It's out now, folks! Why aren't you playing it?
Hello and welcome to the Call of Duty: Modern Warfare 2 thread! While posting here and playing with other people remember:
a) Have fun.
b) Don’t be a dick, even if doing so accomplishes a) for you.
I've PM'd Echo about these, since I don't want to come off sounding like I think I have Mod-like powers, but I'll post them in this spoiler and let you guys decide whether they sound reasonable.
Due to previous controversy, I’m setting out some rules to ensure that we all have a good time here.
Work-around to lack of Party Chat by Sivraj:
-No ‘LOL Treyarch’ posts: I don’t care if your cat was run over by a Treyarch employee, this is the MW2 thread, stay on topic.
-No PC vs console arguments: We’re all here to enjoy Modern Warfare 2, so play nice, and don’t perpetuate this stereotype of internet forums.
-Keep ethical debate civil: Discussing the inner workings of a game is what these threads are all about, but once again, play nice.
On Dedicated Servers, etc: This argument appears to have died down, and while any thread on even the most AAA of games is going to have people bring up (often legitamate) gripes (like Killer Croc in Batman:AA, or No Fighting in the War Room in this thread), I would like to think that the people who have been turned off from MW2 (your call and I respect your decision) have said their piece and can leave this thread to the people who are excited about this game.
-Remember your spoiler tags!
But for anyone trying to play multiplayer with their friends, here's an alternative to party chat:
From the site:
Step One: Go to Xbox.com and log in to your account
Step Two: From your profile page, click on Privacy Settings (it's just to the right of your avatar)
Step Three: The top option should say Voice and Text. Set it to Friends Only. Save.
Now whenever you play "Modern Warfare 2" multiplayer you'll only hear people you are friends with.
Basically, you set your "Voice and Text" option to Friends Only. BAM, problem solved
. I'm not sure if you can do it from your console though. The website only explains how to do it through Xbox.com.
Awesome video time!
Friday, 13 November 2009
Modern Warfare 2The handling of weapons has changed significantly, they have been moved to one of the game's "fastfiles", encrypted.
My ability is not enough to crack them, though others have fared better.
At least the multiplayer weapons still operate very much like their COD4 predecessors.
Weapon damage in increments of ten. Damage loss after a distance depending on the weapon type.
Testing from other sources has confirmed the use of a damage of "35" for weapons.
The intent for this is likely to make Stopping Power less "powerful".
For example, the FAL may deliver 50-35 damage. Because of this, Stopping Power's benefit is not prevalent - 50 is already two shots and 35 is three, Power bringing it up to 49 damage will still require three shots. It does appear to have at least a 1.5x headshot multiplier, similar to the M14, allowing a one headshot kill up close with Stopping Power.
Sniper rifles use the 70 damage with varying 1.5 and 1.1 multipliers.
The silencer appears to have a negative effect to sniper rifles, LMGs and possibly other weapons that do not lose damage over distance.
Also shotgun range is decreased by silencers.
Details on things that are not guns, of what was able to be ripped out of the fastfiles (so far) thanks to gagarin.
Sentry Gun has 1000 points of health.
Explosives deliver 7x their damage against a Sentry.
A Melee attack will instantly disable the Sentry.
The Sentry has the potential to fire continuously for eight seconds.
It recovers fully in four. If it "overheats", it will take eight seconds.
The UAV has 700 health and hangs around for thirty seconds.
Both Helicopters and the Pavelow have 1500 health.
The AI controlled Helicopters use three of the four same old Threat Factors.
Class Threat has been removed, presumably due to the Secondary Weapon diversity.
The Harrier has 3000 health.
Luckily, lots of things will instantly kill it (or at least really hurt it (and all other aircraft).
A Stinger, Javelin and other killstreaks (like the remote missile and AC130 guns) will instantly destroy it.
The RPG7 and AT4 will do whatever damage they do AND an extra 900 points of damage.
The AC-130 apparently only has 1000 health.
This is probably offset by the fact that it has two flare countermeasures and is way up in the air.
It lasts 40 seconds. All three guns are all available. They have a reload time of:
25mm = 1.5
40mm = 3.0
105mm = 5.0
The Care Package and Emergency Airdrop have a chance of dropping anything (except nukes).
Care Package has a much higher probability of dropping other low-Streak hardpoints, while the Emergency Airdrop evens up the chances for nearly anything up to the EMP.
On perks and a few other things:
The wait time between bursts for the FAMAS and M16 is still 0.2 seconds.
Stopping Power is still 1.4x against players.
Stopping Power Pro increases its damage against vehicles by 1.65x.
Danger Close is a bit stronger than it's predecessor, 1.4x increase in damage (rather than 1.25).
Blast Shield equipment cuts damage down to 0.45x (or 0.65?), ensuring almost always surviving anything.
Blast Shield and Danger Close will cancel each other out.
Semtex stuck to the player will ignore Blast Shield.
Commando adds 176 units of measurement to its 64 inch melee strike.
Commando Pro does indeed cut off all damage for any fall... and it appears that a lethal fall will make the player do a barrel roll instead.
Rapid Fire attachment has the same effect as Double Tap, multiplying time between shots by 0.75x (other way around, Rate of fire by 1.33x)
FMJ (Full Metal Jacket) attachment has the same effect as Deep Impact, greatly improving penetration through walls and objects.
Painkiller adds 200 health to the player. If the player suffers at least 101 points of damage while Painkiller is active... he gets a reward. Throwing knives and melee attacks will still kill in one hit.
One Man Army allows the player to change his class on the fly in 6 seconds.
One Many Army Pro cuts that down to 3. It takes the place of the secondary weapon and can not be dropped.
Sleight of Hand still cuts reload time in half. Pro halves both sighting in and out.
Lightweight will multiply movement speed by 1.1x (I dunno, that's what it reads)
Lightweight Pro will multiply the delay between sprinting and being able to attack by 0.6x.
Ninja Pro and SitRep Pro will multiply Player footstep sound by 0.25x and enemy footsteps by 4x respectively.
The problem shotgun hitscans had with cars is dealt with, damage dealt to destructibles like barrels and cars are multiplied by four.
Cars and barrels have the same health and "on fire" health drain as they do in COD4.
I know I've missed some, but they can always be added later.
What about weapons, perks, etc?
Weapons/equipment list plus unlock levels courtesy of Mechanical.
Sweet map pictures!
4 - M4A1
1 - FAMAS
9 - SCAR-H
20 - TAR-21
28 - FAL
40 - M16A4
48 - ACR
60 - F2000
70 - AK-47
4 - MP5K
1 - UMP 45
12 - TDI Vector
24 - P90
44 - Mini Uzi
Light Machine Guns
1 - L86 LSW
4 - RPD
16 - MG4
32 - AUG HBAR
52 - M240
2 - Barrett Light Fifty
4 - Intervention
36 - WA2000
56 - M14 EBR
2 - Riot Shield
3 - PP2000
22 - G18
38 - M93
58 - TMP
1 - SPAS-12
18 - AA-12
34 - Striker
42 - Ranger
54 - M1014
67 - Model 1887
2 - USP.45
26 - Colt Anaconda
46 - M9
62 - Desert Eagle
1 - AT4-HS
14 - M79 x2
30 - Stinger
50 - Javelin
65 - RPG-7 X2
4 - Frag grenade: Cookable frags
4 - Semtax: Timed stickey explosives
7 - Throwing Knife: Throwable weapon, can be picked back up
11 - Tactical Insertion: Choose spawn position
19 - Blast Shield: Increased explosive resistance
31 - Claymore: Proximity mine
43: C4: Remote explosive device
Images found on this dude's
Primary weapon attachment list with help from Kris_xK (Secondary weapon attachment list pending):
Assault Rifles: ( M4A1, FAMAS, SCAR-H, TAR-21, FAL, M16A4, ACR, F2000, AK-47)
Red Dot Sight
Sub Machine Guns: (MP5K, UMP45, Vector, P90, Mini-Uzi)
Red Dot Sight
Light Machine Guns: (L86 LSW, RPD, MG4, AUG HBAR, M240)
Red Dot Sight
Snipers: (Intervention, Barrett .50 cal, WA2000, M21 EBR)
Perk list also courtesy of Mechanical (and completed with help from Kris_xK):
1 - Marathon: Unlimited sprint.
-Pro: Increased mantle speed. (Run 26 miles with this perk)
2 - Sleight of Hand - Faster reloading.
-Pro: Increased Aim Down Sight speed. (120 kills with this perk)
13 - Scavenger - Full resupply from dead enemies.
-Pro: Extra Mags. (100 Resupplies)
21 - Bling - 2 primary weapon attachments.
-Pro: Two attachments on secondary weapon. (200 kills with this perk)
45 - One Man Army - Switch classes without respawn.
-Pro: Swap classes faster. (120 kills with this perk)
1 - Stopping Power: Increased bullet damage.
-Pro: Increased damage to vehicles. (250 kills with this perk)
1 - Lightweight - Overall speed increase.
-Pro: Quick aim after sprinting. (Sprint 30 miles with this perk)
9 - Hardline: Killstreaks require 1 less kill.
-Pro: Deathstreaks require 1 less death. (40 killstreaks [at least 2 kills] with this perk)
25 - Cold-Blooded: Undetectable by UAV, air support, sentries and thermal.
-Pro: No red crosshair or name when targeted. (Destroy 40 enemy killstreak rewards while using this perk)
33 - Danger Close: Increased explosive damage.
-Pro: Extra air support damage. (100 explosive kills with this perk)
1 - Commando: Increased melee distance.
-Pro: No falling damage. (20 melee kills with this perk)
1 - Steady Aim: Increased hip accuracy.
-Pro: Iron Lungs (Hold breath longer to reduce sniper rifle sway). (80 hip-fire kills with this perk)
17 - Scrambler: Distorts nearby opponent's radar.
-Pro: Delay enemy claymore explosions. (50 close-range kills with this perk)
29 - Ninja: Invisible to heartbeat sensor. (Note: NINJA WORKS CORRECTLY ON THE HEARTBEAT SENSOR, IT IS A BUG IN THE KILLCAM.)
-Pro: Dead Silence (Move silently). (50 close-range kills with this perk)
37 - Sitrep: Locate enemy explosives and tactical insertions.
-Pro: Enemy footsteps louder. (Destroy 120 enemy devices using this perk)
41 - Last Stand: Pull out your pistol before dying for 10 seconds.
-Pro: Use grenades and equipment as well as your pistol. (20 Last Stand kills)
Modern Warfare 2 Killstreaks (Note: You start with UAV, Care Package and Predator Missile, you earn tokens to unlock more as you level up, first at level 10. These do stack now, meaning you won’t lose your previous rewards if you earn higher level ones. You also can’t take two killstreaks which require the same number of kills to earn at the same time).
Neogaf's thread is alright for some other info and pretty pictures.
I want to play with people on this forum!
(X360) Friends List for that console which overheats a lot:
We've got a CoD Clan Meta-Tag run by Burtletoy: A PA CoD Clan
A PA CoD Clan is now full! At some point we're probably going to have to create a second tag, so bear with us.
3 Kills -- UAV
4 Kills -- Care Package
4 Kills -- Counter UAV
5 Kills -- Sentry Gun
5 Kills -- Predator Missile
6 Kills -- Precision Airstrike
7 Kills -- Strike
7 Kills -- Attack Heli
8 Kills -- Emergency Airdrop
9 Kills -- Pave Low
9 Kills -- Stealth Bomber
11 Kills -- Chopper Gunner
11 Kills -- AC-130
15 Kills -- EMP
25 Kills -- Tactical Nuke (this instantly ends the match with you as the victor)
1 - Copycat - 4 deaths without a kill
6 - Painkiller - 3 deaths without a kill
27 - Martyrdom - 4 deaths without a kill
39 - Final Stand - 4 deaths without a kill
There's also PA CoD4
, which is an older account with a lot of names on it, I think it was being run by I King Kong I. It probably isn't being maintained anymore, FYI.
(PS3) Friends List for that console which people seem to laugh out loud about for some reason:
PA Handle - PS3 Name
(PC) Friends List for that console which actually isn’t a console and uses some sort of program called ‘Storm’, or whatever.
Gihgehls as Hellphish
Debaserzbs as FancyLad
Jokerman as Jokermein
Fourier_series as Fourier_series
Algertman as AlbertBOMB
Ah_Pook as Ah_Pook
Jean Claude Van Calm as Grimmsy- (yes, that's a dash there)
KidDynamite as NinjaForHire
Articus as Art__ (that's 2 underscores)
Shaggy as Mr_P1tt
kazanma as kazanma
DesertChicken as Desert Chicken
Pookiepoo as Pookie-san
Packman as jkolpack
Cincitucky as Cincitucky
PA Handle - Steam Name
We also have a Steam group!
Gihgehls as hellphish
Fleck0 as Fleck0
SirToasty as patoast
Dourin as Dourin
ReverendCaliber as ReverendCaliber
Contact Fleck0 through Steam if you want an invite or if you have any other questions.
And finally, a funny: