Leave it to a handful of homebrew programmers to pick up Sega's slack. The folks at Bombergames have just released a near-complete version of their freeware fan creation: Streets of Rage Remake
. It aims to combine the best aspects of all three Genesis titles along with original content. All 6 major characters of the series are playable out of the gate with 2 to unlock. There's 8 different stages (considerably longer than typical SoR stages) with branching paths, more weapons and items, the ability to toggle between specific SoR2 and SoR3 gameplay features, and a good bit more. It isn't as polished as a commercial release, and there are still apparently a few bugs left in the current incarnation, but I've been playing this thing for over a day now and I have to say that I'm very impressed. The new artwork and animation is kinda lame, and the script/translation ain't so great, but the gameplay captures the feel of the old games very well, and there's enough new content in here to set it apart as well.
This is a homebrew fan-made project coded from scratch. It reuses a lot of assets from the Genesis games (sprites and whatnot; think Mugen), and many of the locations are familiar, but as it's not emulation-related, I assume it's okay to post this.
Some ingame screenshots:
A palette editor:
Some kind of flag tag mode:
This game has volleyball.
The soundtrack consists mostly of remixes of original SoR 1-3 tunes, and most of them are pretty goddamn good. Many of them are note-for-note matches of Yuzo Koshiro's old tracks with more dynamic synth. BGM 10
is definitely my favorite; it's an awesome mix of the final level themes from SoR 1+2 put together, and it plays during the main portion of the final stage.
I should note that this game is fucking HARD. Rarely will less than 6 enemies ever attack you simultaneously, and they often show up in some brutal combinations. I've had to dodge thugs with handguns, robots that shoot lasers, ninjas that throw stars, and women with electric whips all at the same goddamn time. Some bosses from the original games will show up as normal enemies. Some bosses in this game will reappear later as normal enemies. Twice. [spoiler:fe2d95e9bf]You will fight a Robot Shiva. You will fight Super Saiyan Shiva. I am not even fucking kidding.
He's got a transformation sequence and everything.[/spoiler:fe2d95e9bf] This game is brutal. But it's ohhh so sweet.
In this game:
- the explosions are comically exaggerated. Seriously, get out of the fucking way when you see one coming.
- you can throw enemies into said explosions for MASSIVE DAMAGE.
- you can use pistols, machine guns, and bazookas.
- "Big Ben" type enemies will often drop food items after dying.
- a trucker will fucking make you pay for trashing his ride.
- you can beat the shit out of Cody from Final Fight.
Some survival tips:
- Set the combo style to SOR2. This allows you to rapid-jab until you connect with an enemy instead of doing a full combo out in the open and leaving yourself open to attack.
- Try not to use combo finishers that knock the enemy down. With Adam, I'd just punch an enemy or two three times, wait a split second, and just start punching them again right when they recover. It depletes their life bar fast, and they usually don't react fast enough to counter. I demolished Mr. X with a single combo this way. (This doesn't work very well against Pheasant type enemies and a small handful of others.)
- When you find yourself stuck in the middle of a crowd, grab a thug (doesn't matter who) from the front, hold backward, and then press attack. You'll throw him and hopefully knock down some people behind you, giving you a little bit of breathing room.
- When an enemy starts a combo on you, it is usually a wise idea to perform a defensive special move to break free. It'll cost you a little life, but it's better than being a sitting duck.
- Swinging weapons are your friend. Long range, high damage. As long as you're careful not to drop them twice, you can burn through a lot of levels very quickly. I was having a very easy time with stage 8 up until I lost my pipe, and then it got kind of hectic.
- You can rack up points for extra lives much more quickly than in the classic games. Make sure to grab all the items that enemies drop, and consider the biker stage as a "bonus round;" it gives you a great opportunity to mow down some thugs for extra points.
- Do not stand directly in front of any enemy who uses a projectile, especially
when you're recovering from a fall. They will not hesitate to knock you right the fuck back down.
- If you're thrown, hold up and the jump button to land on your feet. Some of the more nimble enemies are capable of this technique as well.
- Learn what types of enemies are best handled by plain rapid attacks and which are best handled by grabs and throws. If you're having trouble taking down one type of enemy with one of these techniques, try the other.
- Try to close in on enemies by approaching from above or below, not from left or right. Doubly so for any enemies with projectiles or deadly rushing attacks.
It should also be noted that this doesn't appear to be the final release. From what I gather, there's more content coming down the pike besides bug fixes, including at least one extra boss
(spoiler pic, I guess). She makes a brief cameo in the current version but does not fight you. All I gather from Wiki'ing her name is that she has some connection to Shiva.
Download mirrors (in case the site is still getting hammered):
poasting something foolishly foolish.