With the impending release of Wrath of the Lich King comes many changes to profession, including a new one:
Gathering
Herbalism: Besides becoming a very good money-maker due to Inscriptions, herbalism also receives Lifeblood (a free, instant cast HoT)
Mining: Toughness - a minor HP boost (300 at 375, 500 at 450)
Skinning: Master of Anatomy - a minor critical strike rating boost (15 at 375, 25 at 450)
Production
Alchemy: Good News, Bad News deal for this one. Good news is that you get Arena-usable pots and Mixology, a passive perk that increases the power and duration of Elixirs and Flasks substantially. Bad news is that your profits magins will be hurting due to the new '1 potion per fight' mechanic.
Blacksmithing: You get to make gem meta-sockets for your gloves and bracers and BoE belt sockets for everyone else.
Engineering: Blizzard has moved away from having most of your toys take up a equipment slot; now they just take up an enchant slot (which includes your belt.) You can also craft your goggles at an early level then you could in BC. Finally, a portable mailbox, a Swiss Army Knife, X-ray goggles, a +81 Stamina or +63 SP trinket, and a goddamn BoE motorcycle rounds out the goodies list.
Leatherworking: Cheap Fur Lining enchants for your bracers and Armor Kits for your legs.
Tailoring: Besides BoP enchants for your pants and cloak and Northern Cloth Scavenging (a passive perk that increases Northrend cloth drops,) you get to make a flying carpet mount.
Jewelcrafting: Besides BoP colorless gems and socketable trinkets, you also get Gem Perfection (a passive perk that gives you a chance to cut uncommon quality Northrend gems into perfect gems with slightly better stats.) Your profession is also the first Primary one to get daily quests.
Services
Enchanting: With the help of an inscriptor, you can make Scrolls of Enchantment to put up on the AH. Also, you now get upgradeable BoP wands.
Inscription:
Inscription is the brand-new-to-3.0.2 profession. It doesn't focus on gear creation (though it has a number of BoP offhand items), which makes sense because Blacksmithing, Tailoring and Leatherworking pretty much have that covered. It functions instead on enhancing spells and talents. All players have access to Glyph slots, three major and three minor. You get your first major and minor at level 15, second major at 30, second minor at 50, third minor at 70 and third major at 80. To add a glyph to a slot, you must be near a Lexicon of Power; if you don't know where one is, ask a guard where the Inscription Trainer is. Inscription is functionally very similar to Enchanting and Jewelcrafting: much like enchants and gems can be replaced at any time at the cost of the loss of the original, glyphs can be replaced if you're willing to forfeit them. To create glyphs, Scribes must use ink and parchment; pigments are used to create ink, and are obtained by milling herbs in stacks of five.
In short, inscriptors can enchant your abilities and spells. For BoP crap, they can make Scrolls of Recall (an extra hearth on a separate cooldown) and Shoulder Enchants.
Secondary
Cooking: Besides eatables that allow for critter control and beast/humanoid tracking, you can now make Mage-style Feast for party-wide dining.
Fishing: Still a pain in the ass to level, unfortunately (Blizzard only boosted the skillup rate for testing in beta.) However, the Tuskarr faction has a new epic fishing pole to grind rep for. Also,
Dalaran is a magical wonderland for fisherman.
First Aid: Wondering where to learn Heavy Frostweave Bandage? That book's now a BoP world drop item. :b
Posts
Also, I remember seeing that Arctic Furs will now be available for purchase at the Dal LW guy for 10 Heavy Borean Leather.
That probably means if you don't get it within your first 10 casts you might as well give up. Considering my luck when it comes to fishing it'll be a long time before i win.
This makes me happy. I powerlevelled enchanting over the weekend to 400. I had been saving greens a blues in the 60+ range for a few weeks so 300+ wasn't as expensive. Overall, it was about 2200g total, mostly because people gouged on things like eternium and arcanite rods. Oh well, I paid for the convenience and it wasn't too bad.
I can agree with this to a degree, but something about it still seems odd, what do you other enchanters think?
Enchanting is different than mining or herbalism because enchanters are using an item which everyone can roll on and sell for money, whereas you can only use an ore node if you're a miner.
However, I've always felt that the enchanter should get to keep 1 shard for themselves if they wanted.
Bottom line, if everyone is agreeing to allow someone to DE then the enchanter is obliged to let everyone roll for a shard if they want. It's their shard as much as the enchanters since they agreed to let him take the item to disenchant. It's a binding contract as far as I'm concerned. I wouldn't agree to let someone DE everything to keep it for themselves. I'd rather have the 5-15g than absolutely nothing.
He's a prick. If they want to all roll greed and he wins the item outright, then sure he can keep the mats. If they specifically ask him to DE the item to be subsequently rolled on or whatever the process is these days, then he shouldn't be keeping the mats. Sure he paid to level enchanting, but the instance is a 5 man effort. His ability to DE unwanted items is a convenience factor only. If he wants to be a dick and say he won't DE peoples stuff, that's his choice, but he probably won't be very popular.
I guess you could get technical and say people should split ores, herbs, and skins. Nobody ever plays that way though. I don't know why it's different. Probably because not every instance has ores, herbs, etc. Every instance has loot, and that would be an inherent advantage if all enchanters got said mats automatically.
If you don't want to share your skills with your group you can always just greed I guess.
SW:Tor - Tao - Kryatt Dragon Server
PSN = PessimistMaximus
Steam = http://steamcommunity.com/id/masterofpupets54
TF2 Backpack = http://www.tf2items.com/id/masterofpupets54 (first page is for trade)
Is there another change in 3.3 or do you mean how it is currently?
Current situation: You will always catch *something*, regardless of skill. The lower your skill, the more useless gray vendor junk you'll get (tangled fishing line, sickly fish etc). You can skill up on catching gray junk. Even with very low skill you'll catch a fish from the pool you are fishing in / the daily item eventually.
I meant the change in 3.3. When I said "something" I should have said "some fish".
This is more a long my lines of thinking. Anyone could have taken and vendored the loot, not just anyone could have mined that node, or skinned the beast. If an Enchanter is willing to DE and give everyone a better shot at more gold then that's cool, else he should just roll like anyone else and if they win it on greed, DE the goods and keep them himself. Then it becomes those people who couldn't DE's loss for not having that skill thus not making as much money.
you will always catch "something" when fishing.
you will always catch "somefish" when fishing in a school of fish. you will get the fish in the pool you fished in.
That said, after 3 years of trying - I FINALLY WON THE OLD CONTEST THIS SUNDAY! WOO! I still want to win the new one for the boots though.
Seriously?
Oh, fuck you Blizzard. I finally thought there'd be a contest I could actually be online for.
/sigh
Could he have killed the bosses without a tank, healer and 3 dps?
To a point I agree, it's a group loot.
But in that case we should start rolling for artic furs/leather and any ores/gems that are mined while inside as well.
Enchanters still kind of get the shaft there but oh well, if they don't like it, don't offer the service.
SW:Tor - Tao - Kryatt Dragon Server
Yeah, I was pretty non-pleased about the change, but apparently lots of raiding guilds run Wednesdays (unlike my suckass guild which runs 25 mans on saturday nights. SATURDAY NIGHTS ARE FOR HUMPING - not fighting electronic dragons!!!), so they moved it to Saturdays at 2.
There's also a difference between veins, herbs, and mobs in an instance (which all exist in the outside world, and thus provide no intrinsic benefit just by virtue of being inside the instance) and boss kills that are guaranteed to provide a shardable item.
If the miner wasn't there, nothing would happen to the veins. If the enchanter wasn't there people would still make money off the items.
3DS FC: 2079-6424-8577
Man that is lame as shit.
Wed was going to be great. Lower server population; people raiding/instancing/forgetting it was happening.
People would actually have a chance.
Bleh.
Anyway, does anyone know how to catch the shark? The video in the OP implies that any fishing pool can contain it but with the hints about the suckerfish I had assumed that Sholazar would pretty much be the only place to get it.
Also, I'm surprised there hasn't been riots that the quest turnin guy is right next to the alliance hearth point and not the horde.
3DS FC: 2079-6424-8577
I expect lots of Warlock portals directly on the quest giver for the first several weeks anyway.
On another topic I finally farmed/bought enough Thorium to push my Rogue to 300 Blacksmithing. As he is level 65 already, I then just went to 350. 300-350 was so much easier than 285-300. Thorium really is the worst.
It'll also be nice doing it as a druid since the flight form is an instant cast. The distance between fishing nodes isn't very far so the Paladin boost in speed isn't that much of advantage over druids.
And lets not forget an army of mammoths standing on him so you can't turn it in. Why the hell can't it just be "if you catch it first you win," it's not like they can't tell who caught it first.
The new LFG system is just too much goddamn fun, when I have some VERY important leveling up JC from nothing to do.
Hopefully I'll do it, and then they'll nerf jewelcrafting, so I can feel bad about all the time wasted.
It has to be pretty new. I am pretty sure I have a miner at around 280 or so who couldn't mine in Hellfire a month or so ago.
This will probably affect Thorium prices somewhat.
I've noticed a slight shift from 80g /stack to 100
Maybe someday professions will get 275 recipes that use Outland mats.