At least one post per day. OOC can go in the OOC thread, or underneath IC in SlateGray.
When a fight starts, I will post a map with the baddies, and info on where you can place your tokens. There will also be monster info and defenses, unless it adds to the drama to leave it out.
Battles will be in initiative chunks; that is, if there are a group of players that go before the next enemy does, they can go in any order before the baddie.
Battle posts MUST HAVE: where you're moving to and from in grid coordinates, your attack and who you're targeting in Red
, dice roll(obviously), a list of any lasting effects(for you, allies or enemies)in Orange
, and then who is next after you in Green
A lot of you guys have interrupt effects; due to the nature of PbP, it would be pretty difficult to actually implement the "interrupt" portion. Therefore, unless I can find a better solution, interrupts will just become reactions, taking place on the initator's next turn.
There will probably be a lot more here, so check back frequently.
Zurin, a taciturn dwarf warden made in the heat of battle that's probably just a big ol' cuddly teddy bear (played by Jack Hobbes) (sheet
Samael, a deva wizard seeking to redeem his now-rakshasa friend. Also, he's immortal, so that's cool. (played by MundaneSoul) (sheet
Jordan of Eilenor, a human ponce(er, shaman) seeking to prove...his...animal worth? (played by Lardalish) (sheet
Arumat Patronis, a dragonborn sorcerer seeking to prove to his family that a big fire god is not going to burn the world to death (played by Pinfeldorf) (sheet
Henry Teach(played by Woogity), a rogue looking to free the only person ever to be nice to him: a pirate captain. (sheet
Former Party Members:
Moridan of Avandra, who unceremoniously fell down a well after he dropped his lucky coin down it.
The Setting So Far:
Spring, the perennial season of hope. As the frigid cold begins to take its leave, people begin to stir around the continent of Lucaran, in more ways than one. The winter takes with it the last vestiges of the inertia left by the Order of Tessad, the brutal regime that many children have been told horror stories of. Although it has been a hundred years since any have seen their terrifying banner of cardinal and gold, it is only now that many begin to show signs of life. Artists return to their easels, smiths to their foundries. The shanty fever begins to grow, and the number of wanderers across the countryside has increased tenfold.
And many of them head to the ville of Meresten. Located in the near geographic center of Lucaran, some see it as a symbolic place of rebirth. Others see it as the nearest inn and tavern, The Dancing Red Cap. But for five adventurers, it will prove to be much more.
Although, as they approach the Red Cap and catch some of the scents emanating from the inside, an inn and tavern might not be such a bad place to start...
Assume that you all find yourselves in the inn and tavern. Not necessarily in each others company, just present. If you like write a post or two describing how you got there, and if you want to be a social butterfly or just occupy your table with your ale. There will be a pretty obvious intro to the questgiver, and when you all enter a post with !ready in OOC text, it begins.