Virgil Games the masterminds(?) behind Darksides are currently slaving over 40k's first mmo. As they put it...
Warhammer 40,000 is one of the most eagerly anticipated MMOs on the horizon. As long time fans of Warhammer 40,000, we're pulling out all the stops to deliver a game that will plunge players deep into this incredibly rich universe.
We’ll be announcing more about the game in the months to come, so stay tuned.
True, we know very very little about the game at this point, but the game is planned to be fully revealed at this years E3. To be exact, sometime between June 15th to June 17th. Right around the corner.
We do know some key aspects of the game though...
- Planned release in 2012
- Will be released in North America, Europe, and Asia
- Interesting take on their payment plan. America and Europe will be traditionally handled with a monthly fee, but Asia's payment will be based on micro-transactions. Quite clever Virgil.
- All major Warhammer 40k races will be represented, from 'nids to those damn wussy elves with guns!
- Will be an RPG and and not a FPS. I suspect many will be unhappy about this.
- Despite not being FPS based, cover will play a very important role. I imagine like the smuggler in Old Republic.
- Flanking and suppression will also be major components. Sounds like some inspiration from DoW2.
- non-violent activities will be present.
- The role of vehicles is unknown, but it sounds lke Virgil is well aware of their importance!
- As far as customization goes We are going to have the coolest looking characters of any MMO, ever" - Joel Madureira
- Will take place well after Horus Heresy, in a time frame similar to current 40k lore.
Visually all we have is some sexy concept art... so enjoy!
A lovley piece of scenery ruined/improved by those damned orks hunk of junk.
An Ultramarine... safe to assume Space Marines will be a playible race. I would bet my soul on it.
A nifty imperial titan.
Yet another Ork warship! based on the concept art, it really does seem like vehicles are getting love!
Thanks to Warhammer 40k MMO source for collecting all the great info.
http://www.40ksource.net/
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
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Sigh O well I had such high hope for it
wat?
I'm cool with it being a FPS, though I'd be curious to see where it was stated to be as such.
I'm getting tired of the click and attack formula for MMO's. Borderlands, while not an MMO, showed that it is entirely possible to make a fun, engaging, FPS with RPG underpinnings that makes progression feel meaningful while retaining the FPS atmosphere.
It can be done.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Sorry my bad... it's an RPG and NOT an FPS... fixed the OP. To determined to write this before class, and rushed.
I'm very curious as to how this will be handled. I'm fine with RPG, as long as it's fast, furious, and hectic. Personally I hope the gun play is faster then Old Republic's which seems to ponderous.
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Well I'm a bit disappointed then.
Though if they come out with an announcement that it is a squad based mmo, and you control and customize a squad of units.
All my dicks and all that.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Well supposedly formations will be a part of combat. Although many MMO's have said as such and many either didn't implant formations or did so poorly
I agree a squad based mmo would be awesome, but almost impossible. Think about how many units would be on screen in a large PvP battle. You would at least triple the amount with squads. Although a "pet" based imperial guard class would be cool. Where you lead fellow guardsmen. Only way I see IG being implanted...
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It has to be some sort of squad system if it is going to make any sense at all in the 40k universe.
I don't think that numbers have to necessarily be an issue though. I mean there are many ways to circumvent the issue with instancing, what you're actually shown client-side etc. Also we're still looking at several years to release; I think that the people who are going to be interested in a 40k mmo are probably the people who will have systems that can handle a decent engine.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Now, let's see what they really come up with.
Alternately painting and customizing your machines and weapons of murder and destruction.
You gotta look pretty going into battle.
<---Can't wait for the inevitable Hello Kitty Chaos armies!
(Yes, I've seen the photos of actual hello kitty chaos armies)
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If the combat is good, and fun, I will probably love this game
In this case it better be visceral and bloody too
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If they did, I'd be fucking overjoyed. Especially if Chaos were in the mix as playable. Orks would be a close second. Eldar can go screw themselves.
I'm just naturally cynical because, with most GW games, Space Marines get pushed, and pushed hard.
Love 40k though, so will watch this closer and see if anything can change my mind.
Because I need to get to play my ork madboy
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
It's just as suited for RPG combat as Star Wars is, and Kotor's considered one of the best RPGs because it works.
Like star wars there is a strong mix of melee, magic (in a sense), and gun play. Without a doubt, it can be done. Whether done well, thats the question!
HA! Making a shitty game is easy, make a good game is the tricky part. Just look at pretty much every warhammer game (fantasy and 40k) ever made besides the DoW series. These guys have one game behind their belt and literally no experience with mmo's or even multiplayer for that matter.
Worst case scenario their gonna pull a jedi/sith scenario on us, and let us play either chaos or space marine only. Sadly, I could easily see this happen (although I won't be upset if I could be a plague marine!) BUT if they are going for alien races as well, Orks and Eldar will most certainly be in.
Best case scenario = six races. Not to much as to dilute them, but not to little as to feel limited.
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"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
As long as you don't have to press auto attack to fire your gun every time like STO.
Faith + MMO's = disappointment. I'm sure as soon as details are released I'll get all excited and bright eyed, but I'm gonna try my best to keep it in check with this mmo.
If it wasn't for Darksiders, this thread wouldn't even exist, as I would have NO FAITH infact I would expect the worst and wonder why the hell games-workshop are letting a bunch of nobodies make their game.
Luckily the devs proved they skill with Darksiders, so I'm not too worried at this time. But an MMO is one hell of a beast to tackle. Not only is it a HUGE HUGE undertaking the dwarfs the majority of other games, but technically it is one hell of a brutal ride. Even mmo vets like funcom and relic fell short.
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1) Don't try to be a WoW-killer.
2) Don't try to emulate WoW because what works for WoW doesn't translate well to a lot of other games.
The problem is, as good a game as Darksiders was, it was very clear-cut what parts were inspired by other games like Zelda, God of War, etc. It was throwing together the good bits of games to make a patchwork beast that ended up working, so I can see Vigil falling into this trap. Then again there's a good two years until this comes out, so plenty of time to get excited.
I dunno, if they do an MMOFPS it'd be great.
The only way I could see an MMORPG really working is if it's based on the Inquisition.
"World of Warcraft is a great game, but as you know in entertainment, there's always the juggernaut and that means there's opportunities out there for the right MMO, said Farrell. " What we love about the Warhammer 40K MMO is that it's different in that it's a sci-fi, futuristic-based world. We're not competing directly in the orcs and elves fantasy environment that World of Warcraft is in. We can differentiate ourselves."
- Brian Farrell
That seems to be what you want to hear
The CEO is on the same page as you!
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That is one of the most hilariously ironic quotes ever. Orks ftw!
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
That's creepy. I never saw that statement until just now, that was just my general philosophy for any MMO post-WoW. o_O
Glad to see we're on the same page though!
What worries me is that he's focused on the setting and saying nothing of the gameplay.
I really hope, though I know it was a different company, that Warhammer Online was lesson enough that they need to go a different direction in the fundamental way the game is played from the traditional EQ/WoW model if they're going to get people.
Not simply having a cooler setting.
Though...it would help. I've said a billion times I'd jump ship from WoW in a heartbeat if they made a Starcraft MMO that could really be the same game but in the SC universe...so I'm not a good judge of this
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Thats cause no info on it has really been released, save the really really really vague stuff in the OP. You know how it works, they have to follow rules and what not with what they say and when.
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It wasn't until Games Workshop started to realize that their forte was lore and fluff, not video game design, that companies were able to put out decent 40K games. Lets hope GW remembers that with this game and lets the developer actually make a good game. It took Relic quite a bit of hand holding and ego stroking to get GW let them loose with Dawn of War.
Right, I know.
I just would have liked a little "Look, we aren't trying to compete with WoW. It has a monopoly on both setting and gameplay and we feel that there is a vast market space for a different setting and a different type of MMO".
But yeah yeah, broken promises and all that.
I suppose knowing nothing is better than being told something only to have it fail miserably to meet those expectations.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If I can't roll a Khorne Berserker and cleave through a squad of Guardsmen like Moses parting the Red Sea...
Perhaps then I might gift you with the Chainsword of Less Suckening +5
Yesss it's just what I always oh wait
(What I'm getting at here is that MMORPGs are many things. Fast paced and visceral, they are not. And these are two adjectives that should characterize a 40k game)
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Fast paced. Warhammer... the table top game... the whole reason Warhammer fantasy and 40k exist... the backbone of the whole franchise...
And the table top is anything but fast paced and visceral, and yet it's an f*in blast!
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Reminds me of the time my orc opponent forgot to get a vaccine squig once, and I absolutely ruined his whole army with a virus grenade. Then all the nobs (who had mega armor and were thus immune), which were all he had left, took me apart. Defeat from the jaws of victory.
chair to Creation and then suplex the Void.
I'm with ya.
But I think quite a few folks are more accustomed to Dawn of War these days than the tabletop game.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
That and the tabletop game is slow paced by virtue of necessity. It is a miniatures game, you are performing manual calculations and rules maintenance. In a game, all that is handled for you so there is really no excuse not to live up to the fluff.
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