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So Quake 3 turns 10 today.
Posts
This is probably why I don't game competitively.
Anybody want to get a Game On going this weekend?
I was hell on wheels with the railgun. I loved to shoot guys in the middle of their rocket jumps so they'd blow up in mid air and their falling gibs looked like meaty fireworks.
The reality of Quake 3 fell pretty far short of the promise. When PC Gamer previewed the game, the id guys claimed that you would be able to easily skin your own characters with your own face or whatever. And more importantly they promised multiple classes. There were going to be light/mid/heavyweight character options, etc. None of that stuff came to pass.
I mean, it's Quake III, not Tribes.
Being able to easily add your face to a character skin would have been pretty rad, though.
Like when Carmack tried to limit jumping (and by extension take strafe jumping out of the game) because he didn't like the way it looked. Thankfully that went over as well as you might expect and didn't last more than a week.
The classes were another thing that should never have happened and then didn't. Fan feedback used to count for a lot.
Quake 3 was just fun though. The only gun I felt offended in being killed by was the rocket launcher. I dunno why, I just always felt incredible rage by it.
PA Lets Play Archive - Twitter - Blog
Well he's always been a picky bitch and asshole so I'm not surprised he's wrong. I never gave a shit, I could only present his argument as he told me.
PA Lets Play Archive - Twitter - Blog
First of all, you guys are using ioquake, right? A few years ago, id released the source code and the people here have cleaned it up, made sure it works on modern computers, added a couple neat features that some mods use, etc. I kinda sorta liked UT more than Q3A back in the day (oblig), but I feel like Q3A aged better because of these guys.
God, I remember playing this game for hours against Anarki, Bones, and Klesk on nightmare just trying to perfect my (lack of) railgun skillz just so I'd be able to keep up at lanpartes. Sadly, 5 minutes into a match, I'd just regress back to my usual "hide around corners and humiliate people as they come by". I'm such a prick sometimes.
I always felt l.ike Quake 2 was superior. Better weapon balance, better maps for the most part, was easier to mod for so you had a lot more people making things like PPMs and maps, better atmosphere.
Q3A just lacked a lot of the feel and felt stripped down.
It was probably helped by the fact that Q2 had an actual SP mode and not just "Play Bots in DM"
I mean...you basically telefrag it D:
The development of that game was just so haphazard and awesome.
Christ I'm old.
It wasn't cheating! Technically!
I guess I should play some Q3 today. I'll start out with a few bot matches. Then I'll probably be up to 3AM scouring the interbuttz for skins and maps.
Kids these days! They're all about graphics and being idiots.
:lol:
That and there is a massive advantage to playing with that low detail. Hell I run SLI and all my DM games look like that.
They play more then one game? My Quake and Unreal games look like that. When I play say fear single player, or Crysis, I crank the crap out of everything.
I'm still more of a UT person though, then Cstrike, TF2 and now L4D & MW2. Acronym Almanac!
I own TF2 but I don't play it much. I own Killzone 2 and don't play it much. I own MW2 and I haven't even tried the multi-player yet.
I don't know why this is either. Maybe I've just lost my competitive edge. But whatever the reason, I just don't enjoy online shooters as much as I did many years ago with the older generation of games.
I remember the rise of q3 aim bots from noskill and the like and the first times I saw them. There was a message hidden in the first ones and if you said the right thing in chat, it would answer Yes I am a bot!!! One of them could send random text spam until the server crashed. The initial people that used them couldn't maneuver well and were pretty easily killed and even easier to spot shooting out their ass. Then they got more sophisticated by adding scanners and limiting the fov they had to prevent them from being easily spotted. I pretty much quit fps shortly after stumbling on a Quebec clan who were training new recruits on how to use the latest tool set for cod2 (I was kicked shortly after). I ran into one of them using it off their clan server, called him on it (with recdemo'd video) and no one gave a shit so I just left; it wasn't fun anymore.
I still play fps from tiem to time, and tried to get into quakelive but I just can't get it to feel right. I don't know if it is the hardware, or if it's true that you just can't go back.
Why would you need to add a script for a zoom key when there's already a zoom key in the regular controls? I think the default is middle mouse.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Quake had the best ctf imo. It was the perfect blend of grappling hook, rockets and dialup lag.:lol:
Quake3's tdm and dm are unbeaten to this day.
Quake2 had loki's minions and a few others I can't remember off the top of my head.
When you're mad at your roommate for drinking the last soda in the fridge and not refilling it, nothing makes you feel better than shooting him in the back with a rocket.
Back in the days when noobs were newbies and I was a force on microsofts "The Zone" server list thinger and everyone said "GG" after a match, as opposed to "CAMPING FAGGOTT"
There are games that are ok to play with a controller, on an xbox.
And then there are games worth playing.
seriously though... You cant have a fast paced FPS on a console. It just isnt possible.
I tired this with Fightnight Round 4.
It just made my room mate angrier.
Actually, it might have just made the zoom go further. This was a long time ago, and I never did it myself, so my memory is sketchy.
It might have made the zoom go further, but honestly, the default zoom with the default zoom key goes pretty far as it is. I mean, maybe if you need sniper scope levels of zoom you might do that, but practically speaking that wouldn't help you in a game like Quake III
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Electronic composer for hire.
You mean the browser based one?
They fucked with the weapon balance way way way too much. Rockets and the BFG are worthless.
Well, there was always the debate over whether OSP or CPMA was the better comp mod.
Q3 itself had good balance.
QuakeLive drastically reduced the splash damage of both the rocket launcher and the BFG to the point that you absolutely have to make a direct hit to do anything with either.
Oh, and I think the fact that Quake 3 is still around but no one gives a shit about Unreal Tournament anymore finally puts the nail in the coffin over which arena game was better.
Obviously I always knew it was Q3, but some Plebes just didn't know.