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[Let's Play] Fantasy General

Kayne Red RobeKayne Red Robe Registered User regular
edited April 2010 in Games and Technology
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The year is 1996, 2 years ago Strategic Simulations Inc. released Panzer General to critical acclaim and massive popularity among pc using wargame enthusiasts. One year ago SSI released Allied General to much the same response. This year, they released another game, in the same mold as the previous two games that had garnered so much success but trading World War Two for a fantasy setting, it was promptly totally ignored by the vast majority of the world. Nonetheless, Fantasy General, as it was aptly titled, was really freaking rad, and no one played it, so we're going to do that now.

I would put the opening cinematic here, but apparently I can't get it to play with sound, and the only one on Youtube is in German (FG was pretty popular there as it didn't involve Nazis). The gist of the story is that the world of Aer was a great generic fantasy place until the Shadowlord, who is a pretty obvious Sauron clone, appeared and conquered it in a brutal war. It's been a little while since then and La Resistance is finally starting to get rolling, headed by a mysterious and enigmatic "Council of Five." Let's check in on them shall we?

*******

You stumble into the torchlit cave chamber, rumors were flying that tonight, here, some mysterious "Council" was going to launch the war of liberation against the Shadowlord. You don't know too much about the Shadowlord, born and raised on Keldonia, the barren wasteland that it is after the war, but you know well the thugs employed by Dragga, the Orc King who rules this continent in the name of the Shadowlord. It seems the rumors were correct, as you are not the first to stumble into the room, already a number of seats facing a raised table are occupied, some by folk you recognize. At the raised table sit five cloaked and hooded figures sit, behind them stand three imposing figures. As you take your seat an old bearded and robed man appears from a side wall and whispers to the central cloaked figure and moves to stand behind with the other three.

The central cloaked figure stands, "Thank you all for coming, Archmage Krell has informed me that his wards are complete, so anything that takes place here should be immune to the magical scrying of the Shadowlord and his minions at least. As you may have already guessed, we are the Council of Five. I apologize for the anonymity of our dress, but we must remain unknown to the Shadowlord's agents for this to work; for the time being, you may refer to me as Une. We are here today to make one final decision before setting out to liberate Keldonia, and the rest of Aer from the grasp of the vile Shadowlord and those he has placed to control Aer in his name. A decision we felt was too important to make without some sort of popular input. We have gathered the funds and resources to support a small strike force that should be able to overwhelm Dragga, but we must decide who shall lead this force, and how it shall be organized. Standing behind me," Une gestures at the four figures behind the table, "Are our prospective generals. My fellow councilors have searched long for heroes willing to raise the banner of freedom, and these four have answered the call. I shall let the councilor who secured their service make the introductions." With that Une sat, and the cowled figure to his left stood.

"Thank you Une. Most of you are probably already familiar with Lord Marcus," The new figure gestured at one of the four in the background who stepped forward.
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"Lord Marcus served in the war as a front line commander and has since then honed his skills by selling his blade and that of his company to the highest bidder. Which happens to be us at the moment. Marcus is an experienced commander who specializes in infantry tactics, as well as general training regimes. Given that we will be starting nearly from scratch, being able to impart some experience to our forces before embarking into combat will be priceless I believe." The figure sat and another stood.

"While I am certain Lord Marcus is an experienced commander, I am leery of placing the fate of Aer in the hands of a mercenary. To that end, I have contacted Knight Marshal Calis and he has agreed to lead our forces if we so desire."
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"You might have already met the Knight Marshal at some point, as he is one of the few remaining Sun Knights of Keldonia, and fought with them during the war. Since then he has roamed this very continent leading the last of his order in attempting to aid those in need and harass Dragga's forces wherever they are found. The Knight Marshal is a cavalry specialist, and as a Sun Knight can inspire greater courage from his troops, and indeed, make use of healing magic to aid his forces."

The fourth councilor stood, "We all respect Calis' courage, but I do not think an idealist is suitable for the challenges ahead. I have secured the promise of the Sorceress Mordra, who feels that her independence is soon to be threatened by the Shadowlord."
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"While it is not well known, Mordra did aid in the war against the Shadowlord, albeit by indirect means, displaying a cunning that has left her lands unconquered, and a cunning I feel we could well use. Mordra can command beast forces to strengthen our armies, and indeed conjure them out of thin air in preparation for combat. In addition she can either heal her beast units or inflict her enemies with a virulent plague via her sorcery."

The last councilor stood. "Meaning no offense to Mordra, but if we are going to hire a magician to lead our forces, why settle for a second stringer? Archmage Krell has already pledged himself to our cause and is willing to take up combat duties himself.
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"The Archmage is one of the headwizards at the Academia Arcana in Ra, and although the college is increasingly threatened by Aelcar the Shadow wizard, many of the mages there are willing to join our fight thanks to Krell's efforts. Archmage Krell can command magical troops, and cast a number of offensive spells, and unlike Mordra and Calis, he isn't limited to one spell per combat."

As the last councilor sits the one known as Une stands again, "No need to get testy Goh, all the commanders have their strengths." With that he turns to you and the rest of the audience, "So there we have it, four possible generals, but only one can assume overall command, it is up to you to determine whether we shall go with the experience of Lord Marcus, the righteousness of Knight Marshal Calis, the bestiary of Sorceress Mordra, or the arcane might of Archmage Krell. Please cast your votes now."

Episode 1, Organizing an "Army"
Episode 2, The Battle of the Scarlet Plain
Episode 3, The Battle of Hoaroot Forest
Episode 4, The Battle of Cynehelm Valley
Episode 5, Onward Brave Arcadians
-Episode 5.5, Number Crunching
Episode 6, Battle of the Vale of Sorrow
Episode 7, The Battle of the Caerovian Peninsula
Episode 8, The Battle of Broken Fang Pass
Episode 9, The Battle of Cape Havoc
Episode 10, The Battle of Sundered Plains
Episode 11, The Battle of Drake Forge Valley

1st Arcadian Volunteers Roster
Active Duty:
The Narrator
Lost
Forever Zefiro
Teriferin
TheOtherHorseman
Malkor
Elvenshae
Bluntly
Alfred J. Kwak
elliotw2
Lord_Asmodeus
Basil
Smaug6
Skulkraken
stopgap

Reserve:
Arrath
Igel
Darian

Casualty List:
Devoutly Apathetic; Battle of Hoaroot Forest; Goblin
Xtarath; Battle of Cynehelm Valley; Goblin
a_m_a_t; Battle of the Vale of Sorrow; Skeleton
Chrono Helix; Battle of the Vale of Sorrow; Skeleton
-SPI-; Battle of Broken Fang Pass; Apprentice
RedThorn; Battle of Broken Fang Pass; Skeleton
UrQuanLord88; Battle of Broken Fang Pass; Ogre
Zombiemambo; Battle of Broken Fang Pass; Ogre
Smug Duckling; Battle of Cape Havoc; Wolf Rider
WotanAnubis; Battle of Cape Havoc; Wolf Rider
Astale; Battle of Sundered Plains; Skeleton
Wheezer; Battle of Drake Forge Valley; Goblin Archer
hamdingers; Battle of Drake Forge Valley; Goblin Archer
deadlyrhetoric; Battle of Drake Forge Valley; Goblin Archer
Ed321; Battle of Drake Forge Valley; Goblin Archer
Ferrosol; Battle of Drake Forge Valley; Skeleton

Kayne Red Robe on
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Posts

  • DevoutlyApatheticDevoutlyApathetic I've Done Worse Registered User regular
    edited February 2010
    This takes me back.

    Archmage Krell always seemed to make the most of the setting, but I always sucked with him.

    Trogg wrote: »
    Not as positive as AIDS and cancer, but positive nonetheless.

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  • XtarathXtarath Registered User
    edited February 2010
    This takes me back.

    Archmage Krell always seemed to make the most of the setting, but I always sucked with him.

    That sounds interesting, I vote him too.

  • a_m_a_ta_m_a_t Registered User regular
    edited February 2010
    Sorceress Mordra.

    I want to see those animal and insect units in action.

  • Chrono HelixChrono Helix Registered User regular
    edited February 2010
    Archmage Krell

    I've only ever tried the demo for this when I was a kid, and I liked what I saw.

  • -SPI--SPI- Registered User regular
    edited February 2010
    Archmage Krell

    Because c'mon now, he's the motherfucking Wizard.

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  • Kayne Red RobeKayne Red Robe Registered User regular
    edited February 2010
    There are a couple minor bits which I didn't put in the OP, as it doesn't make sense for the Council to know them really. Generally speaking, Lord Marcus has the biggest army, and has the best chance to recruit minor heroes (NCO and Officer units usually), with Calis having roughly the same limit size, but less minor heroes, Krell and Mordra compete for the smallest army, though Mordra's ability to summon two random beast units at the start of each fight (which go away at the end of it) is supposed to compensate a bit. Krell tends to get money, and lots of it, which is good, because magical units are really expensive. Neither beast nor magic units can be upgraded, while mortal ones can, so Mordra and Krell tend to run through money a lot faster than Marcus and Calis

    Each general gets one unique hero during Keldonia, and Knight Marshal Calis' is an order of magnitude better than the heroes the others get. I usually play as Calis for that reason alone, (plus I love cavalry charges), but I'm willing to play as whoever you guys vote for. At the moment that looks like Krell, which is fine, he's a lot of fun since he gets to drop fireballs and the like on people.

  • RedThornRedThorn Registered User regular
    edited February 2010
    Archmage Krell

    Purely on the basis that his costume is the closest we will see to a wizard in a pimp hat.

    League of Legends: Drokmir
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  • UrQuanLord88UrQuanLord88 Registered User regular
    edited February 2010
  • ZombiemamboZombiemambo Registered User regular
    edited February 2010
    Lord Marcas needs some love!

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  • Smug DucklingSmug Duckling Registered User regular
    edited February 2010
    Lord Marcas needs some love!

    Seconded. Let's go with Lord Marcus and his mercenary minions.

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  • WotanAnubisWotanAnubis Registered User regular
    edited February 2010
    Sorceress Mordra gets my vote.

  • AstaleAstale Registered User regular
    edited February 2010
    Archmage Krell for being stylish.

    Alistair wrote: »
    I use Dog as a cover for when I put dead animals in Morrigan's underthings
  • WheezerWheezer Registered User
    edited February 2010
    Let's go with Sorceress Mordra. I want to see the giant ants go. But I do vaguely recall the treeman for the wizard being an awesome unit. Anyway, I just want to see a spellcaster (even a limited one) chosen, seems like it would be a waste to go without some extra magic.

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  • hamdingershamdingers Registered User regular
    edited February 2010
    Knight Marshal Calis for me. I always thought he looked pretty bad ass.

    Weird coincidence, I found this game in a drawer yesterday. Are you running this in dos box? Other than no sound for the cutscenes - any other issues?

  • Kayne Red RobeKayne Red Robe Registered User regular
    edited February 2010
    hamdingers wrote: »
    Knight Marshal Calis for me. I always thought he looked pretty bad ass.

    Weird coincidence, I found this game in a drawer yesterday. Are you running this in dos box? Other than no sound for the cutscenes - any other issues?

    Yes, and no. Voice acting works, and so do sound effects, music does not, which sucks, because the game has really good music (which I will be linking to youtubes of as they come up), but it is entirely possible those issues derive from me being terrible at setting up DosBox than anything.

    Also, thank you for voting for Calis, he is my favorite general, and I was getting a little sad there.

  • deadlyrhetoricdeadlyrhetoric __BANNED USERS
    edited February 2010
    I wanted to vote Sorceress Mordra but I loved your Master of Magic LP and would rather give thanks in the form of a vote for Knight Marshal Calis.

    :^:

  • Ed321Ed321 Registered User regular
    edited February 2010
    Man, I remember this.

    I had to decide between either Sorceress Mordra or Lord Marcus. The art and description for both really encapsulate that 80s-90s fantasy vibe.

    Sorceress Mordra clinches it with the troop roster, though.

  • Kroyd_KrensonKroyd_Krenson Registered User regular
    edited February 2010
    This game had really good art. Make sure to include all the drawings of the units.

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  • FerrosolFerrosol Registered User
    edited February 2010
    Has to be Knight Marshal Calis Medieval fantasy blitzkrieg ahoy!

    + if he is the guy I am thinking of you get a knight on a bloody dragon! how can you resist that?

  • LostLost Registered User regular
    edited February 2010
    Gotta go with Knight Marshal Calis

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    Steam LoL: Lost Remix
  • Forever ZefiroForever Zefiro Frame Runner Registered User regular
    edited February 2010
    Knight Marshal Calis gets my vote, mainly for the sweet helmet and badass mustache.

    zcvOnOq.png
    PSN & XBL - OFRunner | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • TeriferinTeriferin Registered User regular
    edited February 2010
    I, too, vote for Knight Marshal Calis and his most excellent moustache.

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  • TheOtherHorsemanTheOtherHorseman Registered User regular
    edited February 2010
    Archmage Krell

    Never underestimate the power of an irate elm.

  • MalkorMalkor Registered User regular
    edited February 2010
    Sorceress Mordra is obviously as formidable as she is beautiful.

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  • TeriferinTeriferin Registered User regular
    edited February 2010
    Malkor wrote: »
    Sorceress Mordra is obviously as formidable as she is beautiful.

    So you want Kayne to die horribly?

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  • ElvenshaeElvenshae Registered User regular
    edited February 2010
    I'll take Scantily Clad Sorceresses for $400, Alex.

    elvenshae2_zps569236d5.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
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  • BluntlyBluntly Registered User regular
    edited February 2010
    I don't hate Kayne that much, so I'm voting Knight Marshal Calis.

  • Alfred J. KwakAlfred J. Kwak Registered User
    edited February 2010
    1 (one) vote for Gandalf.

  • Kayne Red RobeKayne Red Robe Registered User regular
    edited February 2010
    The current standings are:
    Lord Marcus: 2
    Knight Marshal Calis: 7
    Sorceress Mordra: 8
    Archmage Krell: 8

    Polling will be closed when one commander reaches 10 votes, or I get bored, whichever happens first. In case of a tie the council will cast the deciding vote (for Calis probably). Poor Marcus, so unloved.

  • Smug DucklingSmug Duckling Registered User regular
    edited February 2010
    In order to actually have an effect, I will switch my vote from Lord Marcus to Sorceress Mordra because she's into beasts.

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  • elliotw2elliotw2 Registered User
    edited February 2010
    I vote for hard to read wizard because more magic can never hurt, while big tree men can hurt, plenty

    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • eobeteobet Registered User regular
    edited February 2010
    Blue Gandalf Clone because he seems to have an actual army, instead of the vermin the barely clothed barbarian chick has. :)

    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • Ed321Ed321 Registered User regular
    edited February 2010
  • XtarathXtarath Registered User
    edited February 2010
    Yes! The wizard wins once more.

  • Kayne Red RobeKayne Red Robe Registered User regular
    edited February 2010
    Well he's no Knight Marshal, but at least Mordra didn't win, she's really hard to do well with. Update forthcoming.

  • Kayne Red RobeKayne Red Robe Registered User regular
    edited February 2010
    Episode 1, Organizing an "Army"
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    Spoiler:

  • Kayne Red RobeKayne Red Robe Registered User regular
    edited February 2010
    That's right, you all got volunteered to join the fight, welcome to the 1st Arcadian Volunteers. Normally each general can pick 4 units, but we needed a unit of Light Infantry anyways, even if they do suck massively to start with. Fantasy General has a Kill/Wound system, so I expect we'll burn through the initial volunteers pretty quick, I will keep track of the roster on the first post, people will be killed in the order they volunteered, except for the narrator of course, so I don't think Devoutly Apathetic will be long for this world.

    I have linked the artwork for each unit to the first time it is mentioned in the story, if you guys want, I can inline them instead. Also, your input as to research, what we should buy and who should get the Wand is welcome. I have outlined the plan Krell and Co. will go with if there isn't a consensus from the audience. It also happens to be probably the best plan, but don't let that stop you.

  • UrQuanLord88UrQuanLord88 Registered User regular
    edited February 2010
    What? Volunteer? But I didn't vote for you...

    http://www.youtube.com/watch?v=dOOTKA0aGI0

    Jokes aside, this looks to be a rather epic LP already. Nice Episode 1.

  • TeriferinTeriferin Registered User regular
    edited February 2010
    I see no reason not to go with this "Best Plan" of yours. How does this wand of fireballs work, anyway? I'll need to know that before voting on who it should go to.

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  • Kayne Red RobeKayne Red Robe Registered User regular
    edited February 2010
    Ah, right, sorry, totally slipped my mind. The Wand allows the unit holding it to make a strength 8 fire attack on any enemy unit within 3 hexes in lieu of actual combat. Best bet for that would be the Wing Riders, as they can get it into range pretty quickly. But the Arcadians are pretty useless right now, so the Wand will give them the ability to actually do something.

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