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[TF2] Arguing

13468963

Posts

  • MalkorMalkor Registered User regular
    edited December 2009
    xzzy wrote: »
    i pick the servers with mans on it
    all of my answers to questions are simple yet i am amazing

    The problem is it's always Job's.

    DISCONNECTED DUE TO SLOT RESERVATION. LOL, SCRUB.

    Also when someone or a few someone's join up on another server, they'll 99% of the time jump ship to the more populated server.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • undeinPiratundeinPirat Registered User regular
    edited December 2009
    YggiDee wrote: »
    Swords, crafting, and broken item drops aside, what's the general consensus (if any) on the new maps?

    i like both

    doublecross is one of the few maps i don't go "UGH CTF GET THIS SHIT OUTTA HERE", but compared to other maps, it's meh; for ctf, it's pretty good

    gorge is alright, really doesn't fill a niche... it's like playing one round of dustbowl over and over again... which is alright, but the only saving grace is its design is kinda interesting

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited December 2009
    I can't really judge either map until class make up goes back to normal.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • xzzyxzzy Registered User regular
    edited December 2009
    Malkor wrote: »
    xzzy wrote: »
    i pick the servers with mans on it
    all of my answers to questions are simple yet i am amazing

    The problem is it's always Job's.

    DISCONNECTED DUE TO SLOT RESERVATION. LOL, SCRUB.

    Also when someone or a few someone's join up on another server, they'll 99% of the time jump ship to the more populated server.

    I sat on Zissou by myself for 20 minutes last night, no one showed up. My anecdotal evidence neatly disproves your statement!

    xzzy on
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Zek wrote: »
    xzzy wrote: »
    Zek wrote: »
    Jon's hardly ever gets filled first. I think it's because of his crippling phobia of plugins of any kind.

    Right, why play through a half dozen maps until you get to demobowl, when you can go to Job's and vote it in for the next map?

    Right, and why play a good map when you can play ctf_2fort and then tc_hydro and then ctf_well?

    You just called dustbowl a good map.

    Goomba on
    [SIGPIC][/SIGPIC]
  • SladvanSladvan Registered User regular
    edited December 2009
    YggiDee wrote: »
    Swords, crafting, and broken item drops aside, what's the general consensus (if any) on the new maps?

    DoubleCross is a 2 fort with more death pit, more open bridge, less water and slightly less dull.

    Gorge is like if someone said "Hey lets make another Dustbowl" and then after one map came to their senses.

    Sladvan on
    ken2.png
  • MalkorMalkor Registered User regular
    edited December 2009
    xzzy wrote: »
    Malkor wrote: »
    xzzy wrote: »
    i pick the servers with mans on it
    all of my answers to questions are simple yet i am amazing

    The problem is it's always Job's.

    DISCONNECTED DUE TO SLOT RESERVATION. LOL, SCRUB.

    Also when someone or a few someone's join up on another server, they'll 99% of the time jump ship to the more populated server.

    I sat on Zissou by myself for 20 minutes last night, no one showed up. My anecdotal evidence neatly disproves your statement!

    ffffff

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited December 2009
    YggiDee wrote: »
    Swords, crafting, and broken item drops aside, what's the general consensus (if any) on the new maps?

    cp_gorge is ok, but the second point is really a zerg-fest once the red team gets dug in (especially with 24+ players).

    I personally like ctf_doublecross, but it's reception seems oddly mixed.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • MelksterMelkster Registered User regular
    edited December 2009
    There is an issue where completing a milestone achievement will not properly deliver items associated with that achievement.

    We are aware of this issue and a solution is being developed.

    ...

    This issue should now be resolved. If you do not immediately see your items, please exit and restart Steam. You may need to die once before your items appear.

    Valve just told me to die. Says it will solve my problems...

    Melkster on
  • xzzyxzzy Registered User regular
    edited December 2009
    CarbonFire wrote: »
    I personally like ctf_doublecross, but it's reception seems oddly mixed.

    Well, it's ctf. The one gamemode Valve has never once managed to release a good map for.

    Their next big update should really put in some changes to the ctf mechanics to make it a mode that's actually fun.

    xzzy on
  • SladvanSladvan Registered User regular
    edited December 2009
    xzzy wrote: »
    CarbonFire wrote: »
    I personally like ctf_doublecross, but it's reception seems oddly mixed.

    Well, it's ctf. The one gamemode Valve has never once managed to release a good map for.

    Their next big update should really put in some changes to the ctf mechanics to make it a mode that's actually fun.

    I would enjoy hearing your ideas for these mechanics.

    Sladvan on
    ken2.png
  • PMAversPMAvers Registered User regular
    edited December 2009
    Personally, I like both of the new maps.

    Gorge is definitely interesting. It's got the intensity of the final stage of a 2x3 A/D map, but without the first two stages to be a steamroll and to rock the clock up to 15+ minutes to defend as.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • MrDelishMrDelish Registered User regular
    edited December 2009
    gorge is okay

    doublecross suuuuuuuuuucks. Flippy likes it. That should tell you something.

    MrDelish on
  • xzzyxzzy Registered User regular
    edited December 2009
    Sladvan wrote: »
    xzzy wrote: »
    CarbonFire wrote: »
    I personally like ctf_doublecross, but it's reception seems oddly mixed.

    Well, it's ctf. The one gamemode Valve has never once managed to release a good map for.

    Their next big update should really put in some changes to the ctf mechanics to make it a mode that's actually fun.

    I would enjoy hearing your ideas for these mechanics.

    I have no idea. I might like to see a test where the flag carrier runs at a fixed speed, and putting 'no build' zones near the intelligence, but I don't know if it would improve things or not. Due to the class nature of TF2, it might just be something that cannot work.

    xzzy on
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    MrDelish wrote: »
    gorge is okay

    doublecross suuuuuuuuuucks. Flippy likes it. That should tell you something.
    They should call it doublesnipe. Or snipercross. Or snipersniper. Or Thisisasnipermap.

    Goomba on
    [SIGPIC][/SIGPIC]
  • SladvanSladvan Registered User regular
    edited December 2009
    xzzy wrote: »
    Sladvan wrote: »
    xzzy wrote: »
    CarbonFire wrote: »
    I personally like ctf_doublecross, but it's reception seems oddly mixed.

    Well, it's ctf. The one gamemode Valve has never once managed to release a good map for.

    Their next big update should really put in some changes to the ctf mechanics to make it a mode that's actually fun.

    I would enjoy hearing your ideas for these mechanics.

    I have no idea. I might like to see a test where the flag carrier runs at a fixed speed, and putting 'no build' zones near the intelligence, but I don't know if it would improve things or not. Due to the class nature of TF2, it might just be something that cannot work.

    My suggestion would be to make it a single flag CTF. Where one team has it, and the flag is a person, a very important person even.

    Sladvan on
    ken2.png
  • undeinPiratundeinPirat Registered User regular
    edited December 2009
    Sladvan wrote: »
    xzzy wrote: »
    Sladvan wrote: »
    xzzy wrote: »
    CarbonFire wrote: »
    I personally like ctf_doublecross, but it's reception seems oddly mixed.

    Well, it's ctf. The one gamemode Valve has never once managed to release a good map for.

    Their next big update should really put in some changes to the ctf mechanics to make it a mode that's actually fun.

    I would enjoy hearing your ideas for these mechanics.

    I have no idea. I might like to see a test where the flag carrier runs at a fixed speed, and putting 'no build' zones near the intelligence, but I don't know if it would improve things or not. Due to the class nature of TF2, it might just be something that cannot work.

    My suggestion would be to make it a single flag CTF. Where one team has it, and the flag is a person, a very important person even.

    would this person be hunted?

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • PMAversPMAvers Registered User regular
    edited December 2009
    Goomba wrote: »
    MrDelish wrote: »
    gorge is okay

    doublecross suuuuuuuuuucks. Flippy likes it. That should tell you something.
    They should call it doublesnipe. Or snipercross. Or snipersniper. Or Thisisasnipermap.

    Or "takethelowerrouteifyoudon'twanttobesniped".

    I think that's one of the reasons why I like it. There's the "short" way, which is more dangerous. (Across the bridge.)

    There's the longer way, which can get you there safer, but... well, takes longer. (The lower route underneath it.)

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • SladvanSladvan Registered User regular
    edited December 2009
    PMAvers wrote: »
    Goomba wrote: »
    MrDelish wrote: »
    gorge is okay

    doublecross suuuuuuuuuucks. Flippy likes it. That should tell you something.
    They should call it doublesnipe. Or snipercross. Or snipersniper. Or Thisisasnipermap.

    Or "takethelowerrouteifyoudon'twanttobesniped".

    I think that's one of the reasons why I like it. There's the "short" way, which is more dangerous. (Across the bridge.)

    There's the longer way, which can get you there safer, but... well, takes longer. (The lower route underneath it.)

    I get sniped more on the lower route.

    Sladvan on
    ken2.png
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited December 2009
    Sladvan wrote: »
    PMAvers wrote: »
    Goomba wrote: »
    MrDelish wrote: »
    gorge is okay

    doublecross suuuuuuuuuucks. Flippy likes it. That should tell you something.
    They should call it doublesnipe. Or snipercross. Or snipersniper. Or Thisisasnipermap.

    Or "takethelowerrouteifyoudon'twanttobesniped".

    I think that's one of the reasons why I like it. There's the "short" way, which is more dangerous. (Across the bridge.)

    There's the longer way, which can get you there safer, but... well, takes longer. (The lower route underneath it.)

    I get sniped more on the lower route.

    Really? I hardly ever get sniped down there. Though maybe that's because I generally play scout on doublecross :)

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • PancakePancake Registered User regular
    edited December 2009
    I don't understand why people play classes other than scout on any map.

    Pancake on
    wAgWt.jpg
  • BlindPsychicBlindPsychic Registered User regular
    edited December 2009
    Well people need a challenge sometimes

    BlindPsychic on
  • xzzyxzzy Registered User regular
    edited December 2009
    Well people need a challenge sometimes

    emot-iceburn.gif

    xzzy on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited December 2009
    Well people need a challenge sometimes

    And then other times they play Soldier.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • MelksterMelkster Registered User regular
    edited December 2009
    Pancake wrote: »
    I don't understand why people play classes other than [strike]scout[/strike] heavy on any map.

    Fixed!

    It's amazing, the official TF2 stats consistently have the heavy as the most kills per hour and most points per hour, and yet he's almost always among the lowest played.

    I <3 heavy.

    Melkster on
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    PMAvers wrote: »
    Goomba wrote: »
    MrDelish wrote: »
    gorge is okay

    doublecross suuuuuuuuuucks. Flippy likes it. That should tell you something.
    They should call it doublesnipe. Or snipercross. Or snipersniper. Or Thisisasnipermap.

    Or "takethelowerrouteifyoudon'twanttobesniped".

    I think that's one of the reasons why I like it. There's the "short" way, which is more dangerous. (Across the bridge.)

    There's the longer way, which can get you there safer, but... well, takes longer. (The lower route underneath it.)
    I snipe people going the bottom way, too.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited December 2009
    I liked it even when not playing a sniper, it plays similarly to Badlands.

    Flippy_D on
    p8fnsZD.png
  • davinciedavincie Registered User regular
    edited December 2009
    I am getting flippy levels of hate as sniper now, it owns.

    davincie on
    20qx2bp.jpg
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited December 2009
    davincie wrote: »
    I am getting flippy levels of hate as sniper now, it owns.

    hmm, the only current memory I haveof you as a sniper is chopping off your head with the sword taunt.

    ;-)

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • davinciedavincie Registered User regular
    edited December 2009
    Theres also a new patch coming up soon. Like really soon.

    davincie on
    20qx2bp.jpg
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Is it the Meet the Pyro patch?

    Goomba on
    [SIGPIC][/SIGPIC]
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited December 2009
    huzzah got my direct hit finally.

    Morkath on
  • John ZoidbergJohn Zoidberg Registered User regular
    edited December 2009
    davincie wrote: »
    I am getting flippy levels of hate as sniper now, it owns.

    You are also getting Flippy levels of attention.

    smug.gif

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • martymarty Registered User regular
    edited December 2009
    davincie wrote: »
    I am getting flippy levels of hate as sniper now, it owns.

    You are also getting Flippy levels of attention.

    smug.gif

    davincie, did you get a new pc eh? getting ahead in life eh

    getting new clogs for the family eh

    getting a new windmill for the bread eh

    getting new tulips for the garden eh

    getting new vango-

    marty on
    tf2_sig.png
  • CarnarvonCarnarvon Registered User regular
    edited December 2009
    Flippy_D wrote: »
    I liked it even when not playing a sniper, it plays similarly to Badlands.

    For some reason, I feel like posting this.
    flippydislookinggood.jpg

    Also, got A Year to Remember on scout with <30 hours, yet I still don't have Pyromancer with 55 hours of pyro(and thus having 100% pyro achievements).

    Carnarvon on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2009
    davincie wrote: »
    I am getting flippy levels of hate as sniper now, it owns.

    Just wait 'till I start getting back into sniping again. You're soul is mine.
    shangtsung.jpg

    UEAKCrash on
  • KupiKupi Registered User regular
    edited December 2009
    I like the Scottish Resistance. It is, admittedly, not "pro". I mean, using sticky bombs for actual traps? That's what those patronizing hint boxes tell you to do, so it must me scrub behavior.

    Anyhow!

    Here is what I like about it:

    - Trap Cleaning: Every so often I'll be putting stickies on a door I think enemies are going to be coming through. Due to the fact that my time as a Medic has taught be to NEVER STOP MOVING EVER, I will generally be doing this from a variety of angles. And typically this means a sticky bomb will eventually fall on a doorway or a wall next to me instead of beside the thing I want to trap. That means that if I want to blow up a guy, I have to sticky-bomb myself as well. Not so with the SR! I can just pop the errant sticky without losing the rest of my trap.
    - Point Clearing: The regular sticky launcher will clear a point of stickies, sure, but it sends them in all random directions and they're still functionally live. Plopping an SR sticky on the point forces the issue: either they blow the stickies in advance, or they lose them when your sticky goes off.
    - Trap Layers: I don't buy that you're not in the right place if you have time to set multiple traps on a five-point map. In any case, since you've got a maximum of 14 mines and extra capacity, it's fine to let a few sit around unused. You never know when you're going to have to fall back.
    - Chained Explosions: I still ain't "pro" enough to actually pull this off, but some day I'm going to have my stickies set up so that the first blast knocks the dude into a trap, then set that one off. It will be humiliating for the recipient.
    - Line of Sight: In most cases when I'm using the sticky launcher, I have line of sight to the dude or object I'm trying to explode anyway. The SR really isn't that much of a change in that respect. I won't deny that the regular stickies have the advantage in terms of detonation mechanics, but it's slimmer than it appears.
    - Squeak Squeak Squeak: Squeak Squeak Squeak

    In any case, the weapon has existed for a grand total of five days, if that, so I think it is a wee tetch too soon to declare it either useless or awesome. In the meantime, I'm going to continue to see what all I can do with it.

    squeak squeak squeak

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • John ZoidbergJohn Zoidberg Registered User regular
    edited December 2009
    marty wrote: »
    davincie wrote: »
    I am getting flippy levels of hate as sniper now, it owns.

    You are also getting Flippy levels of attention.

    smug.gif

    davincie, did you get a new pc eh? getting ahead in life eh

    getting new clogs for the family eh

    getting a new windmill for the bread eh

    getting new tulips for the garden eh

    getting new vango-

    I read that in my head as Stewie Griffin.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2009
    Carnarvon wrote: »
    Flippy_D wrote: »
    I liked it even when not playing a sniper, it plays similarly to Badlands.

    For some reason, I feel like posting this.

    Wrong one.

    cp_dustbowl0017.jpg

    This is my favorite screenshot I have ever taken in my life.

    UEAKCrash on
  • CarnarvonCarnarvon Registered User regular
    edited December 2009
    UEAKCrash wrote: »
    Carnarvon wrote: »
    Flippy_D wrote: »
    I liked it even when not playing a sniper, it plays similarly to Badlands.

    For some reason, I feel like posting this.

    Wrong one.

    [IccccombobreakerMG]http://www.ueak.net/crash/screenshots/tf2/cp_dustbowl0017.jpg[/IMG]

    This is my favorite screenshot I have ever taken in my life.

    I personally like the audacity of mine. A blue engineer in badlands manages to sneak up on a sniper, in his own base, and kill him.

    Carnarvon on
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