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[WoW] [Raiding] is way too easy
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Not necessarily. The 10m I'm apart of made the decision to extend the lockout untill we get down Sindragosa and Arthas. For the three weeks that we have been stalled out on Sindragosa easily 90% of the loot that dropps in everything up to that point goes to off-specs that noone ever uses. Likewise everyone is pretty much done w/ Frost Badges.
Also the group meets only once a week and getting a 2nd night hammered down is like herding cats. So rather than spend the time killing bosses that we have been killing since they were released we made the decision to throw an entire night against the last two bosses to we can move into Heroic mode where we will start getting loot that nearly everyone will need.
Really, extra AoE threat and an extra cooldown aren't worth it?
WOW! (note: sarcasm)
The 4p bonus, a 12% damage reduction for 10s when you use blood tap.
Note, most dk tanks use blood tap when you need a rune and you need it NOW. So this bonus is super situational.
Taking equiv in each slot with items with bonus armour leads me to be armour capped. Thats a perm 75% reduction against physical damage.
The other night on fester, on 3 stacks I was getting hit for 0 damage by activating icebound fort, and having a priest shield and the corroded skelli key shield.
So, DK tanks who know what they are doing do not get the tier gear unless they are clearing 277 level content.
EDIT: Yes they are giving bonus armour. They took away the defense on the DK chest, meaning I would have 3 items with 0 def, leaving me under def cap.....it was a knee jerk reaction and not well thought out.
But after 1 minute if you cast it again, you'd get the DR again, would you not? I don't see why that'd be all that weird; the mana (and existing DR if you're glyphed for it) doesn't need refreshing, but I guess it'd make Divine Plea more useful amidst a lengthy fight, wouldn't it?
That said, with 2 piece 232 bonuses across the board, am I ever loving my reduced taunt cooldowns on the tanks.
Well he's partially wrong, we can and do cast it more than once a fight depending on the mechanics. Putricide is a good example of this because the time he takes to do his phase 1-2 and phase 2-3 transitions are longer than the countdown on a fresh divine plea. There can be a similiar issue with Dreamwalker and the Gunship event as far as when adds come out and how efficient your dps is.
Also, DKs dont have burst threat, hence Icy Touch getting buffed next patch.
Why would I want 12% DR when Im trying to get aggro?
True.
Personally I'm shooting for 2pc on my pally (gloves and helm) when I have the marks for it (saving up the badges now). The 2pc of "Hammer of the Righteous has 20% more damage" is incredibly sexy.
The crafted Pillars of Might are superior pants, and the badge chest and gunship shoulders are generally better as well.
"Okay, just whisper ____ for an invite, we'll see who we have, and the split into two grouHA HA! 35 in the raid, we're doing ICC25, bitches! Develop a sudden connection problem at your own risk!"
As a progression raider in TBC and Vanilla, I'm not exactly unaccustomed to "Free loot Tuesday" also known as "can we go to Blackwing Lair/Black Temple instead of Naxxramas/Sunwell?" Tuesday.
I'm making light of the fact that with only one instance to focus on, you can't quite as easily post a GMOTD of "BWL tonight, come prepared" and then change it at the last minute to "Ha ha, going to Naxx, bring flasks and lots of repair cash, suckers."
Edit; for all the time I spend talking about being a former progression raider, it remains baffling that anyone would think I did anything but raid for 4 years straight.
You did spend a few nights trying to take over the world Brain.
You have more than 49,905 armor? Damn, my warrior's in mostly 245-264 gear and I'm not even at 30k yet
I don't really see how a plate wearer can be passively armor capped.
Passively, with maximum raid buffs you could gain imp devo + imp motw + imp stoneskin totem + (the armor you gain from imp SoE Agility * Agi multipliers like kings) = can't look it up at work. Again I'm estimating that to be somewhere around 4k-5k.
Because the number of times you desperately need that extra rune RIGHT NOW pales in comparison to the number of times you desperately need that extra cooldown RIGHT NOW.
Knowing what it is against raid bosses requires more working out than Im willing to do right now
I know exactly when the big hits are coming and can use either IBF, vamp blood, the glyph dodge, a +armour pot, or even prayer ("please god, let me parry works sometimes").
I just don't like the 4p set bonus, or its obsession with avoid over EH.