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Heavy Rain: The origami is coming from INSIDE THE HOUSE
Posts
not that it really matters if your character is facing a blank wall while in deep discussion, but it helps to be able to not be
This Tuesday!
Let me tell you about video games. Let me tell you about Homestuck
Yeah, I liked that too, that I could kind of reorient my character without actually having to move him. It really isn't a big deal after you've been playing for a few minutes. By the time I got to Jayden's chapter it had kind of become second nature.
D:
I dont know if I can afford a game right now!
http://atlanticus.tumblr.com/
Press X to move away from the mic to breathe in
It should be up at some point today, but if not, you can spoil the answers for the ARG and get a code to unlock it on PSN:
http://kotaku.com/5464839/want-the-heavy-rain-demo-right-now-heres-how
You'll need a European PSN account to use the code though, so if you don't have one you'll have to set one up.
Don't want to bother with a euro account just to get it a bit early either
http://atlanticus.tumblr.com/
because the voice acting and character animations aren't linked at all - you have control over movements while dialogue streams are occuring in an order of your choice - it's nowhere near as immediately convincing as something like uncharted, where voice and action is recorded at once, by the same actor, interacting genuinely with other actors
but because there are motions you can make specifically as an animation, and for no other reason: a button for an inquisitive lean over a bedpost, a sly opening of a window shade to see into the street outside - there's potential to personally create a dialogue-slash-animation stream that comes together marvellously. while for an external viewer it'll never be as convincing as traditional 'acting', as the orchestrator of it it's utterly satisfying
I've seen this a lot. It seems to occur a lot in games that rely on motion capture for their cutscenes. The actors almost always overact horribly and the people on screen tend to come across as a bunch of large spastic hams.
I still think the concept is interesting, but the thing seems to stumble through the uncanny valley a lot of the time.
eh. i still think it's a product of not being able to act a scene out wholly, in a natural way, to its conclusion, which is what makes a lot of modern mo-capped animation so convincing.
but you're right that at points it could be better. i think in general it's a game more proficient for its ideas than its execution - the writing is hardly literary either. but conceptually it's the sort of thing that pushes forward a whole medium so that others, with the practical proficiency if not the theories, can make it really sprout
the demo is okay
controls aren't terrible, kind of rough at first but you get them
they don't bother showcasing a lot of choice or cause and effect which is weird because that's sort of the whole idea
the voice acting is seriously fucking atrocious
http://atlanticus.tumblr.com/
Wow it's bad
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
between trailers and walkthroughs and demo, i have seriously heard maybe two lines that sound like they were spoken by a real human being and not someone doing a bad impression of one
hope it is awesome
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
What spring does with the cherry trees.
but
man
how do you have these kinds of budgets and wind up with that
made even worse by the fact that it had the best demo in the history of anything
"There will be two puzzles based on filing systems. One will immediately precede the other."
And they just rush off to code it. Come back a day later...
"There will be a usurious Jew, who will be defeated by the jive talking black man. Their dispute will be settled via a basketball match"
Confused silence
"Black people are good at basketball"
Sudden sighs of understanding, scurry scurry
i'm amazed so many people actually stomached it as far as this alleged atrocious ending
It's a world of living wax sculptures.
What spring does with the cherry trees.
Oh no, I already knew that the game took place almost entirely in the uncanny valley, it's just that I only thought that because of how everybody moves like a marrionette controlled by a deranged spastic. I only realised that the texturing and lighting are godawful as well when I watched a higher quality preview video thing.
I mean, wow. I failed my 3D class last semester and I could shit a more realistic human being.
This has never happened before.
I don't know what to do.
It is unprecedented.
Really bad, is what I'm saying. Sweet jesus the game is ugly.