"Given enough time, any man may master the physical. With enough knowledge, any man may become wise. It is the true warrior who can master both....and surpass the result." - Tien T'ai
This is the new Warrior thread. Same as the old one. Things haven't changed much for us. Very minor changes since 3.0. We're pretty much the untouchable class.
Last Updated 11/16/2009
Impale and Deep Wounds
- Highest Threat Generation Spec
No Deep Wounds
- Highest Avoidance Spec
Shield Wall Spec
- For those fights when a 2 minute Shield Wall will save your ass.
Prot gearing is relatively simple. Your number one goal is a defense of 540. This makes you uncrittable to raid bosses. Your second goal is 26 expertise. At 26 expertise, your attacks become dodge capped and it lowers the amount you are parried. Past 26 expertise, both Hit and Expertise offer the same amount un-boss-avoidance (seriously need a word for that). All three stats I mentioned are harder to get on early gear (ilevel 200 or less) but you'll be drowning in all 3 stats in higher gear levels (ToC/Uld). Beyond that, Stamina is your next most important stat. It's your health bar. Unfortunately WoW is suffering from discrimination in tanking. A lot of people won't take a tank with less than 30k hp, which is easy for Druids, DKs and Pallies to reach but much harder for Warriors. I do not recommend gemming/enchanting for stamina over defense if you're below 540 but if you find yourself dealing with a lot of dicks about your HP, you may have to. Also, as a last tip, don't gem for dodge, parry or block. Your avoidance will come with your gear.
Standard 18/53/0 spec
- Points in Booming Voice, Commanding Presence, Weapon Mastery, and Heroic Fury are swing points. I recommend points in Cleave instead of Weapon Mastery and Heroic Fury.
Two handers. Two handers. Two handers. Obviously Titan's Grip means you want two handers. Gearing for Fury is relatively easy. Because of your talents, you only need 5% hit to be special capped. 4% if you're a space cow (or raid with one frequently). Beyond that, hit will help your white hits but it shouldn't be prioritized for. 26 expertise is again needed to be dodged capped, a key when you have a offhand. Beyond that, you lower the amount of parries you deal with but it's not a bigger boost. The other three main stats for Fury are Crit, Strength and Armor Penetration. You want to aim for roughly 55% ArP if you have a Grim Toll or Mjolnir Runestone. Strength increases your AP by a lot because of the Imp. Berserker Stance talent and Crit, is well, it's Crit. You can't ever crit too much. Your biggest DPS increase will always be your weapons though. Jumping from a 226 to a 245 weapon will always be worth it, no matter what stats are on there. Except for speed, slower weapons are better.
Starter PVE DPS
for higher gear levels
Now I'm a bit biased because I'm an Arms warrior when I DPS, but I think Arms is the most complicated of the three Warrior specs. The main DPS stat is Armor Penetration. 100% is the goal, no joke. This is really tough to reach at lower gear levels and will require you dropping into Mail* and Leather to achieve it. At ToC/Uld levels, you can achieve this much easier. 2 pc Tier 9 is your best friend (6% ArP) and Banner of Victory (another 6% ArP) should be your first epic trinket. Arms Warriors need 8% hit because we lack the talent and other wise build up Crit and AP. Strength is less important for than it is for Fury, but AP is what is needed. Expertise is an odd stat for Arms, if an Arms Warrior gets dodged, it procs Overpower. Yes it will suck to lose that previous hit, but 30% crit, Overpower has an 80% crit chance. It's a guaranteed Crit practically, which keeps Deep Wounds rolling. New thoughts seem to be not to actively gear for Expertise, but if it comes your way, don't deny it. It's low on the priority list. As far as weapons go, Arms Warriors look for 2 Handed Axes and Polearms. Poleaxe spec is the best but if you're using a 200 Axe and a 245 Mace becomes available, don't be stupid and pass it up. Take it. You can always get a Justicebringer or Archon Glaive later.
*-Mail gear has Int, so I know what you're thinking, but Int is budgeted out of Stamina. So you're not losing anything.
Solo Old Content
So this spec was brought to my memory again. Basically what the spec does is allow you to have Bloodthirst so you can solo older content much easier. Level 70 heroics, Level 60 raids, etc. Floater points in Fury are Unbridled Wrath and 1/2 Imp. Intercept. Blood Craze, Enrage and Dual Wield Spec are worthless though. You'll be wearing 540 defense so you won't ever proc Blood Craze and Enrage is better handled for 2 points in the Prot tree. You'll be Sword & Boarding for this spec so no need for Dual Wield Spec. The Prot tree gives you many of the good lower tier Prot talents. The floater points are Imp Spell Reflect. Other suggestions are Imp. Disciplines or Imp. Bloodrage. You still need to maintain 540 defense because bosses are still Skull level, but mixing in as much DPS gear as possible would help your kill speed. I've personally used this spec to solo level 60 Onyxia.
So what spec is best to level with? The nice thing about Warriors is that all three specs are viable to level with. Senshi summed this up pretty well, I think.
Well, all specs have their advantages. It's basically
do you enjoy large swords? Arms.
do you enjoy zero downtime? Fury.
do you enjoy pulling all the mobs for the quest at once? Several times over, maybe? Prot.
and another one for fun: do you enjoy steamrolling low-level battlegrounds? Prot.
- Converts all those pesky values into percentages so you know where you stand. It also compares what you're wearing to whatever you mouse over. Great mod.
Elitist Jerks Warrior Subforum - http://elitistjerks.com/f81/
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