Welcome to the new Final Fantasy thread!
This thread is dedicated to all things Final Fantasy, from the 8-bit classics to the current and upcoming HD entries. We'll also talk about a variety of ports, spin-offs, and the occasional cameo titles such as Kingdom Hearts or those weird Japanese board game titles*.
* We won't be talking about the weird Japanese board game titles.
The bulk of this thread will probably be dedicated to the recently released...
Tips & Tricks For Final Fantasy XIII
Oh God Oh God The Crystarium
(Brought to you by Arivia with edits by yours truly and contributions from damn near half the thread.)
Stop. Chill. You cannot screw this up. You cannot put points in wrong and end up with totally useless characters. By the end of most chapters, you will have enough points to max out most Crystarium levels for all of your characters as long as you don't run around 90% of the enemies. Just put points in. That felt good, didn't it? Yes it did. Now get your hands out of Lightning's shorts, you perv.
If you're having trouble selecting crystals at a branch, try using the d-pad instead of the joystick while holding X/A.
What's A Role Level Do?
Role Levels grant a substantial bonus to all party members when that character is using that role.
Respectively, those bonuses are:
Commando: Damage Bonus
Ravager: Chain Bonus
Sentinel: Damage Reduction
Medic: Healing Bonus
Synergist: Longer Effects
Saboteur: Increased Effect Chance
Individually, these bonuses may appear very small (one to five percent per crystal) but they add up in the end.
Money Money Money, Always Money
Unlike other FF games, you will not be raking in the gil. Most enemies don't even drop any! However, you don't need it as much - up until at least Chapter 9, you'll be fine spending no money in the stores and just living off of drops and treasure spheres.
Any materials you have that offer only 1 EXP (see below) can be sold for pure profit.
Here's a list of sellable items, their values, and what they drop from:
Credit Chip - 500g - Various Human Guards (Rarity Varies)
Incentive Chip - 2,500g - Various Human Guards (Rarity Varies)
Moonblossom Seed - 6,000g - Bandersnatch/Jabberwocky (Common Drop)
Cactuar Doll - 12,000g - Cactuar (Common Drop)
Perfume - 12,500g - Sanctum Inquisitrix/Sacrifice (Rare/Common Drop)
Starblossom Seed - 13,000g - Bandersnatch/Jabberwocky (Rare Drop)
Gold Dust - 15,000g - Smallest Turtle (Common Drop)
Moogle Puppet - 18,000g - Chocobo Dig
Tonberry Figurine - 28,500g - Mission 41
Plush Chocobo - 35,000g - Chocobo Dig
Gold Nugget - 60,000g - Chocobo Dig
Platinum Ingot - 150,000g - Bigger Turtles (Common Drop)
If you're absolutely stretched for money, the best place to grind mid-game is in Chapter 9, in the Crew Corridors of the Palamecia. Hard enemies, but you'll rake in the Chips. Return to the External Berths (which you can also clear for CP) to reset all enemies in the Crew Corridors.
A Not-So-Short Introduction To Upgrading
Upgrading consists of applying materials to items. Each material grants a specific amount of EXP; once an item has enough EXP it will gain a level and become stronger.
Ultimately, once an item reaches a level that shows up as a star you can apply an expensive catalyst to make it even more powerful, but that's post-game/gamefaqs stuff.
In general, you want to apply an organic material or materials to drive the EXP modifier up to the cap of x3, then apply a single batch of a lot of one single mechanical component to actually get a large amount of EXP.
Here's a list of weapons and their final stats so you can choose your upgrades accordingly:
The two numbers at the end represent max str/max mag for that weapon max level. All 2nd tier take Trapezohedron to upgrade to Tier 3. Tier 3 all max out at lvl 100.
Blazefire Saber (max lvl 26) + Pervoskite -> Flamberge (max lvl 61) -> Omega Weapon 620/620
Axis Blade (max lvl 21) +Adamantite -> Enkindler (max lvl 41) -> Omega Weapon 315/315 + ATB Charge (like haste)
Edged Carbine (max lvl 26) + Pervoskite -> Razor Carbine (max lvl 61) -> Omega Weapon 210/723
Lifesaber (max lvl 21) + Scarleitte -> Peacemaker (max lvl 41) -> Omega Weapon 520/520 + Improved Raise
Gladius (max lvl 26) + Uraninite -> Helter Skelter (max lvl 61) -> Omega Weapon 723/210
Organyx (max lvl 26) + Cobaltite -> Apocalypse (max lvl 61) -> Omega Weapon 750/750 + Leadenstrike (slow attack speed)
Hauteclaire (max lvl 26) + Uraninite -> Durandal (max lvl 61) -> Omega Weapon 711/711 + Stagger Lock (that character can't cause a stagger, others still can)
Lionheart (max lvl 21) + Scarletite -> Ultima Weapon (max lvl 41) -> Omega Weapon 508/508 + Quick Stagger (has a chance to instantly cause Stagger while the Stagger Gauge is nearly full)
Vega 42's (max lvl 21) + Pervoskite -> Altairs (max lvl 41) -> Total Eclipses 812/822
Spica Defender's (max lvl 21) + Scarleitite -> Sirius Sidearms (max lvl 41) -> Total Eclipses 713/911 + Augment Maintenance (Buffs last longer)
Deneb Duellers (max lvl 26) + Pervoskite -> Canopus AMPs (max lvl 61) -> Total Eclipses 608/1125
Rigels (max lvl 26) + Uranitite - > Polaris Specials (max lvl 61) -> Total Eclipses 1006/1014 + Stagger Lock (this character can't cause stagger)
Aldebarans (max lvl 26) + Cobaltite -> Sedalmeliks (max lvl 61) -> Total Eclipses 0/1150 + leadenstrike (slow attack speed)
Pleiades Hi-Powers (max lvl 26) + Pervoskite -> Hyades Magnums (max lvl 61) -> Total Eclipses 1150/0 Paper Tiger (I think low hp?)
Antares Deluxes (max lvl 21) + Urantite -> Fomalhaut Elites (max lvl 41) -> Total Eclipses 610/616 + Chain Boost (quicker chains)
Procyons (max lvl 21) + Dark Matter -> Betelgeuse Customs (max lvl 41) -> Total Eclipses 620/414 + stagger maintenance (longer staggers)
Wild Boar (max lvl 26) + Pervoskite -> Fatal Pride (max lvl 61) -> Save the Queen 717/717
Paladin (max lvl 21) + Scarletite -> Winged Saint (max lvl 41) -> Save the Queen 510/510 + Improved Guard (not sure what it does)
Rebel Heart (max lvl 21) + Urantite -> Warrior's Emblem (max lvl 41) -> Save the Queen 602/611 + Critical Power Surge (when critical he gets stronger)
Power Circle (max lvl 26) + Scarletite -> Battle Standard (max lvl 61) -> Save the Queen - 925/202
Feymark (max lvl 21) + Urantite -> Soul Blazer (max lvl 41) -> Save the Queen 0/1050 + Enfeeblement (negative effect not sure what)
Sacrificial Circle (max lvl 26) + Scarletite -> Indomitus (max lvl 61) -> Save the Queen 1020/1020 + Paper Tiger (I think low hp?)
Unsetting Sun (max lvl 26) + Pervoskite -> Midnight Sun (max lvl 61) -> Save the Queen 815/205 + Stagger Lock (this character can't cause staggers)
Umbra (max lvl 21) + Adamantite -> Solaris (max lvl 41) -> Save the Queen 410/620 + Improved Ward (Assists his Sentinel skills, not sure how)
Airwing (max lvl 21) + Urantite -> Skycutter (max lvl 41) -> Nue 526/441 + Critical Shield (I'm assuming Protect at low HP or other status buffs)
Hawkeye (lvl 26) + Pervoskite -> Eagletalon (lvl 61) -> Nue 202/917
Otshirvani (lvl 21) + Scaretite -> Urubtusin (lvl 41) -> Nue 513/713 + Siphon Boost (helps as a Ravager)
Ninurta (lvl 26) + Pervoskite -> Jatayu (lvl 61) -> Nue 612/612
Vidofnir (lvl 21) + Scarletite -> Hresvelgr (lvl 41) -> Nue 305/712 + Defense Maintenance (increases defensive buff lengths)
Simurgh (lvl 21) + Urantite -> Tezcatlipoca (lvl 41) -> Nue 926/0 + Stifled Magic (Unsure)
Malphas (lvl 26) + Pervoskite -> Naberius (lvl 61) -> Nue 832/832 + Paper Tiger (Less hp?)
Aircanto (lvl 26) + Urantite -> Caladrius (lvl 61) -> Nue 608/608 + Stagger Lock (this character can't stagger)
Binding Rod (lvl 26) + Pervoskite -> Hunter's Rod (lvl 61) -> Nirvana 715/216
Tigerclaw (lvl 26) + Cobaltite -> Wyrmfang (lvl 61) -> Nirvana 828/828 + Leadenstrike (slowa ttack speed)
Healer's Staff (lvl 21) + Adamantite -> Physician's Staff (lvl 41) -> Nirvana 424/424 + Improved Cure
Pearlwing Staff (lvl 26) + Pervoskite -> Brightwing Staff (lvl 61) -> Nirvana 201/912
Rod of Thorns (lvl 26) + Pervoskite -> Orochi Rod (lvl 61) -> Nirvana 709/709
Mistilteinn (lvl 21) + Scarletite -> Einye's Cane (lvl 41) -> Nirvana 403/802 + Ally KO: Power Surge (gets stronger if any ally dies)
Belladona's Wand (lvl 21) + Urantite -> Malboro Wand (lvl 41) -> Nirvana 403/807 + Improved Debuffing (makes Sab debuff last longer and easier to apply)
Heavenly Axis (lvl 26) + Urantite -> Abraxas (lvl 61) -> Nirvana 403/807 + Stagger Lock (this character can't cause stagger)
Bladed Lance (lvl 26) + Pervoskite -> Glaive (lvl 61) -> Kain's Lance 753/314
Dragoon's Lance (lvl 21) + Urantite -> Dragonhorn (lvl 41) -> Kain's Lance 962/0 + Stifled Magic
Partisan (lvl 26) + Pervoskite -> Rhomphaia (lvl 61) -> Kain's Lance 307/839
Shamanic Spear (lvl 21) + Urantite -> Heretic's Halberd (lvl 41) -> Kain's Lance 0/941 + Enfeeblement (no idea, debuff of some kind)
Punisher (lvl 21) + Scarletite -> Banescissor Spear (lvl41) -> Kain's Lance 517/731 + Stagger Charge TP (TP gain when you stagger an opponent)
Pandora's Spear (lvl21) + Scarletite -> Calamity Spear (lvl41) -> Kain's Lance 616/830 +Improved Debilitation (increases success rate of SAB spells)
Taming Pole (lvl 26) + Urantite -> Venus Gospel (lvl 61) -> Kain's Lance 921/921 + Stagger Lock (this character can't cause stagger)
Gae Bolg (lvl 21) + Scarletite -> Gungnir (lvl 41) -> Kain's Lance 642/642 + Improved Counter (Plus damage to counter)
The most effective way to upgrade an item is to use 36 Sturdy Bones, Barbed Tails or Vibrant Ooze on it to boost the item up to a 3x EXP Multiplier and then use a high EXP yield item (or items) on it. The items that will get you the most bang for your buck are:
1. Ultracompact Reactor – 40,000exp – buy for 50,000gil from R&D Depot
2. Particle Accelerator – 4,800exp – buy for 10,000gil from R&D Depot
3. Superconductor – 400exp – buy for 840 from Lenora's Garage
4. Perfect Conductor – 751exp – buy for 1,600gil from Lenora's Garage
WTF Odin Is Kicking My Ass
Before the battle, use a Fortisol and Aegisol if you can. If not, start the battle off with Lightning as MED and Hope as SYN to get some buffs up. When Odin's attacking, go COM/MED just to keep your chain bonus building. When he casts Ullr's Shield, he won't be attacking - go all out COM/RAV on the silly goose. Rinse and repeat and you'll see it through. Withstanding the initial assault is the hardest part.
The End Boss Of Chapter 9 is Also Kicking My Ass
Yeah, this guy is a bitch. Check out the spoiler for some tips.
Check your party setup first. Whoever you've chosen should be able to have at least the following Paradigms:
The Collector Catalogue
-Relentless Assault (RAV/RAV/COM)
and one of the following
-Hero's Charge (COM/MED/SYN)
-Safe Subversion (MED/SAB/SAB)
-Evened Odds (MED/SYN/SAB)
Combat Clinic (SEN/MED/MED) might be helpful in a real emergency, and Aggression (COM/COM/RAV) is nice if you can find the space for it.
Start off in something like Hero's Charge to get buffs up, then go to town on the Pauldrons and Ailettes. They each have an elemental weakness:
Left Pauldron - Lightning
Left Ailette - Fire
Right Pauldron - Ice
Right Ailette - Water
Don't forget to use -ara spells after the stagger for splash/bonus damage!
At the beginning, you can get away by going after them with Relentless Assault; towards the end you want Diversity or Solidarity to hold up to the -aga spells he starts throwing around.
Once the ailettes/pauldrons are down, you can beat on the main body. Barthandelus can be staggered but not launched. You should generally be fine with Relentless Assault, although you'll definitely want to slip into Diversity after he spams Thanatosian Smile. When you Stagger Barthandelus, go all out, even into Aggression if you can.
After his first stagger, Barthandelus enters his main phase for most of the fight. Most of his attacks are the same as before, but he will rear back and start channeling Destrudo. You have roughly 15 seconds before he blows your face off with it.
By the time Destrudo hits you must have everyone pretty close to full health and be in Solidarity. Ideally, the Sentinel should have Provoked and be guarding. Destrudo hits for a ton, but you'll be okay if you're in Solidarity.
Immediately after you get pounded by Destrudo, switch into Hero's Charge/Safe Subversion/Evened Odds to heal/apply buffs/apply debuffs. Once everyone's back at full health and your cocktail of statuses is up, go back to Relentless Assault.
Note that the channelling of Destrudo resets his Chain meter, so you have to pound the shit out of him between your shit gets wrecked. IF he is in Stagger when he starts channeling Destrudo, Commandos can very rarely restart the channel (he'll rear back and pause for a second.) It will restart, not stop, and you still need to get your ass in Solidarity fast.
If you're not getting him into Stagger between Destrudo channels, you need to retry the fight and either upgrade your strategy/Crystarium/weapons. You can grind quite easily on the mobs in the Bridge Access by just running from one end to the other.
At the very end, he may cast Doom on your party leader. Do not freak out, you have plenty of time, just stick to the plan.
At the beginning of Chapter 11, you'll be given the option to buy a Collector Catalogue for 100,000 gil, which increases the drop rate when equipped. Don't. You can get one quite easily later in the chapter by completing a small sidequest for no gill.
What Can I Do In Chapter 11?
After you arrive on Gran Pulse, the game opens up. As in really wide up. As in "oh hi real FF gameplay" wide up.
Here you can run into lots of big turtles that will smash your face in one shot!
As you follow the main plotline, Cie'th stones will give you hunts (sidequests) of varying difficulty. Feel free to take those on to get some extra CP, items, and gill.
However, the majority of post-game (yes, post-game: the bonus content in FFXIII happens on a file AFTER you've completed Chapter 13) content also occurs on Gran Pulse. You can't do everything now, and you shouldn't try.
If you need money during Chapter 11, going Chocobo Treasure Finding is your best bet. You can unlock rideable Chocobos by completing Mission 14.