As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

CitOW Game 8 - Road Wardens

DarianDarian Yellow WizardThe PitRegistered User regular
edited March 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Tzeentch
asplannedrd3.jpg

Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

Players are already chosen, but reserves are welcome to sign up.

[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing:
Game 1, hosted by Rend
Game 2, Slaanesh win
Game 3, Slaanesh win
Game 4, Khorne win
Game 5, Khorne win
Game 6, Nurgle win
Game 7, Tzeentch win

Darian on
«13456

Posts

  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Darian on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    Darian on
  • Options
    susansusan Registered User regular
    edited March 2010
    Hmm... For Game 6, you might want to just list that as 'Mulligan' or 'Redo'.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    susan wrote: »
    Hmm... For Game 6, you might want to just list that as 'Mulligan' or 'Redo'.

    Nah, it goes down as a Nurgle victory. We can consider it to have an asterisk, if you prefer, but I'm going to keep the official recordbook clean.

    In other news, you each should have a shiny new (renamed) google-doc. Once everyone checks in, I'll get the initial map up and let you make initial decisions.

    Darian on
  • Options
    NoughtNought Registered User regular
    edited March 2010
    Red five standing bye.

    I mean, Slaanesh signing in. I hope this hotel has room-service and a determined cleaning staff.

    Nought on
    On fire
    .
    Island. Being on fire.
  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Hello everybody, are you ready to make friends?

    WITH YOUR OWN INTERNAL ORGANS?

    admanb on
  • Options
    susansusan Registered User regular
    edited March 2010
    Darian wrote: »
    susan wrote: »
    Hmm... For Game 6, you might want to just list that as 'Mulligan' or 'Redo'.

    Nah, it goes down as a Nurgle victory. We can consider it to have an asterisk, if you prefer, but I'm going to keep the official recordbook clean.

    In other news, you each should have a shiny new (renamed) google-doc. Once everyone checks in, I'll get the initial map up and let you make initial decisions.

    Your list, your call, but no worries: My victory this time shall require no asterisk. Oh yeah. I went there.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Options
    RyadicRyadic Registered User regular
    edited March 2010
    Can I play, guys?

    Ryadic on
    steam_sig.png
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited March 2010
    Ryadic wrote: »
    Can I play, guys?

    Unfortunately for both of us...
    Darian wrote: »
    New thread is up for game 8; here are your players! Check in the thread, then we'll get things underway.

    Khorne - admanb
    Nurgle - susan
    Tzeentch - Delmain
    Slaanesh - Nought

    El Skid on
  • Options
    NoughtNought Registered User regular
    edited March 2010
    I have been thinking about hosting a game, so if there is people to fill up game 10, then I might do it.

    Nought on
    On fire
    .
    Island. Being on fire.
  • Options
    GoodOmensGoodOmens Registered User regular
    edited March 2010
    Nought, I'd be totally interested if you want to host one. Also, your avatar is freaking me out.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • Options
    DelmainDelmain Registered User regular
    edited March 2010
    But GoodOmens, he's the Valentine's Day Cupid-thing, who's mask is made out of vinyl and magic marker, so he's getting a bit high.

    CHANGE FOR THE CHANGE GOD

    Delmain on
  • Options
    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    I will watch these proceedings with great interest! Good luck to all gods, may this game go more interestingly than game 6.

    Rius on
  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Spamming Game 9 for everyone who's interested.

    admanb on
  • Options
    DelmainDelmain Registered User regular
    edited March 2010
    Admanb, just post in the PbP Boardgame sticky...

    Delmain on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Nought wrote: »
    I have been thinking about hosting a game, so if there is people to fill up game 10, then I might do it.

    There's definitely still interest, I think. I can email you the map template and open up an old spreadsheet and a copy of the google-docs; just say the word.

    Darian on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Oh, and everyone checked in. PM me if you cannot see your googledoc; I'll be pulling out my copy of the game and shuffling up an old world deck.

    Darian on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Round One, Old World phase

    And so it begins, as the Old World prepares for the coming onslaught by declaring a Crusade against the forces of Chaos...

    The Crusade is Come
    Place one Peasant token in each of two different regions. Then, place one Hero token in each of two different regions. Then place one Noble token in each of two different regions.
    Discard this card instead of adding it to the Old World track.

    CitOW-g8-r0.gif

    Nurgle to declare the locations for two peasants, two nobles, and two heros; you may put more than one token in a region, but not more than one of the same type in a single region.

    Darian on
  • Options
    susansusan Registered User regular
    edited March 2010
    Let's see...

    Peasant Tokens in Badlands and Border Princes.
    Noble Tokens in Kislev and the Empire.
    Hero Tokens in Norsca and Troll Country.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Tzeentch may discard a card before drawing up to 5; updating Nurgle's draw now.

    CitOW-g8-r1-0.gif

    Darian on
  • Options
    DelmainDelmain Registered User regular
    edited March 2010
    Discard a Dazzle.

    Delmain on
  • Options
    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    susan wrote: »
    Let's see...

    Peasant Tokens in Badlands and Border Princes.
    Noble Tokens in Kislev and the Empire.
    Hero Tokens in Norsca and Troll Country.

    This game is going to be mean.

    Rius on
  • Options
    susansusan Registered User regular
    edited March 2010
    *shrug* You work with what you got. Khorne, after you, brother.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Bloodsworn to the Empire.

    6/7 PP

    admanb on
  • Options
    susansusan Registered User regular
    edited March 2010

    Rain of Pus to Kislev - 1 - The defense value of each of your figures in this region is increased by one, 5/6.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Options
    DelmainDelmain Registered User regular
    edited March 2010
    Acolyte to Tilea, 5/6

    Delmain on
  • Options
    NoughtNought Registered User regular
    edited March 2010
    Sorry about the late reply.

    Seductress to The Empire.

    5/6 PP

    Nought on
    On fire
    .
    Island. Being on fire.
  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    You fear my warriors, but do you fear my very presence? My very influence? Not enough, I'm afraid.

    Blood Frenzy in Tilea.

    Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled

    6/7 PP

    admanb on
  • Options
    susansusan Registered User regular
    edited March 2010
    One Leper to Kislev, 4/6.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Round 1 Summoning Phase

    CitOW-g8-r1-1.gif

    Khorne (6/7) deploys his first bloodsworn into the heart of the Empire
    Nurgle (5/6) begins a Rain of Pus in Kislev (+1 defense for N)
    Tzeentch (5/6) trains an acolyte in Tilea
    Slaanesh (5/6) orders a seductress to entertain the denizens of the Empire

    Khorne (6/7) whips up a Blood Frenzy in Tilea (2 dice at start of battle)

    Darian on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    susan wrote: »
    One Leper to Kislev, 4/6.

    This isn't in the update.

    Darian on
  • Options
    DelmainDelmain Registered User regular
    edited March 2010
    Just as planned....

    (M) Changer of Ways - 0 - The text effects of other Chaos cards in this region are canceled

    To Tilea

    5/6

    Delmain on
  • Options
    NoughtNought Registered User regular
    edited March 2010
    Seductress to The Empire.

    4/6 PP

    Nought on
    On fire
    .
    Island. Being on fire.
  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Dear brother, you make it so easy for me!

    Bloodletter to The Empire.

    4/7 PP

    admanb on
  • Options
    susansusan Registered User regular
    edited March 2010
    One Leper to Kislev, 3/6.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Options
    DelmainDelmain Registered User regular
    edited March 2010
    Teleport (1 - When you play this card, move any Cultist or Warrior from this region to any other region.) to Kislev, sending Nurgle's Leper to Norsca

    Delmain on
  • Options
    NoughtNought Registered User regular
    edited March 2010
    I cast Insidious Lies in The Empire.

    Insidious Lies - 1 - For each Noble token and each Hero token in this region, add two to your domination value here.

    3/6 PP

    Nought on
    On fire
    .
    Island. Being on fire.
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Round 1 Summoning Phase

    CitOW-g8-r1-2.gif

    Khorne (6/7) deploys his first bloodsworn into the heart of the Empire
    Nurgle (5/6) begins a Rain of Pus in Kislev (+1 defense for N)
    Tzeentch (5/6) trains an acolyte in Tilea
    Slaanesh (5/6) orders a seductress to entertain the denizens of the Empire

    Khorne (6/7) whips up a Blood Frenzy in Tilea (2 dice at start of battle)

    Nurgle (4/6) coughs up a leper amidst the pus in Kislev
    Tzeentch (5/6) calms Tilea with an incantation of the Changer of Ways (counter other spell slot)
    Slaanesh (4/6) sends a second seductress into the Empire

    Khorne (4/7) seizes the opportunity to send a bloodletter into the Empire for battle
    Nurgle (3/6) plops another leper into Kislev
    Tzeentch (4/6) decides that second leper would do better in Norsca, and Teleports it away (instant effect)
    Slaanesh (3/6) whispers some Insidious Lies to the nobility in the Empire (+2 to domination for each noble/hero)

    Darian on
  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    The lengths my followers must go to in order to find the proper sacrifices... it's quite sad, really. Ah well.

    Bloodsworn to Bretonnia.

    3/7 PP

    admanb on
  • Options
    susansusan Registered User regular
    edited March 2010
    Stop me if you've heard this one before. One Leper to Kislev, 2/6.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
Sign In or Register to comment.