What is Infinity?
Taken from the Official site (Link Here
Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. Infinity miniatures are characterized by the high quality and detail of their modeling, the dynamism of their postures and their futuristic aesthetic.
The complete game rules and background that allow you to immerse yourself in this new Universe are to be discovered in the book INFINITY, with more than 200 pages in full colour, packed with stunning photographs and illustrations. Enter our Online Shop or the Shops & Points of Sale Directory to find out where you can obtain the complete range of fabulous Infinity products.
Infinity is Science Fiction and offers you a modern, coherent and adult environment. Go to the INTRO to get a general feeling for this universe. The Future is fast, dangerous and exciting, and it’s decided in the shadowy world of Special Ops. INFINITY NEWS will tell you more. But not everything revolves around armed combat. In the BACKGROUND BLOG (Mayasphere Online, coming soon) you can learn about the different cultures and curiosities that make up the Infinity Universe.
The Great Powers in conflict are: PanOceania, the Superpower: Leadership & Technology. Yu Jing, the Asian Power; Modernity & Tradition. Haqqislam, the New Islam: Wisdom & Bravery. Ariadna, the Lost Colony: Resistance & Tenacity. Nomads, the Nonconformists: Rebellion & Resourcefulness. The Combined Army, the Alien Threat: Power from Deep Space. Mercenaries, the Profession of War. Each section includes photographs and information about the troops that make up the armies and special intervention units. In the TACTICS BLOG and BATTLE REPORTS sections, you’ll find advice on how to take advantage of their qualities.
The Infinity game system is fast, spectacularly realistic and offers enormous tactical flexibility. The complete Rules, Army Lists and Arms, Markers and Template Tables are available TOTALLY FREE in the DOWNLOADS section. In addition, all monthly game rule updates and extensions are downloadable in NEW RULES.
PanOceania is the Nº1. Great Power of the Human Sphere. It owns the greatest number of planets, has the richest economy and possesses the most advanced technology. Pragmatic and generous, PanOceania is a melting-pot of cultures, heir to the best democratic and welfare traditions of the West. Proud of itself and somewhat domineering it can claim to have the most technically sophisticated society and army in the Sphere and likes to brag about it.
Tech-reliant faction. Everyone is shooty since it's the future, but they're a bit shootier. Their units are nothing special in terms of raw stats but they make up for it by having the best and most tech toys (remotes, mechs, thermoptic camo).
The other great power, the eternal rival always conspiring and intriguing to bring down its adversary is Yu Jing (read Yu Ching), the Asiatic giant. The entire Far East is united beneath the banner of what was once China but which has now formed a single, though varied, oriental culture. Product of great industrial and technological development and a forceful, thriving economy, Yu Jing is determined to achieve the dominant position which it aspires to.
On par with PanO. About as techy as PanO but it doesn't rely on gadgets; instead, it relies on its elite special forces and power-armored heavy infantry. Has some melée-focused units.
Ariadna is made up of the descendents of the first human colonizing ship that disappeared into a worm-hole and was given up for lost. Isolated on a remote and hostile planet, the Ariadnes – Cossacks, Americans, Scots and Frenchmen – have evolved into a hard and technologically less advanced race, which has just made contact with the Human Sphere and is trying to carve out a niche for itself without falling under the control of the other powers.
The most technologically backwards country (Afghanistan to the US). Guerilla army. Has the most camo/ambush troops, but NO gadgets. No hackers, mechs, remotes, thermoptic camo, nada. As a result, immune to hackers. Like Nomads, trickier to play.
Haqqislam, the New Islam, is a smaller power which possesses a single star-system only, Bourak. Separating itself from fundamentalism, Haqqislam bases its culture on an Islam which is humanist, philosophical and in continuous contact with nature. Biosanitary Science and Earthformation are the two major strengths of Haqqislam, which includes the best schools of medecine and planetology in the Human Sphere.
Technologically backwards (think about Saudi Arabia or maybe Israel compared to the US) cheap light infantry, best doctors in the game. Faction specialises in biotech so their elites are supersoldiers with enhanced metabolisms, that sort of thing. Have Tuaregs and other nomadic tribes on bikes. Still play fairly straight-forward, just with more light infantry than the two big factions.
The Nomads consist of three enormous ships whose inhabitants, discontented with a society controlled by huge macroeconomic blocks and by A.I., have separated themselves from it and roam through space, trading from system to system. Tunguska is dedicated to the traffic and storage of information. Corregidor offers skilled labour at a good price, while Bakunin trades in all that is exotic and illegal in whatever area, from fashion to nano-engineering.
The hacker/disruption faction. Also high tech levels, more remotes but less TAGs (mechs) than PanO, best hackers in the game. At their best when denying the opponent his strengths. Trickier to learn than PanO/YJ.
The Combined Army:
And while Humanity devours itself, a new threat, perhaps the most terrible of all, has managed to form a bridgehead in the heart of the Human Sphere. A Combined Army of alien races, united beneath the dominance of an Evolved Intelligence, an ancient but supreme artificial intellect with hegemonic aspirations with respect to any race that crosses its path.
A small expeditionary force, equipped with technology superior to that possessed by humans, that has managed to withstand everything the Sphere has thrown against it, and appears to be awaiting reinforcements….
The present is a critical and decisive moment….Will humans become fully aware of what they’re up against? Will they continue with their internecine struggles for larger slices of power? What will be the destiny of Mankind? The Chinese curse has come to pass and the Interesting Times are approaching…
They are the super-specialised, super-elite army. Strongest units but highest point cost so lowest model count. Also, most advanced tech, but not so much gadgets as strange weapons and each alien species has its own special rules.
ALEPH is the unique Artificial Intelligence controlling the data networks and technological systems of the entire Human Sphere. ALEPH is humanity’s great ally, and without it, intergalactic socio-political and economical systems would fall apart almost instantly.
But, who can know what ALEPH really thinks? Its representatives will tell you that for the AI, the Sphere is its home and its responsibility: that which it was created to help and with which it will walk towards the future, putting all its efforts to Humanity’s service. Its detractors, the Nomad Nation, will assure you that for ALEPH the Sphere is a playground, a puppet theatre to manipulate, a simple means to a singular end, which is total domination by ALEPH itself.
It's much like CA army, elite, small and VERY expensive points wise. But not the same. The ALEPH units are among some of the more unique in the game. Their historical hero isn't even historical -He's friggin' Achilles,
the most badass mini-TAG you'll ever meet. Where else will you also see post-human spec ops running around, jumping between two to three bodies at will?