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Unreal Development Kit released to everyone

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Posts

  • SmokeStacksSmokeStacks License Number 137596Registered User regular
    edited December 2009
    Haven't really been following this thread, so I don't know if this has been posted yet, but thought it seemed relevant.

    1259730889822.jpg

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  • LaCabraLaCabra Registered User regular
    edited December 2009
    Wow, is that real?

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    totally buy my video game InFlux on Steam or Humble Store or GOG or Amazon!
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  • Lt. KniggurssonLt. Kniggursson __BANNED USERS
    edited December 2009
    That'd be a good marketing strategy, you can have stores put up signs that say "No Dinosaurs" or something in a clever way alongside the hiring signs.

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  • LaCabraLaCabra Registered User regular
    edited December 2009
    So I take it everyone is hella looking forward to Velociraptor Job Interview Simulator Pro

    Blog | Impromptu Games | twitter | patreon

    totally buy my video game InFlux on Steam or Humble Store or GOG or Amazon!
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  • Lt. KniggurssonLt. Kniggursson __BANNED USERS
    edited December 2009
    it was trending on twitter the other day

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  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited December 2009
    This game has me more hyped than most retail games.

    ...I would like it please.

    my twitter | beats music
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    Keep it Up!: iOS Android
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  • LaCabraLaCabra Registered User regular
    edited December 2009
    this thread is supposed to be about UDK in general, does VJISP deserve its own thread y/n

    Blog | Impromptu Games | twitter | patreon

    totally buy my video game InFlux on Steam or Humble Store or GOG or Amazon!
    ·
  • Lt. KniggurssonLt. Kniggursson __BANNED USERS
    edited December 2009
    LaCabra wrote: »
    this thread is supposed to be about UDK in general, does VJISP deserve its own thread y/n

    yup.

    no one really gives a shit about the UDK now anyway because of it's problems, but they do want to hear about VJISP

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  • darkmayodarkmayo Registered User regular
    edited December 2009
    Haven't really been following this thread, so I don't know if this has been posted yet, but thought it seemed relevant.

    1259730889822.jpg

    That looks like the Mount Royal blockbuster in Calgary Alberta, my friend use to manage that location and he would put stuff like that on the marquee, they still put funny things on the marquee now.

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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2009
    LaCabra wrote: »
    this thread is supposed to be about UDK in general, does VJISP deserve its own thread y/n

    yup.

    no one really gives a shit about the UDK now anyway because of it's problems, but they do want to hear about VJISP

    What sort of problems is it having out of curiosity?

    Also yes VJISP is totally worth its own thread.

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  • mspencermspencer Registered User regular
    edited December 2009
    Personally I think it should stay. XNA game discussions AND programming questions all go in the XNA thread. Plus people interested in UDK can learn from your posts.

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  • AumniAumni Registered User regular
    edited December 2009
    UDK is awesome.

    It has no problems.

    You humans are incorrect.

    This post goes out to all the raptors out there.

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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  • TomantaTomanta Registered User regular
    edited December 2009
    darkmayo wrote: »
    Haven't really been following this thread, so I don't know if this has been posted yet, but thought it seemed relevant.

    1259730889822.jpg

    That looks like the Mount Royal blockbuster in Calgary Alberta, my friend use to manage that location and he would put stuff like that on the marquee, they still put funny things on the marquee now.

    Whoever is responsible, I would not be surprised at all if they have read this thread.

    camo_sig2.png
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  • ElvenshaeElvenshae Registered User regular
    edited December 2009
    Aumni wrote: »
    UDK is awesome.

    It has no problems.

    You humans are incorrect.

    This post goes out to all the other completely normal humans out there.

    Fix'd.

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  • ÆthelredÆthelred Registered User
    edited December 2009
    Is this dude on the XKCD forums one of ye?

    file.php?avatar=16579_1219369810.gif

    pokes: 1505 8032 8399
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  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited December 2009
    darkmayo wrote: »
    Haven't really been following this thread, so I don't know if this has been posted yet, but thought it seemed relevant.

    1259730889822.jpg

    That looks like the Mount Royal blockbuster in Calgary Alberta, my friend use to manage that location and he would put stuff like that on the marquee, they still put funny things on the marquee now.

    I drove by today and holy crap I think you might be right.

    my twitter | beats music
    I made a bad game! Download it scrubs.
    Keep it Up!: iOS Android
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  • AumniAumni Registered User regular
    edited December 2009
    Alright, any of you programmers that have been playing with the UDK know how to manipulate/spawn meshes?

    Essentially my crosshair has to be a mesh, so I made a simple plane, put the crosshair material on said plane.

    Now I need to spawn the mesh and move it as needed.

    I ask you good sirs, since my searching the wiki and forums haven't provided me with enough insight into this problem.

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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  • AumniAumni Registered User regular
    edited December 2009
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
    ·
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