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X 3, in which with drive long, hard ships into tight, quivering gates

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Posts

  • The Black HunterThe Black Hunter Registered User regular
    edited March 2010
    I don't tend to take destroyers through areas where there are things that don't need destroying

    sig-1.jpg
  • ButtcleftButtcleft Registered User regular
    edited March 2010
    I've always wanted to make a missile boat that did nothing but mass spam hammerheads

    that's it, I'm shutting this entire forum down, everyone thank buttcleft
  • PiptheFairPiptheFair Registered User regular
    edited March 2010
    I don't tend to take destroyers through areas where there are things that don't need destroying

    well theres your problem

    you assume there are things that don't need destroying

    STEAM
    Spoiler:
  • The Black HunterThe Black Hunter Registered User regular
    edited March 2010
    Buttcleft wrote: »
    I've always wanted to make a missile boat that did nothing but mass spam hammerheads

    50 mil for a self sustaining complex producing from 4 hammerhead factories and then hijacking a kraken/cobra and you're there

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  • TubeTube Working As Intended Administrator, ClubPA admin
    edited April 2010
    So has anyone finished the hub mission

    I mean like anyone in the history of time

  • PiptheFairPiptheFair Registered User regular
    edited April 2010
    hey

    hey tube

    I found a thing
    1271296006419.jpg

    STEAM
    Spoiler:
  • TubeTube Working As Intended Administrator, ClubPA admin
    edited April 2010
  • Indie WinterIndie Winter Nattravnen Registered User regular
    edited April 2010
  • TubeTube Working As Intended Administrator, ClubPA admin
    edited April 2010
    cos man I'm like "oh I like playing this game" and then I think "I'll try boarding" and it's so hopelessly fucking bad that I get annoyed and don't want to play and I think "maybe I'll try the hub" but then I actually cannot fucking conceive of the mind that though the hub missions were a good idea and then I just get bored and wander off.

  • Synthetic OrangeSynthetic Orange Registered User regular
    edited April 2010
    I know a few people. They set up factory complexes just to get the damn hub going.

    Death to PA.
  • TubeTube Working As Intended Administrator, ClubPA admin
    edited April 2010
    70 000 microchips is literally more microchips than exists in the universe

  • The Black HunterThe Black Hunter Registered User regular
    edited April 2010
    So has anyone finished the hub mission

    I mean like anyone in the history of time

    Apparently the way to go it start making big ass complexes everywhere, which then make you lots of money, and once it's done you have income out the ass and are basically king shit in the galaxy.


    I just installed a script that took everything down to the 2 digits

    finding 40 microchips was kind of a pain a little bit


    Boarding is a shithead right now, no doubt, it's all reloading until your entire 4 star team that took 4 days to train doesn't die by deck 2

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  • TubeTube Working As Intended Administrator, ClubPA admin
    edited April 2010
    I guess I'll just wait for them to patch boarding. They either need to give you a realistic way of getting on board a ship, massively decrease the training time for marines or you know, both.

  • The Black HunterThe Black Hunter Registered User regular
    edited April 2010
    They just patched boarding, that's why it doesn't work anymore


    You will pretty much always need a Missile Frigate for capital boardings


    For TMs it's safe to use M6's

    though still save beforehand

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  • MetalbourneMetalbourne Tube's Favorite Registered User regular
    edited April 2010
    Guys! I'm buying a computer today after work! I'll be able to play X3 again!

  • TubeTube Working As Intended Administrator, ClubPA admin
    edited April 2010
    They just patched boarding, that's why it doesn't work anymore


    You will pretty much always need a Missile Frigate for capital boardings


    For TMs it's safe to use M6's

    though still save beforehand

    The problem with the missile frigate is that you don't have a way of keeping the shields down because for some bizarre reason a ship can either have lasers or be able to shoot a boarding pod. I guess you can use missiles to keep the shields down, but that sort of highlights the problem that the economy is broken and most products are hard to find.

  • The Black HunterThe Black Hunter Registered User regular
    edited April 2010
    For a missile frigate you need

    NEEEEEEEEEEEEEEEEEEEED

    a complex building missiles for it

    3 factories of each hammers and flails, it's expensive, yes.

    you have flails riding shotgun for all other missiles you shoot

    for hammers, you have to calculate the distance and start firing off a few flails starting 3 or so seconds before you guess the hammers will hit and a few seconds after so the enemy targetting systems are trying shoot those twirling little fuckers instead of your beeliners. After your first barrage, you fire off some more to level the shields as close to 0% as you can. once under 4%, fire a few flails before you fire the boarding pods, with some missiles fired at regular intervals afterwards


    for the boarding pods to connect and deliver, the shields need to be below 4%, once the marines are cutting, if the shields reach over 8%, they fry, so send flails regularly after you send the pods

    it just takes practice to get a general idea of what to send for each class of ship, then more learning for each type.

    Always save beforehand

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