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Impromptu Games Thread! InFlux is all up on this PAX Australian Indie Showcase
Posts
2) Both, yes. Some areas aren't accessible until you have a certain ability which you can only get from a certain puzzle, for instance
thrice) Out of our hands, and in Google's, then Epic's. If they expand the UDK to include Android, then definitely.
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I had an idea and busted it out real quick in the last 24 hours.
http://www.youtube.com/watch?v=FuwybSU55b0
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vote for my video game on Greenlight
Don't ask me why; I don't know.
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vote for my video game on Greenlight
http://www.youtube.com/watch?v=AA9xGglbRZ0
The menu picks a level and does a flythrough of it, this is the level I made over the last 2 days.
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vote for my video game on Greenlight
Bearing in mind that the name needs to be pretty short to not get truncated on an iDevice...
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vote for my video game on Greenlight
[tiny]Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.[/tiny]
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
Riding Shotgun Sunrise?
Edit: For those of us with no iOS devices, can you give us a rough idea of the character limit?
Phantasy Star Zero: 2450 4798 1254 | Pokémon SoulSilver: 4383 4365 0505
PSN: theIceBurner, IceBurnerEU, IceBurner-JP
I was thinking "Sunrace" but I reckon that works better!
Presumably there are specific engine limitations to keep in mind when running it on an iOS device. Neat stuff!
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vote for my video game on Greenlight
I know C++, Photoshop, 3ds Max, Maya, etc. But I haven't the foggiest about how to turn that into something where people can shoot other people. Do you recommend a tutorial, or joining a mod team, or such?
I too wish to make great things like Cowboys killing Zombies and puzzle games based on genitalia jokes, but I'm currently honing my skills solving complicated math problems via programming.
It would clearly sell well with Zombie in the name.
LaCabra, take your racing game prototype and steal the art assets from TF2. Make a TF2 / Mario Cart hybrid. It will work! Send it to Valve and demand money.
Maybe you wont get your money, but I'll get my TF2 Mario Cart hybrid I've always wanted.
[tiny]Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.[/tiny]
Oh, you're magnificent, too.
Shotgun Redding? I don't even know what that means.
Racegun Shotrise on the other hand...
I'll assume the check is in the mail.
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vote for my video game on Greenlight
Oh hey I missed this before.
Well duder, it sounds like you already have the skills to join a mod team, unless they're a particularly unforgiving sort who absolutely need you to already know your way around their engine. Which I guess a lot of them are. But as an example, Remington, who makes most of the models in our games, had almost no Source experience when we started out and really just used his Google-fu and a shitton of perseverance to get things done. There are tutorials out there on just about everything you could want to do. I would start by taking something you've modelled and textured and getting that into an engine.
This would be a good place to start for that on Source.
Getting your assets ingame can be a real pain in the arse on Source, but that's part of why I usually recommend people start with it. Its relative user-unfriendliness forces you to gain some idea of how things actually work rather than just clicking import (which you can do, up to a point, in UDK). The ability to make yourself stay up all night with Notepad and cmd wrangling the .qc system that should really have a GUI for it but doesn't, just to make the wheels turn in the right directions on your vehicle, for instance, is more important than how good your models look.
If you can find a mod team who aren't full of themselves and treat their modding like a learning experience that is also a great way to get knowledge'd.
Also, I totally haven't come up with a better name than Vrooom you guys.
http://www.youtube.com/watch?v=6PPnJ-W0rQU
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vote for my video game on Greenlight
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vote for my video game on Greenlight
naknaknaknaknak
Ironically I missed it too until the blue dot reappeared tonight. I'll definitely look at that and see how to do things in source. I'm currently trying an open source SDK (OGRE) and didn't even realize I automatically had access to the source SDK until tonight. Apparently I got access when I bought HL2, and wouldn't have realized without your prompting.
I'm still at the learning phase either way so it might not matter which one I use. Still, I feel more confident learn an engine I'm familiar with from gaming. Thank you!
Thanks, Ryan.
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vote for my video game on Greenlight
Achievement for collecting three dead zombies in the back of the truck? I think so.
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vote for my video game on Greenlight
I'm having some serious internet troubles these days so I don't have time to make a better video than this clumsily-filmed over-the-shoulder one but I reckon it'll do the job:
It should be on the store within a couple of weeks for iPhone (3GS and 4) and iPads, and all the iPod Touch 3rd-gen-and-ups. It'll be $1.99 and there's also a lite version going up for free. The game is all about driving around hitting zombies in your truck and doing ridiculous jumps. I am also hoping we can do a promo code thing and give all you dudes who contributed to Shotgun Sunrise half price or something.
Here's the description going on the store:
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vote for my video game on Greenlight
Here's what the post says. When it's live you can look for it here.
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
3DS: Span_Wolf - 4854-6434-9883/WiiU:Span_Wolf
Steam: http://steamcommunity.com/id/Span_Wolf/
Hey, who was the guy that was all mad about my double barrel shotgun having two sight rails?
Chicago, IL - NetherRealm Studios - My views are my own and don't represent WB or NR.