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Age of Conan gets first expansion

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  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    I'm just really angry at how this IP was mishandled. If you've ever read the original works of Kull and Conan, the game world seems just so shallow and dull after you leave Tortage. Even Tortage had it's annoyances. When I found the Pool of the Black One, I jumped in to see if it was an instant, horrible body shrinking death, but to my dismay NOTHING happened. Such a waste.

    Reading Kull made the world of Hyborea expand outwards into infinity in my imagination. It's just a big shame that so much potential has been utterly and truly wasted.

    The game is fun though. It's just not what I want in an MMO and definitely not what I want out of a Conan MMO. After growing up reading Conan novels and comics, my expectations were far greater than what we got.

  • GungHoGungHo Registered User regular
    This game should've been seamless and sandbox, end of fucking story.

    Look at this, spoilered for huge:
    Spoiler:

    The world is MASSIVE and there's lore documented for pretty much all of it. Funcom set the bar way, way too low. Had they focused on making this game massively multiplayer, it would have been "the tits" (oh irony).

    It's really too bad, because we'll likely never see an MMORPG come out that does Hyboria justice.
    Why does it look like Africa and Asia ate Europe and the Middle East?

    Phrased another way, how the fuck can Robert E Howard predict plate tectonics that weren't even widely considered until after he died from being too crazy?

    I actually know the answer to this, but it's uncanny.

    "Adios, mofo" -- TX Gov Rick Perry (R)
  • GlalGlal Registered User regular
    Continental drift theory had existed for a while by the time he came up with those maps.

  • ForceVoidForceVoid Registered User regular
    So, I was surprised to see that the expansion actually got a street date. Played this at launch and promptly lost interest post-Tortage. Has anything changed to make the game more interesting early-game?

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  • bowenbowen Registered User regular
    Man those must be some graphic screen-shots if a 26 year old isn't allowed to enter the site.

  • AddaAdda Registered User regular
    bowen wrote: »
    Man those must be some graphic screen-shots if a 26 year old isn't allowed to enter the site.

    the date is set up day/month/year instead of your crazy American month/day/year and for some strange reason it blocks you if you enter a month over 12. Just in case you did that :)

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  • bowenbowen Registered User regular
    I didn't. :(

  • AddaAdda Registered User regular
    bowen wrote: »
    I didn't. :(

    Then I don't think you should look at the pictures! Try clicking the UK flag and it will let you through instead.

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    I want to know more PA people on Twitter.
  • bowenbowen Registered User regular
    Yeah that's what I did. :lol:

  • KelorKelor Registered User regular
    Preacher wrote: »
    The one thing AoC did right was fatalities. I wish other MMO's would steal those as they were what made grinding humanoids endlessly to level your guy enjoyable.

    This. It led to one of the most enjoyable moments I ever had playing an MMO which I captured with a screenshot to boot. Plus it's always fun to hang out with the PA crowd.

    Melted his goddamn face right off.

  • AxenAxen Registered User regular
    I always stick up for this game. Heh, not sure why. I mean I know it ain't perfect, but most people's complaints about the game are from when it first launched. I got the game at launch too, so I know how much it blew back then. Things have improved considerably since that time though. In fact last summer they had a massive overhaul of the classes and systems.

    My buddy dragged me back to AoC after the overhaul and we found the game to be a blast. Combat was easily the funnest I've played in an MMO, though we were meleers and I don't think casters were that much fun personally. The instances were all pretty awesome. Even the lvl 25 instances contained really cool things, like a giant Indiana Jones boulder that rolls toward your party and will kill you outright.

    Though I do still have my complaints. For starters, armor. Until about lvl 50ish you are going to be wearing armor that looks exactly the same as the crap you were probably wearing in freaking Tortage. Once you get in the 50s then you will start getting unique/cool/homoerotic looking armor. Cimmeria is pretty much the only nation that has enough zones to lvl you pretty close to the lvl cap. For Aquillonia and Stygia you'll have to bounce around from nation to nation. Also, while I did find the game fun, once you get to the lvl cap and have done all the dungeons there really is no reason to keep playing.

    Oh, PvP! This game was supposed to be all about PvP. It was like the main selling point. However, I found PvP to be incredibly annoying. Repeated ganking, spawn camping, and all around douchebagery abound. At least in my experience. Best piece of advice I can give to anyone who wishes to try AoC out is to roll on a PvE server. It will save you SO much grief. Besides there are still PvP "frontier" zones ala DAoC, complete with forts and sieges on PvE servers too. Along with WoW styled "battlegrounds" you can join anytime, from any location.

    Tortage itself can be fairly annoying too. You have to go through it every time you make a new character. While the quests differ a bit depending on your base class, for the most part you will be doing all the same stuff over and over. However, I do believe they added a way to skip Tortage if you already have completed it once before. Though, if memory serves, it ain't exactly convenient to find. :(


    The game will never be great, but a lot of fun can be had in it.

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  • override367override367 Registered User regular
    Melee was hilarious when I quit, a 7 move combo? Yea that worked well against a moving target on a pvp server

  • AxenAxen Registered User regular
    Yeah they reworked that shit with the overhaul. I played till I hit the cap (as a meleer) and the longest one I seen was maybe 4. Even then the combos weren't like normal combos. You more or less had a few seconds to hit each direction. ie: Say the combo was Right, Right, Up. If I hit Right and then fucked up and hit Left, I would still have time to hit Right and Up and finish the combo.

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  • ShensShens Registered User regular
    Melee was hilarious when I quit, a 7 move combo? Yea that worked well against a moving target on a pvp server

    Yep. I really loved the open PVP world, but ARRRGGHHH. I couldn't get my Bear Shaman mauling on while I was DDR dancing. They also at one point made it so you had to be in range and hit every time in the combo for full damage. That was a great idea.

  • TagTag Registered User
    I never understood the point of the combos anyway. The only way the melee system was "revolutionary" was because you could choose the angle of attack rather than just have an auto attack (and, at least when I quit, that barely mattered anyway). But combos always struck from the same direction, you may as well have had a normal activation system. It was just a poorly implemented gimmick, be it a 2 button combo or a 10 button one.

    I actually enjoyed the game and Tortage is probably the best MMO tutorial I've ever played, but Funcom's betrayal of its customers at launch is irreparable :-/

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  • QuetzatcoatlQuetzatcoatl Registered User regular
    I played at launch, and the game was just so awful outside of Tortaga. There was nothing to do, half the zones had no quests. Most equipment stats were useless, completely broken and made no difference at all. A ton of skills were also completely broken and the melee system was awful for pvp.

    Fatalities were awesome though so it had that.

  • LittleBootsLittleBoots Registered User regular
    The game also has great music.

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    [tiny]Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.[/tiny]
  • ShensShens Registered User regular
    It also had great graphics. And boobs.

  • MyDcmbrMyDcmbr Registered User regular
    I still play it and I just bought the expansion.

    Originally I wasn't going to. I was going to stick with DDO until something better came along, while playing some CO on the side, but then I say the Letter from the GD on the 30th, and I had to buy it.

    Spoilered for Length
    Spoiler:

    TL-DR: Random encounters while traveling from Stygia to Khitai instead of just load screen to load screen.

    EDIT: That and new fatalities!!!!

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  • LittleBootsLittleBoots Registered User regular
    I'll probably re-sub this summer to check out the new stuff. While not the best MMO it's a nice one to dip into for a bit every now and then.

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    [tiny]Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.[/tiny]
  • ZzuluZzulu Registered User regular
    I'll definitely buy the expansion. It's cheap enough and I actually did enjoy leveling in AoC. It was probably more due to my guild than the actual game but still. (GRINDGRINDGRINDGRIND)

    Besides, you get to kill a Kraken. I gotta experience that8-). Also the PVP might be fun for a while

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  • ZzuluZzulu Registered User regular
    and then I see:
    There will be no new PvP content in Rise of the Godslayer at all.

    Sigh.

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  • Modern ManModern Man Registered User regular
    I just re-subbed over the weekend because I've been hearing good things about the game lately.

    The game seems a lot more polished and there is quite a bit more content. I've been playing a Conqueror and the changes to the class are really well done. If the game had been more like this at launch, I think a lot more people would have kept playing. They really did release this game at least 6 months too soon.

    With the server merges, the world seems a lot more populated. I was on at various times over the weekend and there were people everywhere. I had no problems finding groups for various instances and dififcult quests.

    It's probably worth re-subbing, if for no other reason than to experience the expansion. It's a shame that the game wasn't more like this at launch.

    Aetian Jupiter - 41 Gunslinger - The Old Republic
    Rigorous Scholarship

  • NeliNeli Registered User regular
    The problem is still the endgame. Everyone I know who powered through to level 80 lost interest shortly thereafter because, well, there was nothing to do, except perhaps PvP, and the PvP was extremely uninspired.

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    Spoiler:
  • Modern ManModern Man Registered User regular
    Neli wrote: »
    The problem is still the endgame. Everyone I know who powered through to level 80 lost interest shortly thereafter because, well, there was nothing to do, except perhaps PvP, and the PvP was extremely uninspired.
    I guess I don't really get this mindset, though I know it's common among MMO players. Blowing through 80 levels of content, including some rather well-written storylines in AoC, doesn't strike me as fun. I tend to retire my characters when they reach max-level, and go back and try a new class.

    I think catering to the end-game junkies has had a negative effect on the MMO world. You're never going to make the people who power-level through the content in 3 days happy, because their expectations and demands are completely unrealistic. Game developers would be better off ignoring those people and focusing on the much larger pool of more casual players who don't treat the game like a 2nd job.

    Maybe I feel this way because my first MMO was City of Heroes, which is a game where the journey is more fun than the destination and where the typical player could have a dozen or more alts at a time.

    Aetian Jupiter - 41 Gunslinger - The Old Republic
    Rigorous Scholarship

  • SintorSintor Registered User
    We were 80 in the first week, not because we poopsocked it, but because there was no content to blow through. Every zone had 1-2 quests and then for the rest of it you sat in a camp with whatever AE was ridiculous (Release was a PoM instant self heal with a modifier that made it do ae damage, also had no cooldown. Then ToS totem farms) and had everyone run around looting. Then you crashed from the horrendous memory leak.

    We had a few fun pvp skirmishes, the first siege (so horribly broken and untested), and it was worth a couple weeks playing time.

    The biggest issues were (and sounds like still are) lack of endgame content and the melee system. I don't know if this is the case anymore, but when the beta ended/game was released, if you interrupted a melee in any of the ridiculously long combo animations, the damage would be refunded to the other player. So say even if you were landing some amazing 13 hit combo, a PoM could stun or trip you and all the damage you did at the beginning of the combo would disappear. The only time it wouldn't is it the resulting action was a fatality as that animation can't be interrupted. Once fought a guy for 15 minutes, finally ended in a one-shot head explosion with all the Bear damage stacks up. While that may sound awesome, it was fifteen minutes of getting tripped in stupidly long animations and nothing else.

    If they fixed all of that and added something to do besides mine upkeep for fortresses, it might be fun.

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  • GlalGlal Registered User regular
    Neli wrote: »
    The problem is still the endgame. Everyone I know who powered through to level 80 lost interest shortly thereafter because, well, there was nothing to do, except perhaps PvP, and the PvP was extremely uninspired.
    You've just described every MMO ever.

  • NeliNeli Registered User regular
    Modern Man wrote: »
    Neli wrote: »
    The problem is still the endgame. Everyone I know who powered through to level 80 lost interest shortly thereafter because, well, there was nothing to do, except perhaps PvP, and the PvP was extremely uninspired.
    I guess I don't really get this mindset, though I know it's common among MMO players. Blowing through 80 levels of content, including some rather well-written storylines in AoC, doesn't strike me as fun. I tend to retire my characters when they reach max-level, and go back and try a new class.

    I think catering to the end-game junkies has had a negative effect on the MMO world. You're never going to make the people who power-level through the content in 3 days happy, because their expectations and demands are completely unrealistic. Game developers would be better off ignoring those people and focusing on the much larger pool of more casual players who don't treat the game like a 2nd job.

    Maybe I feel this way because my first MMO was City of Heroes, which is a game where the journey is more fun than the destination and where the typical player could have a dozen or more alts at a time.
    Well what I meant by "Powered through" was that the content was so lacking that you had to steel yourself in order to get through it in the first place.


    As for your other points, that's an interesting stance to take. Unlike you, I think the endgame is the most important aspect of MMO's. The whole advantage to an MMO over other games is supposed to be that they exist not locked into a single narrative, but rather an entire world of narratives. A world which can change and improve and evolve in any given direction. A wide spectrum of ongoing choices and adventures to be had with other players, so to speak.

    If the journey is essentially over when you reach level cap, like you suggest is a good thing, then the MMO has failed to create a world worth staying in and will lose customers very rapidly. Many people do not want to level alts several times through content that they have already experienced once or twice, especially in an MMO where the RPG and gameplay elements are "bad" at best, due to how MMO's lag behind the rest of the gaming world. For these people the MMO would only offer them a finite experience, which is not enough when a monthly fee is involved.

    That is why I could not stay in CoH, because everyone told me that once I reached level cap the game was essentially "done". What's the point to an MMO if you can actually get "done"?

    An MMO is supposed to be persistent, in my opinion, and with that definition comes an expectation of continuation, which is why I don't think "level cap" should be the end of the journey for a character. In AoC, it essentially is, (or was, I haven't played it in a while) which killed it for me.

    Whether it is Social, PvP or PvE , there should always be some entertaining things to do after you hit the level cap. AoC failed in this regard pretty miserably when it came out.

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    Spoiler:
  • AxenAxen Registered User regular
    AoC did/does have seem neat random encounters.

    One I remember is being up in this snowy mountain area in Cimmeria (lvl 40ish zone maybe). My buddy and I were just running along to our next quest stop when we see this (literally) half-naked blue chick. Being dumb guys we were like, "Hey lets check that out! Hur Hur!". We get up close to her and she begins to laugh and disappears. Two frost giants burst out from the ground and attack us.

    Later on we found the blue chick again and she had a quest or two for us. When we finished she offered us a choice of rewards, sex or a magic necklace. I took the necklace. She implied I was gay.

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  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Axen wrote: »
    AoC did/does have seem neat random encounters.

    One I remember is being up in this snowy mountain area in Cimmeria (lvl 40ish zone maybe). My buddy and I were just running along to our next quest stop when we see this (literally) half-naked blue chick. Being dumb guys we were like, "Hey lets check that out! Hur Hur!". We get up close to her and she begins to laugh and disappears. Two frost giants burst out from the ground and attack us.

    Later on we found the blue chick again and she had a quest or two for us. When we finished she offered us a choice of rewards, sex or a magic necklace. I took the necklace. She implied I was gay.

    That's an encounter taken from "The Frost-Giant's Daughter". Neat.

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    good times, good times.

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  • FandyienFandyien But Otto, what about us? Registered User regular
    Axen wrote: »
    AoC did/does have seem neat random encounters.

    One I remember is being up in this snowy mountain area in Cimmeria (lvl 40ish zone maybe). My buddy and I were just running along to our next quest stop when we see this (literally) half-naked blue chick. Being dumb guys we were like, "Hey lets check that out! Hur Hur!". We get up close to her and she begins to laugh and disappears. Two frost giants burst out from the ground and attack us.

    Later on we found the blue chick again and she had a quest or two for us. When we finished she offered us a choice of rewards, sex or a magic necklace. I took the necklace. She implied I was gay.

    That's an encounter taken from "The Frost-Giant's Daughter". Neat.

    I was just about to say how much I loved that story and be all "hey" but here you went and did it.

    I liked AoC at launch because I've read everything Robert E. Howard wrote with the character, enough to tolerate getting to like level 30. I have a new computer now, though, and I wouldn't be surprised if it ran better now.

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  • The Cow KingThe Cow King arf arf Registered User regular
    Has any one mentioned the barbarians running around with their insta kill combo (the huge damage one, if it landed) prepped at the last hit?

    You'd be standing there and then you would get decapitated.

    Stupidest shit ever. However I will give it the Herald was the best class ever.

    To bad I didn't roll one at the beginning.

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  • ZzuluZzulu Registered User regular
    Just bought the expansion. Haven't played an MMO in a long time so I figured "what the hell"8-)

    I'm on Euro servers, so if anyone is up for rolling through the new content together, send me a PM

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  • ZzuluZzulu Registered User regular
    Oh, also: I suggest for those who return that we PM eachother those "recruit-a-friend" offers so we all get some free gametime

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  • TagTag Registered User
    Stupidest shit ever. However I will give it the Herald was the best class ever.

    Herald of Xolti is indeed the best class ever made anywhere. Shame it is chained to this particular game ;P

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  • AxenAxen Registered User regular
    So is the expansion out now then? I suppose I could not be lazy and just look it up in the time it takes me to write this. :(

    Anyway, I'll be gone on business for the next the rest of May. I may pick this up when I get back since I have nothing else going on. Plus my dude should be a high enough lvl to take part in the Godslayer stuff.

    Not sure I will actually take the wolf or tiger as a mount though. I seem to be one of very few people on my server with a Rhino mount and I do like to stand out. :P

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  • ZzuluZzulu Registered User regular
    It's out the 11th of may I think

    As for the Wolf/Tiger, I think it could be worth it. They have described it as a very long questchain where you get the wolf/tiger as a cub, and will have to train it and quest with it and fight with it until it is ready to be your pet or mount. It sounds neat.

    But then again, Funcom has a way to paint things as "neat" when in reality it's usually just "dreary" :lol:

    We'll see.

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  • AxenAxen Registered User regular
    Well from what I read after raising the wolf/tiger for so long you're given a choice to turn it in to a crazy awesome mount or keep it as a combat pet. I would probably just keep it as a combat pet.

    edit- Ah yes, that is exactly what you said. Reading Comprehension is my friend. :P

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  • ZzuluZzulu Registered User regular
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