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[Game-On] WARMACHINE and HORDES Mk II - First VASSAL tournament soon fellow STALKERs!

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Posts

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    Did you guys get started? The server is up, but I'll join you if you're already playing.

    admanb on
  • ErandusErandus Registered User regular
    edited January 2010
    Question on boundless charge-

    Charging gives you +3 movement, boundless charge gives you +2. Can you legally boundless charge a target that is FAR out of range, and still benefit from the +5 cumulative movement and pathfinder? Is this legal? The only thing that I see is that if the charge is unsuccessful, the activation immediately ends, which means no shooting after the movement. However, nothing in the rules strictly prevents it and if you have no shooting, it's really no disadvantage.

    Is this dirty pool? It does allow spd4 jacks to move further than simply running would.

    Erandus on
    [SIGPIC][/SIGPIC]
  • ErandusErandus Registered User regular
    edited January 2010
    We're playing on the peer to peer, we can invite you and see if it lets you connect, or we can save our game and try loading it on the public server.

    Erandus on
    [SIGPIC][/SIGPIC]
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    Erandus wrote: »
    Question on boundless charge-

    Charging gives you +3 movement, boundless charge gives you +2. Can you legally boundless charge a target that is FAR out of range, and still benefit from the +5 cumulative movement and pathfinder? Is this legal? The only thing that I see is that if the charge is unsuccessful, the activation immediately ends, which means no shooting after the movement, but that nothing in the rules strictly prevents it.

    Is this dirty pool? It does allow spd4 jacks to move further than simply running would.

    Nah. That's legal. If you want to spend one focus for 1" of movement, no one's going to be too upset. :) There are dirtier tricks than that involving charges, most of them involve charging your own guys, succeeding, and then using a limited range ability that you couldn't do if you ran.

    (edit: I'm at 98.117.104.7. The server is still flaky, so stick to p2p).

    admanb on
  • ErandusErandus Registered User regular
    edited January 2010
    We're going to save our game and load it on the public server. If we can't, we only just barely started, its no big deal to reload.

    Erandus on
    [SIGPIC][/SIGPIC]
  • DraevenDraeven Registered User regular
    edited January 2010
    well that went like a dirty sanchez

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • ErandusErandus Registered User regular
    edited January 2010
    We tried to invite you adam, but it didn't work. you could try connecting to my IP again, i guess?

    Erandus on
    [SIGPIC][/SIGPIC]
  • ValhallaValhalla Registered User regular
    edited January 2010
    Been thinking about making a Rhulic list.. So heres my first stab. Any opinions?

    Durgen Madhammer (+6)
    Avalancher-9
    Avalancher-9
    Wroughthammer Rockram-8
    Grundback Gunner-3
    Grundback Gunner-3
    Thor Steinhammer-2
    Horgenhold Forge Guard (minimum unit)-5

    -34 total

    Basic idea would be sit back and shoot, using the Avalanchers and the Gunners to fire long range, and spend most of my focus early game boosting them. (since the gunners have powerful attack), then once the enemy got close, use Explosivo on the two Gunners, and then use Durgen's feat to just make shit die when both the avalanchers and both the gunners and Durgen himself open up with AoE guns.

    Use Thor to patch up any bad damage and support the 'jacks, then once whatever was left got close, charge with the Forge Guard and the Wroughthammer Rockram and beat them up.

    Yay/nay?

    Valhalla on
    wtf.jpg
  • ErandusErandus Registered User regular
    edited January 2010
    Well it looks like Vassal is doing it's thing again, I think. We moved our game to there.

    Erandus on
    [SIGPIC][/SIGPIC]
  • DraevenDraeven Registered User regular
    edited January 2010
    well, yes this sucks, lol. I haven't had this many issues with vassal uptell now.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    These are the worst issues I've seen in months. It seems to be smoothing out though; there's a lot less lag between flickers. Either that means it's about to implode, or it's recovering. :P

    admanb on
  • ValhallaValhalla Registered User regular
    edited January 2010
    Oh, speaking of Vassal, how much pain is it to get that up and ready to run Warmachine games?

    Valhalla on
    wtf.jpg
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    Valhalla wrote: »
    Oh, speaking of Vassal, how much pain is it to get that up and ready to run Warmachine games?

    What's a funny synonym for "none"?

    I mean, wait, shit.

    edit: Make sure you have a relatively recent version of Java (if you don't know, you probably do.) Download the .exe from here. Download the module from here open the .exe, load the module, et cetera, et cetera. Errr, voila.

    admanb on
  • ErandusErandus Registered User regular
    edited January 2010
    Yeah vassal was literally foolproof to get running. Download program. Download module. Open module with program. Choose "find a game". Play.

    Erandus on
    [SIGPIC][/SIGPIC]
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited January 2010
    Valhalla wrote: »
    Been thinking about making a Rhulic list.. So heres my first stab. Any opinions?

    Durgen Madhammer (+6)
    Avalancher-9
    Avalancher-9
    Wroughthammer Rockram-8
    Grundback Gunner-3
    Grundback Gunner-3
    Thor Steinhammer-2
    Horgenhold Forge Guard (minimum unit)-5

    -34 total

    Basic idea would be sit back and shoot, using the Avalanchers and the Gunners to fire long range, and spend most of my focus early game boosting them. (since the gunners have powerful attack), then once the enemy got close, use Explosivo on the two Gunners, and then use Durgen's feat to just make shit die when both the avalanchers and both the gunners and Durgen himself open up with AoE guns.

    Use Thor to patch up any bad damage and support the 'jacks, then once whatever was left got close, charge with the Forge Guard and the Wroughthammer Rockram and beat them up.

    Yay/nay?
    More units! Bump that unit up to full and give Thor Steinhammer one of those heavies to take some of the pressure off of Durgen's focus.

    General Nemo on
  • AsherAsher Registered User regular
    edited January 2010
    Mk II faction deck and Plastic Warjack get. Shit is niiiice.

    Asher on
    I put models on Instagram now: asher_paints
  • PMAversPMAvers Registered User regular
    edited January 2010
    If anyone didn't notice, they're selling individual Mark II cards on the PP online store now.

    From what I hear, the shipping cost's messed up ATM, though. They're trying to work a special option out for the cards so you don't end up paying something like $8 for one card.

    (So glad I didn't buy the Mercs deck for one card now.)

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • ValhallaValhalla Registered User regular
    edited January 2010
    Valhalla wrote: »
    Been thinking about making a Rhulic list.. So heres my first stab. Any opinions?

    Durgen Madhammer (+6)
    Avalancher-9
    Avalancher-9
    Wroughthammer Rockram-8
    Grundback Gunner-3
    Grundback Gunner-3
    Thor Steinhammer-2
    Horgenhold Forge Guard (minimum unit)-5

    -34 total

    Basic idea would be sit back and shoot, using the Avalanchers and the Gunners to fire long range, and spend most of my focus early game boosting them. (since the gunners have powerful attack), then once the enemy got close, use Explosivo on the two Gunners, and then use Durgen's feat to just make shit die when both the avalanchers and both the gunners and Durgen himself open up with AoE guns.

    Use Thor to patch up any bad damage and support the 'jacks, then once whatever was left got close, charge with the Forge Guard and the Wroughthammer Rockram and beat them up.

    Yay/nay?
    More units! Bump that unit up to full and give Thor Steinhammer one of those heavies to take some of the pressure off of Durgen's focus.

    I only have a point left to play with unless I start getting rid of things. And the full unit is 3 points more. Which heavy should Thor marshal? I was thinking the Rockram, since the other 'jacks need to benefit from Durgen and his focus more than that does.

    Though were I to get rid of something, I'd ditch the Rockram and take the full Forge Guard, giving me another 6 points to play around with. What do you reccomend?

    Valhalla on
    wtf.jpg
  • EterenalEterenal Registered User regular
    edited January 2010
    Just picked up the eButcher model and fuck is it awesome. I'm itching to get a game in with him now. Here's my first shot at a 35 pt list:

    Kommander Orsus Zoktavir (+6)
    Juggernaut -7
    Kodiak -8
    Spriggan -10
    War Dog -1
    Manhunter -2
    Kovnik Jozef Grigorovich -2
    10 Winter Guard -6
    Officer & Std -2
    3 x Rocketeers -3

    How's that look?

    Eterenal on
  • ErandusErandus Registered User regular
    edited January 2010
    I think Draeven and I are going to have another small point game on Vassal in a few mins.

    Erandus on
    [SIGPIC][/SIGPIC]
  • ValhallaValhalla Registered User regular
    edited January 2010
    Eterenal wrote: »
    Just picked up the eButcher model and fuck is it awesome. I'm itching to get a game in with him now. Here's my first shot at a 35 pt list:

    Kommander Orsus Zoktavir (+6)
    Juggernaut -7
    Kodiak -8
    Spriggan -10
    War Dog -1
    Manhunter -2
    Kovnik Jozef Grigorovich -2
    10 Winter Guard -6
    Officer & Std -2
    3 x Rocketeers -3

    How's that look?


    I'm new to the game, but that looks like a solid list to me. Like I said, I'm hardly an expert but just looking at the stats it would seem to me that instead of Rocketeers a field gun or mortar might be better? The rocketeers range is shorter, and its POW is significantly less. However, if your plan is to keep you Winter Guard mobile, rather than an unmovable block of death to almost anything that comes near it, the rocketeers are better since you can move and shoot.

    Valhalla on
    wtf.jpg
  • ValhallaValhalla Registered User regular
    edited January 2010
    i'm in the process of DLing all the various stuff for Vassal. any chance I could watch your game Erandus?

    Valhalla on
    wtf.jpg
  • ErandusErandus Registered User regular
    edited January 2010
    By all means, please do. I wouldn't have advertised the game if I didn't want people to watch. :D

    I'm just waiting on Draeven to sort out his printer issues before we can start.

    Unrelated note - I've been looking at the other casters available to Cryx in my Mk2 book. Denny really seems to be the most "rounded"... or at least the caster who doesn't seem to have a lot of advantages that are vastly more useful for infantry heavy lists. pAsphy and pSkarre seem to have more abilities that aren't as useful in the battlegroup level of play, stuff that just isn't as useful for jacks.

    Am, I missing something? Are pAsphy and pSkarre just not as effective at the BG/Jack-only level?

    Erandus on
    [SIGPIC][/SIGPIC]
  • ValhallaValhalla Registered User regular
    edited January 2010
    How do I connect once you guys start? Im vassal-retarded lol

    Valhalla on
    wtf.jpg
  • ErandusErandus Registered User regular
    edited January 2010
    Left click my room to highlight it, then right click it and choose "join".

    Left click my name to highlight it, then right click it and choose "synchronize".

    Erandus on
    [SIGPIC][/SIGPIC]
  • ValhallaValhalla Registered User regular
    edited January 2010
    Thanks I got it now.

    Valhalla on
    wtf.jpg
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited January 2010
    Valhalla wrote: »
    Valhalla wrote: »
    Been thinking about making a Rhulic list.. So heres my first stab. Any opinions?

    Durgen Madhammer (+6)
    Avalancher-9
    Avalancher-9
    Wroughthammer Rockram-8
    Grundback Gunner-3
    Grundback Gunner-3
    Thor Steinhammer-2
    Horgenhold Forge Guard (minimum unit)-5

    -34 total

    Basic idea would be sit back and shoot, using the Avalanchers and the Gunners to fire long range, and spend most of my focus early game boosting them. (since the gunners have powerful attack), then once the enemy got close, use Explosivo on the two Gunners, and then use Durgen's feat to just make shit die when both the avalanchers and both the gunners and Durgen himself open up with AoE guns.

    Use Thor to patch up any bad damage and support the 'jacks, then once whatever was left got close, charge with the Forge Guard and the Wroughthammer Rockram and beat them up.

    Yay/nay?
    More units! Bump that unit up to full and give Thor Steinhammer one of those heavies to take some of the pressure off of Durgen's focus.

    I only have a point left to play with unless I start getting rid of things. And the full unit is 3 points more. Which heavy should Thor marshal? I was thinking the Rockram, since the other 'jacks need to benefit from Durgen and his focus more than that does.

    Though were I to get rid of something, I'd ditch the Rockram and take the full Forge Guard, giving me another 6 points to play around with. What do you reccomend?
    Ditch the Rockram, give Thor an Avalancher and use the 6 points for a Grundback Blaster and fill out the unit of Forge Guard.

    General Nemo on
  • ValhallaValhalla Registered User regular
    edited January 2010
    Hmm. Makes sense. So that extra 9 points means I could get two blasters. And fill the Forge Guard out. So that the blasters are there to perform anti-infantry..

    For some reason I was under the impression the Avalanche cannon was ROF 2, but its 1. So he doesnt need to be in Durgen's battlegroup. So one of them for sure can be attached to Thor. Thanks for the help.!

    Valhalla on
    wtf.jpg
  • EterenalEterenal Registered User regular
    edited January 2010
    Valhalla wrote: »
    Eterenal wrote: »
    Just picked up the eButcher model and fuck is it awesome. I'm itching to get a game in with him now. Here's my first shot at a 35 pt list:

    Kommander Orsus Zoktavir (+6)
    Juggernaut -7
    Kodiak -8
    Spriggan -10
    War Dog -1
    Manhunter -2
    Kovnik Jozef Grigorovich -2
    10 Winter Guard -6
    Officer & Std -2
    3 x Rocketeers -3

    How's that look?


    I'm new to the game, but that looks like a solid list to me. Like I said, I'm hardly an expert but just looking at the stats it would seem to me that instead of Rocketeers a field gun or mortar might be better? The rocketeers range is shorter, and its POW is significantly less. However, if your plan is to keep you Winter Guard mobile, rather than an unmovable block of death to almost anything that comes near it, the rocketeers are better since you can move and shoot.

    The con to the mortar is that it's 3 pts, whereas Rocketeers are only 1 pt. I can have three mobile AOE shots or one static long range shot. Rocketeers are also winter guard in all respects so can participate in CMA's and CRA's. The mortar definitely packs a bigger punch though. I'll have to play around with both.

    Eterenal on
  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited January 2010
    Guys, any idea when Hordes will be updated? I'm lothe to buy new cards when my poor Cragback and Lug will be left in the dust until upgraded...

    Apogee on
    8R7BtLw.png
  • HellaJeffHellaJeff FAB FRESH RAIIINBOOWWWWWRegistered User regular
    edited January 2010
    I am no expert but I would guess that Hordes will be going MK2 officially around august-Holiday season.

    HellaJeff on
  • ValhallaValhalla Registered User regular
    edited January 2010
    Eterenal wrote: »
    Valhalla wrote: »
    Eterenal wrote: »
    Just picked up the eButcher model and fuck is it awesome. I'm itching to get a game in with him now. Here's my first shot at a 35 pt list:

    Kommander Orsus Zoktavir (+6)
    Juggernaut -7
    Kodiak -8
    Spriggan -10
    War Dog -1
    Manhunter -2
    Kovnik Jozef Grigorovich -2
    10 Winter Guard -6
    Officer & Std -2
    3 x Rocketeers -3

    How's that look?


    I'm new to the game, but that looks like a solid list to me. Like I said, I'm hardly an expert but just looking at the stats it would seem to me that instead of Rocketeers a field gun or mortar might be better? The rocketeers range is shorter, and its POW is significantly less. However, if your plan is to keep you Winter Guard mobile, rather than an unmovable block of death to almost anything that comes near it, the rocketeers are better since you can move and shoot.

    The con to the mortar is that it's 3 pts, whereas Rocketeers are only 1 pt. I can have three mobile AOE shots or one static long range shot. Rocketeers are also winter guard in all respects so can participate in CMA's and CRA's. The mortar definitely packs a bigger punch though. I'll have to play around with both.

    however you are taking three of them, making it the same point cost as a mortar. But i do see your reasoning, sounds like something to play test each way and see which suits your style best. Im personally partial to mortars. Something about raining death upon the Motherland's foes is just too cool :P

    Valhalla on
    wtf.jpg
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited January 2010
    Eterenal wrote: »
    Just picked up the eButcher model and fuck is it awesome. I'm itching to get a game in with him now. Here's my first shot at a 35 pt list:

    Kommander Orsus Zoktavir (+6)
    Juggernaut -7
    Kodiak -8
    Spriggan -10
    War Dog -1
    Manhunter -2
    Kovnik Jozef Grigorovich -2
    10 Winter Guard -6
    Officer & Std -2
    3 x Rocketeers -3

    How's that look?
    Epic Butcher is a far more advanced warcaster to play than one would think at first.

    When you build a list for him, think of including two elements: Things that generate Rage and things that use Rage. Sometimes these two overlap, like in the case of Doom Reavers or Fenris.

    Winter Guard may generate Rage, but do not benefit much from Feel the Hate much, and Butcher2 doesn't have any spells besides Fury that really help them. Instead of Winter Guard for a core troop, I reommend some form of Man O War unit. It's more cost efficient, and accomplishes the goal of using and abusing those Rage tokens which will almost always win you the game.

    Your Battlegroup is solid, but with all the points left over from dropping Winter Guard, you could upgrade to a second Spriggan or Beast 09, both of which benefit most from the Feat and Rage tokens. More often than not, Bulldoze and Reach will open up enough of a hole to pound a caster to paste on the feat turn.

    It is all about Feel the Hate. Widowmakers are excellent Rage generators since they can pick of 4 troopers for 4 free Rage, and models like Fenris and the Man O War Drakhun generate and use tokens very, very efficiently.

    And Reach. Reach is very important for Butcher's feat turn so that he can get the most threat range out of his army.

    General Nemo on
  • DragonPupDragonPup Registered User regular
    edited January 2010
    So I got the Menoth deck...

    4 copies of the Devout's card, but only a single Chorus?

    Seriously, I dislike the layout of these new cards. So much empty space and almost no model artwork. During the field test we complained about that a lot. Graphic design fail.

    DragonPup on
    "I was there, I was there, the day Horus slew the Emperor." -Cpt Garviel Loken

    Currently painting: Slowly [flickr]
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited January 2010
    DragonPup wrote: »
    So I got the Menoth deck...

    4 copies of the Devout's card, but only a single Chorus?

    Seriously, I dislike the layout of these new cards. So much empty space and almost no model artwork. During the field test we complained about that a lot. Graphic design fail.

    You only need 1 Choir card, no matter how many you have on the field. No hit point or anything to keep track of...

    As for the graphic design, it's a uniform template applied to all cards to maximize space for weaponry.

    General Nemo on
  • EterenalEterenal Registered User regular
    edited January 2010
    Eterenal wrote: »
    Just picked up the eButcher model and fuck is it awesome. I'm itching to get a game in with him now. Here's my first shot at a 35 pt list:

    Kommander Orsus Zoktavir (+6)
    Juggernaut -7
    Kodiak -8
    Spriggan -10
    War Dog -1
    Manhunter -2
    Kovnik Jozef Grigorovich -2
    10 Winter Guard -6
    Officer & Std -2
    3 x Rocketeers -3

    How's that look?
    Epic Butcher is a far more advanced warcaster to play than one would think at first.

    When you build a list for him, think of including two elements: Things that generate Rage and things that use Rage. Sometimes these two overlap, like in the case of Doom Reavers or Fenris.

    Winter Guard may generate Rage, but do not benefit much from Feel the Hate much, and Butcher2 doesn't have any spells besides Fury that really help them. Instead of Winter Guard for a core troop, I reommend some form of Man O War unit. It's more cost efficient, and accomplishes the goal of using and abusing those Rage tokens which will almost always win you the game.

    Your Battlegroup is solid, but with all the points left over from dropping Winter Guard, you could upgrade to a second Spriggan or Beast 09, both of which benefit most from the Feat and Rage tokens. More often than not, Bulldoze and Reach will open up enough of a hole to pound a caster to paste on the feat turn.

    It is all about Feel the Hate. Widowmakers are excellent Rage generators since they can pick of 4 troopers for 4 free Rage, and models like Fenris and the Man O War Drakhun generate and use tokens very, very efficiently.

    And Reach. Reach is very important for Butcher's feat turn so that he can get the most threat range out of his army.

    That's solid advice. I'll have to take a look at his feat and retool my list a bit more towards that. So far I've been including WG in every list I've taken because they haven't let me down. However, I can see how eButcher doesn't support them very effectively and vica versa.

    Eterenal on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited January 2010
    Don't get me wrong. Winter Guard are the best all around unit we have. They can melee thanks to Joe (With help from Fury and Butcher1's feat, things get ridiculous), they can shoot long and short range, they can tarpit, and they can take out heavy targets with little support.

    General Nemo on
  • Cynic JesterCynic Jester Registered User regular
    edited January 2010
    Anyone feel like showing me what's up with Warmachine Mk.2 and vassal tonight? Haven't played since I moved back to Norway 2 years back, and reading this thread makes me want to pick it up again.

    Cynic Jester on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited January 2010
    Man, if I got points for all the demos I do on Vassal...Glad to see our threads are so successful though.

    I would help, but I have my first MKII tourney tonight!

    General Nemo on
  • Cynic JesterCynic Jester Registered User regular
    edited January 2010
    So based on what I've read so far, all my old books are out of date, and I need to get both Mk.2 books and cards?

    Cynic Jester on
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