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Neverwinter Nights 2 - Worth a purchase?
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In dragon age the zenith of playing a melee character is NOT using your abilities. They actively harm your dps.
http://beta.humugus.com/index.php/auth/register/inv/1966
So, um, both of them?
Yeah, but the intention was at least there with dragon age. They just didn't, you know, learn ANYTHING from world of warcraft. Which is actually quite sad. It took me about an hour to guess a bunch of mistakes they would make about the combat mechanics and every single one turned out to be right
WoW is not a party based single player game. The player controls one character. Its not analogous. Hehe, anal.
Yes, the UI is bad. It's not going to give you cancer or something and the patches really did a good job of fixing the most glaring things, but overall, it's pretty meh. Worse than the NWN 1 UI, and that really says something.
More importantly, the AI sucks. Left on their own, your companions will drink all the healing potions in your inventory, cast all high-level spells on the first goblin they see and yet they die all the time. There are tons of options to customize their behaviour, so maybe it could be good if you're willing to invest some time. Me, I just turned it off and controlled the party myself like I did since BG 1 - it's not that big a deal.
The OC isn't that bad, and has some really good parts
None of this matters however since MotB is great and everybody who didn't like it for whatever bullshit reason is some kind of fucking monster. There, I said it.
Not what I was talking about. I was talking about the DESIGN mistakes that were made in world of warcraft.
WoW involves a class-based RPG system and included almost the exact same combat mechanics as dragon age in many senses. Do you remember the weapon speed normalisation? Caster gear scaling?
WoW is balanced so that players gain usefulness/damage at similar rates. A good single-player RPG is balanced so that the disparate members of a party gain power at roughly the same rate, to avoid some members of the team becoming useless or being required. It's also balanced so that weapons do what they should do: a character specialising in 2-handed weapons should be able to find a use for 2-handed swords as well as 2-handed hammers. There is also a balance inherent in abilities; you want the player to use abilities (they need to be useful without being godlike).
Dragon age failed most of these tests fairly spectacularly. Obvious examples would be archery (not able to apply runes, low damage, generally worthless), 2-handed weapons (as special attacks didn't get the elemental damage from damage auras and runes and most had an execution time, they scaled badly and eventually fell behind auto-attack in damage), stupid mechanical issues (haste not stacking with momentum and actually SLOWING your attack speed), weird behind the scene stat alterations (chain lightning being unable to scale with spell power thus being worthless, flat % damage modifiers on elemental damage being capped at a hidden value), mages being the best in every category (although they did fix the ridiculous arcane warrior behaviour). Most of this is especially odd given that they had 6 months to tune, but there you go.
Not fucking funny. I got cancer from that.
I assumed you were talking about auto attacking, which I don't view as a design problem at all. Also, WoW is a work in progress that's been constantly tweaked for 5 years. Dragon Age......is not. Though, its certainly full of flaws and baffling design problems.
This would be significant if I was complaining about a game that doesn't have some of the exact problems that blizzard already solved. You don't need to be Blizzard to use their solutions, especially when I suspect a large part of the DA development team either plays or has played WoW. It's just... kind of embarassing.
EDIT: Think of it this way. The idea that "scaling" can be a problem is really pretty simple and everybody knows it now. It's also painfully easy to test (equip your different builds with different gearsets and see how their relative performance changes). This is the kind of problem they don't really have an excuse for failing at, especially when their game was finished 6 months before release.
But yeah, single player blows NWN out of the water.
If you've never played NWN1 beyond the packaged game content, you've really not experienced NWN1 at all. The mods out there far outstrip anything Bioware produced for NWN1. The same goes for NWN2, the Dark Waters campaign by Adam Miller is certainly worth a play. Mask of the Betrayer and Storm of Zehir are both pretty fun, Storm of Zehir is more of an Icewind Dale experience though if you're into that. Some aren't.
White FC: 0819 3350 1787
That being said, I had a fun time with the game before that point turned me off. Never played the expansions.
It was an example of Obsidian trying to be Bioware, rather than playing to their own strengths. The result was an incoherent, mediocre pastiche of fantasy epic stuff.
MotB is Obsidian being itself. And Zehir is just goofy, but hey that's okay.
White FC: 0819 3350 1787
But this is a minor flaw for me, I play single player RPGs for story and character development, not epic gameplay.
Let's Play Mass Effect - Set 6 Updated 9/8/2012
The thing is you'll notice RPG elements seeping into every other game at the moment. Small bits of progress given to people piecemeal is a great technique; but what's odd is how slowly RPGs are soaking up the realisation that they can make games with actually good gameplay and still tell a good story. Mass effect 2 creeps towards it, and I'm hoping Alpha protocol will go even further - but I want a game that plays like bayonetta with a story like VTM Bloodlines.
Oh, I totally agree. I don't even consider Mass Effect 2's gameplay rpgish. It's closer to Gears of War than anything else. They wouldn't even need a leveling system if they just straight ripped GoWs combat system imo. The story/path/character creation part is my favorite part of Mass Effect 2 and why I still call it an RPG.
I do find it odd that in many RPG's, the combat takes the same ole route of slow paced or turn based battles that usually have a strategic element. It would be intersting to have a game with Modern Warfare/Halo or Devil May Cry/God of War style combat, but with all the story elements of a Bioware/Obsidian game.
Let's Play Mass Effect - Set 6 Updated 9/8/2012
White FC: 0819 3350 1787
Let's Play Mass Effect - Set 6 Updated 9/8/2012
No no I played a ton of the mods. Penultima, for example. Just never touched online play.
This actually reminds me that I've still got the stuff for a mod I was tinkering around with a little while ago. Maybe I'll reinstall and see how NWN2 and the toolset stands up to Windows 7.
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The OC, fully patched, is mediocre. Passable RPG fare, little more. MotB has probably the best story since Planescape: Torment.
I'll probably make a post about it here in G&T when it is out but for now here is the shameless plug
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MechWarrior Online: Khyber Pryde
They weren't all that bad.
And now that I think about it, if you're nice to Qara she becomes a lot nicer and easier to deal with as well.
So basically you should have been able to construct a party of completely tolerable characters no matter which class you chose. Personally, playing through as a Cleric (which let me get away with dumping the mostly-annoying healing classes) I didn't have legitimate concerns with any of my party. YMMV of course.
It's not even the worst ending in an Obsidian game. That title is still firmly held by Kotor 2.
Oh, and all for 25$ is definitely possible (I think SoZ is even the cheapest of bunch).
Hey now
A real conflict between Sand and Bishop on the one side and Qara and maybe Casavir on the other? And maybe the other characters could be persuaded to join either side, depending on the PCs choices and his influence with them? Could have been more exciting than this King-of-Shadows-business...
I remember someone posting here how the epilogue felt like it was narrated by Bob from accounting. Shame, because some of the other voice actors did a really good job.
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The OC is play-and-forget. Mask of the Betrayer is interesting enough to play a second time at least.
And Disney World is nowhere in sight.
Qara can DIAF.
Let's Play Mass Effect - Set 6 Updated 9/8/2012