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Get Out Of Here Before This [Mass Effect] Thread Blows! Run!
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Not NEARLY as hard as I was expecting it to be. I brought miranda and jack, knowing that there were going to be a lot of barriers. Gotta say though, without warp ammo jack is actually pretty terrible against any defense type. Shockwave is only good for the stagger, pull is useless unless you've punched through their defense, and does she even get warp?
Oh well, shockwave spam went a long way towards the husks. I died a few times to the scions (I die a few times on EVERY mission so far, getting better as I learn when not to charge), but I decided that instead of trying to work around the scions, I'd alternate charges on em. Charge one, run back shotgunnin while it does the little AOE attack, then charge the other, and repeat. It somehow worked, though between charges my health got down to 30%. Praetorian was just a case of playing keep away, both him from me, and him and me from the squad. Went through most of my ammo and all my HW ammo, but it finally went down. Total death count was less than grunt's recruit mission (currently my worst) and about the same as freedom's progress (used to be my worst before grunt's).
I should qualify this by saying I've modified my coalesced.ini file. Nothing game breaking, just cut out the game startup movies, and made my "storm" duration infinite. As a charger, I rarely use the sprint/storm button, so it's really just for the convenience of being able to run around omega, the citadel, and ilium.
Hell...I wish he was a party member in ME3...>_>
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
I couldn't hear Carrie Anne Moss in the voice of Aria at all. Is it really her?
probe away
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
I really liked her voice work. Also, it seems likely that she's the Asari commando Wrex fought against way back when (which is awesome if you recall Wrex's story). It's pretty unlikely she'll be a squadmate in ME3, but I guess you never know.
Origin: Viycktor
ME2 should have had an achievement called "NO MORE DAMN RESOURCES!"
Where you get +1000000 to all resources on every new playthrough.
You get it for beating the game.
Someone has to make a new thread soon D:
and Thane is just a walking Ninja referance isn't he8-)
I was trying to see if it was a way for him to leave out with you so he could die.
There wasn't.
I really wanted to show that bitch what was what.
"Those people who think they know everything are a great annoyance to those of us who do."
Don't fuck with Shepard.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Now, her Batarian bodyguard...fucker.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
That's why you threaten him that you're going to show the inside of his colon the first time he tried to scan you.
It was fun on how meekly he was waiting for Aria to say something before trying to scan you again.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
Yeah, tough fight as an engineer there - heck, most of the scion/husks fights are tough as an engineer overall (have fun getting raped ass raw with IFF reaper).
Just be sure to spam that pretty drone of yours every single time and use incinerate or squadmate ability to take down the armor.
And run around - never ever stay in one place since the husks will love to swarm you to a death orgy.
Luckily, it takes the scions quite a while to kill the love-able drone.
And if you need to, cheat by killing the first scion by spamming incinerate and heavy weapons by not going down the stairs once the door opens. It's cheap, but it saves you your hair.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
It was usually really well hidden but it got weird when your teammates were, like, stuck at the bottom of a hill, you turn around, hit c, and suddenly they're RIGHT BEHIND YOU OH GOD
Simple, but effective.
Not only could you not quicksave during the entire mission (fuck you Bioware, fuck YOU), but it was full of the invisible terrain bugs that plague the entire game and cause you to walk up into midair and be unable to get down.
Frankly it's the right approach to the problem IMO.
Mass Effect and Mass Effect 2 both suffered hugely from this problem.
There seems to be three varieties of door in the games.
1) Doors that open automatically as you approach. Generally you can keep running without breaking stride and you can go right through
2) Doors that you have to activate. Generally you have to stop at activation range, wait a second or so, then go through, otherwise you just end up against the door waiting for it to open.
3) Doors that you have to activate that inexplicably take 4-5 seconds longer than some doors to open.
Seriously, what the fuck? All doors should be able to be opened and gone through without having to wait for them to open. Sure, maybe its a small thing, but its also a small thing to get right, and it serves no purpose except annoyance.
jack's recruitment, probably the 3rd major fight area. As you enter the cell block, there are 2 troopers on the lower level behind cover, and two troopers on the upper level moving into position to fire on you. Everytime I charged up to the top guys and killed them, I would turn to kill the other two (charging down to them) and by the time I charged down there, one of my squad mates was up where I was just fighting the first pair of troopers. Unfortunately, moments later another blue suns group spawns, and whoever was unfortunately teleported up there dies almost instantly due to lack of sufficient cover.
I really wish my squad mates did a better job of staying alive. I've got my hands full keeping myself alive while effectively killing guys, it's terrible when I have to micromanage them too. In this regard, horizon was wonderful because there was multi-sided cover EVERYWHERE. It really helped the uncommonly ignorant squad AI to not get killed instantly, and I could charge constantly without having to worry if there was cover nearby.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
It's hidden loading Dhalphir. The door doesn't load till the room on the other side has been loaded and textured. Hence the discrepancy - bigger rooms load slower. It's the reason those corridors exist as well.
yes..I noticed it pretty early because the 360 version at least had it where teammates would get stuck far behind..so
"Oh hey Jacob"
Yeah. Basically. Though I've never had much trouble with Horizon.
Those platforms though...damn do I hate them.
They were a bit easier on my infil through, since I could cloak and run like a bitch.
I second this notion.
My name is Commander Shepard, and this is my favorite thread title in the Citadel.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
"Those people who think they know everything are a great annoyance to those of us who do."
Steam: Heatwave Origin: Heatwave111
New thread using the title that won the vote I held in my brain.