Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited April 2010
Well I managed to get Garrus killed on my first playthrough by sending him down the vents. In hindsight it was obviously a dumb decision, and if I'd thought about it properly at the time I would have realised. But I'm actually glad it happened cos the emotional impact of seeing Garrus go down was pretty intense (I actually shouted "Nooo!" at the screen), and I'm glad I got to experience that from a game.
The only thing I accidentally spoiled for myself on the final run was the universal suggestion to
send Mordin with the rescued crew back to the ship
which probably did help me as I would have thought 'don't send squishy doctor to do something alone', even something easy.
If it was up to me without that spoiler I probably would have sent Tali, but then I don't think that would have hurt as I had everyone loyal, and plenty of heavy hitters left to hold the line in the final room.
Edit: And christ how in the word does anyone not pick
Jack for the biotic barrier
. I mean the game screams "THIS IS THE BIG STRONG BIOTIC HERE" at you for as long as she's mentioned, how could you possibly miss that? I refuse to believe someone with a functioning brain missed that one unless they were trying to on purpose.
it's funny really, somehow the knowledge that not only can you avoid having your team killed but indeed go back and change it removes some of the impact of their death unless you really get into it
garrus dying doesn't seem like a tragic thing to me, more like a story malfunction, like the prince from sands of time telling the story where he gets cut in half by a circular saw instead of the story where he gets the dagger of time
I lost Mordin because I only classed guys as tech, biotic, and soldier, and didn't think it mattered who was the best at those fields. I also lost the crew except Chakwas because I didn't think this would be a time when doing side missions would actually hurt me. Also I didn't know I could keep playing after beating it, so I thought I had to do them then.
Keeping it as my canon run, because it does lose a lot of the emotional punch if everyone makes it.
The only people I didn't have loyal were Jack and Tali.
Tali because I knew I was acting in her best interest to tell off about her dad (side note: is there anyway to convince tali telling the court about her dad is a good thing?) and then Jack stopped talking to me after the Miranda Jack fight.. whoops.
The only people I didn't have loyal were Jack and Tali.
Tali because I knew I was acting in her best interest to tell off about her dad (side note: is there anyway to convince tali telling the court about her dad is a good thing?)
No. And you really weren't, actually. Though RPGs may have trained us to think "telling the truth is always the right thing to do" this is one case where it serves no real function whatsoever but to cause a bunch of emotional anguish for Tali.
Her father is dead and the fruits of his crimes dealt with. What does it achieve to turn his memory into that of a fabled Snivelly Whiplash-eque ne'er do well?
it's funny really, somehow the knowledge that not only can you avoid having your team killed but indeed go back and change it removes some of the impact of their death unless you really get into it
garrus dying doesn't seem like a tragic thing to me, more like a story malfunction, like the prince from sands of time telling the story where he gets cut in half by a circular saw instead of the story where he gets the dagger of time
it feels like he's not meant to die, you know
I know! I raged so hard when I finished the mission and everyone else survived. I could imagine my Shepard in the briefing room afterwards having a tantrum all "IT SHOULD HAVE BEEN YOU, JACOB!" *sob*
it's funny really, somehow the knowledge that not only can you avoid having your team killed but indeed go back and change it removes some of the impact of their death unless you really get into it
garrus dying doesn't seem like a tragic thing to me, more like a story malfunction, like the prince from sands of time telling the story where he gets cut in half by a circular saw instead of the story where he gets the dagger of time
it feels like he's not meant to die, you know
I know! I raged so hard when I finished the mission and everyone else survived. I could imagine my Shepard in the briefing room afterwards having a tantrum all "IT SHOULD HAVE BEEN YOU, JACOB!" *sob*
The only people I didn't have loyal were Jack and Tali.
Tali because I knew I was acting in her best interest to tell off about her dad (side note: is there anyway to convince tali telling the court about her dad is a good thing?)
No. And you really weren't, actually. Though RPGs may have trained us to think "telling the truth is always the right thing to do" this is one case where it serves no real function whatsoever but to cause a bunch of emotional anguish for Tali.
Her father is dead and the fruits of his crimes dealt with. What does it achieve to turn his memory into that of a fabled Snivelly Whiplash-eque ne'er do well?
Although only indirectly related, in my ME1 re-play I am exploring every dialogue option with Tali, and I realised I totally missed a lot of stuff about her father that she opens up about in the first game. The events in the second game fit a lot better now knowing what she said to Shep previously. Kudos to Bioware for sticking with the storyline for her character with such fidelity.
Also, I didn't even notice til someone here pointed it out, but the email you get from the Admiralty telling you not to let Tali get hurt, is actually from her father specifically.
Well I managed to get Garrus killed on my first playthrough by sending him down the vents. In hindsight it was obviously a dumb decision, and if I'd thought about it properly at the time I would have realised. But I'm actually glad it happened cos the emotional impact of seeing Garrus go down was pretty intense (I actually shouted "Nooo!" at the screen), and I'm glad I got to experience that from a game.
Yeah, I feel I missed out a bit on any tragic events. Not that I wanted anyone to die, of course, 'cos I loved the majority of the characters, but I do like a bit of emotional impact or a heart-wrenching tragedy.
I did still have a few "Noooo!" moments during the finale: I had a feeling Samara was going to sacrifice herself at the end of the biotic-shielding walk, also when Garrus seemed to get shot during one of the door-closing scenes, and finally when Mordin was slipslidin' awaaay after the final battle, and I was convinced that Shep wouldn't catch him in time.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
it's funny really, somehow the knowledge that not only can you avoid having your team killed but indeed go back and change it removes some of the impact of their death unless you really get into it
garrus dying doesn't seem like a tragic thing to me, more like a story malfunction, like the prince from sands of time telling the story where he gets cut in half by a circular saw instead of the story where he gets the dagger of time
it feels like he's not meant to die, you know
I know! I raged so hard when I finished the mission and everyone else survived. I could imagine my Shepard in the briefing room afterwards having a tantrum all "IT SHOULD HAVE BEEN YOU, JACOB!" *sob*
So, will you be retconning the story for ME3?
Well I've already done another playthrough with the same character where everyone survived. And when ME3 rolls around I imagine I'll be doing an uber run from the start of ME1, probably twice maybe more. So if that's retconning then yeah.
I like the idea of at least one person dying, for dramatic effect. But I doubt it will really have much of an impact on ME3 anyway.
Edit: And christ how in the word does anyone not pick
Jack for the biotic barrier
. I mean the game screams "THIS IS THE BIG STRONG BIOTIC HERE" at you for as long as she's mentioned, how could you possibly miss that? I refuse to believe someone with a functioning brain missed that one unless they were trying to on purpose.
Because there's a more trustworthy option.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Well I managed to get Garrus killed on my first playthrough by sending him down the vents. In hindsight it was obviously a dumb decision, and if I'd thought about it properly at the time I would have realised. But I'm actually glad it happened cos the emotional impact of seeing Garrus go down was pretty intense (I actually shouted "Nooo!" at the screen), and I'm glad I got to experience that from a game.
Yeah, I feel I missed out a bit on any tragic events. Not that I wanted anyone to die, of course, 'cos I loved the majority of the characters, but I do like a bit of emotional impact or a heart-wrenching tragedy.
I did still have a few "Noooo!" moments during the finale: I had a feeling Samara was going to sacrifice herself at the end of the biotic-shielding walk, also when Garrus seemed to get shot during one of the door-closing scenes, and finally when Mordin was slipslidin' awaaay after the final battle, and I was convinced that Shep wouldn't catch him in time.
Yeah this game was good for toying with your emotions. For me it mostly revolved around Garrus, sheer nerd joy at meeting him, kind of freaked out by his quest for revenge, real intensity in his loyalty quest. So when he took that rocket to the face it was like being kicked in the stomach by the cherry on top of the cake. If that makes any sense.
EDI is great. Tricia Helfer does a great job with the Voice Acting too.
considering a lot of the stuff she said had to be in an almost emotionless tone, talking about game-y things like "the door is open now shepard" or "platinum upgrades shotguns" she did super-well
there is a small but growing movement to give her a body for ME3 :winky:
download her to a YMIR so she can shoot mans with you
She gave a cool little inflection to all her lines which made EDI a unique personality, such as when you went into the girls bathroom and she said "The men's toilets are on the other side of the ship Shepherd" in a slightly reproachful tone of voice. Although I love EDI being the ship the idea of her having her own body to wander around in and take Joker on dates in between missions is a good one.
Well I managed to get Garrus killed on my first playthrough by sending him down the vents. In hindsight it was obviously a dumb decision, and if I'd thought about it properly at the time I would have realised. But I'm actually glad it happened cos the emotional impact of seeing Garrus go down was pretty intense (I actually shouted "Nooo!" at the screen), and I'm glad I got to experience that from a game.
Yeah, I feel I missed out a bit on any tragic events. Not that I wanted anyone to die, of course, 'cos I loved the majority of the characters, but I do like a bit of emotional impact or a heart-wrenching tragedy.
I did still have a few "Noooo!" moments during the finale: I had a feeling Samara was going to sacrifice herself at the end of the biotic-shielding walk, also when Garrus seemed to get shot during one of the door-closing scenes, and finally when Mordin was slipslidin' awaaay after the final battle, and I was convinced that Shep wouldn't catch him in time.
Garrus ended up taking the slip-slidey fall on my run, and I nearly had a heart attack when Shep missed the first grab. But then she caught him and was all 'oh, all right, panic subsiding.'
My first run through, the only person who actually died was Miranda. She and Jack had had a spat, and I sided with Jack. But damn Miranda was too much of a bitch to become loyal again! So I took her with me to the last fight, thinking the safest place for her was next to mega-death Shepard. Turns out that loyalty also affords you protection from falling slabs of concrete!
Well I've already done another playthrough with the same character where everyone survived. And when ME3 rolls around I imagine I'll be doing an uber run from the start of ME1, probably twice maybe more. So if that's retconning then yeah.
I like the idea of at least one person dying, for dramatic effect. But I doubt it will really have much of an impact on ME3 anyway.
There's a good moment at the start of the final cinematic where Shepard takes a moment to contemplate the coffins of his lost teammates.
Well I've already done another playthrough with the same character where everyone survived. And when ME3 rolls around I imagine I'll be doing an uber run from the start of ME1, probably twice maybe more. So if that's retconning then yeah.
I like the idea of at least one person dying, for dramatic effect. But I doubt it will really have much of an impact on ME3 anyway.
There's a good moment at the start of the final cinematic where Shepard takes a moment to contemplate the coffins of his lost teammates.
Edit: And christ how in the word does anyone not pick
Jack for the biotic barrier
. I mean the game screams "THIS IS THE BIG STRONG BIOTIC HERE" at you for as long as she's mentioned, how could you possibly miss that? I refuse to believe someone with a functioning brain missed that one unless they were trying to on purpose.
Because there's a more trustworthy option.
I do hope you mean Samara, which is also fine, and not Miranda. I didn't find her trustworthy at all until near the very end, and not any more so than Jack really. Matter of taste, but I just don't see it as being that hard of a decision.
Samara and Jack are both kind of obvious choices. I don't see why you would choose the other biotics over them considering they are both touted as being exceptional when it comes to that particular area.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited April 2010
Having lost Jacob
after sending him down the pipe, I was sure that choosing a specialist was a death sentence for that squad member, and, not knowing just how many of those decision points lay in store for me, I didn't want to lose valuable people like Jack and Samara that early. So, Thane ol' buddy, you get the assignment. Which cost me Garrus when Thane dropped the anti-swarm shield at the last moment.
Well I've already done another playthrough with the same character where everyone survived. And when ME3 rolls around I imagine I'll be doing an uber run from the start of ME1, probably twice maybe more. So if that's retconning then yeah.
I like the idea of at least one person dying, for dramatic effect. But I doubt it will really have much of an impact on ME3 anyway.
There's a good moment at the start of the final cinematic where Shepard takes a moment to contemplate the coffins of his lost teammates.
Yeah, my vanguard had four of them. Thane, Samara and Legion were probably pretty glad I never even picked them up. My crew got juiced as well. Was pretty quiet on the ol' Normandy at the end.
edit: Of course the fact that you can continue doing missions just fine after the credits, even if your crew are all dead, just reinforces how everybody on that ship except Shepard, Joker and I guess Mordin, are entirely useless.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
Samara and Jack are both kind of obvious choices. I don't see why you would choose the other biotics over them considering they are both touted as being exceptional when it comes to that particular area.
In retrospect, it seems obvious to me, but you never do see either of them using their biotics defensively over the course of the game, and both characters are distinctly offense-oriented. I don't think I'd seen anyone but Jacob actually make a barrier by the time I got to that choice.
I just beat this for the first time today and managed to get two people killed though I immediately replayed it and figured out what I had been doing wrong.
I'm sure we've already beaten this to death, but a few things jumped out at me and I'm kind of curious about the general consensus here on the boards.
Isn't my team of specialists almost entirely useless? The only things that seem to matter are having a pure tech team member (which accounted for one of my first pass deaths, since sneaking through ventilation shafts in an enemy base sounds like Thane to me), a strong biotic, and a backup squad leader. Considering all the different skill sets you spend the entire game assembling it seems like a waste.
Also, was anyone else completely dumbstruck by the "human" Reaper? Of all the things I expected to close out the second chapter having to shoot a 20 story tall terminator in the eye over and over was not even remotely in the ballpark. A reaper with a front end vaguely like a human skull I suppose I could follow, but a giant human just seemed ... odd.
And from the very end, where exactly did Shepard get the name Harbinger? The Hive mind is ranting and then Shepard just takes that and gets way more out of it than I did. Though the one extremely nice little touch at the end was that I got the impression we were supposed to think the Collectors weren't in control at all and that the entire time a Reaper had been puppeting them.
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reVerseAttack and Dethrone GodRegistered Userregular
edited April 2010
The Harbinger keeps referring to itself by that name throughout the game. I guess they picked up on that.
Oh that's where they got that? I must be thick. I made the connection in the ending cut scene, but I had no idea why Shepard suddenly decided that was the name of the threat and that it was coming.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited April 2010
You need a researcher (upgrades!), a tech specialist (2 available), a biotic specialist (2 available), a team leader (3 available), and 3 tough guys to hold the line and keep the squishies from getting killed. Really, the only odd man out is Thane, who doesn't fulfill any of those roles. Every single other character fits one of those slots, and some of them fit two (Garrus is a team leader and a tough guy, for example). So, you need most of your recruited squad if you want to have some flexibility in who you take with you while still being able to keep everyone else alive.
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If it was up to me without that spoiler I probably would have sent Tali, but then I don't think that would have hurt as I had everyone loyal, and plenty of heavy hitters left to hold the line in the final room.
Edit: And christ how in the word does anyone not pick
garrus dying doesn't seem like a tragic thing to me, more like a story malfunction, like the prince from sands of time telling the story where he gets cut in half by a circular saw instead of the story where he gets the dagger of time
it feels like he's not meant to die, you know
Keeping it as my canon run, because it does lose a lot of the emotional punch if everyone makes it.
Tali because I knew I was acting in her best interest to tell off about her dad (side note: is there anyway to convince tali telling the court about her dad is a good thing?) and then Jack stopped talking to me after the Miranda Jack fight.. whoops.
Her father is dead and the fruits of his crimes dealt with. What does it achieve to turn his memory into that of a fabled Snivelly Whiplash-eque ne'er do well?
White FC: 0819 3350 1787
I know! I raged so hard when I finished the mission and everyone else survived. I could imagine my Shepard in the briefing room afterwards having a tantrum all "IT SHOULD HAVE BEEN YOU, JACOB!" *sob*
So, will you be retconning the story for ME3?
Although only indirectly related, in my ME1 re-play I am exploring every dialogue option with Tali, and I realised I totally missed a lot of stuff about her father that she opens up about in the first game. The events in the second game fit a lot better now knowing what she said to Shep previously. Kudos to Bioware for sticking with the storyline for her character with such fidelity.
Yeah, I feel I missed out a bit on any tragic events. Not that I wanted anyone to die, of course, 'cos I loved the majority of the characters, but I do like a bit of emotional impact or a heart-wrenching tragedy.
Well I've already done another playthrough with the same character where everyone survived. And when ME3 rolls around I imagine I'll be doing an uber run from the start of ME1, probably twice maybe more. So if that's retconning then yeah.
I like the idea of at least one person dying, for dramatic effect. But I doubt it will really have much of an impact on ME3 anyway.
Because there's a more trustworthy option.
Yeah this game was good for toying with your emotions. For me it mostly revolved around Garrus, sheer nerd joy at meeting him, kind of freaked out by his quest for revenge, real intensity in his loyalty quest. So when he took that rocket to the face it was like being kicked in the stomach by the cherry on top of the cake. If that makes any sense.
She gave a cool little inflection to all her lines which made EDI a unique personality, such as when you went into the girls bathroom and she said "The men's toilets are on the other side of the ship Shepherd" in a slightly reproachful tone of voice. Although I love EDI being the ship the idea of her having her own body to wander around in and take Joker on dates in between missions is a good one.
My first run through, the only person who actually died was Miranda. She and Jack had had a spat, and I sided with Jack. But damn Miranda was too much of a bitch to become loyal again! So I took her with me to the last fight, thinking the safest place for her was next to mega-death Shepard. Turns out that loyalty also affords you protection from falling slabs of concrete!
Edit: @waverunner
if you sucked bad enough to get them.
You mean wavecutter?
I do hope you mean Samara, which is also fine, and not Miranda. I didn't find her trustworthy at all until near the very end, and not any more so than Jack really. Matter of taste, but I just don't see it as being that hard of a decision.
Woop, sorry! You know, one of those 'wave' words
canon
Jack: Letting someone in to your heart just gets you killed.
Shepard: You're wrong.
*Later*
Shepard: Holy shit!
Yeah, my vanguard had four of them. Thane, Samara and Legion were probably pretty glad I never even picked them up. My crew got juiced as well. Was pretty quiet on the ol' Normandy at the end.
edit: Of course the fact that you can continue doing missions just fine after the credits, even if your crew are all dead, just reinforces how everybody on that ship except Shepard, Joker and I guess Mordin, are entirely useless.
waverunner is a pretty cool guy.
Also, I'm wondering if my Shepard will ever love again.
*LATE ENTRY* Thanks for the correction Omnomnom.
In retrospect, it seems obvious to me, but you never do see either of them using their biotics defensively over the course of the game, and both characters are distinctly offense-oriented. I don't think I'd seen anyone but Jacob actually make a barrier by the time I got to that choice.
I'm sure we've already beaten this to death, but a few things jumped out at me and I'm kind of curious about the general consensus here on the boards.
Also, was anyone else completely dumbstruck by the "human" Reaper? Of all the things I expected to close out the second chapter having to shoot a 20 story tall terminator in the eye over and over was not even remotely in the ballpark. A reaper with a front end vaguely like a human skull I suppose I could follow, but a giant human just seemed ... odd.
And from the very end, where exactly did Shepard get the name Harbinger? The Hive mind is ranting and then Shepard just takes that and gets way more out of it than I did. Though the one extremely nice little touch at the end was that I got the impression we were supposed to think the Collectors weren't in control at all and that the entire time a Reaper had been puppeting them.
Hell, the closest thing your team does to an assassination is done by Garrus.
They're both proficient at killing people. The collectors, coincidentally, do need killing.
Ah, the OJ Simpson method.
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