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Deus Ex: contains unmarked spoilers
Posts
People just seem to have forgotten that because they played it repeatedly on ever faster machines. Liberty Isle dipped into single digits on my machine of the time.
2) The way the sewers and streets in NY masterfully showed what was wrong with the in-game world.
3) Standing on top of the building in Denfert-Rochereau, seeing an MJ12 bot here and there, feeling like you're above them, yet simultaneously at their mercy...
4) The Cathedral, with the majestic music and the sense of impending confrontation with enemies.
5) Aiming the nuke at Area 51.
6) "That makes me one ugly son of a bitch". Say what you will about JC's voice acting, but it somehow went perfectly with that line.
7) The entirety of Area 51.
8) Fuck it, the entire game was the most memorable ever.
9) From speedrun related ones, finding a way to cut off two minutes in Vandenberg.
10) And again speedrun related... after months of work, planning and finding tricks, getting to Area 51. That sense of accomplishment "I'm so close to finishing this" was just perfect along with that damn music.
http://www.youtube.com/watch?v=oXscjvyS2Z4
I can't think of a game/movie that was more memorable. If you ask me, it's really the pinnacle of gaming.
And IW wasn't bad, certainly. But compared to its predecessor, it was a disappointment. Maybe not as disappointing as, like, The Phantom Menace, but still disappointing.
Gamertag: Clorfhanger
Gamertag: Clorfhanger
fuck you, console fucks. for once, we get a game and YOU don't.
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
Grow up.
You might be remembering it wrong, I also had terrible performance on a decent computer.
Too bad it was horrible.
yeah that installation was a killer
ba-zing
great game on the xbox though
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
Dude.
Really?
Read about them a while back but never played them.
Gamertag: Clorfhanger
Similar things can be said about RedSun, which has absolutely huge levels that definitely reward exploration. The story starts off interesting, focusing on a prototype nano-aug agent trying to get the hell out of Japan in the middle of a Yakuza war, but the script is silly for the most part and it comes off as only half done. Still, it's a solid adventure through the strength of DX's gameplay, if nothing else.
I'd also recommend Burden of 80 Proof, which is about as short and sweet as it gets. Little combat to speak of, since it's just about some programmer trying to duck work early and round up enough money to buy beer for a party over the weekend. The writing and scripting are pretty tight and there's quite a few ways to get things done in the game.
Far as I know, only TNM has voice acting.
I write for these people. Just reviewed: Drox Operative
Finished it now, although I probably missed half the stuff since I found the way to the leader pretty fast. Like how every soldier says "Gunther should've followed orders". What? I didn't even meet him.
Anyway, is it me or is the tranq crossbow pretty bad. During the time it takes for the target to be knocked out from it he shoots you and might alert nearby enemies.
I bought the game around release day. It ran horribly and wasn't even that pretty for it. I was running UT99 just fine too. I remember being pretty baffled by it.
That didn't stop me from loving the game and soaking up every minute though.
The beginning of the game is really slow before things get interesting (about 2 hours in). Then it's like an exponential upward curve of awesome.
Let 'em eat fucking pineapples!
He's mentioned at the beginning of the mission, and you're supposed to try and rescue him (although you can finish the mission without doing it). You meet him during the training mission, he teaches you about weapons.
Yeah, I agree. He is a bit droll but people make him out to have a totally flat affect which I don't think is true at all. Lines like when he tells Jojo "move along before I have your ass picked up for pandering" didn't sound robotlike in the least.
Actual Play: Mage: the Awakening - At the Edge of All Things
I remember liking it, but I had just got done playing Rogue Spear, so I was used to taking two hours to creep through a level. I wasn't completely sold on the game until the second stage. A level entirely about exploring your workplace, popping into your new boss's office for a chat, then meeting the IT dude to get your office key and your network login? Score.
Actual Play: Mage: the Awakening - At the Edge of All Things
My phone can double that. Are you really saying that your computer is weaker than my cell phone?
This part scared the shit out of me. I was, as I recall, feeling totally badass at the time. I had just slaughtered a ton of troopers and was augmented out the ying-yang, and I stopped by that gun-seller guy's hidey-hole. He was gone, and so I pilfered what I wanted, and lastly hacked his computer terminal. Read his email, then saw that I had one too - I froze up for a good minute, waiting for something to happen (I was thinking "oh shit, they found me, shitshitshitshit"), then booked it to the next story-area (can't remember what that was). Probably one of the most bowel-clearing moments I've ever had in a game, including F.E.A.R. and others.
Not that gassing a crowd and then picking them off one by one isn't a blast.
Welcome to the world on this side.
Yeah the first mission is so weird. You enter the island, see enemies far away that don't react to you, a patrolling sentry robot that's an ally, what.
I really liked Liberty Island, though. I thought it was a great introduction to the game's style as there are so many ways to get to the top of the statue.
I remember seeing the review for Deus Ex on X-play (or whatever the fuck it was called back then). They said it was completely awesome, if you had the super computer to run it. It may not have been graphically impressive even when it first came out, but the game kept track of a shit load of different things. Heh, you may not have needed a super computer to run it at release, but you probably would have needed a higher end machine then most people probably sported back then.
I think one of the things that is so impressive about Deus Ex is that the writers anticipated damn near every fucking choice you can think of and wrote dialouge for it accordingly. Hell, I think there were even a few bits of dialouge that you could only get if you glitched through certain parts. One I think had to do with UNATCO HQ and Manderley, but I can't remember the particulars.
Edit- Actually now that I think about it, I do not think there has been a game yet with full voice acting that had such a massive a number of choices (that were kept track of even) in it.
Welcome to the world on this side.
I really quite liked JC's voice acting, too; the entire game felt like a homage to noir, and his near-deadpan helped reinforce that immensely. I wouldn't change a bit of it.
That sealed the deal for me.
Also, tanned JC with 5-o'clock shadow 4 life.
Then i remembered my huge backlog.