Global Agenda: No Elves.
February 1, 2010
Global Agenda is an online persistent shooter. It borrows heavily from Team Fortress 2 and throws in dashes of Guild Wars and Tribes to boot. Similar to Guild Wars, Global Agenda is a heavily distilled PVP game with an incidental PVE component used to accentuate overarching AvA (territory control battles by guilds) goals.
Global Agenda is a 3rd-person-only shooter that features 4 classes. The classes are very much boiled down versions of the TF2 classes, and each class features a variety of equipment combinations that affect your role in a match. In addition to a variety of guns and gadgets, Global Agenda hangs its hat on a tolerable implementation of melee combat and jetpacks. Unlike Tribes, jetpacks cannot be used in conjunction with weapons, so there's no endless hopping up in down trying to mid air people.
The banner feature of Global Agenda is the territory control game, AvA, which is a pay to play component that involves Agencies (guilds). Agencies form into Alliances and vie for control of parts of a hexagon map in an effort to grow their empire. Owning a hex lets you collect resources and build equipment (read: robots, mechs, super turrets) to further advance their cause (or should I say... agenda!! ahahaha ...).
Despite my rather dry description, AvA gameplay is as intense as you can find in the online shooter market. It's competitive (mostly) and rewards tactics and skill.
There's a "beta" going on right now. The servers are up most of the day at this point. You get access when you pre-purchase the game from Steam.
You'd be pretty crazy to not buy it from Steam.
Steam currently offers a 4-pack deal, which brings the price from $45 per copy to $33.75 per copy, provided you know three other people. Yes, your mom can play.
There are about 20 PA'ers playing right now plus some change from some other groups. We are all in one agency. You can get an invite in game from:
Enders, Mandalorian, Effeh or Kibbles
Ok, someone mentioned classes. This is relevant to my interests.
You have four base classes. Each player can have up to 8 characters without subscribing (10 if you do), so you will be able to have multiple characters, each with different skill and gear setups. The classes are:
"This heavy weapons specialist is clad in the thickest armor available, allowing for a sustained presence on the open battlefield while laying down a withering barrage of explosive firepower."
Assaults are the front line soldiers. They have the most health, the most damage resistance, and their abilities are largely focused on absorbing damage, laying down suppressive fire, and taking out enemy turrets and robotics face to face. They move a little slower than everyone else but given their size, they jetpack around nicely with some basic skill points.
Core equipment (note, some types of equipment have multiple varieties with different characteristics)
Minigun: basically the minigun from TF2. Slows movement down or roots you outright. Has a knockback as well. Powerful against stationary targets.
Launchers: exposive launchers that can take out large clusters of enemies, or at least hurt them badly. Not great in 1 on 1 fights but hell for medics if you can hit 3+ targets at once
Shields: Different types of shields for different types of damage. You start the game with a shield that basically doubles your health against ranged energy weapons.
Grenades: Homing grenades, anti-turret grenades... grenades are awesome
"Stealth and speed are the main allies of the recon agent, who also uses subversion and misdirection to confound an enemy force while executing lightning fast ambushes against individual opponents."
The Rogue/Death Knight of GA. There will be 50 million of these in every match and they are as annoying as they sound. Recons move quickly, stealth, and can deal out very large amounts of damage with their sword, or they can pull back with a sniper rifle. Recons also have some pretty beefy mines/bombs that can be sort-of-deployed from stealth (you break stealth briefly).
Recons are extraordinarily effective when played appropriately, but as you can guess, 90% of people fucking suck at it.
Ghost Sword: their melee weapon. Best melee weapon in the game. Backstabs for extra damage. You'll be on the wrong end of this at least 5 times per minute.
Sniper Rifle: Very strong but fires a slow projectile. You must lead your shots. Long recoil/refire rate. The higher end version of this can two-shot people.
Cloak: Makes you invisible and increases run speed/jump height.
Mines: Great disruption tools that are best when placed creatively
"The medic strikes an effective balance between distributing healing effects to keep companions alive and unleashing nightmarish toxins on unfortunate enemies."
They heal. They also poison. Medics are surprisingly not helpless. Their poison guns are great for annoying opponents. The healing gun is a bit hard to use especially if you have a low FPS, but medics are essential for organized matches.
Medics also have the dubious honor of having some of the best looking armor in the game.
Poison Guns: Debuffs opponents and does pretty low damage. Don't try to go face to face with this. You'll lose.
Heal Guns: The starter one is a straight heal beam, the others are "darts" that you have to hit people with to heal them. The tradeoff is the darts will also buff your friends with other stats.
Offhands: A variety of AOE/self heals. Some other stuff I don't know about
"By using the latest technology to gain the upper hand, the robotics agent is able to defend strategic points with turrets and forcefields, or press forward by using remote control combat robots."
Robotics are a pet class. They have static emplacements for defense, and drones for offense/utility. The drones are surprisingly good and although Robotics is generally viewed as a defense oriented class, a well built Robotics can cause havoc with Drones. Early on, you will have to use a lot of creativity to stay alive as you are the primary target of basically every Recon in the game. It gets better.
Repair Arm: Repairs drones and turrets. The later one also buffs them.
Rocket Turret: The alpha and the omega. By the time you know you are being hit by a rocket turret, you are already dead.
Shield Wall: a very handy and strong barricade to help advance your line of attack or buy time to put down a turret
Drones: Deployables, many of which that can move, that disrupt the enemy. The starter one can spot stealthed enemies which is crucial for early gameplay
Summary of what free vs pay gets you:
Global Agenda (one time purchase) includes:
Creation of up to eight different agent characters (or up to 10 if you pay monthly)
Character visual customization
Access to all combat weapons and devices
Cooperative Player vs. Environment missions against the Commonwealth NPC faction, AI-controlled enemies, and Boss Fights
Matchmade Player vs. Player missions with five different game types and over 20 unique maps
Character progression through 30 levels
Achievement and unlocks system for individual characters
Player Inventory for suits, flair, dyes, upgrades, and loot
Virtual Reality practice fighting area
Vendors and accumulation of in-game currency
Text chat with multiple channels
Built in voice chat during missions
Ability to join an established player-created agency
All play is on a single-shard, hosted server environment to ensure convenient and consistent gaming experience.
Ability to sign up for one free month of subscription at registration (credit card required, can be cancelled at any time)
Global Agenda: Conquest (paid monthly subscription) includes:
Access to Alliance vs. Alliance (AvA) World Domination gameplay
A massive scale campaign between player created agencies and alliances over scarce territory and resources on a persistent world map.
Attack and Defend Territories in zones that match your agency’s schedule
Agency and Alliance Management – Create and maintain persistent player groups and officer ranks
Creation and Upgrading of Facilities - Control production and output
Base Raids – involving up to 60 players per side; coordinated between 6 different strike teams within linked territory instances
Agency Achievement System, Leveling, and Recognition
Auction House with bidding and buyouts
Upgrade Text and Voice chat to support multiple channels and strike teams
Player Crafting with blueprints
Additional character customization options including elite character suits, dye colors, and seasonal flair
Ongoing Co-Op content at max character level
Ongoing AvA content, multiplayer PvP content, and new social areas
How does it run?
Not incredibly. The developers have hinted that this game is very CPU dependent, so even if you have a GTX260, if you've only got a Athlon 5000+, it's going to be chunky. You are definitely going to need a mid-grade GPU from the 8 series or higher for GeForce (or a Radeon equivalent).
(Spoiled for huge)