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[TF2] Arguing

MrDelishMrDelish Registered User regular
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Spoiler:

also stealing my old thread from flippy dogs
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Bigger Version.


Servers
How to add a server:
Before you start TF2, right click Steam in your toolbar and click on Servers. Go to the Favorites tab, click Add a Server, and type in the IP. Next time you launch TF2, go to the Favorites tab and select one of the servers that has people in it, type in the password (wang), and you should be good to go. Also make sure "Show map list" is unchecked in the bottom left. It makes finding servers stupid as hell.

Hey You's
TF2PRO.COM / TEAM ZISSOU SERVER Donate!
Mixed map rotation (Official and Custom). Also test maps for the PAMTU (Join).
Server IP: 208.167.242.188:27015

Job's
Hyperbolic Drama Chamber Donate!
Normal server with SourceMod.
Server IP: 216.155.146.69:27015

JonXP's
JonXP's server Donate!
Regular vanilla server. No plugins whatsoever.
Server IP: tf2.finalmeasure.com

PMAvers's
House of Non-Conformity Donate!
Custom map server.
Server IP: 208.167.243.68:27015
Download the Map Pack.
Extract to: Steam\steamapps\<your account>\team fortress 2\tf\maps

Mandalore's House of Props - New!
[strike]A modded server for the decidedly silly/amazing Prop Hunt game.[/STRIKE] Currently an idling server for those unblesséd by hats.
Server IP:208.167.247.217:27015
Map Pack (DOWNLOAD THIS FIRST)

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IMPORTANT NOTE: There is no real PA TF2 Steam Group. The HoNC has a Honc Night group that occasionally announces a custom map night, but that's about it. To get involved and meet people post here and add the servers to your favorites and hop on.

MrDelish on
«13456763

Posts

  • ButtcleftButtcleft Registered User regular
    fan scouts are the scum of tuftuu.

    that's it, I'm shutting this entire forum down, everyone thank buttcleft
  • BarrakkethBarrakketh Registered User regular
    Morkath wrote: »
    So everyone stop playing pyro, the class is useless now.

    No really, please. I am tired of instantly dying to flamethrower crits.

    It's pretty funny when you're running up the spiral in 2fort, run into seven people, then you get flamethrower crits and everyone of them dies.

  • MorkathMorkath Registered User regular
    Buttcleft wrote: »
    fan scouts are the scum of tuftuu.

    Look I know you only have one eye as a demoman, but you spelled awesome wrong. There is no 'u' in it.

    hobbessig.png
  • I love playing pyro since this update. They demos try to charge me while I'm capping the point, and I airblast them up, and up, and up, and then they're looking down at me, right above the point, just barely too high to stop me. And I know they're watching with their one, useless, glowing eye as I cap. I don't even kill them. I let them live with that.

    And then I reflect a direct hit at a soldier, killing them again. I guess maybe I'm just not a bad pyro or something.

  • Butterfly BoyButterfly Boy Registered User
    I love playing pyro since this update. They demos try to charge me while I'm capping the point, and I airblast them up, and up, and up, and then they're looking down at me, right above the point, just barely too high to stop me. And I know they're watching with their one, useless, glowing eye as I cap. I don't even kill them. I let them live with that.

    And then I reflect a direct hit at a soldier, killing them again. I guess maybe I'm just not a bad pyro or something.

    I got another Eyelander Mandy, I'm up to 4 now.
    Spoiler:

  • HuggyBearHuggyBear Registered User
    tofu wrote: »
    The reason I don't like pyros is because the most obnoxious people play them.

    Burn!!!

    2rh72wk.jpg
  • MorkathMorkath Registered User regular
    HuggyBear wrote: »
    tofu wrote: »
    The reason I don't like pyros is because the most obnoxious people play them.

    Burn!!!

    Critical Hit!!!
    Critical Hit!!!
    Critical Hit!!!
    Critical Hit!!!

    hobbessig.png
  • subediisubedii Registered User regular
    I love playing pyro since this update. They demos try to charge me while I'm capping the point, and I airblast them up, and up, and up, and then they're looking down at me, right above the point, just barely too high to stop me. And I know they're watching with their one, useless, glowing eye as I cap. I don't even kill them. I let them live with that.

    And then I reflect a direct hit at a soldier, killing them again. I guess maybe I'm just not a bad pyro or something.

    You should play less and theorycraft more about why the class sucks so much. Then you can be a pro like other people here.

  • PatboyXPatboyX Registered User
    I, too, have re-established my love of Pyro during this update. I would not have expected Demo and Soldier hordes to have so much trouble.

    "lenny bruce is not afraid..."
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  • RamiRami Registered User regular
    After days of careful deliberation I have decided that:

    The Equalizer is overpowered as hell. Its a stupid weapon that needs scaling down quite drastically.

    The Scottish Resistance baffles me. I cannot comprehend it. It has no use, ever. In a fast paced, high octane arcade shooter here is a weapon that loses almost its entire functionality when you're actually in combat. Its a cloak & dagger situation, if you actually sit back setting elaborate sticky traps you're just wasting time you could be using to kill people.

    It's flaws are tremondous. Other than the huge limitation of being useless in an actual fight, the sight-detonation mechanic works against you almost all of the time. Trying to use it in a fight? Don't forget to be looking at your feet so you can set the damn things off. Explosion scatter your stickies everywhere? Enjoy twirling the screen around like a fucking madman to try and detonate them as your enemies walk by. Need to sticky jump? ha ha ha

    The normal sticky launcher is ridiculous in a fight, 125 damage air bursts at your fingertips. The SR is like trying to fight with a ping of 1000. The normal sticky launcher also lets you set and use traps very quickly, meaning you can go where the enemies actually are and lay down some area denial. The SR demands that you place stickies well in advance and pray they actually bother coming down this route. And even when they do, the chances are a heavy will destroy them all in a second, or a soldier will rocket scatter them all over the place. And even if you kill someone with it, the people behind him will fuck you up because you can't drop any more useful stickies until you get a break from being shot at.

    How these 2 things survived '100s of hours of playtesting' intact I do not know.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
    sig.gif
  • MorkathMorkath Registered User regular
    Considering the fact some of the achievements just plain don't work, I think it is safe to say this patch got little testing due to the holidays, or that management ignored all of the problems and released it due to the holidays.

    hobbessig.png
  • RamiRami Registered User regular
    I didn't even complain that some fantastic cretin, who makes a FPS for a living, actually thought Doublecross was a 'quality' map.

    I would quite literally rather play turbine, and that is something I never thought I'd say. I might go open hammer and roll my face across the keyboard a few times so I can get a community map released officially too!

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
    sig.gif
  • Squidget0Squidget0 Registered User regular
    I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.

    If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.

    And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.

  • ButtcleftButtcleft Registered User regular
    Rami wrote: »
    I didn't even complain that some fantastic cretin, who makes a FPS for a living, actually thought Doublecross was a 'quality' map.

    I would quite literally rather play turbine, and that is something I never thought I'd say. I might go open hammer and roll my face across the keyboard a few times so I can get a community map released officially too!

    oh god you have an opinion that differs from someone else.

    someone inform the president

    that's it, I'm shutting this entire forum down, everyone thank buttcleft
  • MorkathMorkath Registered User regular
    Squidget0 wrote: »
    I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.

    If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.

    And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.

    They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.

    hobbessig.png
  • RamiRami Registered User regular
    Yeah but those melee weapons aren't OP. One thing that needs to happen if its effect remains is the same is the reduction of its damage from 101+hp. At 100hp, the equaliser should do the same damage as the shovel. The closer you get to 200 it should do less and less damage. As it is, it does slightly less at 200 and the same or better from about 170 or something.

    The worst thing about it is the 'no win situation', in which a 120-130hp soldier just pulls out the equaliser and runs at you, and you are fucked. You've got time for one attack, which will leave him with 10-30hp. Or in otherwords, super powered. Then you get one hit killed.

    Also this is only an educated guess, but the equaliser appears to swing slightly faster than any other melee weapon.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
    sig.gif
  • ButtcleftButtcleft Registered User regular
    Morkath wrote: »
    Squidget0 wrote: »
    I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.

    If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.

    And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.

    They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.

    I use the fireaxe.

    If I'm burning mans I'm not going to stop the sure kill for the maybe of a axetinguisher.

    that's it, I'm shutting this entire forum down, everyone thank buttcleft
  • RamiRami Registered User regular
    Buttcleft wrote: »
    Rami wrote: »
    I didn't even complain that some fantastic cretin, who makes a FPS for a living, actually thought Doublecross was a 'quality' map.

    I would quite literally rather play turbine, and that is something I never thought I'd say. I might go open hammer and roll my face across the keyboard a few times so I can get a community map released officially too!

    oh god you have an opinion that differs from someone else.

    someone inform the president

    Yes, a map featuring the longest straight line in any map, that is also littered with sniper hideouts on each side, is a fucking triumph of design. And then in the base, maze of tiny rooms all connected up with little tunnels and doorways that features honest to god dead ends.

    I'm picturing the idiot who designed this map, tying a crayon to his pet rat and letting it run over some paper.

    I mean, have a look at 2fort, a map almost universally disliked. The bridge connecting the bases is 1/4 as long as DC and has a roof for protection, and is still considered sniper heaven.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
    sig.gif
  • MorkathMorkath Registered User regular
    For reference on the speed of the new shit compared to the scout.

    Charge Demo : 250% / 750v / 12seconds.
    Scout : 133% / 400v
    Equilizer Soldier - 40hps : 128% / 384v
    Eyelander w/4 heads - 210hp : 123% / 369v
    Equilizer Soldier - 80hps : 112% / 336v

    v = velocity units, how they measure the speed.

    So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.

    hobbessig.png
  • nukanuka What are circles? Registered User regular
    I think the Equalizer is fine, or finer, than what you guys are suggesting.

    The guy has like 5 hp, just shoot him. A stray bullet from the other side of the map will kill him. I think the reason why he's so hard to kill is because he's taking us by surprise, once we get used to the idea that every soldier on the field is also a possible suicide "bomber" then I think we won't have this problem anymore.

    If anything it's like what Rami just said, and it would only need to be done just a tiny bit.

    I have one, but I only use it to run for safety. In a panic situation where it would be useful I tend to just accidentally kill myself with a rocket anyways.

    If anything the Targe and the Eyelander should be brought down cause god damn. Those guys are at full HP, have a fucking shield and they're faster than a scout. At least I'm pretty sure they're faster than a scout. I have some fighting words for anyone that thinks the Equalizer is harder to kill than the Targe and Eyelander.

  • MorkathMorkath Registered User regular
    nuka wrote: »
    I think the Equalizer is fine, or finer, than what you guys are suggesting.

    The guy has like 5 hp, just shoot him. A stray bullet from the other side of the map will kill him. I think the reason why he's so hard to kill is because he's taking us by surprise, once we get used to the idea that every soldier on the field is also a possible suicide "bomber" then I think we won't have this problem anymore.

    If anything it's like what Rami just said, and it would only need to be done just a tiny bit.

    I have one, but I only use it to run for safety. In a panic situation where it would be useful I tend to just accidentally kill myself with a rocket anyways.

    If anything the Targe and the Eyelander should be brought down cause god damn. Those guys are at full HP, have a fucking shield and they're faster than a scout. At least I'm pretty sure they're faster than a scout. I have some fighting words for anyone that thinks the Equalizer is harder to kill than the Targe and Eyelander.

    I'm in ur mind, providin empirical evidence!

    Also as a scout I usually have more trouble from the soldiers with equalizer than the sword and board, due to the fact I don't expect soldiers to move that quickly.

    hobbessig.png
  • ButtcleftButtcleft Registered User regular
    Morkath wrote: »
    For reference on the speed of the new shit compared to the scout.

    Charge Demo : 250% / 750v / 12seconds.
    Scout : 133% / 400v
    Equilizer Soldier - 40hps : 128% / 384v
    Eyelander w/4 heads - 210hp : 123% / 369v
    Equilizer Soldier - 80hps : 112% / 336v

    v = velocity units, how they measure the speed.

    So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.

    Demo's cant explosive jump with the eyelander, it takes the sticky slot.

    that's it, I'm shutting this entire forum down, everyone thank buttcleft
  • nukanuka What are circles? Registered User regular
    Morkath wrote: »
    nuka wrote: »
    I think the Equalizer is fine, or finer, than what you guys are suggesting.

    The guy has like 5 hp, just shoot him. A stray bullet from the other side of the map will kill him. I think the reason why he's so hard to kill is because he's taking us by surprise, once we get used to the idea that every soldier on the field is also a possible suicide "bomber" then I think we won't have this problem anymore.

    If anything it's like what Rami just said, and it would only need to be done just a tiny bit.

    I have one, but I only use it to run for safety. In a panic situation where it would be useful I tend to just accidentally kill myself with a rocket anyways.

    If anything the Targe and the Eyelander should be brought down cause god damn. Those guys are at full HP, have a fucking shield and they're faster than a scout. At least I'm pretty sure they're faster than a scout. I have some fighting words for anyone that thinks the Equalizer is harder to kill than the Targe and Eyelander.
    I'm in ur mind, providin empirical evidence!
    Women can't do math, it's a fact.

    Still think it's easier to kill a dude with an Equalizer than the Eyelander and Targe, if only because the soldier is going to have less health and damage resistance. Oh and he's a tiny bit slower than the Demoman.

  • RamiRami Registered User regular
    nuka wrote: »
    I think the Equalizer is fine, or finer, than what you guys are suggesting.

    The guy has like 5 hp, just shoot him.

    The problem is he doesn't. When he runs at you with 130hp what do you do? Shooting him will bring him down low, but then he gets his swing and you're dead.

    Sure, idiots might get to low hp and decide to go run and find some enemies and get shot. But soldiers already in combat who know they are about to be knocked down low will pull it out and wreck you. And that is where it seems a bit too good to me.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
    sig.gif
  • RamiRami Registered User regular
    Buttcleft wrote: »
    Morkath wrote: »
    For reference on the speed of the new shit compared to the scout.

    Charge Demo : 250% / 750v / 12seconds.
    Scout : 133% / 400v
    Equilizer Soldier - 40hps : 128% / 384v
    Eyelander w/4 heads - 210hp : 123% / 369v
    Equilizer Soldier - 80hps : 112% / 336v

    v = velocity units, how they measure the speed.

    So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.

    Demo's cant explosive jump with the eyelander, it takes the sticky slot.

    No it doesn't. Or I would be DW a sword and bottle.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
    sig.gif
  • IcemopperIcemopper Registered User regular
    Mr. Delish makes the best OP's it is a fact.

    Bassig.pngSteamID:Icemopper PSN:Icemopper
  • nukanuka What are circles? Registered User regular
    Buttcleft wrote: »
    Morkath wrote: »
    For reference on the speed of the new shit compared to the scout.

    Charge Demo : 250% / 750v / 12seconds.
    Scout : 133% / 400v
    Equilizer Soldier - 40hps : 128% / 384v
    Eyelander w/4 heads - 210hp : 123% / 369v
    Equilizer Soldier - 80hps : 112% / 336v

    v = velocity units, how they measure the speed.

    So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.

    Demo's cant explosive jump with the eyelander, it takes the sticky slot.
    If you rocket jump, then attack and kill someone with the Equalizer you deserve more than just a stupid achievement in my opinion.

    Rami when I pull mine out, I'm running for my life or trying to save time to get to some location. But yeah I agree with you that they could easily tone it down a bit, but I don't think it should be nerfed to hell like poor widdle Goomba.

  • ButtcleftButtcleft Registered User regular
    Rami wrote: »
    Buttcleft wrote: »
    Morkath wrote: »
    For reference on the speed of the new shit compared to the scout.

    Charge Demo : 250% / 750v / 12seconds.
    Scout : 133% / 400v
    Equilizer Soldier - 40hps : 128% / 384v
    Eyelander w/4 heads - 210hp : 123% / 369v
    Equilizer Soldier - 80hps : 112% / 336v

    v = velocity units, how they measure the speed.

    So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.

    Demo's cant explosive jump with the eyelander, it takes the sticky slot.

    No it doesn't.

    I know, I confused it with the targe. I'm sorry I'm a horrible person who should die in the fires of hell.

    If I wasn't jailed and unable to edit posts I'd have fixed it before anyone even saw it.

    Also 3 minute time limit between posts D:

    that's it, I'm shutting this entire forum down, everyone thank buttcleft
  • tofutofu Registered User
    Morkath wrote: »
    Squidget0 wrote: »
    I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.

    If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.

    And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.

    They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.

    At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.

  • nukanuka What are circles? Registered User regular
    Buttcleft wrote: »
    Rami wrote: »
    Buttcleft wrote: »
    Morkath wrote: »
    For reference on the speed of the new shit compared to the scout.

    Charge Demo : 250% / 750v / 12seconds.
    Scout : 133% / 400v
    Equilizer Soldier - 40hps : 128% / 384v
    Eyelander w/4 heads - 210hp : 123% / 369v
    Equilizer Soldier - 80hps : 112% / 336v

    v = velocity units, how they measure the speed.

    So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.

    Demo's cant explosive jump with the eyelander, it takes the sticky slot.

    No it doesn't.

    I know, I confused it with the targe. I'm sorry I'm a horrible person who should die in the fires of hell.

    If I wasn't jailed and unable to edit posts I'd have fixed it before anyone even saw it.

    Also 3 minute time limit between posts D:
    It's Buttcleft's fault the demoman is so OP, pass it on!

  • RamiRami Registered User regular
    Buttcleft wrote: »
    Rami wrote: »
    Buttcleft wrote: »
    Morkath wrote: »
    For reference on the speed of the new shit compared to the scout.

    Charge Demo : 250% / 750v / 12seconds.
    Scout : 133% / 400v
    Equilizer Soldier - 40hps : 128% / 384v
    Eyelander w/4 heads - 210hp : 123% / 369v
    Equilizer Soldier - 80hps : 112% / 336v

    v = velocity units, how they measure the speed.

    So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.

    Demo's cant explosive jump with the eyelander, it takes the sticky slot.

    No it doesn't.

    I know, I confused it with the targe. I'm sorry I'm a horrible person who should die in the fires of hell.

    If I wasn't jailed and unable to edit posts I'd have fixed it before anyone even saw it.

    Also 3 minute time limit between posts D:

    Sorry, you're already going to Ultra-Hell for not thinking DC is the worst map ever. At least you'll have Goomba for company.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
    sig.gif
  • ButtcleftButtcleft Registered User regular
    Rami wrote: »
    Buttcleft wrote: »
    Rami wrote: »
    Buttcleft wrote: »
    Morkath wrote: »
    For reference on the speed of the new shit compared to the scout.

    Charge Demo : 250% / 750v / 12seconds.
    Scout : 133% / 400v
    Equilizer Soldier - 40hps : 128% / 384v
    Eyelander w/4 heads - 210hp : 123% / 369v
    Equilizer Soldier - 80hps : 112% / 336v

    v = velocity units, how they measure the speed.

    So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.

    Demo's cant explosive jump with the eyelander, it takes the sticky slot.

    No it doesn't.

    I know, I confused it with the targe. I'm sorry I'm a horrible person who should die in the fires of hell.

    If I wasn't jailed and unable to edit posts I'd have fixed it before anyone even saw it.

    Also 3 minute time limit between posts D:

    Sorry, you're already going to Ultra-Hell for not thinking DC is the worst map ever. At least you'll have Goomba for company.

    You can go fuck yourself 3 ways from sunday for damning me to eternity with Goomba.

    THATS JUST CRUEL :cry:

    that's it, I'm shutting this entire forum down, everyone thank buttcleft
  • RamiRami Registered User regular
    nuka wrote: »
    Buttcleft wrote: »
    Morkath wrote: »
    For reference on the speed of the new shit compared to the scout.

    Charge Demo : 250% / 750v / 12seconds.
    Scout : 133% / 400v
    Equilizer Soldier - 40hps : 128% / 384v
    Eyelander w/4 heads - 210hp : 123% / 369v
    Equilizer Soldier - 80hps : 112% / 336v

    v = velocity units, how they measure the speed.

    So not only are the soldier and demoman nearly as fast as the scout now, the soldier with only 15 less hp than a sandman scout, and the demo with more than twice the sandman scout hps, they can both explosive jump around the map for greater maneuverability.

    Demo's cant explosive jump with the eyelander, it takes the sticky slot.
    If you rocket jump, then attack and kill someone with the Equalizer you deserve more than just a stupid achievement in my opinion.

    Rami when I pull mine out, I'm running for my life or trying to save time to get to some location. But yeah I agree with you that they could easily tone it down a bit, but I don't think it should be nerfed to hell like poor widdle Goomba.

    It depends where you were, if you were shot from a distance of course. But when you're in a brawl you can just whip it out and go to town, all the non-lethal damage they inflict just makes them die quicker.

    I'm just kind of sick of constantly removing 180 of a soldiers 200hp and then getting one hit killed in the interval between my attacks.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
    sig.gif
  • MorkathMorkath Registered User regular
    tofu wrote: »
    Morkath wrote: »
    Squidget0 wrote: »
    I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.

    If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.

    And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.

    They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.

    At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.

    Once he drops down to 80 though he is moving pretty quickly, and he can quickly switch to the rocket launcher and fire off a shot or two then go back to the pickaxe to dodge.

    The speed change will screw the average players aim.

    e:
    Rami, just drop yourself down to 80, then when you get in range with the pickaxe pull out the rocket launcher. Most players are gonna go on the defensive due to the rocketlaunchers damage/range.

    hobbessig.png
  • SithDrummerSithDrummer Registered User regular
    Rami wrote: »
    The worst thing about it is the 'no win situation', in which a 120-130hp soldier just pulls out the equaliser and runs at you, and you are fucked. You've got time for one attack, which will leave him with 10-30hp. Or in otherwords, super powered. Then you get one hit killed.
    Though TF2 has cornered the market on creating certain frustrating no-win situations, this is particularly well-observed and quite elegantly described.

    It's an easy game to hate
  • tofutofu Registered User
    Morkath wrote: »
    tofu wrote: »
    Morkath wrote: »
    Squidget0 wrote: »
    I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.

    If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.

    And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.

    They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.

    At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.

    Once he drops down to 80 though he is moving pretty quickly, and he can quickly switch to the rocket launcher and fire off a shot or two then go back to the pickaxe to dodge.

    The speed change will screw the average players aim.
    Firing rockets isn't just instantaneous, not to mention you can't reload and you've just used half your clip.

    A soldier with the equalizer at 120HP is still slower than most of the classes.

  • Gnome-InterruptusGnome-Interruptus Registered User regular
    So, I just picked this up on Steam and am downloading now... prepare for some easy kills. :P

    steam_sig.png
  • MorkathMorkath Registered User regular
    tofu wrote: »
    Morkath wrote: »
    tofu wrote: »
    Morkath wrote: »
    Squidget0 wrote: »
    I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.

    If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.

    And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.

    They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.

    At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.

    Once he drops down to 80 though he is moving pretty quickly, and he can quickly switch to the rocket launcher and fire off a shot or two then go back to the pickaxe to dodge.

    The speed change will screw the average players aim.
    Firing rockets isn't just instantaneous, not to mention you can't reload and you've just used half your clip.

    True, but it also doesn't take that long to switch to RL, fire a shot, then switch back. If the shot hits and pops them in the air, that gives you time to run up and shove a pickaxe in their eye. You can reload after they are dead.
    I'm not saying it's going to work every time, but I think it will be effective against a good portion of players.

    Also for reference, a soldier at 80hps is only 6% slower or 24v than a scout running backwards.

    hobbessig.png
  • ButtcleftButtcleft Registered User regular
    oh god class updates make me change my tactics UNBAL NERF NERF NERF.

    that's it, I'm shutting this entire forum down, everyone thank buttcleft
  • tofutofu Registered User
    Morkath wrote: »
    tofu wrote: »
    Morkath wrote: »
    tofu wrote: »
    Morkath wrote: »
    Squidget0 wrote: »
    I like the Equalizer because it makes the most boring part of soldier (running around at snail speed gathering healthpacks) less boring. Reducing medic reliance is a good thing.

    If they're going to nerf it, I could see nerfing the damage, or just buffing the shovel to be comparable.

    And to be fair, most of the melee weapons have been straight upgrades. No one uses the bonesaw or fireaxe because their counterparts are clearly so much better.

    They need to lower the speed too, its way too close to scout speed. It isn't that much less hps than a scout with a sandman as well, plus they get the rocket launcher rather than the pistol. Shotgun is basically the scattergun, just slightly less damage.

    At around 90HP the soldier moves a little slower than the average classes (pyro, sniper, etc), about 3/4 of scoot speed. And as soon as the soldier switches weapons he loses the speed bonus too, so you can't fire and reload while on the move.

    Once he drops down to 80 though he is moving pretty quickly, and he can quickly switch to the rocket launcher and fire off a shot or two then go back to the pickaxe to dodge.

    The speed change will screw the average players aim.
    Firing rockets isn't just instantaneous, not to mention you can't reload and you've just used half your clip.

    True, but it also doesn't take that long to switch to RL, fire a shot, then switch back. If the shot hits and pops them in the air, that gives you time to run up and shove a pickaxe in their eye. You can reload after they are dead.
    I'm not saying it's going to work every time, but I think it will be effective against a good portion of players.

    Also for reference, a soldier at 80hps is only 6% slower or 24v than a scout running backwards.

    6% slower still means the scout is faster. Back-peddle and use your pistol, if he gets within a close enough range switch to your scatter.

    As to getting hit with rockets, maybe you should dodge? :P

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