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[Starcraft 2]: Sorry guys, I won't be the one renewing this thread.
Posts
Just kill his CCs, then all his buildings are automatically revealed.
Yeah, except CCs were the buildings he was hiding. He blew his cash on a BC Army and a well-protected island expansion in the desert oasis map, and once those were gone he GG'd and started turtling up his main and sneaking flying CCs everywhere.
http://www.youtube.com/watch?v=mRtguqz3qCc
Why don't you black hole the clump and drop a psi storm.
More like EMP followed by Feedback.
Can't they not be hurt while in the hole?
Drop it when they come out? They will be all clumped up, and it's likely the protoss player knows the timing of black hole better than his enemy.
That makes sense, I'll try that.
It should be noted that I am utterly garbage at this game, and the one time I tried using the hole I sucked up my army instead. Whooooooops
Hah. It's great.
If you have a carrier mass with sentries and templar then he has ghosts and ravens.
THEORYCRAFT.
mothership vortexes the ravens, you cant see my carriers, owned half your fleet.
gg!
EMP drops your shields and decloaks your fleet. Yamatooooo.
DTs murdered your ghosts on their way over. what emp?
I proxy rushed you, you didn't even get to build those cruisers!
Now that's theorycrafting.
amg lings are so fkn cute when they get going
*puppy dog eyes*
Good to know some things never change.
get your own starcraft 2 signature at sc2sig.com
I bunker rushed a z player but my teammate got rushed so I had to drop everything and help him out. Ended up losing.
On Win 7 it's: C:\Users\<User Name>\Documents\StarCraft II Beta\Maps\Cache I believe, so translate that to XP if needed.
Yeah I was looking in there earlier, all I see is .bin files that are too small to be actual map files.
No, I have hidden files on, and I just turned on "view protected operating system files" just to be sure. Still not finding them.
They don't even need cliff jumping, really, though it's nice. The speed upgrade is what really makes them devastating.
I'd be a bit nervous about overcommitting to reapers, 14 sounds like plenty of gas invested into a harassment unit and if your harassment is shut down you've really vulnerable.
Which is really more an argument to harass carefully. Reapers are pretty boss.
Question for you: Is there any particular reason you invest in weapon upgrades ASAP? I suspect that time and money could be better invested in teching to whatever it is you want to tech to. Does the level 1 upgrade change some critical early matchups?
that said i don't know what the counter is i guess. I'd be knocking on your door with early stalkers, probably.
i suspect roaches would also destroy reapers huh
[who] came here from cuba's door where boxin aint allowed no more
I'm not sure about the level 1 upgrade changing anything. It's more a matter of me having the extra time and the extra minerals to build an engineering bay, but not enough gas to afford a third barracks+tech lab pumping out more reapers. Given that the base attack of a reaper is 4, that extra +1 attack appears to help a bunch when destroying things.
And, of course, the weapons upgrade is helpful in the long term. I don't want to give the impression that this first attack is the only real attack - I do as much damage as I can with the reapers and then tech to something else.
Roaches are annoying - but the Reapers are way faster and can simply outrun them.
Also keep in mind that I'm at the copper league
Perhaps that its simply that hellions do the anti-light job better, but, it's always good to question our idea that a unit is only good for harass. Reapers are perhaps the best ground based answer terran has for immortals. And reapers paired with medivacs sound like possibly a very tough mobile attack force.
Edit: Looking at the wiki Terran has tons of upgrades for units in the campaign only that would be absolutely amazing if they showed up in the game. Reapers in the campaign can be upgraded to have +2 range, for example. Reapers with that range + speed would be a very hard to deal combat unit for some armies with proper micros. Another example campaign only upgrade is hellions leaving a damage over time with their attack, this would make them such an amazing harassment unit in multiplayer.
Jesus, 40 build time versus 20 build time and 2 marines can be built at once via reactor, you're right.
You'd need a lot of barracks. Of course, you could always go for some kind of mixed marine/reaper maybe even marauder thing, but then you sacrifice the speed advantage and mobility of reapers, hurm.