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Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Many years ago I was told about an RPG called Paranoia. I started thinking about it again lately and managed to track down a first edition box set from a coworker. It seems like it could be tons and tons of fun, but there's only one problem. I've never played any sort of pen and paper/table top RPG before, let alone GM one. I'd like to get some friends together and try to play it, but I know it's going to be a tough sell to get them to play and if I can rope them into it, I want to make sure it is a fun experience.
Does anyone have any advice for a first time GM/RPG noob running a game of Paranoia? There are many editions but from what I can tell, the 2nd edition is a streamlined version of the first, Paranoia XP is the latest, and anything between was garbage. I'm going to try to hunt down XP, but I've also heard that most Paranoia games end up throwing out most of the rules in favor of drama anyway, so I don't know how critical it is that I get updated rule books.