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[!] Metal Gear Monday - MARK ALL SPOILERS, some people are still virgins in here.
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UP YOUR NOSE WITH A RUBBER HOSE, GRAMPS
but seriously YOU RUN OUTER HEAVEN IN BETWEEN MISSIONS I AM SO EXITED
I first played MGS3 the month before MGS4 came out. The beginning jungle section does suck but I thought it picked up quite well once you got out. (And I loved some of the later boss fights)
Let me tell you about Demon's Souls....
shit, really? goddamn i need a psp stat.
haven't you seen the videos?!
check a few pages back trust me
For example, it was good to know in MGS3 that defeating the bosses by dropping their stamina instead of life got you their special camo. Things like that.
With no spoilers if possible.
PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
In the first two chapters during some of the bigger battles, you're not penalized for going in guns blazing. You can make things a lot easier on yourself (and without triggering alerts), by flanking enemies already engaged.
You get rewards for beating bosses non-lethally in each of their 'phases'. But if that's too difficult or immersion breaking, just use leathal weapons on their first 'form', and non lethal on the second. That gets you the best reward with the minimum of hassle.
Secret codecs are still in, so call frequently.
Pretty much everything from the prior games are true here, with the exception of the new controls.
uuh OOH during the mission briefing cutscenes in between each act take control of the Mk. II and ram into people with it to get camo
theres probably more but I cant remember right now
E: MANWITHTHEMACHIIIINEEEEGUUUUUUUNNNNNNN
Why are Quentin Tarantino and Hideo Kojima the same guy?
you aren't trying, valvey
uuh
...
hmm
I have no idea
why are Tarantino and Kojima the same guy?
just elaborate your answer
no one right answer anyways
PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
they both make weird awesome shit that tonnes of people love them for?
Codec is basically not worth it in 4, there are very few new conversations.
Some of the harder to unlock weapons are kinda neat I guess.
I don't think that fitting in a cardboard box is an offence that warrants arrest.
What is this? What are you doing?
Which does make me think, in the original MGS, how many of the bosses are tragic, sympathetidc characters? The only one I can think of is Wolf. Mantis comes close, but his was more just confessions than pity or sympathy. Raven I remember not being repentant or remorseful, Liquid hates you, Octopus dies early on, and Ocelot is well, Ocelot.
Also, about MGS4 and weapons:
I'm not sure we're playing the same game. Sure, there are only two people you can contact for the most part. But the amount of easter eggs and info dumping is the same as any other Metal Gear. You even find out important revealations about things like...
Conversing. I like Metal Gear Solid, the series. But no-one easily agrees on the best one- that's not a value judgement, that just seems to be the case. When the uberfans argue over Zelda, it's quickly to be noticed that some people can't stand the 2-D entries compared favourably to the latter 3-D ones. Moreoever, most have an opinion about the toon look of Windwaker versus the "realist" look of Twilight Princess.
For Metal Gear, for the purposes of this discussion (already on page 35), it can be noticed that besides the general argument over whether or not the progression in gameplay complexity is especially good, that some prefer the series at the point where the narrative made fewer or less imaginative stretches of reality. You might not even give a shit about my opinion, because it's also entirely fair, I suppose to disagree with any of the series being more tight knit, but I would say that the socio-political drama of the first has not been repeated but perhaps equaled in certain measure with the insane production of the sequel. The third one seems mostly just a send-up of itself, the series, action films in general. I liked the dark atmosphere and the sneaking of the first one, I'll say that's where the series was most enjoyable for me. Liquid Snake's unfolding tale of revenge didn't need a sequel, because I killed him at the suitably great end of the very first game.
And of course it's already been offered that there was never such a point to be found in the series.
To go back to what I said, friend, I liked Tarantino when he was making tighter, more restrained films in the nineties. I was very hesitent to watch Inglorious Bastards and I don't think, based on my experience of MGS3, I'd want to pick up even to play MGS4, which continues one of the most retarded plots ever fashioned onto a game disc.
my codec must of been bugged because i could never get any info like this.. you have to call them at certain points right? is there a list somewhere? would really like to listen to this info when i get to 4, currently doing a main story chronological run.
During the battle with Screaming Mantis, change the controller settings to another port to hear a Codec conversation between Snake and Otacon about Snake's inability to move.
Otacon has a story about virtually every room in Act 4 that Snake encountered in the original MGS. Sometimes you have to call him twice to hear it.
After you beat Crying Beauty, a pack of wolves will appear. If you hurt one of them and call Otacon, he will be disgusted.
In Act 3 kill the resistance members one by one and call Otacon each time and see how he goes nuts. Be warned, however, that doing this too many times will result in game over.
In Act 4 call Otacon before walking up to the hibernating Gekko. He will tell you that he's never seen this kind of operational mode from a Gekko. Next, walk up to it and let it jump up. Run away then call Otacon again. Snake will be suprised and say he almost had a heart attack. Then they will joke about the creator of the Gekko being a real bastard.
If you kill the ravens in one of the rooms that contains Dwarf Gekkos, Otacon will tell you to stop hurting them.
Shaking the controller during a call with Rose will cause her breasts to bounce, depending on how you shake the controller. (Grab one of the controller's handles and shake it.)
After defeating Crying Wolf, use CQC or shoot at one of the wolf dogs and call Rose. She will then tell Snake that Antisocial behavior and animal cruelty has been linked for a long time, and warns him that he will go through a thorough psychological evaluation if Snake ever tries to harm any animals again.
During the battle with Screaming Mantis, Campbell (through Rosemary's codec) calls Snake to tell him to change controllers like in MGS1. However, Rosemary then tells Campbell that it will not work.
While fighting Screaming Mantis, call Rosemary to hear Colonel Campbell's suggestion to shoot the Psycho Mantis bust.
If you call Rosemary several times, you will hear a funny story between Rose and Roy Campbell about how terrible Rosemary's food is.
Call Rose after you die and continue. Snake will tell Rose about how he keeps having dreams about dying. You can do this multiple times, and get different responses.
Call Rosemary too many times and she will ask Snake "What has gotten into you"?
Each day you play the game, Rosemary wears different sweaters.