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15 minute play Feedback

LilnoobsLilnoobs Alpha Queue Registered User regular
Hey, I'm writing a stageplay for a 15minute play contest at my University. Basically, they pick the top plays for a staged reading, then they choose the best from audience feedback at the staged reading to decide which play they'll do a full production on.

Okay. So that's kinda the background on it. The play can't exceed 15minutes in length and needs to have stuff that can be performed without elaborate setups.

So I wrote this and was hoping for some feedback. It's a bit on the shorter side, 8 pages, so areas to expand on would be great.

Spoiler:

Lilnoobs on

Posts

  • The Crowing OneThe Crowing One Registered User regular
    I like this, perhaps because it channels far too much Godot.

    I'd cut/rewrite the "How long do we have to wait?" closing line to ovoid being accused of Becket-worship.

    Even just two more coming onstage and looking at their watches and then each other.

    And do similar edits. The sword is engaging.

    3rddocbottom.jpg
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    Haha, shit. My inspiration caught red-handed.

    Thanks for the suggestions

  • The Crowing OneThe Crowing One Registered User regular
    Lilnoobs wrote: »
    Haha, shit. My inspiration caught red-handed.

    Thanks for the suggestions

    I'd focus on masking and drawing difference, in that case.

    It's good, and I like it, but if some goose on a message board can see it, whoever is in charge of selecting plays will see it. Hell, in honesty I read the first bit and skimmed the rest. It was still clear as day.

    Doesn't mean it's bad, just means it could use a revision to distance itself from the source.

    3rddocbottom.jpg
  • SammyFSammyF Registered User regular
    One thing about playwriting to consider -- it's largely visual. Not to the same degree as screenwriting, but even in live performance, an audience begins forming an opinion about a play's influences and direction the moment they sit in their seats and see your set design.

    Now, personally, if I were to walk into a black box theatre, and there was a bench with two guys waiting for anything, the absolute first thing I'm going to think is "Waiting for Godot." Which doesn't mean necessarily that I'm going to get "Waiting for Godot." Maybe one guy is going to turn to the other, offer him a chocolate from a box of candies, and observe that life is like a box of chocolates in so far as you're never sure which one you're going to get. Maybe one guy is going to turn to the other and start giving the gravedigger's speech from Hamlet. Could be any number of things. Doesn't matter. I, myself, will be waiting for "Godot." I could be wrong, but I could also be right.

    What do you take from that? First, you can absolutely go ahead and use Godot as a jumping-off point if you'd like. Just be sure to get away from Godot quickly and give me something else. Which you largely did -- I mean, it's surreal, just like Godot, it's just a different instance of surreal. You could probably afford to put more of your own spin on it. I think the reason I agree with Crowing One's specific point about the very end is that you're using Godot as a beginning AND an ending, which sort of trivializes the part that's yours.

    Second, if you don't want to be immediately recognized as having Beckett as an influence, you can change the ending, or you can leave it -- what you absolutely need to change is the beginning. Like I said, it's the opening image that's actually defining your play. Think carefully about it.

  • SammyFSammyF Registered User regular
    Oh, hey, so I realized I forgot a technical detail that I wanted to mention yesterday:

    You identify the characters in your script, but you forgot to identify them for the audience -- an audience member can look at the playbill and see that one is Richard and one is George, but they can't actually tell which one is which because neither George nor Richard refers to the other by name. The names may not be important, but when an actor's name is listed on a playbill, he prefers that you know which role he's playing.

    If you'd prefer to leave the characters nameless, give them a prop or a physical characteristic that the audience members can use to identify the character -- you've already successfully done this with the lady with the sword, for instance.

    EDIT: Actually, I lied, another technical detail. The bit with the sword blade falling half on the stage, with its handle off stage and obscured, presumably by the curtain? About a quarter of your audience will never be able to see that simply because the position of their seats obscures what would otherwise be apparent if they were sitting in a different part of the theatre. Another quarter probably will see something but not really be able to tell what it is their seeing because they're too far back and not at a great angle.

    I'd suggest that you either commit to throwing the sword onstage, or do away with it.

  • LilnoobsLilnoobs Alpha Queue Registered User regular
    SammyF wrote: »
    One thing about playwriting to consider -- it's largely visual. Not to the same degree as screenwriting, but even in live performance, an audience begins forming an opinion about a play's influences and direction the moment they sit in their seats and see your set design.

    Now, personally, if I were to walk into a black box theatre, and there was a bench with two guys waiting for anything, the absolute first thing I'm going to think is "Waiting for Godot." Which doesn't mean necessarily that I'm going to get "Waiting for Godot." Maybe one guy is going to turn to the other, offer him a chocolate from a box of candies, and observe that life is like a box of chocolates in so far as you're never sure which one you're going to get. Maybe one guy is going to turn to the other and start giving the gravedigger's speech from Hamlet. Could be any number of things. Doesn't matter. I, myself, will be waiting for "Godot." I could be wrong, but I could also be right.

    What do you take from that? First, you can absolutely go ahead and use Godot as a jumping-off point if you'd like. Just be sure to get away from Godot quickly and give me something else. Which you largely did -- I mean, it's surreal, just like Godot, it's just a different instance of surreal. You could probably afford to put more of your own spin on it. I think the reason I agree with Crowing One's specific point about the very end is that you're using Godot as a beginning AND an ending, which sort of trivializes the part that's yours.

    Second, if you don't want to be immediately recognized as having Beckett as an influence, you can change the ending, or you can leave it -- what you absolutely need to change is the beginning. Like I said, it's the opening image that's actually defining your play. Think carefully about it.

    Haha, yes that opening scene. I'll think about how I can change it. I mean, I have thought about it, but bus-stop bench just seems so surreal. Perhaps I won't even change it in the end, but this is a great observation that really pinpoints the feeling of Godot. I think I can use this and change the ending, which brings me to the second post.



    Oh, hey, so I realized I forgot a technical detail that I wanted to mention yesterday:

    You identify the characters in your script, but you forgot to identify them for the audience -- an audience member can look at the playbill and see that one is Richard and one is George, but they can't actually tell which one is which because neither George nor Richard refers to the other by name. The names may not be important, but when an actor's name is listed on a playbill, he prefers that you know which role he's playing.

    If you'd prefer to leave the characters nameless, give them a prop or a physical characteristic that the audience members can use to identify the character -- you've already successfully done this with the lady with the sword, for instance.

    EDIT: Actually, I lied, another technical detail. The bit with the sword blade falling half on the stage, with its handle off stage and obscured, presumably by the curtain? About a quarter of your audience will never be able to see that simply because the position of their seats obscures what would otherwise be apparent if they were sitting in a different part of the theatre. Another quarter probably will see something but not really be able to tell what it is their seeing because they're too far back and not at a great angle.

    I'd suggest that you either commit to throwing the sword onstage, or do away with it.

    I caught the script name issue a bit later, but it's pretty awesome how such an obvious detail can be so easily overlooked (by me).

    And the sword bit, I went into screenplay mode, which obviously gives you an exact image for something. The details about stageplay and the audience is something I would never have considered without you pointing it out, so thank you.

    But then I'm like...but that's awesome that one side of the audience will see who takes the sword, the center won't, and the other side might not even see the sword because all this lends to what I was trying to do with the sword at the end and that was create ambiguity.

    I'm definitely going to re-think that end. I want them to fight and I want the audience to have to guess who won. Did the lady with the sword? Did the men? Did George betray Richard again? And then of course by bringing in the other people, I think it adds an element to danger to their interpretation.

    Thanks for the comments.

  • IsleyIsley Registered User
    I like it! It's definitely different. :)

    One technical thing I noted was when Richard was remarking that he still had 9 fingers to lose, that should probably be 4 since he only has one arm, right? Also, why does George say 10 afterwards? I figured he was referring to his own fingers in some way, but I couldn't really grasp how he would be saying it so I wasn't sure.

    "Did you order explosives online again?"
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    Isley wrote: »
    I like it! It's definitely different. :)

    One technical thing I noted was when Richard was remarking that he still had 9 fingers to lose, that should probably be 4 since he only has one arm, right? Also, why does George say 10 afterwards? I figured he was referring to his own fingers in some way, but I couldn't really grasp how he would be saying it so I wasn't sure.

    Yeah, good catch. I was trying to make a penis joke, but I've removed that part for now as I'm not quite sure it comes across.

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