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(some) Video games are addictive, by design.

RobmanRobman Registered User regular
There was a fascinating development a number of years back. Games were previously a single-purchase affair, you'd front the $50 and walk away with a whole title.

Then, someone had the bright idea that rather then have someone drop $50 once, you could instead get them to drop $50 and then $15 every month. But how do you get them to keep paying that $15 a month?

Do you continue to release new content so that they're always finding new adventures to go on? Fuck that, why not just put build a virtual Skinner box?

http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html

An essay, distilled to five points:
  1. 5. Putting you in a Skinner Box
Microsoft has spent a lot of money figuring out how to elicit behaviours from gamers. They are not the first, nor the last people to research this. Language is important, note the word "behaviour" not "emotion".
  1. 4. Creating virtual food pellets for you to eat
Our brains can't really differentiate between "virtual" objects and "real" objects. If we feel joy in getting them, they are "real" to our brain.
  1. 3. Making you press the lever
Variable ratio rewards systems, used in basically every MMO ever, have been absolutely proven to tap into some weakness in our operation that slot machines exploit. The anticipation of the reward is far more addictive to our brains then the reward itself.
  1. 2. Keeping you pressing it... forever
You can get a player absolutely hooked by easing them in, removing natural break points, and punishing them for not playing.
  1. 1. Getting you to call the Skinner Box home
TL;DR: Entry level workforce jobs suck balls. Fact. MMOs and other gametypes are designed to provide "tangible" rewards and advancement that we cant' get elsewhere. We prefer games to reality because, well, to our brains, games are better then reality.

So what does it all mean?

Game developers are, arguably, creating predatory titles that are designed to hijack the flaws in our thinking system and rake us in for monthly payments. It's long been accepted that a fool and their money are soon parted, and I am normally loathe to say "think of the children!" but well, think of the goddamn children!

Parent's don't know how addictive these games are. There's no warning labels. There's no publicly available information like there is about gambling or smoking. People who are "addicted" to video games are mocked unlike anything seen in people with other addiction problems.

Important to note is that this is not a condemnation of video games, but rather a particular type of video game design, where the player is drawn in and ensnared in a carefully designed trap.

Robman on
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Posts

  • DaedalusDaedalus Registered User regular
    There's nothing here that's convincing me that this is any more serious than, say, paying money every month for a sports car, or for a childrens' analogy: that cereal with the marshmallows and chocolate frosting.

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  • CouscousCouscous Registered User regular
    Daedalus wrote: »
    There's nothing here that's convincing me that this is any more serious than, say, paying money every month for a sports car, or for a childrens' analogy: that cereal with the marshmallows and chocolate frosting.

    The analogy would be closer if any of those included any strong mechanism to encourage the person to spend a huge amount of time on it.

  • DaedalusDaedalus Registered User regular
    I should be less trite.

    Basically, my main problem with this is that if you consider this sort of thing an "addiction" on the same level as physical substance addictions, you can call any repetitive behavior an addiction. Speeding, slacking at work, television, masturbation, and arguing with people on Internet forums (but I repeat myself!) all become "addictive behavior", in that they produce an immediate reward (or "positive reinforcement") to draw attention away from the mundanity of everyday life, and, if overused, can ultimately harm the user's day-to-day life.

    vvvvvv-dithw.png
  • Jealous DevaJealous Deva Registered User regular
    Here's the thing.

    WOW and the like are missing the boat. Games that get you to play all day everyday aren't where its at, they're hellish on server maintanance.

    The trick would be to make a game where you play 5 minutes a month and still pay the $15.


    I'm imagining something like Iracing.com, where you spend most of the time offline or in hosted games, then only actually go on their servers for one or two hosted races a week.

  • DaedalusDaedalus Registered User regular
    I'd like to share an amusing anecdote with the thread, since I'm here, even though it may harm the point I'm trying to make.

    When I was in college, I had The WoW Roommate.

    You've probably heard (a variation on) this before. It was the fall semester of my sophomore year and I was paired up with an incoming freshman, who we'll call Trevor. Trevor played WoW and talked on Skype virtually all of the time while he was in the dormroom. At around midnight, I'd tell him to either turn that shit off or take it to the lounge, because I wanted to sleep. (He'd generally turn it off and go to bed.)

    After a couple of weeks, my girlfriend's roommate left for reasons I don't remember anymore. This meant that I was sleeping there pretty much every night. Without me to keep him in line, Trevor started staying up later and later. After about a month, it got to the point where I'd go up to the room at 8:00 AM or so to grab my things for class and he'd still be awake. He had gone completely nocturnal. He would go to sleep at 9:00 AM or so, wake up at 7:00 PM, grab dinner-breakfast from the dining hall, play WoW until 8:30 AM, grab breakfast-dinner, and go to sleep.

    He didn't show up the next semester. A couple of weeks in, his mom showed up to pack up his things.

    Now, what this says about the addictiveness of MMOs is debatable, I guess. I know it scared me away from starting WoW. But I still think that calling this video game "addiction" takes away the seriousness of actual physical addiction to actual substances.

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  • RobmanRobman Registered User regular
    If a video game is triggering the same responses that a drug artificially induces to our brain, is there any real difference?

  • RainbulimicRainbulimic Registered User
    But wouldn't the feeling joy when obtaining things in games and getting your instant gratification be linked to the brain releasing a surge in something like dopamine (not saying it's actually that chemical, just an example) that would give you the vaguely 'euphoric' high. You'd proceed to link achieving something in the game to a feeling of joy, accomplishment and pleasure which, I guess, is an almost physical addiction in itself, since you could, in theory at least, experience a withdrawal if you quit the game and don't get that nice dopamine surge as regularly as you've come to anticipate.

    You'd also be less inclined to work hard to achieve something in real life when you know there's a quick, easy, less-effort way of feeling accomplished.

    It is nasty to manipulate people like that, but I guess everyone's got to make money...

    steam_sig.png
  • AroducAroduc Awaiting Email Confirmation
    Robman wrote: »
    If a video game is triggering the same responses that a drug artificially induces to our brain, is there any real difference?
    Yes.

    Physiological dependency for one.

  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    I think people that allow themselves to get hooked on these things have already been in need of help prior to experiencing them. I don't think the problem is the material but the people who allow it to happen to them. Like Aroduc pointed out, physical dependency is a different beast from one that's in your head.

  • evilbobevilbob Registered User regular
    Gambling addiction is a real thing.

    evilbob wrote: »
    How pretty am I?
    Geth roll 1d10
    Geth wrote: »
    /me rolls 1d10 -> 10 (sum:10)
  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    evilbob wrote: »
    Gambling addiction is a real thing.

    But not all people that gamble or instances of gambling are driven by addiction, right?

    Edit - Once more, with English. >.<

    Edit Edit - And I don't mean one-time trials either; I like to gamble every once in a while, about as often as I like to go to the movies (which isn't often). It's an enjoyable experience that I like to repeat, but it certainly doesn't hold my life like it would for an addict.

  • zeenyzeeny Registered User regular
    I'm really having a hard time to discuss this with a straight face. This things reads to me as "Developers are trying to make games accessible and captivating for the largest possible audience" =>>> Addiction!
    Seriously, Gladwell?

  • FeralFeral Who needs a medical license when you've got style? Registered User regular
    Aroduc wrote: »
    Robman wrote: »
    If a video game is triggering the same responses that a drug artificially induces to our brain, is there any real difference?
    Yes.

    Physiological dependency for one.

    Red herring.

    I am comforted by Richard Dawkins’ theory of memes. Those are mental units: thoughts, ideas, gestures, notions, songs, beliefs, rhymes, ideals, teachings, sayings, phrases, clichés that move from mind to mind as genes move from body to body. After a lifetime of writing, teaching, broadcasting and telling too many jokes, I will leave behind more memes than many. They will all also eventually die, but so it goes. - Roger Ebert, I Do Not Fear Death
  • FeralFeral Who needs a medical license when you've got style? Registered User regular
    Henroid wrote: »
    I think people that allow themselves to get hooked on these things have already been in need of help prior to experiencing them. I don't think the problem is the material but the people who allow it to happen to them. Like Aroduc pointed out, physical dependency is a different beast from one that's in your head.

    All addiction implies pre-existing psychological problems.

    Psychological problems do not in and of themselves imply moral blame. If manufacturer X makes product Y that produces compulsive behavior Z in people with common psychological issues like depression or social anxiety, then manufacturer X is still morally culpable.

    I am comforted by Richard Dawkins’ theory of memes. Those are mental units: thoughts, ideas, gestures, notions, songs, beliefs, rhymes, ideals, teachings, sayings, phrases, clichés that move from mind to mind as genes move from body to body. After a lifetime of writing, teaching, broadcasting and telling too many jokes, I will leave behind more memes than many. They will all also eventually die, but so it goes. - Roger Ebert, I Do Not Fear Death
  • FeralFeral Who needs a medical license when you've got style? Registered User regular
    I feel like I agent orange this topic every six months but it still keeps coming back like kudzu.
    Feral wrote: »
    However, I do think that MMOs are addictive by design. Not deliberately by design, mind you, i don't think anybody's sitting around rubbing their hands going, "How can we make this property addictive?" But I do think that there are design decisions that MMO developers could make to make their properties more conducive to healthier playing habits without sacrificing profitability. (Think about it: a paying subscriber getting through content at two hours per day is going to be a paying subscriber for twice as long while using half the server and network resources than a subscriber playing four hours a day - assuming the content is interesting enough to remain compelling.)
    Feral wrote: »
    The reward-feedback loop of a game like Warcraft is similar enough to casino gambling to raise concern.

    Obviously, gaming addiction is not directly comparable to heroin addiction and such equivocation is nothing more than sensational fearmongering by yellow journalists. However, I do think it is very comparable to gambling addiction.

    The main difference, of course, is that people don't blow hundreds of dollars a night on their Warcraft addictions.

    I am comforted by Richard Dawkins’ theory of memes. Those are mental units: thoughts, ideas, gestures, notions, songs, beliefs, rhymes, ideals, teachings, sayings, phrases, clichés that move from mind to mind as genes move from body to body. After a lifetime of writing, teaching, broadcasting and telling too many jokes, I will leave behind more memes than many. They will all also eventually die, but so it goes. - Roger Ebert, I Do Not Fear Death
  • NuckerNucker Registered User
    Henroid wrote: »
    I think people that allow themselves to get hooked on these things have already been in need of help prior to experiencing them. I don't think the problem is the material but the people who allow it to happen to them. Like Aroduc pointed out, physical dependency is a different beast from one that's in your head.

    Really, though, couldn't the same be said of someone with physical addictions? Unless we're talking something like cocaine or heroin--something with extremely obvious physically addictive qualities--in most cases it comes down to a matter of whether or not the person has an addictive personality.

    Take alcohol. Plenty of people drink and are not alcoholics--some people who drink are alcoholics, but not to an extent that it ruins their lives. Then there are people who are shit-faced by 11:30 on a monday morning, who are losing their homes, have lost their families, and refuse to admit they have a problem.

    What's the difference between those levels of people and the levels of addiction you find with something like MMOs?

    Edit: Beat'd by Feral. CURSES!

  • evilbobevilbob Registered User regular
    Henroid wrote: »
    evilbob wrote: »
    Gambling addiction is a real thing.

    But not all people that gamble or instances of gambling are driven by addiction, right?

    Edit - Once more, with English. >.<

    Edit Edit - And I don't mean one-time trials either; I like to gamble every once in a while, about as often as I like to go to the movies (which isn't often). It's an enjoyable experience that I like to repeat, but it certainly doesn't hold my life like it would for an addict.
    Not all people who drink alcohol become alcoholics.
    Not all people who smoke have trouble quiting.
    Not all people who use prescription painkillers get addicted to them.

    evilbob wrote: »
    How pretty am I?
    Geth roll 1d10
    Geth wrote: »
    /me rolls 1d10 -> 10 (sum:10)
  • monikermoniker Registered User regular
    Henroid wrote: »
    evilbob wrote: »
    Gambling addiction is a real thing.

    But not all people that gamble or instances of gambling are driven by addiction, right?

    Nor are all people that drink or instances of consuming alcohol are driven by addiction. That doesn't make alcoholism stop existing, it just means that not everyone is an alcoholic.

    tea-1.jpg
  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    Feral wrote: »
    Henroid wrote: »
    I think people that allow themselves to get hooked on these things have already been in need of help prior to experiencing them. I don't think the problem is the material but the people who allow it to happen to them. Like Aroduc pointed out, physical dependency is a different beast from one that's in your head.

    All addiction implies pre-existing psychological problems.

    Psychological problems do not in and of themselves imply moral blame. If manufacturer X makes product Y that produces compulsive behavior Z in people with common psychological issues like depression or social anxiety, then manufacturer X is still morally culpable.

    Let me try something out here super quick.

    If (Marlboro) makes (cigarettes) that produces (chain smoking / irritability from lack of smoking) in (my mother), then (Marlboro) is still morally culpable.

    ... I had an idea of where I was going when I started this and lost it as I wrote it real quick, but I'll post it anyway; it's either helping you or not, but let's see eh? <_<

  • FeralFeral Who needs a medical license when you've got style? Registered User regular
    Nucker wrote: »
    Henroid wrote: »
    I think people that allow themselves to get hooked on these things have already been in need of help prior to experiencing them. I don't think the problem is the material but the people who allow it to happen to them. Like Aroduc pointed out, physical dependency is a different beast from one that's in your head.

    Really, though, couldn't the same be said of someone with physical addictions? Unless we're talking something like cocaine or heroin--something with extremely obvious physically addictive qualities--in most cases it comes down to a matter of whether or not the person has an addictive personality.

    Take alcohol. Plenty of people drink and are not alcoholics--some people who drink are alcoholics, but not to an extent that it ruins their lives. Then there are people who are shit-faced by 11:30 on a monday morning, who are losing their homes, have lost their families, and refuse to admit they have a problem.

    What's the difference between those levels of people and the levels of addiction you find with something like MMOs?

    Yes, exactly. Just to expound a bit, it takes a LOT of exposure to alcohol to produce physical dependency. You basically have to be drinking to drunkenness every day, or nearly every day, for years before acquiring a physical dependency.

    The physical dependency is relevant because it makes the addiction harder to quit once the physical dependency has started, but it is not a line in the sand that we can draw between serious addiction and not-so-serious addiction.

    I am comforted by Richard Dawkins’ theory of memes. Those are mental units: thoughts, ideas, gestures, notions, songs, beliefs, rhymes, ideals, teachings, sayings, phrases, clichés that move from mind to mind as genes move from body to body. After a lifetime of writing, teaching, broadcasting and telling too many jokes, I will leave behind more memes than many. They will all also eventually die, but so it goes. - Roger Ebert, I Do Not Fear Death
  • zeenyzeeny Registered User regular
    Feral wrote: »
    Henroid wrote: »
    I think people that allow themselves to get hooked on these things have already been in need of help prior to experiencing them. I don't think the problem is the material but the people who allow it to happen to them. Like Aroduc pointed out, physical dependency is a different beast from one that's in your head.

    All addiction implies pre-existing psychological problems.

    Psychological problems do not in and of themselves imply moral blame. If manufacturer X makes product Y that produces compulsive behavior Z in people with common psychological issues like depression or social anxiety, then manufacturer X is still morally culpable.

    Could you give us an example of such a manufacturer that you believe is "morally culpable" of exploiting compulsive behavior?

  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    moniker wrote: »
    Henroid wrote: »
    evilbob wrote: »
    Gambling addiction is a real thing.

    But not all people that gamble or instances of gambling are driven by addiction, right?

    Nor are all people that drink or instances of consuming alcohol are driven by addiction. That doesn't make alcoholism stop existing, it just means that not everyone is an alcoholic.

    Right, which is part of the point; the product isn't universally addictive, nor is it necessarily made to be addicting in the first place.

  • KageraKagera Registered User regular

    The trick would be to make a game where you play 5 minutes a month and still pay the $15.

    I'm imagining something like Iracing.com, where you spend most of the time offline or in hosted games, then only actually go on their servers for one or two hosted races a week.

    EvE. Log-in, reassign your training queue, log off until you complete your training x-days later.

    HAHA!

    _J_ wrote:
    If we only allowed pedophiles to be parents, then we would never have to worry about children being left alone, unwatched.
    XBL: Fanatical One AIM: itskagera
  • FeralFeral Who needs a medical license when you've got style? Registered User regular
    zeeny wrote: »
    Feral wrote: »
    Henroid wrote: »
    I think people that allow themselves to get hooked on these things have already been in need of help prior to experiencing them. I don't think the problem is the material but the people who allow it to happen to them. Like Aroduc pointed out, physical dependency is a different beast from one that's in your head.

    All addiction implies pre-existing psychological problems.

    Psychological problems do not in and of themselves imply moral blame. If manufacturer X makes product Y that produces compulsive behavior Z in people with common psychological issues like depression or social anxiety, then manufacturer X is still morally culpable.

    Could you give us an example of such a manufacturer that you believe is "morally culpable" of exploiting compulsive behavior?

    Keep in mind that I'd rather not see the phrase "morally culpable" misinterpreted to mean "morally abhorrent." Like I said above, I think that MMO manufacturers are making games that cause compulsive behavior. I don't think they're evil people - but I do think they should take measures to reduce the degree to which their games cause these compulsive behaviors if possible.

    I am comforted by Richard Dawkins’ theory of memes. Those are mental units: thoughts, ideas, gestures, notions, songs, beliefs, rhymes, ideals, teachings, sayings, phrases, clichés that move from mind to mind as genes move from body to body. After a lifetime of writing, teaching, broadcasting and telling too many jokes, I will leave behind more memes than many. They will all also eventually die, but so it goes. - Roger Ebert, I Do Not Fear Death
  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    Apologies, I think I jumped the shark from my initial post. I think what I wanted to say with it is that physical dependency is more obvious an affliction, and I think more dangerous. I see compulsive behavior via a video game or general activity as being easier to manage to get aid in handling. But that's because I believe in the power of friendship, or whatever. I know, super gay.

    Edit - *sigh* I apologize to any homosexual or bisexual readers who took offense to my poorly laid out joke about the power of friendship being "super gay." I will leave the evidence of my crime in place so you can feel ire toward me, as well as fuck off do you even know the webcomic this forum is attached to?

    Edit Edit - No apologies to the heteros though, fuck you breeders.

  • zeenyzeeny Registered User regular
    Feral wrote: »
    zeeny wrote: »
    Feral wrote: »
    Henroid wrote: »
    I think people that allow themselves to get hooked on these things have already been in need of help prior to experiencing them. I don't think the problem is the material but the people who allow it to happen to them. Like Aroduc pointed out, physical dependency is a different beast from one that's in your head.

    All addiction implies pre-existing psychological problems.

    Psychological problems do not in and of themselves imply moral blame. If manufacturer X makes product Y that produces compulsive behavior Z in people with common psychological issues like depression or social anxiety, then manufacturer X is still morally culpable.

    Could you give us an example of such a manufacturer that you believe is "morally culpable" of exploiting compulsive behavior?

    Keep in mind that I'd rather not see the phrase "morally culpable" misinterpreted to mean "morally abhorrent." Like I said above, I think that MMO manufacturers are making games that cause compulsive behavior. I don't think they're evil people - but I do think they should take measures to reduce the degree to which their games cause these compulsive behaviors if possible.

    Change "cause" to "attract" and we'd agree. The difference is major, IMO.
    I also believe that it would be really easy to implement compulsive behavior restriction rules and absolutely impossible to enforce them. There will be a legislation on the subject sooner or later.

    Edit: And let me just say that those measures should in no way affect content or gameplay of the game.

  • LieberkuhnLieberkuhn __BANNED USERS
    Henroid wrote: »
    But that's because I believe in the power of friendship, or whatever. I know, super gay.

    Excuse me?

    While you eat, let's have a conversation about the nature of consent.
  • DaedalusDaedalus Registered User regular
    Robman wrote: »
    If a video game is triggering the same responses that a drug artificially induces to our brain, is there any real difference?

    Well, they don't, so I'm not sure how useful that question is. Cocaine (for instance) interacts with dopamine receptors in ways that your brain does not act on its own, even under the "influence" of video games.
    evilbob wrote: »
    Gambling addiction is a real thing.

    Physical addiction and behavioral habituation are two very different things. Gambling doesn't destroy chemical receptors in your brain, causing you to be unable to feel pleasure without it, while heroin does. Lumping them both in the same category trivializes actual substance addiction.

    vvvvvv-dithw.png
  • FeralFeral Who needs a medical license when you've got style? Registered User regular
    zeeny wrote: »
    And let me just say that those measures should in no way affect content or gameplay of the game.

    Well, that's pretty ridiculous. "It's okay to make games less addictive as long as you don't change the game at all!"

    I am comforted by Richard Dawkins’ theory of memes. Those are mental units: thoughts, ideas, gestures, notions, songs, beliefs, rhymes, ideals, teachings, sayings, phrases, clichés that move from mind to mind as genes move from body to body. After a lifetime of writing, teaching, broadcasting and telling too many jokes, I will leave behind more memes than many. They will all also eventually die, but so it goes. - Roger Ebert, I Do Not Fear Death
  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    Feral wrote: »
    Keep in mind that I'd rather not see the phrase "morally culpable" misinterpreted to mean "morally abhorrent." Like I said above, I think that MMO manufacturers are making games that cause compulsive behavior. I don't think they're evil people - but I do think they should take measures to reduce the degree to which their games cause these compulsive behaviors if possible.

    Oh oh oh there we go - okay, now I know where the difference in our opinion is.

    I don't think it's a matter of the developers making these MMOs that cause compulsive behavior - compulsive behavior I think is somewhat inherent in a person. It would be more accurate to say that MMOs are developed to take advantage of, or exploit if you feel strongly enough, those behavior patterns. Which vary in themselves.

  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    Lieberkuhn wrote: »
    Henroid wrote: »
    But that's because I believe in the power of friendship, or whatever. I know, super gay.

    Excuse me?

    Support from friends, family, and loved ones is generally seen as the greatest tool for one who is addicted to something or another and is in need of escaping it, right?

    I was trying to be a little jokey with how I said it, but if super-serious is needed of me for this discussion I'll oblige.

  • KamarKamar Antivillain In The BasementRegistered User regular
    You can't just call anything someone does a lot of an addiction, though.

    I mean, shit, there've been periods where I'd do the 'all spare waking hours playing a MMO' thing; I've actually been binging on Champions this week. Where's the line between "thing I do instead because I enjoy it more than other ways of spending my time" and "addiction"? I'd assume an addiction would have to be harmful, but by what measure? Physical health? Or does mental health count too? And what about people who are in fine mental health, but just really enjoy WoW?

    I really think it is insulting to people with real addictions to call something like excessive MMO playing an 'addiction'.

  • zeenyzeeny Registered User regular
    Feral wrote: »
    zeeny wrote: »
    And let me just say that those measures should in no way affect content or gameplay of the game.

    Well, that's pretty ridiculous. "It's okay to make games less addictive as long as you don't change the game at all!"

    They are not making the game addictive, they are making it enjoyable. The purpose of the gameplay is not addiction, it's virtual fulfilment which just so happens can be enjoyed for short intervals by millions of people without negative consequences.
    Hourly quotas, self exclusion etc are measures that could be taken.

  • LieberkuhnLieberkuhn __BANNED USERS
    Henroid wrote: »
    Support from friends, family, and loved ones is generally seen as the greatest tool for one who is addicted to something or another and is in need of escaping it, right?

    I was trying to be a little jokey with how I said it, but if super-serious is needed of me for this discussion I'll oblige.


    Let me rephrase that.
    Henroid wrote: »
    I know, super gay.

    Excuse me?

    While you eat, let's have a conversation about the nature of consent.
  • FeralFeral Who needs a medical license when you've got style? Registered User regular
    Daedalus wrote: »
    Robman wrote: »
    If a video game is triggering the same responses that a drug artificially induces to our brain, is there any real difference?

    Well, they don't, so I'm not sure how useful that question is. Cocaine (for instance) interacts with dopamine receptors in ways that your brain does not act on its own, even under the "influence" of video games.

    Actually, this is false. Cocaine does not directly agonize dopamine receptors. It inhibits dopamine reuptake, which is a subtle but important difference. Everything that cocaine does it does with the dopamine that your brain has endogenously produced.
    Daedalus wrote: »
    evilbob wrote: »
    Gambling addiction is a real thing.

    Physical addiction and behavioral habituation are two very different things.

    Not really. Addiction is a category of behavioral habituation. It is true that chemical addiction is one type of behavior habituation and that there are other types of behavioral habituation, but they're not "two very different things" at all.
    Daedalus wrote: »
    Gambling doesn't destroy chemical receptors in your brain, causing you to be unable to feel pleasure without it, while heroin does. Lumping them both in the same category trivializes actual substance addiction.

    Please be citing where heroin "destroys" chemical receptors in the brain. It reduces availability of mu-opioid receptors through downregulation, but I actually haven't seen a solid citation that it destroys them outright in the way that, say, MPPP destroys dopaminergic neurons.

    I am comforted by Richard Dawkins’ theory of memes. Those are mental units: thoughts, ideas, gestures, notions, songs, beliefs, rhymes, ideals, teachings, sayings, phrases, clichés that move from mind to mind as genes move from body to body. After a lifetime of writing, teaching, broadcasting and telling too many jokes, I will leave behind more memes than many. They will all also eventually die, but so it goes. - Roger Ebert, I Do Not Fear Death
  • RobmanRobman Registered User regular
    Feral wrote: »
    I feel like I agent orange this topic every six months but it still keeps coming back like kudzu.
    Feral wrote: »
    However, I do think that MMOs are addictive by design. Not deliberately by design, mind you, i don't think anybody's sitting around rubbing their hands going, "How can we make this property addictive?" But I do think that there are design decisions that MMO developers could make to make their properties more conducive to healthier playing habits without sacrificing profitability. (Think about it: a paying subscriber getting through content at two hours per day is going to be a paying subscriber for twice as long while using half the server and network resources than a subscriber playing four hours a day - assuming the content is interesting enough to remain compelling.)
    Feral wrote: »
    The reward-feedback loop of a game like Warcraft is similar enough to casino gambling to raise concern.

    Obviously, gaming addiction is not directly comparable to heroin addiction and such equivocation is nothing more than sensational fearmongering by yellow journalists. However, I do think it is very comparable to gambling addiction.

    The main difference, of course, is that people don't blow hundreds of dollars a night on their Warcraft addictions.

    I really disagree with you bit about the design. I believe that some video games are quite willfully designed to have addictive properties. Look to the research linked in that essay on Cracked, you have designers specifically discussing research as to how to turn their games into skinner boxes so that people keep their subscriptions going despite any actual "fun".

    As to games being "enjoyable", ask your average WoW player how much fun they're having standing around in Dalaran/Ironforge doing nothing, or grinding the same daily dungeons day after day after day.

  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    Are you asking me to apologize when I was in no way serious and already explained how that was meant to be a joke that fell flat? Should I have posted an image of the kid from Captain Planet with his Heart ring to make it more obvious?

  • FeralFeral Who needs a medical license when you've got style? Registered User regular
    zeeny wrote: »
    Feral wrote: »
    zeeny wrote: »
    And let me just say that those measures should in no way affect content or gameplay of the game.

    Well, that's pretty ridiculous. "It's okay to make games less addictive as long as you don't change the game at all!"

    They are not making the game addictive, they are making it enjoyable. The purpose of the gameplay is not addiction, it's virtual fulfilment which just so happens can be enjoyed for short intervals by millions of people without negative consequences.
    Hourly quotas, self exclusion etc are measures that could be taken.

    Well, let me give you real-world examples of measures I'm talking about from World of Warcraft: rest XP and daily quests. Both of these features promote shorter periods of daily play over, for example, the pre-Luclin Everquest model of marathon sessions where if you weren't planning on logging in for four hours, you shouldn't log in at all.

    I am comforted by Richard Dawkins’ theory of memes. Those are mental units: thoughts, ideas, gestures, notions, songs, beliefs, rhymes, ideals, teachings, sayings, phrases, clichés that move from mind to mind as genes move from body to body. After a lifetime of writing, teaching, broadcasting and telling too many jokes, I will leave behind more memes than many. They will all also eventually die, but so it goes. - Roger Ebert, I Do Not Fear Death
  • DaedalusDaedalus Registered User regular
    Feral wrote: »
    Daedalus wrote: »
    Robman wrote: »
    If a video game is triggering the same responses that a drug artificially induces to our brain, is there any real difference?

    Well, they don't, so I'm not sure how useful that question is. Cocaine (for instance) interacts with dopamine receptors in ways that your brain does not act on its own, even under the "influence" of video games.

    Actually, this is false. Cocaine does not directly agonize dopamine receptors. It inhibits dopamine reuptake, which is a subtle but important difference. Everything that cocaine does it does with the dopamine that your brain has endogenously produced.
    Daedalus wrote: »
    evilbob wrote: »
    Gambling addiction is a real thing.

    Physical addiction and behavioral habituation are two very different things.

    Not really. Addiction is a category of behavioral habituation. It is true that chemical addiction is one type of behavior habituation and that there are other types of behavioral habituation, but they're not "two very different things" at all.
    Daedalus wrote: »
    Gambling doesn't destroy chemical receptors in your brain, causing you to be unable to feel pleasure without it, while heroin does. Lumping them both in the same category trivializes actual substance addiction.

    Please be citing where heroin "destroys" chemical receptors in the brain. It reduces availability of mu-opioid receptors through downregulation, but I actually haven't seen a solid citation that it destroys them outright in the way that, say, MPPP destroys dopaminergic neurons.

    You're being pedantic about details without refuting the overall point.

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  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    Feral wrote: »
    Daedalus wrote: »
    Gambling doesn't destroy chemical receptors in your brain, causing you to be unable to feel pleasure without it, while heroin does. Lumping them both in the same category trivializes actual substance addiction.

    Please be citing where heroin "destroys" chemical receptors in the brain. It reduces availability of mu-opioid receptors through downregulation, but I actually haven't seen a solid citation that it destroys them outright in the way that, say, MPPP destroys dopaminergic neurons.

    I read his post as generally talking about tolerance buildup, which is a physical conditioning.

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