to reward 100 conquest for a win (up from 25). In addition, every non-rated BG that you win will also give you 50 conquest.
    YES! I AM INVINCIBLE!
  • KafkaAUKafkaAU Registered User regular
    So speaking of easy raiding, would anyone be able to link me a WoL or WWS or WMO of heroic anub 25?

    Much appreciated.

    steam_sig.png
    Origin: KafkaAU
  • NambkabNambkab Registered User regular
    http://www.worldoflogs.com/guilds/203/

    That link has both our first Anub kill 2 weeks ago, and the kill from last week. Due to a strange attendance issue this week we haven't killed him yet for this lockout.

  • rizriz Registered User regular
    This is mostly @Ish, and since there's no priest thread...

    Let's say I have two penetrating cold targets to heal. I haven't figured out what's the best spell order... What I was doing was, glyphed PW:S on both, then some combination of penance and flash heals back and forth, or sometimes renew to see if it'd keep them alive long enough for me to heal the other and swap back... It seemed to be okay when at least one target was melee, because the melee get perhaps too much incidental AOE healing (JoL, Imp LotP, splash from holy light glyph that I think we need to make them drop, etc.) but anytime I had two ranged targets I seemed too slow to save one of them, beyond the first round of PC, because they were so low when it started ticking.

    Originally we had 2x paladin, 3x priest, 1x druid, and 1x shaman for healing (three people with one PC target, druid with two), but last night we only had six healers online, one less priest, so I got a second PC target. Is six healers going to work and I just need to be better, or only a druid can do two easily with HoTs? This is with DK on boss, one warrior in block gear on adds.

    Organichu wrote:
    she's some sort of malevolent creature who bores through this world into the next using hatred and suffering as her fuel
  • CharusCharus Registered User
    riz wrote: »
    This is mostly @Ish, and since there's no priest thread...

    Let's say I have two penetrating cold targets to heal. I haven't figured out what's the best spell order... What I was doing was, glyphed PW:S on both, then some combination of penance and flash heals back and forth, or sometimes renew to see if it'd keep them alive long enough for me to heal the other and swap back... It seemed to be okay when at least one target was melee, because the melee get perhaps too much incidental AOE healing (JoL, Imp LotP, splash from holy light glyph that I think we need to make them drop, etc.) but anytime I had two ranged targets I seemed too slow to save one of them, beyond the first round of PC, because they were so low when it started ticking.

    Originally we had 2x paladin, 3x priest, 1x druid, and 1x shaman for healing (three people with one PC target, druid with two), but last night we only had six healers online, one less priest, so I got a second PC target. Is six healers going to work and I just need to be better, or only a druid can do two easily with HoTs? This is with DK on boss, one warrior in block gear on adds.

    I think the Druids aren't really Hotting the PC targets, I'm pretty sure they're using glyphed Healing Touch (maybe he hots them later, but his pickup is definitely glyphed HT). And yes, the melee is taking too much incidental healing. I kept getting all these +1000 heals from Paladins on top of the stuff that heals me when I attack (plus when we had an enhancement shaman he'd drop healing stream even after we asked him not to).

    [SIGPIC][/SIGPIC]
  • NambkabNambkab Registered User regular
    riz wrote: »
    This is mostly @Ish, and since there's no priest thread...

    Let's say I have two penetrating cold targets to heal. I haven't figured out what's the best spell order... What I was doing was, glyphed PW:S on both, then some combination of penance and flash heals back and forth, or sometimes renew to see if it'd keep them alive long enough for me to heal the other and swap back... It seemed to be okay when at least one target was melee, because the melee get perhaps too much incidental AOE healing (JoL, Imp LotP, splash from holy light glyph that I think we need to make them drop, etc.) but anytime I had two ranged targets I seemed too slow to save one of them, beyond the first round of PC, because they were so low when it started ticking.

    Originally we had 2x paladin, 3x priest, 1x druid, and 1x shaman for healing (three people with one PC target, druid with two), but last night we only had six healers online, one less priest, so I got a second PC target. Is six healers going to work and I just need to be better, or only a druid can do two easily with HoTs? This is with DK on boss, one warrior in block gear on adds.

    I'm not a priest, but we also use a single add tank and 6 heal the fight just fine(actually wiped on anub last week at 6% with 50 attempts left and with only 5 healers after on dc'd on the pull). Especially if you guys are using two pallies and only two total tanks. We have the pallies beacon the tanks then give both of them each a PC target, and then give 3 other healers each a PC mark, then leave one healer as a wildcard. We told the PC healers to just spam heal their mark when it has PC and even if it slows down P3 it shouldn't matter.

    Theoretically speaking so long as adds are controlled properly and tanks kept alive, you should be able to stay in P3 indefinitely. Enrage should be the limiting factor, and you should still have almost 5 minutes from the start of P3 to kill him. This means you can have phases of too much healing so long as everyone stays alive and dps is good.

  • IshtaarIshtaar Fun is underrated. Registered User regular
    riz wrote: »
    This is mostly @Ish, and since there's no priest thread...

    Let's say I have two penetrating cold targets to heal. I haven't figured out what's the best spell order... What I was doing was, glyphed PW:S on both, then some combination of penance and flash heals back and forth, or sometimes renew to see if it'd keep them alive long enough for me to heal the other and swap back... It seemed to be okay when at least one target was melee, because the melee get perhaps too much incidental AOE healing (JoL, Imp LotP, splash from holy light glyph that I think we need to make them drop, etc.) but anytime I had two ranged targets I seemed too slow to save one of them, beyond the first round of PC, because they were so low when it started ticking.

    Originally we had 2x paladin, 3x priest, 1x druid, and 1x shaman for healing (three people with one PC target, druid with two), but last night we only had six healers online, one less priest, so I got a second PC target. Is six healers going to work and I just need to be better, or only a druid can do two easily with HoTs? This is with DK on boss, one warrior in block gear on adds.

    Disc Priests can consistently keep up 2 targets, but you only have 1 second of latency/reaction time before you lose someone, it's horrible. We use 7 healers so I'm only ever on 2 targets if another healer dies, (Glyphed) PW: S both first, the Flash back and forth keeping them around 50%. I save Penance for the most part in case I screw up and let someone dip too low and there's a chance they might die, and/or Inspiration rolls off a tank. But yeah we *can* do it, but you have to be absolutely perfect and have like 4 latency. Also, don't blink.

    How we normally do it:
    2x Holy Paladins on tanks, Beacon is OP. (We use 2 add tanks) I weave FHeals onto tanks to keep inspiration up.
    2x Disc Priests, 2x Shamans and 1 Druid on PC heals, Druid uses glyphed HT.

    Definitely have your Paladins drop the HL glyph, it's like 3x1000x5? so like 15k leeching swarm healing to the boss every cast. Other than that I know our Feral dropped Imp LotP, SPriests dropped Imp VE, Shamans dropped Ancestral Awakening to minimize any incidental healing, since it's just all siphoning into boss heals. Our second kill we had no NR totem, (oopsie) it worked out to like an extra million healing to the boss I think? It adds up fast...

    WoW: Army ~ SC2: iSh.120 ~ D3: Ish#1521 ~ Steam: Ishtaar
    GW2: Ish.5760 ~ Army Status [El]: 80 [En]: 80 [G]: 80 [M1]: 46 [M2]: 16 [N]: 41 [R]: 18 [T]: 10 [W]: 80
    SWTOR: Ishie, Ish, Ishia, Ishianne, Ishiko, Ishii, Ishio, Ishiu @ The Ebon Hawk
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