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Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
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There existed a Campaign Design Workshop thread here, but it didn't quite seem to meet my goals, and I couldn't find another thread appropriate to my goals; at least not relatively recent at all.
So this thread is for knocking out setting design ideas, questions etc. If you need help completing an idea, what best to do with an idea, or just fishing for more ideas in general, this thread is designed to help one another work on our setting projects.
I'm starting this thread with a need: A friend and I have been working on a Sci-Fi themed RPG. It's not fleshed out enough for us to want to make any big thing available, but we want to start playing with it and use that to find out what things we need. For the time being, we were considering GURPS or modifying Storyteller to fit our needs, although other possibilities exist.
We've decided that, for now, Storyteller will meet our needs, and we're trying to put together some of the basics. The 'discipline'/special ability slot of players is planned to be filled with things reflecting what will be semi-isolated sources of power. For instance, psychics and synthetics are two of the 'classes' we're shooting for so far. What I need right now is a good word for chromed-out Shadowrun style individuals--the class will include super-hacker-types (maybe), street-samurai, and rigger-style pilots. The idea being that the individuals in this class don't just have plug-and-play cyberware, but hugely expensive and time-consuming cyberware surgeries that require massive amounts of time to install, recover, and train, separating them from the data-jacks and retinal clocks that most people own, and probably received it from corporate sponsorship in corporate forces, part of military service, or (especially for the hacker/science types), received it as part of medical/technology jobs.
As for my ideas on this word: I thought about using 'Agent' for the class first, but I've decided that's probably a good word for player-characters in general, so I'm looking for something gritty and representing the cyberware-focused nature of the class. I had 'Chromer' as an idea, but I'd like to see if anybody has a better idea.
TLDR Summary: Looking to name a class of cyber-ware focused individuals in a gritty Sci Fi setting.