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So Quake 3 turns 10 today.
Posts
That was the Riva TNT, and I saved my pennies until I had the $300 required. It was awesome (unless you were playing a game that only had Glide support, in which case it was decidedly less awesome).
Actually, that would pretty much fit 1988 to the bill. Granted, it's not as modern, but you're still going to have the modern touches such as laser guidance, TV guidance, radar, satellite communications, etc.
Plus, it also is the perfect backdrop for the most widely used airborne ambulance/troop carrrier/armored gunship of all time, the Mi-24, "Hind". Though in terms of ferrying food, aid, medicine, etc., that would be more along the lines of the Mi-8.
A simulator of the contemporary war would also do the same, of course. I just don't really know what helicopters are involved.
I remember the "test", and how they kept emphasizing how it wasn't a beta or a demo or anything like that. I had a lot of fun with that, even if it was only with bots, trying to see how many kills I could line up with the rail gun.
Funny, I've never thought as Q3 as being so old, until I saw this thread, and realized how ancient the computer was that I played it on.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
He understood what the statement meant; he was challenging the veracity of it. As in "People do still play UT, so what's your point?"
Restating it with different words doesn't do much.
I know I can go back to some of the UT99 Zark servers I used to haunt and still find players there without too much trouble, for example.
Also, Quake 3 Test was good times. We basically had a dedicated server at our favourite lan place. People would come and go, but the game never stopped.
I put this right next to the fags that crank the gamma setting all the way up so dark areas can't hide anyone in them.
Also, regarding the Quake 3 vs UT99 argument is stupid, since UT99 actually got good sequels that replaced it and have people playing them today.
Rocket Launcher ftw.
UT3 is nice, but it doesn't have the community, especially on XBL.
Lack of server support really hurts it.
You could basically reskin/remodel quake3 and it would be tits supreme.
I've always thought a good progression would simply involve more maps. Rerelease this mother with all of the old maps from Q1, Q2 and Q3, then add a new bunch. Every new Quake release would just add to what had been built previously.
Arena deathmatch never needed much map knowledge.
Epic sauce in muh Quake...hmm idk. Consult the Carmack.
well with comp mods you have bright skins and hit sounds so you don't have to, but everybody still does.
What "good" sequels? UT 2003 changed the gameplay a lot and split the community in half over wether it sucked or not. UT2004 added noobslaught aka battlefield UT and again, split the community in half. UT 3 again tried to fix things but by then anybody who liked DM and CTF had long sworn them off and even the noobslaught players agreed the game was a disaster.
Quake 3 had one shitty sequel and that was it. But people still love it and id still has their fans. UT had three shitty sequels that people will hate them for.
Tribes makes me feel like this. Borrowing my buddies cd to download on my parents mediocre PC, and going head to head on LAN late at night, sometimes staying up till 3 on a school night. Drinking pepsi all night holy shit
Except that Unreal is no longer as popular as the Quake series when the two were neck and neck, and that Quake III has a larger player base due to it still being supported, updated, and ported to new systems.
I can still log into some MUDs from back in 97 and find people playing. That doesn't mean MUDs are still popular. Or good, for that matter.
The Quake 1 maps would feel very different I'm sure, but they would still play fine.
Obviously some thought would need to be put into what weapons to make available on the maps. They could still look really cool on a new engine, what with all the darkness and lava.
But you got a fuckin axe in Quake 1.:winky:
Oh! Oh! I'd like to see a choice in melee weapon for this Ultimate Quake Redux Edition I'm envisioning. Similar to building your class in a Call of Duty.
We've got the axe, the strange... saw thing from Q3 (don't remember) and what was it in Q2? I think it was just a pistol with unlimited ammo iirc.
I wonder what other choices could be put into a character creator for a game like this.
(I'm off the deep end now)
There was a mod called quake generations that dreamed this dream. It never took off though.
I remember hearing about that, now that you mention it...
This idea is a whole lot less crazy than combining all maps and weapons for Counter-Strike, Soldier of Fortune 2, and CoD MW1&2.
I was asking earlier in the thread if anyone had ever done a Texture pack for Quake 3, like there are high res texture packs for a lot of older games.
Apparently there aren't any.
But then, the only people who still play and love Quake 3 don't care about that stuff anyway, and many of them would rather crank down the graphics to get a slight visual advantage in the competition rather than crank up the graphics and make it look awesome.
Me, I think it'd be sweet to see Quake 3 with a modernized high res texture pack.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
A lot of maps WERE ported, they just kind of sucked balls, for the reasons I stated.
Even a straight port will be weird because the proportions and dimensions are so different, especially between Quake 2 and Quake 3. You can change everything over, but the map just feels off. You move and jump and expect to be one place but find yourself in another. The map-specific trick jumps don't carry over -- Quake 2 had double jumps and slope jumps, Quake 1 had air control -- the simplest example being the standard megehealth jumps on The Edge, you just can't do them in Quake 3, which takes out a huge part of the map.
Facing worlds evolved nicely as well.
I was quite disappointed that the latest version of it isn't in SPACE!
Morpheus stopped following too, which is sad. I suppose it's because The Matrix became uncool.
UT3 seemed to take to a eastern flavor this go around. I don't mind it, but the egyptian and outerspace versions were really cool.
I meant it more in a sense that Quake 4 was horrible, because I wasn't a big fan of UT2K3, but I'm confident that UT2K4 and UT3 have a much bigger current playerbase than Q3 and Q4.
Quake4 doesn't count.
CPMA and Warsow have a bunch of Quake 1 ports, and they work because the movement carries over.
Besides all that, q2dm3 was better, and never got ported.
Planetdaikatana is gone through. :l
And speaking of the passage of time, Quake1 is on its way to the iPhone. So pumped.
Well anyway, that's pretty cool. If I had a portable device that had Quake on it, I'd sure as hell buy.
I wish they'd put Quake 1 on the DS and/or PSP. And no, I don't want to mod either for CFW and make it work.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Quake didn't even have mouselook by default so i'm sure it'll translate well.
I guess I was doing my GCSEs.
Fucking christ. What the holy hell happened to the last ten years?
I blame Quake 3.
Why do you think Carmack is making a rocketship? He's getting the F outta here!
Edit: With his money bags, of course.
God I wish I saved that forum macro I made which was basically 'John Carmack can fly. What the fuck have you done lately?'