Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[WoW] [Raiding] is way too easy
Posts
1) Dualwielding tank. Small red flag. Maybe he doesn't know its not quite as optimal.
2) Dualwielding tank, two fast weapons. OK, they're fast, which is shitty thread, but they're tank weapons at least so its kind of excusable.
3. He was Blood specced. As a DW tank.
All of these things were bad. the final nail in the coffin?
He had both weapons enchanted. Not runeforged. Enchanted. One had Blade Warding, the other, Blood Draining.
Oh, and when we pointed this out to him and our DK MT offered some tips, the guy told us "fuk off r u dissin my gear?"
we quickly rushed to assure him that yes, we were in fact doing so. then we kicked him, replaced him with a decent tank, and all laughed and joked about his idiocy in guild chat for 10-15 minutes during the remainder of the run.
good fun
Ahahah. I love that. I've personally never enchanted a DK's weapons but people in guild have, and always link it to everyone's great entertainment.
That reminds me of our good pug raid story the other day. We were inviting randoms for an Ony 25 half alt/half pug raid, so some random warlock joins. He somehow manages to zone in and pull trash, leading to his own demise and that of many of the others who already zoned in, but I think a tank and healers were there and managed not to let EVERYONE die. People continue to zone in and trash pulling continues. No one rezzes the pug warlock, mostly because we're all in combat the whole time. One or two trash pulls later, he starts bitching about not getting rezzed, asks if we "actually expect him to walk" or something. Raid leader is like "We're pulling trash, next time don't face pull and you won't have to run back" and the pug goes "rez me or kick me"
So of course we kick him.
I think the warlock helm dropped, too. XD
That pug has a pretty high opinion of himself if he thought that tactic was going to work. Random DPS shouldn't go off thinking they are gods that cannot be replaced. :lol:
Oscilliot the Kingslayer - Member of The Scarlet Dawn
That makes me cry.
My little 59 dk that exists only to farm herbs and mine for me almost heartstrikes for that much already and he's in baby dk blues.
got more chains than the snow patrol every one razor thin like an insect stripper pole
Oh, some of the hillarity based on those initial mods was outstanding.
"Guys, I'm totally rocking the meters! I'm in first by a long shot, jeeze guys, stop slacking!"
*Forar synchs whateverthehell mod it was*
"... guess I'm not in first. I was just too far away from the melee dps for most of the fights. Nevermind."
That guy was bad and he should feel terrible.
1) DW Tanking is fine already, and will be pretty potent in ICC. We've done Heroic 10-man ToC easily with me and a Paladin tanking, and we switch up who tanks what on every run too. Only thing I'll never want to tank again are Anub'arak adds.
2) Yeah, that's awful. People say they can keep threat just fine with two Tanking weapons, but personally, Quel'Serrar is as fast as I'm willing to go. I'd still probably stick to slow DPS weapons until threat had been well established, switching to the fast Tanking weapons after the first 30-60 seconds of the fight. I wouldn't try it without 31+ Expertise either.
3) I'd say that this right here was already the final nail in the coffin.
The Runeforge part was just setting said coffin on fire.
also finally invested in 4pc t9. Shame it's only the 232 stuff, but still. A set bonus is a set bonus, and I figured there ain't much of a chance of getting a trophy before 3.3 hits anyway, so I might as well go with as good as I can get as soon as I can get it, to make the few achievements I have left easier.
Non-raiding lolz: still need oculus achievements and like one or two other ones for the Red Proto. Goddamn it, I should just bite the bullet and do them this week sometime to get it over with.
>2012
ISHYGDDT
GW2: Ish.5760 ~ Army Status [El]: 80 [En]: 80 [G]: 80 [M1]: 46 [M2]: 16 [N]: 41 [R]: 18 [T]: 10 [W]: 80
SWTOR: Ishie, Ish, Ishia, Ishianne, Ishiko, Ishii, Ishio, Ishiu @ The Ebon Hawk
>2012
ISHYGDDT
We're getting stuck on Northrend Beasts. Our best healer switched servers and the Officer that leads the healers got a job that conflicts with our normal raiding. Then we lost some of our top DPS'ers to boredom or "getting hacked" and disappearing. It all adds up to new people that stand in the fire, get charged by Icehowl and have just enough DPS to kill each of the Beasts as the next wave comes.
And this just as we finally found a strategy that seems to work amazingly well for us on Faction Champions.
Every time a Mage, Rogue or Druid gets hit by Icehowl, or a Paladin dies to Firebombs or casters stand in front of a Spewing Jormungar Wurm, I grit my teeth and die a little inside.
Plus there's this freakin terrible DK tank, every time he gets aggro my balls clench up because I know I'm going to have to spam the crap out of him. Honestly the only way to keep him alive reliably would be that test realm bug from last year where Lay on Hands had no cooldown
A. You get 24 of the baddest pipe hittin motherfuckers on the server and you oneshot her within 40 seconds
or
B. Get 24 of the most incapable mouthbreathers who are akin to kittens in the way the jump and swat at her tail before being promptly rocketed into a pile of whelps
There doesnt seem to be an inbetween here. Worse yet my last 3 pugs have been of the "B" variety
Could be the DK tank is terrible, yeah. Or maybe it might be a healer problem, seeing as how Northrend Beasts is that brutal on any non-Paladin tank. We may never know, and it all comes full circle. :winky:
While we don't really do pugs per se, we've picked up a few friends at time and run it and wiped not because people had no idea about the encounter or were mouthbreathers, but because we had too much dps. We have some hard pipe hittin ranged folks that can pretty much bring ony down just as the first add is being tanked... It's not right.
The first week we basically had to tell people to not dps at all for a while. I guess it's a good problem to have.
We knocked the shit out of her on the ground, beat her up more as she got ready to fly. Killed the whelps, and then the ranged went back to her. All of a sudden people are going "oh shit she's down!" "there's still adds up!"
We ended up getting the Deep Breath acheivement because she never got a chance to use it.
He didn't once break a fear, his threat output was atrocious, he took so much damage that I'm not even sure he was defense capped, and to top it off he was constantly moving Ony back and forth, flame-breathing, cleaving, and tail-swiping members left and right
What's the cooldown on her fear. Is it still 30 seconds?
Pokemon Black code - 3009 7390 5907 Send PM if you add me
oh well, I'm just glad they undertuned Ony to the point where even The Original Bad Tank, combined with a smorgasbord of bad deeps and inattentive healers can one-shot her
Update: And then afterwards, I manage to PUG myself into a ToGC-10 run. Downed Northrend Beasts, got Jaraxxus to 25% at best before adjourning that until tomorrow night. This is indeed a good raiding week so far.
The way people on this forum talk about bad DPS and AFK healers or a terrible tank in a PUG one shotting Ony (or whatever else) makes me think there is a massive difference in player quality by server. Too bad that's not the sort of thing you can find out ahead of time.
It should be interesting to see if there's a change in the quality of heroic PUGs at least in the next patch once I'm grouping with people on other servers. If heroic runs improve notably, I think that will be a sure sign that the server I'm on is just plain bad.
I just switched from Garona to Cho'gall, and went from not able to pug 25 man anything, to finding togc 10 man pugs that make it all the way through.
A way you can check is just to make a character for the dominant faction on a server, and just look at trade chat. If there are lots of calls for 25m/hardmode pugs, it means that the general population does those on a regular basis.
Also, servers with a larger population are probably going to have larger pools of better players (although this could really go either way, I guess).
Yeah, it goes either way. Hellscream (failure ground zero, it seems) is usually listed as "Full" and is one of the servers that winds up with queues each time an expansion is released.
Much appreciated.
Origin: KafkaAU
That link has both our first Anub kill 2 weeks ago, and the kill from last week. Due to a strange attendance issue this week we haven't killed him yet for this lockout.
Let's say I have two penetrating cold targets to heal. I haven't figured out what's the best spell order... What I was doing was, glyphed PW:S on both, then some combination of penance and flash heals back and forth, or sometimes renew to see if it'd keep them alive long enough for me to heal the other and swap back... It seemed to be okay when at least one target was melee, because the melee get perhaps too much incidental AOE healing (JoL, Imp LotP, splash from holy light glyph that I think we need to make them drop, etc.) but anytime I had two ranged targets I seemed too slow to save one of them, beyond the first round of PC, because they were so low when it started ticking.
Originally we had 2x paladin, 3x priest, 1x druid, and 1x shaman for healing (three people with one PC target, druid with two), but last night we only had six healers online, one less priest, so I got a second PC target. Is six healers going to work and I just need to be better, or only a druid can do two easily with HoTs? This is with DK on boss, one warrior in block gear on adds.
I think the Druids aren't really Hotting the PC targets, I'm pretty sure they're using glyphed Healing Touch (maybe he hots them later, but his pickup is definitely glyphed HT). And yes, the melee is taking too much incidental healing. I kept getting all these +1000 heals from Paladins on top of the stuff that heals me when I attack (plus when we had an enhancement shaman he'd drop healing stream even after we asked him not to).
I'm not a priest, but we also use a single add tank and 6 heal the fight just fine(actually wiped on anub last week at 6% with 50 attempts left and with only 5 healers after on dc'd on the pull). Especially if you guys are using two pallies and only two total tanks. We have the pallies beacon the tanks then give both of them each a PC target, and then give 3 other healers each a PC mark, then leave one healer as a wildcard. We told the PC healers to just spam heal their mark when it has PC and even if it slows down P3 it shouldn't matter.
Theoretically speaking so long as adds are controlled properly and tanks kept alive, you should be able to stay in P3 indefinitely. Enrage should be the limiting factor, and you should still have almost 5 minutes from the start of P3 to kill him. This means you can have phases of too much healing so long as everyone stays alive and dps is good.
Disc Priests can consistently keep up 2 targets, but you only have 1 second of latency/reaction time before you lose someone, it's horrible. We use 7 healers so I'm only ever on 2 targets if another healer dies, (Glyphed) PW: S both first, the Flash back and forth keeping them around 50%. I save Penance for the most part in case I screw up and let someone dip too low and there's a chance they might die, and/or Inspiration rolls off a tank. But yeah we *can* do it, but you have to be absolutely perfect and have like 4 latency. Also, don't blink.
How we normally do it:
2x Holy Paladins on tanks, Beacon is OP. (We use 2 add tanks) I weave FHeals onto tanks to keep inspiration up.
2x Disc Priests, 2x Shamans and 1 Druid on PC heals, Druid uses glyphed HT.
Definitely have your Paladins drop the HL glyph, it's like 3x1000x5? so like 15k leeching swarm healing to the boss every cast. Other than that I know our Feral dropped Imp LotP, SPriests dropped Imp VE, Shamans dropped Ancestral Awakening to minimize any incidental healing, since it's just all siphoning into boss heals. Our second kill we had no NR totem, (oopsie) it worked out to like an extra million healing to the boss I think? It adds up fast...
GW2: Ish.5760 ~ Army Status [El]: 80 [En]: 80 [G]: 80 [M1]: 46 [M2]: 16 [N]: 41 [R]: 18 [T]: 10 [W]: 80
SWTOR: Ishie, Ish, Ishia, Ishianne, Ishiko, Ishii, Ishio, Ishiu @ The Ebon Hawk