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[Chaos] CitOW Game 7 - Victory for Tzeentch!

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Posts

  • RiusRius Registered User regular
    edited February 2010
    Sigh, he logged off without fixing it :?

  • Mad JazzMad Jazz Registered User regular
    edited February 2010
    Whoops, missed all the replies on my way out the door. My rage is even more boundless.

    Make that bloodsworn go to Brettonia instead

    camo_sig2.png
  • DarianDarian Registered User regular
    edited February 2010
    Send a leper to Bretonnia

    4/6 PP remaining

    Spoiler:

  • RiusRius Registered User regular
    edited February 2010
    Khorne, Khorne. Even I, with my capacity to see a nearly limitless set of outcomes, cannot fathom your intentions. You ignore the juicy gift I give you on a silver platter. Perhaps you can't make a horse drink by leading him to water, but I say that nobody's tried hard enough yet.

    And so I cast another Teleport, this time into Bretonnia. Send Khorne's wayward second cultist into Norsca.

    Remember your motto, my brother. "Blood for the Blood God!" Go get you some.

    My apologies for interrupting your party, Slaanesh.



    Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region.

    Tzeentch @ 4/6 PP Remaining.

  • DarianDarian Registered User regular
    edited February 2010
    A leper steps back into the open in Bretonnia, wondering at the loud "crack" he just heard.

  • NoughtNought Registered User regular
    edited February 2010
    Rius wrote: »
    Khorne, Khorne. Even I, with my capacity to see a nearly limitless set of outcomes, cannot fathom your intentions. You ignore the juicy gift I give you on a silver platter. Perhaps you can't make a horse drink by leading him to water, but I say that nobody's tried hard enough yet.

    And so I cast another Teleport, this time into Bretonnia. Send Khorne's wayward second cultist into Norsca.

    Remember your motto, my brother. "Blood for the Blood God!" Go get you some.

    My apologies for interrupting your party, Slaanesh.



    Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region.

    Tzeentch @ 4/6 PP Remaining.

    My God you're a bastard.

    We have to play sometime :mrgreen:

    Island. Being on fire.
  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    I appreciate you sending me a new plaything, but you should have asked first.

    Summon Seductress to Norsca: 4/6 Remaining

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • Mad JazzMad Jazz Registered User regular
    edited February 2010
    Oh, brother, your plans are transparent even to me. However, I'll let you sit and scheme while the real men (and other) test their mettle on the field of battle. Don't think you can escape forever.


    Blood Frenzy in Norsca - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled

    5/7 PP

    SOMETHING FOR THE SOMETHING THRONE

    camo_sig2.png
  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Well, the Northlands just got much less pleasant. Though I can appreciate the joys of a good slaughter, less so when I'm the slaughteree.

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • DarianDarian Registered User regular
    edited February 2010
    Leper to the Empire

    3/6 PP

  • RiusRius Registered User regular
    edited February 2010
    Fear not, my bloodthirsty sibling. It is not my intent to avoid the battle forever. I simply await the right moment, is all. As for my plans... you're a part of them, it's true. All of my siblings are; I wouldn't feel slighted, if I were you.

    But for now, I ask that you continue to dance to my tune. It's a lovely tune and one that results in much bloodshed for you. That's not so bad, is it? But first, I need to borrow something from you and Grandfather. Don't worry; I'll take good care of it.

    It's time for one of my very favorite spells, Drain Power, in Estalia.

    Drain Power - 0 - When you play this card, you gain one power point. Each other player with at least one Cultist in this region loses one power point.

    Tzeentch @ 5/6 PP Remaining.
    Khorne @ 4/7 PP Remaining.
    Nurgle @ 2/6 PP Remaining.

  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Dammit, I gotta try playing Tzeentch some time. He looks fun.

    Also, Move one Seductress from Norsca to Troll Country. 3/6 Remaining

    Sorry, brother, I don't care to fight just now.

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    Round 1 Summoning Phase

    CitOW-g7-r1-2.gif

    Spoiler:

    Khorne (5/7) throws a Bloodsworn into The Empire.
    Nurgle (4/6) tears a Leper into Bretonnia.
    Tzeentch (4/6) waves and with a crack Teleports the Bloodsworn in Bretonnia to Norsca.
    Slaanesh (4/6) beckons a Seductress into Norsca.

    Khorne (5/7) riles up a Blood Frenzy in Norsca.
    Nurgle (3/6) oozes a Leper into The Empire.
    Tzeentch (5/6) grins and Drain's Power from Khorne (4/7) and Nurgle (2/6) in Estalia.
    Slaanesh (3/6) drags a Seductress from Norsca to Troll Country.

    Khorne is active.

    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • Mad JazzMad Jazz Registered User regular
    edited February 2010
    This is so frustrating. I just want everyone to come play with me and have a good time, and little brother Tzeentch has to go and screw it all up.

    Bloodsworn to Estalia
    3/7 PP

    camo_sig2.png
  • RiusRius Registered User regular
    edited February 2010
    Mad Jazz wrote: »
    This is so frustrating. I just want everyone to come play with me and have a good time, and little brother Tzeentch has to go and screw it all up.

    Bloodsworn to Estalia
    3/7 PP

    Ok, seriously. Out-of-character and everything; what are you doing? Khorne doesn't have much of a chance of winning via victory points (from things like dominating and ruining regions, which generally comes from amassing cultists in regions and playing cards there). He has a better chance of winning by dial clicks, but he only gets dial tokens by killing enemy figures. Right now, your 1 PP cost cultists don't have any attack dice. Your 2 PP cost warriors have 2 attack dice. So unless you have some weird strategy in mind, you're best off summoning Warriors in regions with opposing enemy figures, especially when they have nowhere to run.

    Usually this is hard for Khorne, especially in the first round, because everyone runs away from him. I've solved that problem for you by teleporting your cultists into regions with Nurgle and Slaanesh so you can spend your PP summoning your bigger figures there.

    So... why summon more cultists?

  • Mad JazzMad Jazz Registered User regular
    edited February 2010
    I have no idea what I'm doing is what I'm doing. =P

    I've read a couple of the past threads, but it's tough for me to get a handle on strategies and whatnot without actually being involved, and my general policy with games I've never played before is to try something and see if it works, then modify strategy as necessary.

    camo_sig2.png
  • RiusRius Registered User regular
    edited February 2010
    Mad Jazz wrote: »
    I have no idea what I'm doing is what I'm doing. =P

    I've read a couple of the past threads, but it's tough for me to get a handle on strategies and whatnot without actually being involved, and my general policy with games I've never played before is to try something and see if it works, then modify strategy as necessary.

    Oh! Well, welcome to CitOW, hehe.

    What I limed works for some games but it won't really help you out here. If you get behind in the first round or two, it's really hard to climb out of that hole, especially if you're going for a dial victory.

    The other three gods all have an easier time of winning via Victory Points; as Khorne, especially a new player, you want to go for a win via Dial advancement. The way Khorne earns Dial Tokens is by killing enemy figures; each player with at least 1 Dial Token per round advances their dial one click; the player with the most tokens advances two clicks. So, for you, you want to kill us as much as possible. In the first round, that means summoning Warriors (2 PP cost) wherever we are, and using your cards to make sure we can't run away.

    Blood Frenzy up in Norsca was a good idea; summoning additional cultists to regions where you already have a figure presence is not. Later on, you can gain an upgrade that gives your cultists one attack die; at that point they become much more useful to you.

    Having said all this, you may want to change your last move to summoning a Warrior somewhere instead; I don't really think anyone would have a problem with that.

    Edit: And, read the manual! There's a section in the back with strategy for each god and how to play against each other god.

  • DarianDarian Registered User regular
    edited February 2010
    Lepers spreading across the land; summon a new leper in the Empire.

    1/6 PP

  • RiusRius Registered User regular
    edited February 2010
    Time for me to bring my acolytes out of hiding, I suppose.

    Summon cultist to The Border Princes.

    Tzeentch @ 4/6 PP Remaining.

  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Summon Seductress to Troll Country. 2/6

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    GoodOmens wrote: »
    Summon Seductress to Troll Country. 2/6

    Before I do an update I want to make sure you know you don't get dial tokens for corrupting regions with a Peasant. Only Heroes or Nobles.

    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Yep, I understand. One question, though...is it possible to have more than one of a particular token (say, 2 Nobles) in the same location?

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • RiusRius Registered User regular
    edited February 2010
    GoodOmens wrote: »
    Yep, I understand. One question, though...is it possible to have more than one of a particular token (say, 2 Nobles) in the same location?

    It is possible, yeah. It's actually fairly common depending on chaos cards and old world cards.

    Edit: Though, if you have 2 cultists in a region with 2 nobles, you'll still only get one dial token.

  • DarianDarian Registered User regular
    edited February 2010
    Rius wrote: »
    GoodOmens wrote: »
    Yep, I understand. One question, though...is it possible to have more than one of a particular token (say, 2 Nobles) in the same location?

    It is possible, yeah. It's actually fairly common depending on chaos cards and old world cards.

    Edit: Though, if you have 2 cultists in a region with 2 nobles, you'll still only get one dial token.

    You will, though, get 2 extra VP from dominating a region with 2 nobles.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    Round 1 Summoning Phase

    CitOW-g7-r1-3.gif

    Spoiler:

    Khorne (3/7) warps another Bloodsworn into Estalia.
    Nurgle (1/6) multiples his Leper in The Empire.
    Tzeentch (4/6) beckons his first Acolyte into The Border Princes.
    Slaanesh (2/6) pulls another Seductress into Troll Country.

    Khorne is active.

    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • DarianDarian Registered User regular
    edited February 2010
    Nothing to see here!
    Spoiler:

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    Yeeeep.

    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • Mad JazzMad Jazz Registered User regular
    edited February 2010
    Survey Says:

    Blood Frenzy in Troll Country - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled

    3/7 PP

    STRATEGY FOR THE STRATEGY GOD

    camo_sig2.png
  • DarianDarian Registered User regular
    edited February 2010
    Rest after summoning a final leper to the Empire

    0/6 PP

  • RiusRius Registered User regular
    edited February 2010
    After much deliberation, I have decided to cast;

    (M) Changer of Ways - 0 - The text effects of other Chaos cards in this region are canceled.

    Into The Border Princes. I shall permit no frenzy to be had in that land, should my brother still have the power to incite the peasantry into violence.

    Tzeentch @ 4/6 PP Remaining.

  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    I escaped one Blood Frenzy just to encounter another. If I didn't know better, brother Skulltaker, I'd think you don't like me.

    Very well, then. In Norsca, (M) Dark Influence - 1 - When you play this card, move a Peasant, Hero, or Noble token from this region to any other region.

    Move the Noble from Norsca to Troll Country. 1/6 remaining. I have a bad feeling about this game already.

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    GoodOmens wrote: »

    Move the Noble from Norsca to Troll Country. 1/6 remaining. I have a bad feeling about this game already.

    That's normal.

    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    Round 1 Summoning Phase

    CitOW-g7-r1-4.gif

    Spoiler:

    Khorne (3/7) calls for a Blood Frenzy in Troll Country.
    Nurgle (0/6) leaks his final Leper into The Empire.
    Tzeentch (4/6) twists magic and casts Changer of Ways (text effects of other Chaos Cards in this region are cancelled) into The Border Princes.
    Slaanesh (1/6) uses his Dark Influence (move a Peasant, Noble, or Hero from this region to any other region) to pull a Noble from Norsca to Troll Country..

    Khorne is active.

    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • Mad JazzMad Jazz Registered User regular
    edited February 2010
    Hmm, I think the time is nigh for a

    Bloodletter in Brettonia

    1/7 PP

    camo_sig2.png
  • DarianDarian Registered User regular
    edited February 2010
  • RiusRius Registered User regular
    edited February 2010
    Can a region's Resistance be lowered to 0? I couldn't find anything in the rules or FAQ that said it can't be.

  • DarianDarian Registered User regular
    edited February 2010
    Rius wrote: »
    Can a region's Resistance be lowered to 0? I couldn't find anything in the rules or FAQ that said it can't be.

    Yes, but not below.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited February 2010
    Rius wrote: »
    Can a region's Resistance be lowered to 0? I couldn't find anything in the rules or FAQ that said it can't be.

    Can't see why not. You would still need one point to dominate it, so it's not like it would break anything.

    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • RiusRius Registered User regular
    edited February 2010
    In that case, I will summon an Acolyte into The Badlands.

    Tzeentch @ 3/6 PP Remaining.

  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Perverse Infiltration in Troll Country

    Perverse Infiltration - 0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token.

    1/6 remaining.

    steam_sig.png
    IOS Game Center ID: Isotope-X
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