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[Recommend!] XBox or PS3?
Posts
They're Lithium Ion though, so their longevity is pretty damn long to begin with anyway.
You can still use it in a non-cordless fashion if the battery stops holding charge, just leave it plugged in. And yes, I agree Sixaxis controllers feel cheap and awful. DS3's, however, do not. At all.
I could if I had a longer mini-USB cable (though in doing that, I find myself asking--why instead of requiring I buy Sony's more expensive DS3 and a more-expensive mini-USB cable that can reach from my TV when I could just use a cheaper wired controller, like the DS2?).
So, rather than rearranging my living room, I mostly just stop playing when the battery dies on my DS3 (I have a Sixaxis, but as I already said, feels like crap). The trick is remembering to leave my PS3 to actually charge it, when my instinct is to turn the thing off and save electricity.
plus if you hold them up to the light they turn from black to see through
Really? In NZ the things are 50 to 60 NZD. NZD is worth less than the AUD too. You guys are being jacked.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Actually, this totally sucks dick and was arranged by Satan.
I love wired controllers. I have a Play and Charge kit for my 360 but...I just leave it in all the time. I would do the same for the PS3 but whenever you play with a cord in, it randomly loses its connection to the console. A lot. It really, really sucks.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
only if you're stupid
Chances are, one or more of the buttons will be at least semi-stuffed by that point, so you'll probably want to get a new controller anyway. I don't think I've ever had a controller that's lasted an entire generation and I treat them pretty well. The only time I can ever remember throwing a controller on the floor was after an incredibly frustrating VF4 session.
Bastable: Dual Shock 3's are ~NZ$100. They're quite a bit cheaper if you get them from Play Asia though.
UnbreakableVow: There might be something wrong with your cable then. The only time the DS3 should lose its connection is when you've taken the USB cord out of it (which I when I think it might switche over to Bluetooth). So if you're randomly losing connection, the USB cable may be a bit faulty.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
I pronounce it bee-log. Most recent entry: VIDEO GAMES: GUNPOINT, OR A SCIENTIFIC STUDY ON WHAT HAPPENS WHEN GLASS MEETS TROUSERS.
What are you talking about?
EDIT: Oh and Lair.
log walking, on the other hand...
Also I don't get all the hatred towards the PS3 online experience. Demon's Souls is fantastic and seemless (and ok, not a typical example), Uncharted 2 I've never struggled to get in to Partys with fellow PA people, LittleBigPlanet I've happily seen four different friends playing and got them to join.
The Chatrooms that you can have going mid-game are great too. The Uncharted 2 PA one we had/have (haven't played in a while, been busy) was very useful.
I've used Xbox Live a number of times and it's by and large been the same. Maybe it's because I'm not a "big" online player and don't notice the massive differences.
Just out of curiosity, did the op come to a decision?
One thing that possibly hasn't been discussed (haven't read every post) is future prospects. 360 has Natal further down the road if that interests you at all, PS3 has the weird dildo wands. The demo of the "wands" I saw for LittleBigPlanet was awesome, I really want a pointer in that game
PSN: SirGrinchX
Xbox Live: SirGrinch X
the ps3's uniform, free online status means that every game can include it as an integral feature
would demon's souls work with a silver account? no. would littlebigplanet? no way. it's game 2.0, and it can't happen on 360 because they're actively stopping half of the userbase from being connected in a meaningful way
Maybe not "goofy" so much as "stupidly tacked on in the majority of games as an afterthought".
Shaking the controller like I'm having a seizure in order to charge up an attack? Oh yes, that's a grand idea. Let's add that as a feature.
I'm sure there are some games that actually use it in a meaningful way (though I'm not terribly fond of the idea of having to move the controller about period, that's just me), I just don't own any of them. Personally, I don't think missing any Sixaxis functionality would detract from any PS3 game, though, so an option to turn it off wouldn't be a bad thing I feel.
Most other games though, sixaxis support has ranged from 'meh' to 'aaargh!'
if you can't afford $4 a month, then you probably can't afford to be playing video games
not saying i wouldn't prefer it be free, but i don't really feel the sting when it comes to paying for XBL
i'd say it's more than worth my money, as i know the games i'm interested in will have an active online community for at least some stretch of time on the 360.
playing burnout paradise at my friend's house, we struggled to find a game with more the 2 people online, and often were put back into the same games (this could be a fault of the game and not the PSN, this is just anecdotal evidence).
I do enjoy the PS3's text chat room feature though, as it's kinda like an IRC channel, though I really do need to pick up a keypad attachment. Oh and of course, free online multiplayer, which was the major selling point for me :^: PS3 also appears to have actual exclusives (rather than time-limited ones e.g. Star Ocean, Vesperia, Eternal Sonata, etc etc) and region free which I will exploit one day, but currently import prices are far too expensive for the games I want (Blazblue and Demon's Souls).
The trick is plugging an externally powered USB hub into your PS3. It gives you more USB ports and allows you to charge your controllers when the system is off.
you didn't read what i said
what i mean is 360 developers are limited in what they can do with a game because they cannot make the assumption every user will be connected to the network
i'm not talking about traditional multiplayer here. i'm talking about games moving to a future state where they're 'always online'; even experiences that could otherwise be quite traditional solo ones
So what about people who bought Demon's Souls and aren't online? I guess they're shit out of luck? PS3 developers cannot make the assumption that every user will always be connected online either, unless they're making a multiplayer-only game. There are certain realities to deal with, after all. And multiplayer-only games often carry their own online fees. That limits what they can try to, it's really that simple. Why else would Sony offer the option to update PS3s through flash drives?
(Spoiled for speculation on the matter)
Plus, current persistent worlds--a departure from the matchmaking services that are far more common, and will probably remain dominant for years--always have fees attached. That's just how it is. 11 million users don't mind paying $15 a month for World of Warcraft by itself, so why not? The business model allows it. Even if we took away Microsoft's fee, you'll still have one to deal with (and they'll almost always be more expensive). I'd like XBL to be free as well, but for $4 to $7 a month, that's going to take a backseat to $15 or more a month per game, personally.
More simply, the XBL fee is an annoyance--but it's a minor annoyance that is terribly easy to justify next to the high fees a lot of online gamers are used to deal with before unified online service came around. And, like Sony's decision to remove PS2 BC (a personal peeve of mine), it's one that no one is going to do anything about. I bought a year-long subscription card that came out to $3.50 a month, or so. XBL Gold users are never going to attempt a boycott, 'demanding' the service be made free, the same way perspective PS3 owners are never going to attempt a boycott, 'demanding' BC be returned.
again, i'm not talking about traditional multiplayer experiences (like mmos). i'm talking about games that bring a 'net-informed experience even to their solo segments. again, littlebigplanet has direct access to a massive community always, as long as you're hooked up to a local wifi network. demon's souls is littered with notes from other players around the world and constantly flashes images of their demise. gt5p, rather than showing a traditional track demo when you've left it idle for a moment, will without prompting cut to some of the best lap times of players around the world
it's what's happening to the internet - web pages aren't static anymore, they're informed by twitter feeds and user comments and are sometimes completely crowd-sourced. this can happen to videogames, it can enrich the experience wonderfully, but it's not happening on the 360 due to the fact that connectivity is being actively restricted for vast numbers of users
they're alright. the single-player is still fine without the connectivity, a net connection just enriches it greatly, and from software could do that because they didn't have to worry about 'well what about the guys who aren't paying for the game to access the net?'
edit: your argument that 'some people still don't have net connections' doesn't really work because what i'm talking about is real. it exists in a lot of ps3 games. it takes guts for a developer to do it because yeah, some people will miss out a bit, but not having to worry about paying subscriptions is apparently making the decision that much easier that it is happening.
I see that you don't like the fact that Live costs money, but this example really doesn't illustrate anything. Demon's Souls could have been released on the 360 with the exact same functionality, and there, too, the single player would still be fine without Live connectivity.
Developers on both consoles cannot assume that the player has network access, regardless of the reason.
I've never played Demon's Souls, but according to Bsjezz's description, the game sounds like it's perfectly playable offline also. Maybe I'm just old-fashion, but frankly, if you have an amazing game that becomes unplayable because you can't access the internet, you have one of two things: an online-only game, or a crappy game that is not all that good in reality.
I'm guessing that developers typically don't hope for the "best case scenario" when developing, at least in this respect. I mean, Killzone 2 is a lot of fun, but if the game were reliant on the assumption that everyone had headsets and microphones for the multiplayer element, well that would be a very bad assumption to make (versus in Halo 3, where that assumption could be made, with less danger).
My point is simply that while this scenario is possible, and maybe even commonplace, broadband hasn't yet penetrated to the point where you can take it for granted.
I would not complain if the XBL Gold fee went away (well, unless I'd just bought a one-year card or something, I suppose), but I don't think that's what's going to happen. More likely, Microsoft will offer more services and options with Gold that PSN doesn't have--hell, two years ago, PSN was a rather pale, weak shadow compared to what it is now, and also compared to XBL Gold or Silver of the time.
Of course, credit goes to Sony for moving to offer the features offered in Xbox Live--chat windows, an arcade store, Netflix, etc. I remember there was a time where Sony was adamantly declaring that Unified Online Service was a fluke, and would not be featured on the PS3, so they deserve credit for playing the catch-up game (and, in turn, forcing Microsoft to move the carrot a little farther forward).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
it doesn't work quite like that
your game can't just be 'invaded'
You can be invaded any time (outside of boss battles) if you're in physical form. In soul form, you can only invade other players worlds (to either help or hunt them). But you're completely safe (albeit at the cost of some of your maximum health) in soul form.
I'll put in another vote for the PS3 if you've got a decent gaming PC. I own all three, but I really just have no reason to turn on the 360 apart from desired exclusives (the last one being Shadow Complex, the next will likely either be Fez or Crackdown 2). LIVE is a better online service by a non-trivial margin, but the PSN has been making small strides to reach parity for a while now. It won't likely ever get there given the architectural differences, but the last couple of PS3 games I played online were nearly pain-free to enjoy.
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
I just got to the genre shift and it's annoying to try and shake them off and it doesn't work. Grenade arcing is alright, but I keep forgetting that my elbows can bend too to give me more tilt, and log walking is always crappy.
I pronounce it bee-log. Most recent entry: VIDEO GAMES: GUNPOINT, OR A SCIENTIFIC STUDY ON WHAT HAPPENS WHEN GLASS MEETS TROUSERS.
wow - i did not know that. i guess you're not in physical form that often though.
at least not if you suck as bad as me
If you lose in a 3v1 fight you didn't deserve your body anyways.
If that's accurate...that...kind of sucks. I mean, I'm sure there are very good cases to, but this is definitely a bad one. You think they'd include an option to toggle so you don't have to worry about it, period, i.e. Mercenaries 2 or Resident Evil 5.
There is that option. Don't go online.
it's probably the easiest toggle to hit in the whole game