So I've been having a bit of a headache with my mic, a standard USB stationary mic that either delivers too much static or too little volume, according to the peeps I play L4D with.
So I'm interested in using a wireless headset, similar to the
Xbox 360 brand. I am actually able to connect this headset to my PC using the wireless receiver for the 360 controller, but I can't find any way to isolate the audio from fellow players chatting: in other words, it acts like a mono headphone that plays everything coming out of my PC.
So if it exists, I'd like a wireless headset that only receives audio from other players, and lets me communicate without any issues. As usual, I'm looking for affordability (read: cheap) but reliability as well.
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I believe you would only be able to do that if the game in question supported multiple audio devices (one for general sound, one for voice chat). Without that there is no practical and elegant way to separate voices from the rest of the game's audio.
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I haven't found a way to do it in TF2 (you can't choose input or output devices through the options). I just use a normal headset when playing, though using a headset also has the advantage of making it significantly easier to hear spies.
By the way, the games that I'm speaking of specifically are mostly Valve games, and I'm sure L4D has the same system for voice chat.
The problem is I don't receive their voices through the headset, but through my speakers instead. I can't figure out how to make the headset receive voice communication. Google isn't helping much either.
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This would only work if everyone was cool with using an external voip app... AFAIK you can't tell the game to split the voip audio and the normal ingame audio output using two different sound devices on the PC.