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Get Out Of Here Before This [Mass Effect] Thread Blows! Run!

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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited March 2010
    Dragkonias wrote: »
    Garrus really does have the all the best lines.

    Well, Mordin has quite a few...and so does Legion.

    Also, Jack's combat banter is pretty entertaining.
    "I'll crush your bloody skull !"

    Fairchild on
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    DHSDHS Chase lizards.. ...bark at donkeys..Registered User regular
    edited March 2010
    Kworn wrote: »
    Fairchild wrote: »
    Your biotic
    must be a loyal Jack or Samara to maintain the anti-swarm field. Any other character will drop the shield at the last second and one of your two teammates will be eaten as a result. In my first run I chose Thane as my biotic, and that cost me Garrus.

    Ahhhh
    Miranda was my biotic, damn
    Yeah, some of the decisions can be a little cryptic, but if you think about it they make a lot of sense. Like the Biotics, Jack is who she is at all because she may be the most powerful human biotic Shepard has encountered, and Samara is an Asari a species completely reliant on their biotics to survive and procreate, and she's a Acetic Templar Knight that other Asari shit their pants in sight of, so yeah, most everyone can survive if you just think about the characters.

    DHS on
    "Grip 'em up, grip 'em, grip 'em good, said the Gryphon... to the pig."
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited March 2010
    DHS wrote: »
    Yeah, some of the decisions can be a little cryptic, but if you think about it they make a lot of sense. Like the Biotics, Jack is who she is at all because she may be the most powerful human biotic Shepard has encountered, and Samara is an Asari a species completely reliant on their biotics to survive and procreate, and she's a Acetic Templar Knight that other Asari shit their pants in sight of, so yeah, most everyone can survive if you just think about the characters.
    Yup.
    Altho, in my first run, I had no idea just how many of those "decision points" lay in front of me, and since I had already lost Jacob by sending him down the pipe, I was afraid that choosing a squadmate for assignment was a death sentence. And, foreseeing a very difficult boss fight at the end, I wanted to save my best squad members for that battle, so by process of elimination Thane got the biotic assignment since I figured that I could afford to lose him but wanted to save Jack and Samara for later.

    Needless to say, my thinkin' was off a bit, since Thane survived as biotic but the swarms chewed up Garrus, one of my favorites.

    Fairchild on
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    LucascraftLucascraft Registered User regular
    edited March 2010
    DHS wrote: »
    Kworn wrote: »
    Fairchild wrote: »
    Your biotic
    must be a loyal Jack or Samara to maintain the anti-swarm field. Any other character will drop the shield at the last second and one of your two teammates will be eaten as a result. In my first run I chose Thane as my biotic, and that cost me Garrus.

    Ahhhh
    Miranda was my biotic, damn
    Yeah, some of the decisions can be a little cryptic, but if you think about it they make a lot of sense. Like the Biotics, Jack is who she is at all because she may be the most powerful human biotic Shepard has encountered, and Samara is an Asari a species completely reliant on their biotics to survive and procreate, and she's a Acetic Templar Knight that other Asari shit their pants in sight of, so yeah, most everyone can survive if you just think about the characters.

    When it came to the suicide mission:
    Always pick the "pure" characters for each role. Never hybrids. Miranda is a hybrid. Jacob is a hybrid.

    I got lucky with my choices and had my entire team survive, but that's because I basically wanted to pick who I thought would be best for the job, not who I liked necessarily. For example, I picked Garrus to lead the fire team each time, because he's got a shitload of experience and also he survived a massive onslaught of mercs as Archangel. He was a logical choice.

    Similarly, for the biotic specialist, I picked Samara because she's a powerful biotic and also she has huge tits. I didn't pick Jack because she's got small tits, although as a biotic she's equally qualified.

    For the engineering specialist, I went with Tali, because Tali is the best and I knew she wouldn't let me down.

    For the final stand, I took Miranda and Tali in with me and I left all of my strongest and most powerful fighters at the door. It just made sense to do it that way.

    Lucascraft on
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    DHSDHS Chase lizards.. ...bark at donkeys..Registered User regular
    edited March 2010
    Fairchild wrote: »
    DHS wrote: »
    Yeah, some of the decisions can be a little cryptic, but if you think about it they make a lot of sense. Like the Biotics, Jack is who she is at all because she may be the most powerful human biotic Shepard has encountered, and Samara is an Asari a species completely reliant on their biotics to survive and procreate, and she's a Acetic Templar Knight that other Asari shit their pants in sight of, so yeah, most everyone can survive if you just think about the characters.
    Yup.
    Altho, in my first run, I had no idea just how many of those "decision points" lay in front of me, and since I had already lost Jacob by sending him down the pipe, I was afraid that choosing a squadmate for assignment was a death sentence. And, foreseeing a very difficult boss fight at the end, I wanted to save my best squad members for that battle, so by process of elimination Thane got the biotic assignment since I figured that I could afford to lose him but wanted to save Jack and Samara for later.

    Needless to say, my thinkin' was off a bit, since Thane survived as biotic but the swarms chewed up Garrus, one of my favorites.
    Messing up the first decision will definitely shake your confidence and make you second-guess especially with you favorite squaddies.

    Luckily for me, I did every loyalty mission because, I loved the game and wanted to play as much as I can and I didn't trust TIM for shit after the Collector ship so I was getting everything done first.

    I figured Tali would good in vents because my Shepard trusted Tali implicitly, hell every time I beat Saren she was in my party. Garrus was on the Fire team because knowing commando movie cliches he's not gonna lose another squad. Samara for biotics because of the above reasons and Miranda for the second fire team because she was so disappointed the first time and she's effectively my XO.

    I almost sent Garrus through vents, though. So it could've gone disastrously wrong for me.

    DHS on
    "Grip 'em up, grip 'em, grip 'em good, said the Gryphon... to the pig."
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    LucascraftLucascraft Registered User regular
    edited March 2010
    I never put Miranda in charge of anything. She isn't nearly as qualified as she thinks she is. Plus I put her in my party most of the time so I could stare at that sweet ass of hers.

    Lucascraft on
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2010
    Yeah. I know my brother also fucked up his final mission because he didn't want to send people he liked to do certain jobs.

    That didn't work for me, I sent whoever I thought was best to do whatever job, personal feelings aside. Just seemed like the commander type thing to do.

    Dragkonias on
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    DHSDHS Chase lizards.. ...bark at donkeys..Registered User regular
    edited March 2010
    Lucascraft wrote: »
    I never put Miranda in charge of anything. She isn't nearly as qualified as she thinks she is. Plus I put her in my party most of the time so I could stare at that sweet ass of hers.
    Yeah, but she's got PLOT ARMOR, which is why she can wear a navel hugging catsuit into a firefight.

    DHS on
    "Grip 'em up, grip 'em, grip 'em good, said the Gryphon... to the pig."
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    -Tal-Tal Registered User regular
    edited March 2010
    god why is everybody such a horrible commander

    You send the qualified people to the correct job, emotions cannot get in the way and your opinions outrank your squadmates' opinions

    -Tal on
    PNk1Ml4.png
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    chuck steakchuck steak Registered User regular
    edited March 2010
    Lucascraft wrote: »
    DHS wrote: »
    Kworn wrote: »
    Fairchild wrote: »
    Your biotic
    must be a loyal Jack or Samara to maintain the anti-swarm field. Any other character will drop the shield at the last second and one of your two teammates will be eaten as a result. In my first run I chose Thane as my biotic, and that cost me Garrus.

    Ahhhh
    Miranda was my biotic, damn
    Yeah, some of the decisions can be a little cryptic, but if you think about it they make a lot of sense. Like the Biotics, Jack is who she is at all because she may be the most powerful human biotic Shepard has encountered, and Samara is an Asari a species completely reliant on their biotics to survive and procreate, and she's a Acetic Templar Knight that other Asari shit their pants in sight of, so yeah, most everyone can survive if you just think about the characters.

    When it came to the suicide mission:
    Always pick the "pure" characters for each role. Never hybrids. Miranda is a hybrid. Jacob is a hybrid.

    I got lucky with my choices and had my entire team survive, but that's because I basically wanted to pick who I thought would be best for the job, not who I liked necessarily. For example, I picked Garrus to lead the fire team each time, because he's got a shitload of experience and also he survived a massive onslaught of mercs as Archangel. He was a logical choice.

    Similarly, for the biotic specialist, I picked Samara because she's a powerful biotic and also she has huge tits. I didn't pick Jack because she's got small tits, although as a biotic she's equally qualified.

    For the engineering specialist, I went with Tali, because Tali is the best and I knew she wouldn't let me down.

    For the final stand, I took Miranda and Tali in with me and I left all of my strongest and most powerful fighters at the door. It just made sense to do it that way.
    The only person who died for me was legion when we were trying to close that jammed door. How could I have stopped him from dieing? I sent him down the tube, but he died after that, soo... And I had everybody loyal. I read somewhere that you need to be either full paragon or full renegade to have everybody survive, so did he just die arbitrarily because I didn't meet that condition?

    chuck steak on
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    DHSDHS Chase lizards.. ...bark at donkeys..Registered User regular
    edited March 2010
    -Tal wrote: »
    god why is everybody such a horrible commander

    You send the qualified people to the correct job, emotions cannot get in the way and your opinions outrank your squadmates' opinions

    Exactly. I was hesitant to send Tali to do anything because Shepard was hittin' that, but you know what Shepard respects her damnit and she's got a job to do.

    DHS on
    "Grip 'em up, grip 'em, grip 'em good, said the Gryphon... to the pig."
  • Options
    DHSDHS Chase lizards.. ...bark at donkeys..Registered User regular
    edited March 2010
    Lucascraft wrote: »
    DHS wrote: »
    Kworn wrote: »
    Fairchild wrote: »
    Your biotic
    must be a loyal Jack or Samara to maintain the anti-swarm field. Any other character will drop the shield at the last second and one of your two teammates will be eaten as a result. In my first run I chose Thane as my biotic, and that cost me Garrus.

    Ahhhh
    Miranda was my biotic, damn
    Yeah, some of the decisions can be a little cryptic, but if you think about it they make a lot of sense. Like the Biotics, Jack is who she is at all because she may be the most powerful human biotic Shepard has encountered, and Samara is an Asari a species completely reliant on their biotics to survive and procreate, and she's a Acetic Templar Knight that other Asari shit their pants in sight of, so yeah, most everyone can survive if you just think about the characters.

    When it came to the suicide mission:
    Always pick the "pure" characters for each role. Never hybrids. Miranda is a hybrid. Jacob is a hybrid.

    I got lucky with my choices and had my entire team survive, but that's because I basically wanted to pick who I thought would be best for the job, not who I liked necessarily. For example, I picked Garrus to lead the fire team each time, because he's got a shitload of experience and also he survived a massive onslaught of mercs as Archangel. He was a logical choice.

    Similarly, for the biotic specialist, I picked Samara because she's a powerful biotic and also she has huge tits. I didn't pick Jack because she's got small tits, although as a biotic she's equally qualified.

    For the engineering specialist, I went with Tali, because Tali is the best and I knew she wouldn't let me down.

    For the final stand, I took Miranda and Tali in with me and I left all of my strongest and most powerful fighters at the door. It just made sense to do it that way.
    The only person who died for me was legion when we were trying to close that jammed door. How could I have stopped him from dieing? I sent him down the tube, but he died after that, soo... And I had everybody loyal. I read somewhere that you need to be either full paragon or full renegade to have everybody survive, so did he just die arbitrarily because I didn't meet that condition?
    Fire Squad leader. Garrus, Miranda or Jacob.

    DHS on
    "Grip 'em up, grip 'em, grip 'em good, said the Gryphon... to the pig."
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    SteleStele Registered User regular
    edited March 2010
    EvilBadman wrote: »
    If you know anyone who's been holding out:

    Amazon deal of the day. 30 bucks for PC, 40 for 360.

    Tell your friends! It's worth so much more. 8-)

    Stele on
    Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
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    -Tal-Tal Registered User regular
    edited March 2010
    Seems like people are too worried about how to keep squadmates alive and not worried enough about completing the mission

    that is bad commandering and it's how people die

    -Tal on
    PNk1Ml4.png
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    RobmanRobman Registered User regular
    edited March 2010
    -Tal wrote: »
    Seems like people are too worried about how to keep squadmates alive and not worried enough about completing the mission

    that is bad commandering and it's how people die

    To be honest, a Commander would never go on a ground mission, ever. When is the last time you saw a Lt Colonel on patrol?
    never

    Hell, you're not even likely to see a Commander go ashore in a foreign port.

    Robman on
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    LookFreeGrenadeLookFreeGrenade Registered User regular
    edited March 2010
    well technically shepard is a commander in name only, what with being considered dead for 2 years

    LookFreeGrenade on
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    RobmanRobman Registered User regular
    edited March 2010
    ME1 would have been a very different game if the Normandy actually followed proper military protocol.

    "Kaiden, lead a ground party to the beacon."

    "Yes sir."

    Robman on
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    -Tal-Tal Registered User regular
    edited March 2010
    That's because they aren't Commander "fucking" Shepard, two-time savior of the galaxy.

    And when Shepard is ordered to recruit one of the most powerful biotics in the galaxy and a tactical genius who led a team that decimated the three largest mercenary groups, he does not worry about his buddy Garrus breaking a nail.

    -Tal on
    PNk1Ml4.png
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited March 2010
    Lucascraft wrote: »
    I never put Miranda in charge of anything. She isn't nearly as qualified as she thinks she is. Plus I put her in my party most of the time so I could stare at that sweet ass of hers.
    Plus, as I've mentioned before,
    the game has taught you to seriously question Miranda's judgment since EVERY decision which she makes before the Suicide Mission is wrong. Every single danged one. So that must mean that, in opposite world, if Miranda thinks Jacob is all wrong to go down the pipe he must be the best choice, right ? Plus, Jake has warned you quite clearly that the person going down the pipe is gonna die, so why should I send sweet little Tali to certain death ? Sorry, Jacob, but you must know by now that in all science fiction movies the black guy dies first.

    Fairchild on
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    cloudeaglecloudeagle Registered User regular
    edited March 2010
    I keep waiting for one of the side missions to replicate a building or setting or, hell, ANYTHING, yet it just keeps throwing new stuff at me. (As opposed to ME1, which seemed to recycle the same two buildings for every single damn sidequest.) Color me impressed.

    And that unexpected sequence where
    you play as Joker as the Collectors are going absolutely apeshit on the Normandy. Simple and easy to get through from a gameplay perspective, but seeing crew members get waxed as you limp past and the shadows of Collectors moving around you damn near gave me a heart attack. In a good way. Now walking through the empty corridors of the Normandy makes me want to crush those damn bugs into goo. Seriously affected me to the point that I don't want to keep making the crew members happy with their loyalty mission crap, I want revenge.

    cloudeagle on
    Switch: 3947-4890-9293
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited March 2010
    Robman wrote: »
    To be honest, a Commander would never go on a ground mission, ever. When is the last time you saw a Lt Colonel on patrol?
    never

    Hell, you're not even likely to see a Commander go ashore in a foreign port.
    Actually, a good friend of mine is a Major in the Marines in Afghanistan, and he makes sure that he leads at least one patrol per day.

    Fairchild on
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    -Tal-Tal Registered User regular
    edited March 2010
    Fairchild wrote: »
    Lucascraft wrote: »
    I never put Miranda in charge of anything. She isn't nearly as qualified as she thinks she is. Plus I put her in my party most of the time so I could stare at that sweet ass of hers.
    Plus, as I've mentioned before,
    the game has taught you to seriously question Miranda's judgment since EVERY decision which she makes before the Suicide Mission is wrong. Every single danged one. So that must mean that, in opposite world, if Miranda thinks Jacob is all wrong to go down the pipe he must be the best choice, right ? Plus, Jake has warned you quite clearly that the person going down the pipe is gonna die, so why should I send sweet little Tali to certain death ? Sorry, Jacob, but you must know by now that in all science fiction movies the black guy dies first.
    you send Tali to a possible death because she is really good at tech and will open the door

    sweet Tali doesn't do you any good if Jacob, who knows no tech, can't get the door open and you fail the suicide mission, or gets more people killed

    -Tal on
    PNk1Ml4.png
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited March 2010
    -Tal wrote: »
    Seems like people are too worried about how to keep squadmates alive and not worried enough about completing the mission

    that is bad commandering and it's how people die
    Oh, we definitely completed the mission.
    The baby Reaper died and the station blew up.

    I just lost more people than I needed to.

    Fairchild on
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    -Tal-Tal Registered User regular
    edited March 2010
    Fairchild wrote: »
    -Tal wrote: »
    Seems like people are too worried about how to keep squadmates alive and not worried enough about completing the mission

    that is bad commandering and it's how people die
    Oh, we definitely completed the mission.
    The baby Reaper died and the station blew up.

    I just lost more people than I needed to.

    which is the problem

    I know this is a game and everybody knows the good guys win, but there's no need to sacrifice any more people than you need to

    (you need to sacrifice 0)

    -Tal on
    PNk1Ml4.png
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited March 2010
    cloudeagle wrote: »
    I keep waiting for one of the side missions to replicate a building or setting or, hell, ANYTHING, yet it just keeps throwing new stuff at me. (As opposed to ME1, which seemed to recycle the same two buildings for every single damn sidequest.) Color me impressed.

    And that unexpected sequence where
    you play as Joker as the Collectors are going absolutely apeshit on the Normandy. Simple and easy to get through from a gameplay perspective, but seeing crew members get waxed as you limp past and the shadows of Collectors moving around you damn near gave me a heart attack. In a good way. Now walking through the empty corridors of the Normandy makes me want to crush those damn bugs into goo. Seriously affected me to the point that I don't want to keep making the crew members happy with their loyalty mission crap, I want revenge.
    Did you know that it's possible to fail
    the Joker mission ? If you move too quickly in one spot or too slowly in another, a Collector notices you, generates a REALLY REALLY REALLY scary cinematic, and it's goodnite Joker.

    Fairchild on
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2010
    -Tal wrote: »
    That's because they aren't Commander "fucking" Shepard, two-time savior of the galaxy.

    And when Shepard is ordered to recruit one of the most powerful biotics in the galaxy and a tactical genius who led a team that decimated the three largest mercenary groups, he does not worry about his buddy Garrus breaking a nail.

    Yeah. Most of the choices were no-brainers anyway.
    "Shepard...send a tech expert down the shaft!"

    Oh, I could send Jacob...the guy who has not been shown to have any tech expertise whatsoever. Or I could sent this walking supercomputer or the chick whose race is responsible for this walking supercomputer being created.

    "Shepard...send a biotic to make a biotic forcefield!"

    Oh, I could send Miranda, Thane, or Jacob. Or I could send this Asari Matriarch or the Biotic prodigy.

    "Shepard...send someone to lead the troops!"

    Hmm...didn't Garrus go head to head with three of the galaxy's biggest merc groups for months on end with a 12 man squad? Yeah, I think he can hold off some bugs for a couple of minutes.

    Dragkonias on
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    cloudeaglecloudeagle Registered User regular
    edited March 2010
    Fairchild wrote: »
    cloudeagle wrote: »
    I keep waiting for one of the side missions to replicate a building or setting or, hell, ANYTHING, yet it just keeps throwing new stuff at me. (As opposed to ME1, which seemed to recycle the same two buildings for every single damn sidequest.) Color me impressed.

    And that unexpected sequence where
    you play as Joker as the Collectors are going absolutely apeshit on the Normandy. Simple and easy to get through from a gameplay perspective, but seeing crew members get waxed as you limp past and the shadows of Collectors moving around you damn near gave me a heart attack. In a good way. Now walking through the empty corridors of the Normandy makes me want to crush those damn bugs into goo. Seriously affected me to the point that I don't want to keep making the crew members happy with their loyalty mission crap, I want revenge.
    Did you know that it's possible to fail
    the Joker mission ? If you move too quickly in one spot or too slowly in another, a Collector notices you, generates a REALLY REALLY REALLY scary cinematic, and it's goodnite Joker.

    Yeah, happened to me once and I just about jumped out of my skin. I haven't been this emotionally affected by a video game in a long, long time.

    cloudeagle on
    Switch: 3947-4890-9293
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited March 2010
    What's interesting is that in my first run
    Miranda was my only non-Loyal member and she did not die defending the backdoor, even tho one of the real studs, Garrus, was dead, and I hadn't loaded another, Zaeed. Given the developers math, I should at least have lost Miranda but did not. I guess Grunt was up to his waist in dead Collectors and begging for more.

    Then, when I replayed the Suicide Mission and made better assignment decisions, Miranda died at the backdoor ever time. Odd, no ?

    Fairchild on
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    Sunday_AssassinSunday_Assassin Registered User regular
    edited March 2010
    on my 'let em die' run I had
    Mordin and Zaeed hold the door on their own

    and both survived

    things work out weird sometimes

    Sunday_Assassin on
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    isndlisndl Registered User regular
    edited March 2010
    Fairchild wrote: »
    What's interesting is that in my first run
    Miranda was my only non-Loyal member and she did not die defending the backdoor, even tho one of the real studs, Garrus, was dead, and I hadn't loaded another, Zaeed. Given the developers math, I should at least have lost Miranda but did not. I guess Grunt was up to his waist in dead Collectors and begging for more.

    Then, when I replayed the Suicide Mission and made better assignment decisions, Miranda died at the backdoor ever time. Odd, no ?
    Did you switch up your selection for the final battle? Even an unloyal Grunt still has a better chance of survival than someone like loyal Mordin.

    isndl on
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited March 2010
    isndl wrote: »
    Did you switch up your selection for the final battle? Even an unloyal Grunt still has a better chance of survival than someone like loyal Mordin.
    I tried several different combos-- I love the Suicide Mission, it may be the best 90 minutes in all videogaming--
    but Miranda, and only Miranda, died every time. As the only non-loyal squadmate, I think the backdoor math was unavoidable.

    Fairchild on
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    oc2001oc2001 __BANNED USERS regular
    edited March 2010
    finished the game at lvl 23, but do not see much re-play value, other than to max out my stats.

    restarted at lvl 23 and up to 26. I think 30 is max lvl.

    oc2001 on
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    ScooterScooter Registered User regular
    edited March 2010
    Fairchild wrote: »
    isndl wrote: »
    Did you switch up your selection for the final battle? Even an unloyal Grunt still has a better chance of survival than someone like loyal Mordin.
    I tried several different combos-- I love the Suicide Mission, it may be the best 90 minutes in all videogaming--
    but Miranda, and only Miranda, died every time. As the only non-loyal squadmate, I think the backdoor math was unavoidable.

    Note that
    The longer it takes to beat the boss, the more likely it is someone will die. I suspect there's a chance every time Harbinger shows up. And I know it took me longer on my third playthrough because (a) it was harder difficulty and (b) I had a hell of a time hitting the targets without infiltrator slowdown. I lost two disloyal teammates while on an earlier playthrough I might not have lost any (although I was sorta trying to lose people on that one).

    Scooter on
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    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited March 2010
    The Suicide Mission...
    ...is one of those things that's most effective the first time you play it. You have no idea what's going to happen and you don't know how shit works, and you have to make choices with limited information. You don't get anywhere near the same kind of impact the second or third time around because now you know.

    TrippyJing on
    b1ehrMM.gif
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited March 2010
    Scooter wrote: »
    Note that
    The longer it takes to beat the boss, the more likely it is someone will die. I suspect there's a chance every time Harbinger shows up. And I know it took me longer on my third playthrough because (a) it was harder difficulty and (b) I had a hell of a time hitting the targets without infiltrator slowdown. I lost two disloyal teammates while on an earlier playthrough I might not have lost any (although I was sorta trying to lose people on that one).
    It did indeed take me forever
    to kill the baby Reaper on Hardcore, and I wondered at the time what the consequences would be. None, as it turned out. Is it possible for the baby Reaper to win ? Is there a timer running when you are trying to kill it ?

    Fairchild on
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2010
    I wonder...can the last boss..
    Actually hit you? Because I've never been hit by that damn thing.

    Dragkonias on
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    ScooterScooter Registered User regular
    edited March 2010
    Fairchild wrote: »
    Scooter wrote: »
    Note that
    The longer it takes to beat the boss, the more likely it is someone will die. I suspect there's a chance every time Harbinger shows up. And I know it took me longer on my third playthrough because (a) it was harder difficulty and (b) I had a hell of a time hitting the targets without infiltrator slowdown. I lost two disloyal teammates while on an earlier playthrough I might not have lost any (although I was sorta trying to lose people on that one).
    It did indeed take me forever
    to kill the baby Reaper on Hardcore, and I wondered at the time what the consequences would be. None, as it turned out. Is it possible for the baby Reaper to win ? Is there a timer running when you are trying to kill it ?
    No timer, you'll just lose the rearguard eventually.

    Scooter on
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    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited March 2010
    DHS wrote: »
    Lucascraft wrote: »
    I never put Miranda in charge of anything. She isn't nearly as qualified as she thinks she is. Plus I put her in my party most of the time so I could stare at that sweet ass of hers.
    Yeah, but she's got PLOT ARMOR, which is why she can wear a navel hugging catsuit into a firefight.

    It's all part of wielding The Most Common Superpower, same as Samara and Jack, whereas Tali gets off with just a Latex Spacesuit.

    Orca on
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited March 2010
    TrippyJing wrote: »
    The Suicide Mission...
    ...is one of those things that's most effective the first time you play it. You have no idea what's going to happen and you don't know how shit works, and you have to make choices with limited information. You don't get anywhere near the same kind of impact the second or third time around because now you know.
    Totally agree. You make the best decisions you can based on what the game has taught you thus far. Replays are still fun because the writing, timing, dialogue and cinematics are top-notch but you're right, nothing beats the thrill of the first time you run it.

    I did it late on a Sunday nite and couldn't get to sleep afterward because my mind was racing with the decisions made and obstacles overcome.

    Which made for a tough day of work on Monday, let me tell you.

    Fairchild on
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    BlackDoveBlackDove Registered User regular
    edited March 2010
    BlackDove on
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