With the impending release of Wrath of the Lich King comes many changes to profession, including a new one:
: Besides becoming a very good money-maker due to Inscriptions, herbalism also receives Lifeblood (a free, instant cast HoT)
: Toughness - a minor HP boost (300 at 375, 500 at 450)
: Master of Anatomy - a minor critical strike rating boost (15 at 375, 25 at 450)
: Good News, Bad News deal for this one. Good news is that you get Arena-usable pots and Mixology, a passive perk that increases the power and duration of Elixirs and Flasks substantially. Bad news is that your profits magins will be hurting due to the new '1 potion per fight' mechanic.
: You get to make gem meta-sockets for your gloves and bracers and BoE belt sockets for everyone else.
: Blizzard has moved away from having most of your toys take up a equipment slot; now they just take up an enchant slot (which includes your belt.) You can also craft your goggles at an early level then you could in BC. Finally, a portable mailbox, a Swiss Army Knife, X-ray goggles, a +81 Stamina or +63 SP trinket, and a goddamn BoE motorcycle rounds out the goodies list.
: Cheap Fur Lining enchants for your bracers and Armor Kits for your legs.
: Besides BoP enchants for your pants and cloak and Northern Cloth Scavenging (a passive perk that increases Northrend cloth drops,) you get to make a flying carpet mount.
: Besides BoP colorless gems and socketable trinkets, you also get Gem Perfection (a passive perk that gives you a chance to cut uncommon quality Northrend gems into perfect gems with slightly better stats.) Your profession is also the first Primary one to get daily quests.
: With the help of an inscriptor, you can make Scrolls of Enchantment to put up on the AH. Also, you now get upgradeable BoP wands.
Inscription is the brand-new-to-3.0.2 profession. It doesn't focus on gear creation (though it has a number of BoP offhand items), which makes sense because Blacksmithing, Tailoring and Leatherworking pretty much have that covered. It functions instead on enhancing spells and talents. All players have access to Glyph slots, three major and three minor. You get your first major and minor at level 15, second major at 30, second minor at 50, third minor at 70 and third major at 80. To add a glyph to a slot, you must be near a Lexicon of Power; if you don't know where one is, ask a guard where the Inscription Trainer is. Inscription is functionally very similar to Enchanting and Jewelcrafting: much like enchants and gems can be replaced at any time at the cost of the loss of the original, glyphs can be replaced if you're willing to forfeit them. To create glyphs, Scribes must use ink and parchment; pigments are used to create ink, and are obtained by milling herbs in stacks of five.
In short, inscriptors can enchant your abilities and spells. For BoP crap, they can make Scrolls of Recall (an extra hearth on a separate cooldown) and Shoulder Enchants.
: Besides eatables that allow for critter control and beast/humanoid tracking, you can now make Mage-style Feast for party-wide dining.
: Still a pain in the ass to level, unfortunately (Blizzard only boosted the skillup rate for testing in beta.) However, the Tuskarr faction has a new epic fishing pole to grind rep for. Also, Dalaran
is a magical wonderland for fisherman.
: Wondering where to learn Heavy Frostweave Bandage? That book's now a BoP world drop item. :b